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New And Upcoming Releases

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Ogre 6th Edition – Coming Soon


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Shipped April 7, 2014

Munchkin Zombies 4 Spare Parts

Once More Unto The Brain, Dear Friends

The undead munchkins return once more in this 56-card expansion for Munchkin Zombies, with a bunch of new ways to get those pesky survivors and eat their braaaaaaaiiiins! Take on a new Power, Solo, and show the other zombies on the block who's boss. Pick up the Spare Parts and Bowling Gloves and take on Your Ex-Roommate! Get Your Second Wind so you can defeat the formidable Surgeon General, but make sure you don't get hit with Curse: Dead Heat!

This is an expansion for Munchkin Zombies. It is not a stand-alone game.

56 cards in a tuckbox. Stock #1493, UPC 837654321966. $10.95.

+6 Bag o' Munchkin Zombies

Show off your brain-eating munchkinosity in style! Use these six Munchkin zombie pawns in your Munchkin games . . . or in any game! Use them to mark your place, and get some special munchkiny benefits while you're at it. Based on the Munchkin Zombies illustrations by John Kovalic.

Six plastic Munchkin Zombies pawns in six different colors and two cards, polybagged with a punched header card. Stock #5568, UPC 837654321980. $6.95.

Munchkin Journal Pack 1

Chronicle all your adventures, secret plots, and laundry lists in the Munchkin Journals! Three pocket journals, one each with covers from Munchkin, Star Munchkin, and Munchkin Cthulhu. Plus a new Munchkin card!

Three 48-page pocket journals, one new Munchkin card. Stock #5573, UPC 837654322062. $9.95.


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Shipped April 10, 2014

AADA Road Atlas V3: The South

The South Will Rise Again

History has not been kind to the southern United States, but through it all, the South has fought back with fierce pride and determination. Visitors will find much to admire in the South, but there is much to fear as well. How does the traveler know which way to turn? Consult . . . The AADA Road Atlas and Survival Guide, Volume Three: The South.

The South is the third volume (following the popular editions on The East Coast and The West Coast) of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, politics, police, tourist attractions, and even the best restaurants and truck stops.

Find out the real story behind:

  • The Confederate Commando Corps, an Arkansas-based group dedicated to the return of the "glory days" of the South.
  • South Carolina's Governor-For-Life Charles Jordan. Is he a hated tyrant, or the region's last hope for stability?
  • The Goremongers, a cycle gang that controls a large chunk of Alabama.
  • Los Disneys, the new capital of Florida.
  • and more . . .

But The AADA Road Atlas and Survival Guide: The South is more than just an atlas of the South. It also features the following valuable material for fans of GURPS Autoduel and Car Wars:

  • A complete rundown on criminal gangs of every type, from rag-tag street gangs to disciplined cycle marauders, and even the Mafia!
  • Campaign guidelines for GURPS Autoduel GMs, with advice for setting an adventure in any part of the South.
  • Mini-adventures for GURPS or Car Wars, each set in a different part of the region.
  • "Intrigue in Los Disneys," a complete adventure for GURPS Autoduel. Florida Governor Bart Lesion fiddles while Rome burns; his people live in squalor while he uses their tax money to expand his fine art collection. When you are recruited to end the governor's reign "with extreme prejudice," are you saving thousands of lives, or are you just a pawn in a bigger, deadlier game?

(This is a digital reprint of a supplement designed for Car Wars and GURPS Third Edition.)

68-page PDF. Stock #30-6303, $2.99.

Shipped April 3, 2014

GURPS Template Toolkit 1: Characters

A Template for Your Templates

Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of his own!

GURPS Template Toolkit 1: Characters comes to the rescue with practical, step-by-step advice on how to create good character templates customized to your campaign. After a quick refresher on what templates are and what they're good for, this primer launches into extensive guidelines on designing templates individually and in sets. Topics include niche protection, player choice, point-cost optimization, lenses, and template notation.

But that's not all! Players will also find this supplement useful, even in a campaign that won't use templates. Its detailed advice on template design doubles as a guide to designing efficient characters who can fill solid roles.

48-page PDF. Stock #37-0147, $9.99.

Shipped March 27, 2014

AADA Road Atlas V2: The West Coast

Go West, Young Duellist

For nearly 200 years, the West Coast has lured the young and adventurous with many promises and beautiful locales. But the West Coast is not paradise. Danger lurks behind every corner, a threat behind every wheel. How can a visitor know where the beauty ends and the beast begins? Consult . . . The AADA Road Atlas and Survival Guide, Volume Two: The West Coast.

The West Coast is the second volume (following the popular East Coast edition) of an ambitious project by your American Autoduel Association. The AADA Road Atlas and Survival Guide will tell you everything you need to know about each region, including the roads, political situations, police procedures, tourist attractions, and even the best restaurants and truck stops.

Find out the real story behind:

  • Los Angeles's Civic Senate: Is it democracy at its finest, or anarchy at its worst?
  • Kreegan's Edge, a land/sea bandit gang terrorizing Northwest shipping.
  • The Orange County Agricultural Enclave.
  • Aqua Sueve, the most enigmatic screen star ever.
  • and more . . .

But The AADA Road Atlas and Survival Guide is more than just an atlas of the West Coast. It also contains the following valuable material for fans of GURPS Autoduel and Car Wars:

  • A complete description of the Scout Commando Corps, including their organization, activities, ranks, and even merit badges!
  • Campaign guidelines for GURPS Autoduel GMs, with advice for setting an adventure in any part of the West Coast.
  • Mini-adventures for GURPS or Car Wars, each set in a different part of the region.
  • "Flash of Steel," a complete adventure for GURPS Autoduel. Harry Coppola's latest budget-busting epic could be the biggest money-maker in Hollywood history -- or the biggest flop. When the only copy of the final edit is stolen by one of the nastiest cycle gangs in Los Angeles, are you tough enough to get it back?

(This is a digital reprint of a supplement designed for Car Wars and GURPS Third Edition.)

67-page PDF. Stock #30-6302, $2.99.

Shipped March 20, 2014

Pyramid #3/65: Alternate GURPS III

New Tools for Tinkerers

You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid -- the PDF magazine for roleplayers -- offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes:

  • "Bucket of Points," GURPS Line Editor Sean Punch's innovative new way to look at character creation that lets the GM have balance and versatility.
  • "Team Up!", new rules that will have your heroes working together and combining abilities like never before.
  • "Alternate Guns Specialties and Techniques," a way to overhaul the existing categorizations of the Guns skill that makes shootists simpler and more realistic.
  • "Social Points," this month's Eidetic Memory installment from GURPS Basic Set co-author David L. Pulver that shows what happened when David offered more options for social characters . . . including a fully statted character from that campaign.
  • "Natural Weapons," presenting a new advantage that can model unusual inborn abilities -- plus 11 samples from the unnatural world!
  • "Everyman Tasks," a look at activities that everyone should be able to do without much difficulty, from the mind of GURPS Social Engineering author William H. Stoddard.
  • "By Default," an alternate method for solving the problem of heroes with sky-high attributes and not much else, presented by GURPS Martial Arts: Technical Grappling author Douglas Cole.
  • "A Full Complement," another Sean Punch-penned article that provides new ways to help out others through complementary skill use.

This month's Pyramid also features a Random Thought Table where you know what you're getting, plus an Odds and Ends that includes an option for GURPS Powers: Divine Favor, as revealed by that tome's scribe, Jason "PK" Levine. Whether you're making characters, making friends, or making a trip to the shooting range, you're sure to find something here that will make life more interesting!

37-page PDF. Stock #37-2665, $7.99.


New!  * Coming April  * Coming May  * Coming June  * Coming July  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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