GURPS Stats for Monsters Miniatures

VALOR (HIGH MAGIC)

1200 points

For campaigns needing an incredibly powerful foe, Valor has been given spells in addition to the normal claws and bites. A very intelligent, dangerous creature like this could be a primary opponent over numberous adventures, or even the focus of a campaign.

9'3''; 750 lbs.

ST 30 [175]; DX 14 [45]; IQ 16 [80]; HT 14/30 [45].

Speed 7.00; Move 7; 28 flying; 14 running.

Dodge 7; Parry 10.

Advantages:

Alertness +6 [30]; Cast Iron Stomach [15]; Claws (Long Talons) [55]; Combat Reflexes [15]; Discriminatory Smell [15]; DR 10 [30]; Enhanced Move 2 (Flying) [10]; Enhanced Move 2 (running) [10]; Extra Encumbrance [5]; Extra Hit Points +16 [80]; Extra Spell-Casting Fatigue +5 [10]; Fangs [10]; Fearlessness +2 [4]; Flexibility [15]; Flight [24] (Winged Flight: Large Wings, -25%; Cannot Hover, -15%); Full Coordination 2 [100]; Hard to Kill 2 [10]; High Pain Threshold [10]; Immunity to Disease [10]; Infravision [15]; Invulnerability - to fire/heat attacks [100]; Magery 2 [25]; Nictating Membrane 2 [20]; Penetrating Call [5]; Peripheral Vision [15]; Quadruped Encumbrance [0]; Regeneration [25]; Scales (Heavy Scales) [28]; Telescopic Vision 4 [24]; Temperature Tolerance 1 [1]; Unaging [15]; Venom 3 (bite) [77] (Corrosive; Contact Agent: +70%).

Disadvantages:

Appearance (Dragon, Monstrous) [-25] (Reaction: -5); Poor Grip [-5]; Bloodlust [-10]; Gluttony [-5]; Greed [-15]; Horizontal [-10]; Inconvenient Size (Over 8 feet tall) [-10]; Intolerance of non-dragons [-10]; Jealousy [-10]; Megalomania [-10]; Odious Racial Habit (eats sentients [-10] (Reaction: -2); Pyromania [-5]; Quirk (Likes reptile men) [-1]; Stubbornness [-5].

Powers:

Flame Jet 14(3) (fire breath) (fire 3d) [43] (Instantaneous: +20%; Fan: +4 width, +40%; Hotshot: +30%; Range: 30); Wind Blast - from wings 14(2) (cr 2d) [27] (Fan: +5 width, +50%; Stunning: +10%; Fatigue Cost: 1, -5%; Range: 20).

Skills:

Acrobatics (flying)-12 [1]; Brawling (claws)-16 [4] (Parry: 10); Common Language (ME)-16 [1]; Detect Lies-17 [6]; Elvish-14 [1]; Flight (Winged)-16 [8]; Goblin-14 []; Intimidation-18 [5]; Naturalist-17 [6]; Survival (Mountains)-18 [5]; Survival (Woodlands)-17 [4]; Tracking-20 [2].

Spells:

Alarm-16; Apportation-17 [2]; Aura-16; Beast Seeker-16; Beast Summoning-16; Beast-Soother-16; Borrow Language-16; Catch Missile-16; Catch Spell-15; Complex Illusion-16; Control Illusion-16; Counterspell-17 [2]; Cure Disease-16; Daze-16; Decay-16; Deflect Missile-16; Detect Magic-16; Dispel Illusion-17 [2]; Dispel Magic-16; Foolishness-16; Gift of Tongues-15; Haste-16; Healing Slumber-16; Hide Thoughts-16; Hinder-17 [2]; Instant Neutralize Poison-15; Lend Health-16; Lend Language-16; Lend Strength-16; Major Healing-15; Mind-Reading-16; Mind-Search-15; Mind-Sending-16; Minor Healing-16; Neutralize Poison-16; Peaceful Sleep-16; Perfect Illusion-16; Persuasion-16; Phantom-16 [2]; Recover Strength-16; Return Missile-16; Scryguard-17 [2]; Seek Food-16; Seek Magic-16; Seek Water-16; Seeker-16; Sense Emotion-16; Sense Foes-16; Sense Life-16; Simple Illusion-16; Sleep-16; Soul Rider-16; Sound-16; Sterilize-16; Telepathy-15; Tell Time-16; Test Food-16; Truthsayer-16.

Special thanks go to Ethan Platt for the assist in generating these stats!


VALOR (BIOTECH)

500 points

This version of Valor is more of a toy, designed for an insanely wealthy client. This version can act as a living kite, performing tricks both in the Well and in orbit. However, Valor can also act as a protector and guard dog.

8'6''; 650 lbs.

ST 25 [150]; DX 14 [45]; IQ 8 [-15]; HT 12/22 [20].

Speed 6.50; Move 6; 26 running; 26 flying.

Dodge 7; Parry 11.

Advantages:

Alertness +4 [20]; Bioelectric Shock [10] (Damage: 1d); Cast Iron Stomach [15]; Chameleon 3 [21]; Claws [25] (Damage: cut 2d+2); Combat Reflexes [15]; Discriminatory Smell [15]; Enhanced Move 6 [30]; Enhanced Move 2 [10]; Extra Encumbrance [5]; Extra Hit Points +10 [50]; Fangs [10]; Flexibility [15]; Flight [24] (Winged Flight: Large Wings, -25%; Cannot Hover, -15%); Immunity to Disease [10]; Infravision [15]; Nictating Membrane 2 [20]; Peripheral Vision [15]; Regeneration [10]; Scales (Heavy Scales) [28]; Telescopic Vision 4 [24].

Disadvantages:

Bad Temper [-10]; Poor Grip [-5]; Gluttony [-5]; Horizontal [-10]; Impulsiveness [-10]; Inconvenient Size (Over 8 feet tall) [-10]; Light Sleeper [-5]; Mute [-25]; Short Lifespan 1 [-10]; Sleepy (50% of the time) [-10]; Valuable Property [-10].

Skills:

Acrobatics (while flying)-14 [4]; Riding (Being Ridden)-13 [1]; Climbing-19 [2]; Brawling (claws)-16 [4] (Parry: 11); Flight (Winged)-15 [4]; Free Fall/TL9-14 [2]; Stealth-15 [2]; Tracking-13 [4].

Special thanks go to Ethan Platt for the assist in generating these stats!


CERBERUS (CLASSIC MYTHOLOGICAL)

550 points

This version of Cerberus is based on the classical mythological version.

8'0''; 330 lbs.

ST 50 [111]; DX 14 [10]; IQ 6 [10]; HT 16/35 [45].

Speed 7.50; Move 7; 11 running.

Dodge 7; Parry 10.

Advantages:

Alertness +10 [50]; Discriminatory Smell [23] (Sense Emotional State: +50%); Enhanced Move 1 [5]; Extra Legs [5]; Fur [4]; Racial DX +3 [30]; Racial HT +2 [20]; Temperature Tolerance 1 [0]; Ultrahearing [5]); Extra Hit Points +19 [95]; DR 1 [3]; Passive Defense 1 [25]; Sharp Teeth [15] (all three heads); Full Coordination 2 [90] (Can only attack a single Target twice/Round: -10%); Independently Focusable Eyes 2 [30]; Regeneration [100]; Knack- Panic 15 500 [20] (No Need to Touch Subject: 2; Panic at 15 Check Magic for full cost).

Disadvantages:

Chummy [-5]; Color Blindness [-10]; Dull [-1]; Horizontal [-10]; Inconvenient Size (Over 8 feet tall) [-10]; Innumerate [-1]; Mute [-25]; No Fine Manipulators [-30]; Proud [-1]; Racial IQ -5 [-40]; Responsive [-1]; Sense of Duty [-5] (To Master); Sleepy (50% of the time) [-10]; Staid [-1];.

Skills:

Brawling-15 [2] (Parry: 10); Tracking-9 [2].

Special thanks go to Paul Rocchi for the assist in generating these stats!


CERBERUS (HIGH POWERED)

640 points

While mythology gives us a very solid creature, some adventuring parties will need something a bit more dangerous to give them a challenge.

7'0''; 280 lbs.

ST 50 [111]; DX 14 [10]; IQ 6 [10]; HT 16/35 [45].

Speed 7.50; Move 7; 11 running.

Dodge 8; Parry 9.

Advantages:

Alertness +7 [35]; Discriminatory Smell [23] (Sense Emotional State: +50%); Enhanced Move 1 [5]; Extra Legs [5]; Fur [4]; Racial DX +3 [30]; Racial HT +2 [20]; Sharp Teeth [15] (all three heads); Temperature Tolerance 1 [0]; Ultrahearing [5]; Extra Hit Points +19 [95]; DR 1 [3]; Passive Defense 1 [25]; Full Coordination 2 [90] (Can only attack a single Target twice/Round: -10%); Independently Focusable Eyes 2 [30]; Regeneration [100]; Knack - Panic 15 500 [20] (No Need to Touch Subject: 2; Panic at 15); Flame Jet 14(2) (fire 2d) [20] (Range: 20); Frost Jet 14(2) (cold 2d) [20] (Range: 20); Lightning 14(2) (electrical 2d) [22] (Range: 20); Enhanced Dodge [15]; Unaging [15].

Disadvantages

Chummy [-5]; Color Blindness [-10]; Dull [-1]; Horizontal [-10]; Innumerate [-1]; Mute [-25]; No Fine Manipulators [-30]; Proud [-1]; Racial IQ -5 [-40]; Responsive [-1]; Sense of Duty [-5] (To Master); Sleepy (50% of the time) [-10]; Staid [-1].

Skills:

Tracking-11 [6]; Brawling-14 [1] (Parry: 9).

Special thanks go to Paul Rocchi for the assist in generating these stats!


CERBERUS WARDOG (BIOTECH)

280 points

In a world of advanced biotechnology, a simple guard dog won't do. Some wealthy clients will request a classically inspired creature to protect their estates.

5'9''; 150 lbs.

ST 10 [0]; DX 13 [0]; IQ 5 [-15]; HT 12/18 [0].

Speed 6.25; Move 6; 9.375 running.

Dodge 6.

Advantages:

Alertness +7 [35]; Claws [25] (Damage: cut 1d-2); DR 6 [18]; Discriminatory Smell [23] (Sense Emotional State: +50%); Enhanced Move 1 [5]; Extra Legs [5]; Filter Lungs [5]; Full Coordination 2 [90] (Can only attack a single Target twice/Round: -10%); Fur [4]; Independently Focusable Eyes 2 [30]; Infravision [15]; Parabolic Hearing 3 [12]; Passive Defense 2 [50]; Racial DX +3 [30]; Racial HT +2 [20]; Sharp Teeth [15] (Cutting damage; all three heads); Temperature Tolerance 1 [0]; Ultrahearing [5]; Stunner Implant [3] (sonic Stunner with Nauseator setting).

Disadvantages

Chummy [-5]; Color Blindness [-10]; Horizontal [-10]; Innumerate [-1]; No Fine Manipulators [-30]; Proud [-1]; Racial IQ -3 [-20]; Responsive [-1]; Semi-Literacy (Norm: Literate) [-5]; Sense of Duty [-5] (To Master); Short Lifespan 1 [-10]; Sleepy (50% of the time) [-10]; Stress Atavism (Mild) [-12]; Stuttering [-10]

Skills:

Beam Weapons (Sonic)/TL8-15 [4].

Special thanks go to Paul Rocchi for the assist in generating these stats!