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New And Upcoming Releases

New!  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Coming October  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

N E W   R E L E A S E S 

Shipped May 14, 2018

Munchkin Cheats

This is Munchkin . . . cheaters ALWAYS win!

This 30-card expansion for any Munchkin game lets you do just that. You'll get handfuls of new varieties of Cheat! cards that help you put Treasure cards into play more often. But watch out for the Monsters and Curses that are ready to pounce on dirty cheaters! Add more chaos to any Munchkin set you own. Every greedy munchkin at the table will have even more fun!

30 cards and a rulesheet in a tuckbox. Stock #4262, ISBN 091037863829. $9.95.

Munchkin Collectible Card Game: The Desolation of Blarg Booster

Coming in May 2018!

Do not eat the first expansion for the Munchkin Collectible Card Game. It is known to cause indigestion. And how could it not, with this many new monsters and this much new loot?

The Desolation of Blarg contains tons of brand-new cards to help you customize your decks for the Warrior, Ranger, Cleric, Thief, Bard, and Wizard.

Each randomized booster contains twelve cards, one of which we guarantee to be rare or rarer than rare.

These boosters are available only at your friendly local game store or on Warehouse 23.

In the Munchkin Collectible Card Game, each match is an epic one-on-one struggle between two playfully illustrated RPG-style Heroes.

Hire monsters to attack your opponent! Block attacks with deadly loot! Master the game’s cheating mechanic to bluff out your opponent’s defenses and nab the win.

12 randomized cards including at least one rare card. Stock #4505, ISBN 091037863713. $3.95.

Shipped May 1, 2018

Munchkin Starfinder

Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and loot the universe . . . in Munchkin Starfinder!

Based on the Starfinder Roleplaying Game from Paizo Inc.

168 cards, a unique die, and a rulesheet. Stock #4471, ISBN 091037863768. $24.95.

Shipped April 26, 2018

R E P R I N T S 

Shipped May 14, 2018

Munchkin Collectible Card Game Wizard & Bard Starter Set (Reprint)

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a one-on-one battle between the Orc Bard, who brings her Mischief cards back for encore after encore, and the Human Wizard. who hopes his spells hurt you more than they hurt him.

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to go at it, right out of the box!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4502, ISBN 091037863652. $19.95.
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Shipped May 14, 2018

Munchkin Collectible Card Game Ranger & Warrior Starter Set (Reprint)

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a one-on-one struggle between the Centaur Warrior, who bristles with weapons – the better to kill every Monster she faces! – and the Halfling Ranger – a master of regeneration, bringing Monsters back from the dead to fight again.

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to duke it out immediately!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4503, ISBN 091037863669. $19.95.
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Shipped May 14, 2018

Munchkin Collectible Card Game Cleric & Thief Starter Set (Reprint)

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a mano-a-mano bout between the Dwarf Cleric, who laughs in the face of pain as he heals himself, turn after turn, and the Elf Thief, who cheats and steals as often as possible . . . and sometimes getting caught cheating is part of her plan!

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to throw down, right out of the box!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4504, ISBN 091037863676. $19.95.
Buy Now!

Shipped April 26, 2018

GURPS Reign of Steel (Reprint)

It is 2047 A.D. The robot revolt is over, and the machines have won.

Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world, small groups of dedicated survivors are forming, preparing to oppose the robot overlords and fight to free mankind.

A worldbook for GURPS, Reign of Steel details mankind's struggle against his metal masters in a dark future. GURPS Reign of Steel utilizes the sleek rules from GURPS Robots, although you do not need Robots to play. Take on the role of the oppressed masses, and teach the robot overlords that technology can be made obsolete.

130 black-and-white pages. Softcover. Stock #01-6022, ISBN 978-1-55634-831-0. $22.95.

Shipped April 26, 2018

GURPS Technomancer (Reprint)

An alternate world in which magic and technology both work . . .
all too well.

On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words, "I am become death, destroyer of worlds" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the Hellstorm, a tornado of seething magical energy.

A pattern of enchanted fallout drifted across the southern United States and Mexico. The effects would not be felt immediately, but over the next generation, they would transform the world . . .

Magic had come to the modern 20th century. But like the power of the atom on our own Earth, it would prove a Pandora's Box.

Note: GURPS Technomancer is not connected in any way with the White Wolf MAGE: The Ascension roleplaying game and does not in any way challenge the copyrights and terms used therein.

130 black-and-white pages. Softcover. Stock #01-6023, ISBN 978-1-55634-832-7. $22.95.

Shipped April 26, 2018

GURPS Voodoo (Reprint)

GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs.

The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth – only destruction.

Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.

130 black-and-white pages. Softcover. Stock #01-6024, ISBN 978-1-55634-833-4. $22.95.


W 2 3 

Shipped May 17, 2018

GURPS Magic: Artillery Spells

Incoming!

Sometimes you need to solve many problems at once . . . with extreme prejudice. GURPS Magic: Artillery Spells arms wizards with the firepower to do exactly that! It beefs up GURPS Magic with 50 new spells for devastating vast areas and hordes of foes.

Nearly every magical college gets an offensive upgrade! Unleash a toxic Cloud of Doom, rock out with a Withering Wail, bend reality into a Hell Zone, or inflict the pain of a Punishment Circle. Artillery Spells also offers advice on using mass-damage spells in the campaign, keeping them balanced, and devising your own.

Blast your enemies . . . before they blast you!

31-page PDF. Stock #37-0154, $8.00.
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Shipped May 16, 2018

Twenty Years of GURPS Bundle

It's an instant GURPS collection, for a limited time!

The first edition of GURPS Lite was announced on our Daily Illuminator blog on May 16, 1998. To celebrate, for a couple of weeks we're offering a special PDF bundle on Warehouse 23, the likes of which we've never done before. In it, you'll get a PDF edition of an item released in each year from 1998 to 2018! In this special limited time bundle, you'll get:

If you were to buy these PDFs individually, you'd spend $207.79. But with this bundle you'll save over 75%!

Building up your GURPS collection has never been easier. Regardless of why you love GURPS, you'll find something to love here: historical info, awesome settings, cool rules, campaign advice, and past, present, and future gaming galore.

Get this bundle while you can, because it goes away on May 31!

22 PDFs (totaling 2,028 pages) in a single Zip file. Stock #4918, $50.00.
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New!  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Coming October  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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