Knightmare
Chess: Official Rulings - September 17, 2003
Section 3: Specific Cards - T

Back to Knightmare Chess Official Rulings/FAQ


Q. When TAKE BACK THIS EVIL DAY is played, after my opponent's turn, it states "on my next move". Does that mean my move that is coming up now?

A. Yes.


Q. I play a card and draw to replace, then my opponent plays TAKE BACK THIS EVIL DAY. I'm supposed to take the card I played back to my hand... but what do I do with the one I just drew?

A. Put it back on top of the deck. This would be the same as what happens when KNIGHTMARE (or THINK AGAIN! or CHAOS) causes a card to be undone.


Q. What "move" do KNIGHTMARE!, THINK AGAIN!, and CHAOS cancel? Do I play it after my opponent moves a piece, or after his entire turn?

A. They are played after his entire turn, including his optional card play.


Q. After his move, my opponent played PANIC. I made my move, but my opponent then played KNIGHTMARE! (or THINK AGAIN!, or CHAOS). How much time do I have to make my new move?

A. The PANIC is no longer in effect -- you may take your turn under whatever time limits you normally have in your game.


Q. If I play a card that's unrelated to the board state, like PEACE TALKS, and then I have to THINK AGAIN (or KNIGHTMARE! or CHAOS), could I decline to play that card but otherwise make the same exact move on the board? Is it actually the card play AND the board state that must be different here, or is ONLY the board state? If it's only the board state, does that include pieces "off the board"? (i.e. could I get around THINK AGAIN by making the exact same move but [playing / not playing] FUNERAL PYRE?)

A. Board state, ignoring the off-board captured/dead assignments. You could not simply decline the card play and leave the move identical, nor can you circumvent it with FUNERAL PYRE.


Q. I used BROTHERS IN ARMS to move two Pawns. My opponent cancelled my move via THINK AGAIN!. I interpreted this as I must move two different Pawns (or do something else completely different and retract the card). Is this correct? I'm assuming I can't move one of the original two Pawns and choose a different one to move (my opponent is preventing the move I made with either or both Pawns).

A. You can move two different Pawns, or one of the same Pawns and one different Pawn, or the same Pawns (at least one of which must go to a different square that it moved to before).


Q. If my move is cancelled with the KNIGHTMARE! (or CHAOS or THINK AGAIN!) then could I move my piece into the same spot but using a different route, because really that is a different move?

A. No. The move is the displacement of a piece from one space to another; the route isn't part of the definition of move.


Q. I played RIPOSTE after my opponent captured a piece of mine, so my piece stayed in place and his piece was captured instead. He then attempted to play CHAOS (or KNIGHTMARE! or THINK AGAIN!). Is that legal, since it was my not turn when I played RIPOSTE?

A. No. He would have to use FOG OF WAR to cancel your card.


Q. I play two replace-move cards using PLOTS WITHIN PLOTS. My opponent plays KNIGHTMARE! (or CHAOS or THINK AGAIN!) on my move. Since KNIGHTMARE! is played after my first but lets me take a card back, do I get to take all three cards back?

A. No.  Only the replace-move card involved in the Move that your opponent cancels can be taken back.  KNIGHTMARE! will not cancel both moves in such a PLOTS WITHIN PLOTS play.


Q. Can a PACIFIST piece be captured by FIREBALL, HOSTAGE, REVENGE, TOLL, DOOMSAYER or SPLIT KNIGHT? Can it be killed (made Dead) by BETRAYAL or DISINTEGRATION?

A. It is not subject to any of the listed capture effects (and cannot itself explode to trigger FIREBALL). It also does not threaten any pieces, so it could not use SPLIT KNIGHT. It may become Dead because of BETRAYAL or DISINTEGRATION.


Q. During a TRUCE, can a piece be captured by FIREBALL, HOSTAGE, REVENGE, TOLL, DOOMSAYER or SPLIT KNIGHT? Can it be killed (made Dead) by BETRAYAL or DISINTEGRATION?

A. Pieces are not subject to any of the listed capture effects during a TRUCE (and none may explode to trigger FIREBALL). They also do not threaten any pieces, so none could use SPLIT KNIGHT. They may become Dead because of BETRAYAL or DISINTEGRATION.


Q. What happens if a TOLLED player has no Pawns?

A. The TOLL is lost without effect.


Q. If one player uses CHARGE, MERCILESS, or CRUSADE to sweep down to the opponent's side of the board and then back out again, is the opponent allowed to exact a TOLL?

A. CHARGE et al. result in two Moves (using the second definition of Move) within one Move (using the first definition). TOLL would be legal, yes.


Q. Does the 'Frontier' change along with the EARTHQUAKE for the purposes of TOLL or BETRAYAL?

A. Yes.


Q. What is the effect of playing of playing a VENDETTA card while a TRUCE is in effect or a TRUCE card while a VENDETTA is in effect?

A. TRUCE beats VENDETTA. VENDETTA is dependent on a legal capture being available. As long as neither King is checked, TRUCE makes all capturing moves illegal. VENDETTA would be discarded no matter which card was played first. (Note that the conflict rule is not invoked, because there is no conflict.)

Steve Jackson
Games * Knightmare
Chess