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New!  * Coming September  * Coming October  * Coming November  * Coming December  * Coming January  * Coming February  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

N E W   R E L E A S E S 

Shipped September 14, 2020

Munchkin Black Friday

Happy Black Friday! This package contains 10 identical packs of Munchkin cards you can mix into your set at home. Yes, that's nine more than you actually need . . . but now your holiday shopping is done!

Poly bag of 10 sets of Munchkin cards. Five new cards and one card explaining how these cards pertain to Black Friday! Stock #5542, ISBN 080742098046. $5.95.

Shipped September 3, 2020
Shipped August 24, 2020

R E P R I N T S 

Shipped September 14, 2020

GURPS Psionics (Reprint)

Mind Over Matter

Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.

Psionics is the ultimate sourcebook for psi powers. It includes a complete world background – and the GM can use it as a resource for campaigns in any background.

In Psionics you'll find:

  • Unified Rules – the psi systems from GURPS Basic Set Third Edition and GURPS Supers combined into a complete, official whole.
  • Psionic Abilities – including Mindswitch, Combat Teleport, psychic vampirism, and cyberpsi.
  • More Rules – featuring gestalts, group minds, latent psis, ghosts, psionic combat, and poltergeists.
  • Psionic Technology – two chapters of psionic equipment, including psychotronic weaponry, dreamscanners, and psionic computers – even psionic starship drives!
  • Campaign Advice – on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign.
  • Complete Campaign Background – in which powerful psis struggle with secret government agencies and globe-spanning conspiracies in a world eerily like our own . . .

130 black-and-white pages. Softcover. Stock #01-6080, ISBN 978-1-55634-923-2. $22.95.

Shipped September 3, 2020

GURPS Monsters (Reprint)

All Things Vile and Murderous . . .

They chase you, baying, through woods far from home. They lurk in the shadows to grab the unwary. They possess your friends and change them subtly. They smash through your bedroom wall and are on you before you can even scream. But you scream anyway.

Some creatures are tragically misunderstood – fearsome in appearance, but basically harmless, or even good.

But the ones in this book are just . . . monsters.

GURPS Monsters contains 48 of the meanest, vilest people, animals, and things to infest this (or any other) universe. With detailed biographies, motivations, and suggestions for encounters, each creature will make an impressive character or adversary. Meet:

  • Literary and mythic monsters such as Asterius the Minotaur, Dracula, and Medusa.
  • More recent legends such as El Chupacabra, the Jersey Devil, and the Queen of Air and Darkness.
  • Wholly original foes! Pit your parties against Elrond Carver, the Atomic Lich; Pusan Chen, an undead dragon; and Sylvia Sternenkind, a bioengineered freedom-fighter turned contract killer!

Plus an entire chapter on playing monsters . . . and the people who hunt them!

Some threats you can fight; others you may flee. With the rest, all you can do is scream, and scream, and scream.

130 black-and-white pages. Softcover. Stock #01-6067, ISBN 978-1-55634-902-7. $22.95.

Shipped August 24, 2020

GURPS Old West (Reprint)

How the West Was Won!

The American frontier was a legend, even as it was happening. Gunfighters, Indians, cowboys, miners, and mountain men . . . the "rust-eaters" who pushed the rails west . . . the Pony Express . . . the Texas Rangers and the outlaws they fought . . . the settlers battling fire, floods, stampedes, and sickness . . . their adventures made the nation what it is today!

GURPS Old West includes:

  • All the classic character types: the Cowhand, the Dude, the Gunslinger, the Doc, the Gambler, the Outlaw, and the Lawman . . . even the town drunk.
  • Descriptions of authentic Western weaponry.
  • Maps showing the Westward expansion, trails, rail lines, and more – and a detailed timeline of significant events.
  • Descriptions of Indian tribes . . . and rules and rituals for Indian magic!
  • Legends of the Old West . . . to come alive in your campaign.
  • The battles that shook the West, from the Indian uprisings to the Civil War.

Come West if you've got the guts for it. The weak die on the trail, and the cowards never leave home. Let's see what you're made of, pardner . . .

130 black-and-white pages. Softcover. Stock #01-6072, ISBN 978-1-55634-912-6. $22.95.

W 2 3 

Shipped August 27, 2020

GURPS Dungeon Fantasy Career Guide

Know Your Place

GURPS Dungeon Fantasy 1: Adventurers simplified GURPS character creation for hack 'n' slash gaming. Then 35 supplements came along – plus dozens of issues of Pyramid – and vastly expanded heroic career options. "More is better" is the delver's motto, but deciding what role to play shouldn't feel like a puzzle for the players to solve before the characters can open the dungeon door.

GURPS Dungeon Fantasy Career Guide indexes all the stuff in detail. It lists every profession from every GURPS Dungeon Fantasy or Pyramid title to date. For each, it offers a brief description and then extensive page references to its basic template, alternate templates, lenses, and special abilities (skills, spells, powers, allies, and power-ups), not to mention the location of key gear, discussions of social traits, and sample characters. And handy boxes cover general lenses, hireling templates, and matching adventurers to adventures.

The party might have a wizard . . . but does it have a material enchanter Iron Mage-artificer?

18-page PDF. Stock #37-0361, $5.00.
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New!  * Coming September  * Coming October  * Coming November  * Coming December  * Coming January  * Coming February  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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