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New And Upcoming Releases

New!  * Coming December  * Coming January  * Coming February  * Coming March  * Coming April  * Coming May  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

N E W   R E L E A S E S 

Shipped December 12, 2019
Shipped December 3, 2019
Shipped December 1, 2019
Shipped November 19, 2019

R E P R I N T S 

Shipped December 12, 2019

GURPS In Nomine (Reprint)

In Nomine comes to GURPS!

A GURPS adaptation of the In Nomine setting, featuring the epic struggle between Heaven and Hell, between angels and demons – both here in the mortal world and in the realms beyond. The focus is on converting the setting – all of In Nomine's Bands, Choirs, Superiors, and realms are adapted for use with GURPS – but GURPS conversions of In Nomine mechanics are included as well, covering artifacts, attunements, Discord, dissonance, disturbance, Essence, Intervention, resonance, Rites, Songs, and more. Get ready to play with the big boys!

226 black-and-white pages. Softcover. Stock #01-6051, ISBN 978-1-55634-878-5. $29.95.

Shipped December 3, 2019

Dungeon Fantasy Monsters 2 (Reprint)

Dungeons just got more dangerous.

The Dungeon Fantasy Roleplaying Game is more fearsome than ever with Dungeon Fantasy Monsters 2. This supplement features 24 challenging creatures, each fully detailed in a two-page spread that presents an illustration, stats, and adventure seeds. Each also comes with various notes to spark your imagination, including variant monsters, strange new abilities, advice for using these threats effectively, and more. Whether you need fodder for first-time heroes or a powerful overlord for a nail-biting final battle, Dungeon Fantasy Monsters 2 will make all your dungeons decidedly deadlier.

52 color pages. Softcover. Stock #01-1007, ISBN 978-1-55634-876-1. $24.95.
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Shipped December 1, 2019

GURPS Horror (Reprint)

Horror has always been one of the most popular settings for GURPS Third Edition. This version of GURPS Horror is revised and updated by Kenneth Hite. The Third Edition replaces the historical settings from the previous edition with three original campaign frames designed specifically for horror play. The focus is widened from supernatural horror to include psychological, cosmic, conspiratorial, and other subgenres. And many monster types are given racial templates so they can be used as PCs!

With illustrations by Christopher Shy, this book will terrify players in new and unexpected ways . . .

130 black-and-white pages. Softcover. Stock #01-6050, ISBN 978-1-55634-877-8. $22.95.


W 2 3 

Shipped December 12, 2019

GURPS Classic: Best of Pyramid 1

GURPS fans, rejoice! This 128-page book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine. Now you can get these rare articles in one place . . . updated by Pyramid editor Steven Marsh. Included are the popular campaign setting "Sprockets," high-powered rules like "Brain Hacking" and "Willful Weapons," source info like "Low-Tech Economies," and unique adventures like "Trespasser's Isle" (zombie horror) and "Time of the Tyrants" (dinosaurs!).

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6129, $8.00.

Shipped December 5, 2019

Pyramid Dungeon Collection

Treasures from the Past, Better Than Ever!

Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations, adventures, magic items, options, and more. Visit an impossible flying city, unleash an unusual form of magic, and clash against strange monsters.

Although intended for GURPS Dungeon Fantasy, this collection can also add new life to other GURPS-powered fantasy campaigns, especially the Dungeon Fantasy Roleplaying Game.

130-page PDF. Stock #31-1008, $15.00.
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Shipped November 27, 2019

The Fantasy Trip Adventures

A collection of new adventures for use with The Fantasy Trip Legacy Edition!

This package includes:

5 PDFs (totaling 82 pages) in a single Zip file. Stock #30-3462, $25.00.

Shipped November 26, 2019

Space Gamer Ogre Bundle

Beware: there are Ogre sightings in the archives! From 1980 through 1985, Steve Jackson Games published The Space Gamer, a general-purpose gaming magazine with features on roleplaying games, board and wargames, miniatures, game design, early computer games, and more. Since its debut, Ogre was a frequent topic within that magazine's pages. This collection – a subset of the popular Space Gamer Bundle – features 12 different issues from that era (issues 28, 33, 35, 52, 59, 62, 63, 64, 68, 69, 71, and 74). Each issue contains at least one Ogre-related article . . . and two issues were Ogre themed. Much of this material ultimately appeared in the pages of The Ogre Book or elsewhere, but now you can see where it all began . . . at a great price!

12 PDFs (totaling 599 pages) in a single Zip file. Stock #4923, $20.00.
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Shipped November 21, 2019

GURPS Power-Ups 9: Alternate Attributes

Back To Basics

GURPS lets you run any campaign, of any genre, in any setting – that's what "generic" and "universal" promise. Yet one size does not always fit all; sometimes, you want a game that's built for the stories you plan to tell and the style of gaming you prefer. You can do this in GURPS by choosing which traits, optional rules, and supplements to use . . . but that gets tricky for attributes, which the entire system quietly accepts as fundamental.

GURPS Power-Ups 9: Alternate Attributes explores repricing, adding, subtracting, and generally rethinking basic attributes and secondary characteristics. Topics include:

  • Examining the many faces of existing stats and deciding what each element is worth so you can price them to better reflect their value and importance in your campaign – whether that means lowering or raising price per level, using non-uniform progressions, or simply picking numbers you find more pleasing.
  • Changing the formulas for secondary characteristics, and even doing away with formulas and treating these traits as basic attributes.
  • Adding new scores by converting advantages into attributes, splitting up existing traits, and inventing things wholesale – along with advice on naming it all.
  • Getting rid of attributes you don't need without leaving ugly gaps.
  • Changing the limits on scores and rethinking baseline values.
  • Adjusting everything else – advantages, disadvantages, skills, point budget, and all the rules of the game – to accommodate your revisions.

Rebuilding the foundations is a laborious task, but GURPS Power-Ups 9: Alternate Attributes does a lot of the heavy lifting for you.

49-page PDF. Stock #37-0157, $10.00.
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New!  * Coming December  * Coming January  * Coming February  * Coming March  * Coming April  * Coming May  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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