Aaron Curtis on Control/Destroy GoalsAugust, 1997
For starters, all of the control foo destroy antifoo goals are difficult. Their best use is as a backup goal. For example, a Liberal deck might but in Power to the People, just in case. A Violent Cthulhu deck could throw in Hand of Madness or Up Against the Wall. Theoretically, Shangri-La could put in Kill For Peace and win that way, but I have never seen this done.
The easy part is getting enough foo groups in your power structure; just play monochrome. The first difficult part is finding targets: if nobody plays antifoo groups, you can't win with that goal. The obvious solution is to supply your own antifoo groups, but for some reason everybody gets suspicious when you start attacking your own groups. One example here is "I Am Not Left-Handed", which contains both Liberals and Conservatives. Another example is "Gaia's Revenge II", a Green deck which includes its own Corporate groups (CFL-AIO, Lama Ramadingdong, and possibly Dittoheads) for Earth First.
The second difficult part is actually destroying the requisite two antifoo groups. The first target should not be a problem, even if you're Shangri-La destroying Violent groups. After that, anybody but the most inexperienced players will expect you to have the appriate goal card in your hand or deck, especially if you have several foo groups in you power structure. They will actively oppose your second attack, or even attack your foo groups to bring you down to four or less.
Note that bringing out the Fred Birch Society or Triliberal Organization, both of which count double, doesn't help. There is no clearer sign that you're going for Power to the People or Let Them Eat Cake, and your opponents will be opposing you as soon as they see the card hit the table.
So, what can you do if you want to try to win with a control foo destroy antifoo goal from the start, and not just hope-to-get-lucky? Sneak it in, of course. Here are several ways to do this; if you have more, I'd love to hear them.
Conclusion: Control foo destroy antifoo goals cards are difficult to win with, second only to Fratricide. But, for some enterprising deckbuilders, that just means it's a more of a challenge! Go for it!