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New And Upcoming Releases

New!  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

Munchkin Steampunk Deluxe

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Shipped May 18, 2015

Munchkin Adventure Time 2 It's a Dungeon Crawl!

Your quest for victory in the Land of Ooo just turned into a dungeon crawl complete with new monsters, treasures, curses, and special portals. Munchkin Adventure Time 2 -- It's a Dungeon Crawl! adds 90 cards and 12 special oversized Dungeon cards to the original Munchkin Adventure Time.

*Munchkin Adventure Time 2 -- It's a Dungeon Crawl! is not a stand-alone game. Munchkin Adventure Time is required to play.

90 cards and 12 oversized dungeon cards in a tuckbox. Stock #MU085-412-001, ISBN 700304046673. $19.95.

Shipped April 27, 2015

Munchkin Vinyl Figure

Need someone to take the blame when you stab your buddy in the back?

Look no further! The new Munchkin Vinyl Figure from Funko will keep all the orcs at bay, ruin miniatures gaming, and probably won't spontaneously combust! Huzzah!

Includes a new exclusive Munchkin card!

One Munchkin figure in box and one card. Stock #5051, UPC 849803050511. $19.95.
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Munchkin Zombies Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place, and six colored standies that you move on the gameboard as you level up!

Kill the Living! Eat their Brains! Braaiiinns!

It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.


A 10.5 x 10.5 box with 168 full-color cards, one six-sided die, six standies, six player cards, a 20 x 10 mounted gameboard, and a rulesheet. Stock #1495, UPC 837654322000 . $29.95.
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Munchkin Boxes of Holding (Reprint)

Have you been going through half a dozen game boxes to dig out all your Munchkin cards? How about getting it down to two special card boxes? The Munchkin Boxes of Holding are sturdy cardboard, sized to hold 500 Munchkin cards apiece! One is labeled Doors, and one is for Treasures.

Bonus: The set includes two extra Munchkin cards!

Two fold-up sturdy cardboard boxes and two cards. Stock #5518, UPC 837654320730. $9.95.
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Shipped May 21, 2015

Pyramid #3/79: Space Atlas

Getting Out of Your System!

If you've got a spaceship, you likely want to leave our solar system and travel to new worlds. This month's Pyramid -- the PDF magazine for roleplayers -- can help by providing new planets to explore and ways to get there! This passport to the unknown includes:

  • "Ostara," a colony of outcast Earth troublemakers who have turned into something else, thanks to a psionic-inducing plague. Presented by David L. Pulver (co-author of GURPS Bio-Tech), this setting features the planet's history, situation, and GURPS stats for its oft-dangerous native life.
  • "The Vanishing Sun," detailing an entire solar system that somehow ensnares ships. Christopher R. Rice describes this enigma's backstory, its system features, a new GURPS template for the curious Quicksilver-Born, plus adventure and crossover ideas for bringing this challenge into your campaign.
  • "The SkipTime Hub of the OceanWe," a new systemless alien culture that's willing to bestow slivers of their precognitive abilities for a bit of culture.
  • "Halfway to Anywhere," an in-depth look at calculating the delta-V required to traverse between worlds. Use its formulas (or the included spreadsheet) to maneuver from planet to planet in the best hard-science tradition. Rely on Hohmann transfers, gravity slingshots, and other maneuvers or techniques to make the most efficient use of your limited resources. And its calculations are all fully compatible with GURPS Space and the GURPS Spaceships series!
  • "Homeward Unbound," an intriguing new way for a person to travel across the galaxy almost instantaneously . . . even if the trip back is more challenging.

This month's Pyramid also delivers a Random Thought Table that looks at building interplanetary mysteries, plus an Odds and Ends with more goodness we couldn't fit elsewhere in the issue. With this issue of Pyramid, the gate to the heavens is open!

39-page PDF. Stock #37-2679, $7.99.
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Shipped May 11, 2015

Chez Geek: Slack to the Future T-Shirt

Do you like to slack off? Do you like to wear shirts while you slack off? Wear this shirt! It displays very unambiguously what you are doing, while also being a nod to everyone's favorite game about slacking off, Chez Geek!

One Chez Geek t-shirt. Stock #9183, ISBN N/A. $25.00.

Shipped May 7, 2015

GURPS Monster Hunters 5: Applied Xenology

Not All Threats Are Born From Nightmares

Until now, GURPS Monster Hunters has focused on the paranormal: Champions, often empowered by magical and mystical abilities, face supernatural monsters from myth and legend. GURPS Monster Hunters 5: Applied Xenology is here to prove that horror meshes with science, too!

Applied Xenology offers choices for your Monster Hunters campaign. Are the heroes masters of tech, the supernatural, or both? If magic exists, does it rely on willpower and Hermetic knowledge, or on properly programmed computers? Do the monsters the hunters face hail from our world, the third level of Hell, another planet, or all of the above? Applied Xenology will help you find answers:

  • "Scientific" character revisions. Every supernatural-themed template from GURPS Monster Hunters 1: Champions and GURPS Monster Hunters 4: Sidekicks is discussed in depth and (where possible) revised to fit a focus on the scientific rather than the paranormal. What happens to the sage if magic doesn't exist? Does Mysticism have a place in a world without demons and undead? How do warriors stay relevant in the face of TL9+ weaponry? Find answers to these and many other questions.
  • Technomagic. This revamp adds a "sheen of science" to Ritual Path magic -- but it's more than just a reskin! Technomages need computer hardware and software to operate at full power, creating spells as programmed "scripts" they can run immediately, save, or even email to a friend. And it all works whether you're using Champions or the detailed system in GURPS Thaumatology: Ritual Path Magic.
  • Aliens. Terrifying extraterrestrial threats have always had a special place in modern horror, and now your hunters can protect the Earth from them. From classic conspiracy fodder such as Greys, Nordics, and Reptoids to straight-up monsters like Devourers and Insectoids, there's an alien race to fit any plot the GM cooks up (and suggested "close encounters" to provide inspiration).
  • And more! Face invisible danger in the form of insidious plagues. Convert supernatural monsters to a more "scientific" form. Play aliens as inhuman PCs. And load up on -- or invent -- new gear.

Applied Xenology provides more options -- for your champions, settings, and bad guys -- so that you can run the game you want. We've given you the tools . . . now go save the world!

51-page PDF. Stock #37-0328, $9.99.
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Shipped April 27, 2015

Car Wars Arenas Patch

Show your support for autoduelling with this red patch featuring the Car Wars Arenas logo in black and white!

One Car Wars Arenas patch. Stock #9316A, ISBN N/A. $5.00.
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Shipped April 27, 2015

Car Wars AADA Patch

Shout out to other gamers with this unique embroidered patch proudly displaying the AADA logo!

One AADA patch. Stock #9316B, ISBN N/A. $5.00.
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New!  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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