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New And Upcoming Releases

New!  * Coming August  * Coming September  * Coming October  * Coming November  * Coming December  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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Shipped August 1, 2022

Munchkin Turtle Carnage

Trust us, its Turtles All the Way Down!

In Munchkin Turtle Carnage, weve got a shell-load of great new cards for you! Be careful not to wake the Napping Turtle while you battle the undead Riga-Tortoise with your Hot Rock. And always remember, Slow and Steady wins the race to Level 10!

30 cards and a rulesheet in a tuckbox. Stock #4275, ISBN 080742095335. $10.95.

Turtle d6 Dice Set

It just might be turtles all the way down!

Bring the beauty and serenity of the ocean to your land-locked gaming table with the Turtle d6 Dice Set! These 16mm dice come in soothing shades of blue and green to add some color to your game table – no scuba gear required!

Six 16mm dice in a blister pack. Stock #5997, ISBN 080742095595. $8.95.

Chibithulhu d6 Dice Set

They're just babies . . . They're cute. Just adorable. Grab these six 19mm dice and use these Chibithulhus in any game that calls for six-sided dice. But do it now. Before they GROW UP! This set includes two each in your obligatory Chibithulhu colors: black pearlized with green ink, two purple pearlized with green ink, and green pearlized with yellow ink.

Six 19mm dice in three different colors. Stock #5998, ISBN 080742095588. $13.95.

Shipped July 28, 2022

GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon

A Reflection of Adversity

An eldritch mirror holds the key to demonic power. Courageous and mighty adventurers must face impossible odds to track it down.

You have to stop those guys from taking the treasure you plan to steal!

GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon presents an adventure for four or more GURPS Dungeon Fantasy heroes built on 250-300 points. As rumors of the mirror's existence spread throughout the land, the heroes must race against time to defeat monsters, overcome challenges, and outwit other adventurers who want to get the ultimate prize first. The heroes need to wander the wilderness, search the sacred grotto, and find the hidden fortress to save the day. This time, getting there may be more than half the battle!

In addition to a complete adventure (with a drool-inspiring treasure table), you also get:

  • Twelve adventurers, each with full GURPS Dungeon Fantasy stats and gear. Designed as rivals for this tale, each is also suitable as a ready-to-use PC . .. or for any other nefarious purpose!
  • Eleven "henchthings" – followers and henchmen of the loot-seekers herein. Even after the adventure is over, you'll be prepared with GURPS stats for artillery mages, pixie thieves, karatekas, and more.
  • Monsters, monsters, monsters! Over a dozen new creatures waiting to kill headstrong heroes in this epic tale . .. or afterward!
  • Seven wilderness maps that can form the basis for countless outdoor encounters, whether used individually or combined into a mega battle map! Each is divided into hexes for compatibility with basic or tactical combat.

Even if the heroes fight back the forces of darkness, the adventure includes plenty of ideas for follow-ups and spin-offs to keep the action going.

With GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon, the heroes need to face their own dark reflections . .. and keep them from getting the loot!

52 black-and-white pages. Softcover. Stock #01-6194, ISBN 978-1-55634-985-0. $15.95.

Shipped July 18, 2022

Munchkin Babies 2 Stork Naked

Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? Youre in luck: Munchkin Babies 2 Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game or any fantasy Munchkin game.

It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.

56-card expansion with rules, in a tuckbox. Stock #1528, ISBN 080742095236. $11.95.
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Munchkin Goats

With all the kid-ding around we do, you had to know wed get to goats eventually . . .

Munchkin Goats is a new mini-expansion that adds a herd of new Doors and Treasures to your Munchkin decks. Be sure to wear your More Hair Coat while you try hopping over the Goat Moat on your way to take down Baphomet!

A 30-card mini-expansion for Munchkin. Stock #4274, ISBN 080742095342. $10.95.
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Shark d6 Dice Set

Shark!

The odds of a shark attack . . . astronomically low. The odds you'll love this Shark d6 Dice Set . . . more like 100%!

These 16mm dice in cool ocean shades can be rolled any time you need to bring that predator energy to your favorite game!

Six 16mm dice in a blister pack. Stock #5995, ISBN 080742095618. $8.95.
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W 2 3 

Shipped July 28, 2022

GURPS Action Adventure 1: Templar's Gold

Blast From the Past

GURPS Action is typically set in the present or relatively recent past, but there was plenty of action during the two world wars – and between them. And France was right in the middle of it all. Welcome to Paris, 1919.

GURPS Action Adventure 1: Templar's Gold is a wild race across the devastated and dangerous Red Zone in search of Templar treasure. This pulp adventure boasts codes, conspiracies, fisticuffs, biplane chases, war-surplus weaponry, and explosions. And gold – so much gold.

Be sure to brush up on your Templar lore before you get too greedy . ..

11-page PDF. Stock #37-0375, $4.00.
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Shipped July 14, 2022

GURPS Dungeon Fantasy 22: Gates

That Was No Door!

Hack 'n' slash fantasy is all about swiping things – and not just loot. Adventures and settings shamelessly steal artifacts, creatures, cultures, and more from any source that seems fun and vaguely compatible, which is why dungeon fantasy is often called "kitchen sink" fantasy. One of the most powerful tools for linking together disparate worlds and justifying the presence of all this unrelated stuff is the gate.

GURPS Dungeon Fantasy 22: Gates is a short-but-intense look at this useful plot device. It explores what gates are, how they work, how to use them in your campaign, and how to manage delvers' interactions with them. As a bonus, it sketches out three sample destinations for such portals, offering an idea of just how weird things can get.

What, you thought you could just turn around and go home?

11-page PDF. Stock #37-0373, $4.00.
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New!  * Coming August  * Coming September  * Coming October  * Coming November  * Coming December  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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