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Shipped February 4, 2010
Transhuman Space Classic

It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking black holes . . . sentient computers and artificial "bioroids" demanding human rights . . . nanotechnology and mind control . . . Transhuman Space is cutting-edge science fiction adventure that begins where cyberpunk ends.

This digital version of the Powered by GURPS book opens with close to a hundred pages of world and background material, and includes a customized GURPS Lite – no other books are required to use it, although the GURPS Basic Set and Compendium I are recommended for GMs.

(Note that this is an e23 reprint of a product based on GURPS Third Edition rules.)

243-page color PDF. Stock #30-6708, $16.99.

Transhuman Space: Teralogos News - 2100, Fourth Quarter

Keep up with tomorrow's news, today! Revised and compiled from information previously hidden on the Transhuman Space website, the Teralogos News series contains brief news reports that can be incorporated into that setting.

Teralogos News: 2100, Fourth Quarter reports items that came to light at the end of 2100. Learn about a bioroid suspected of murder in Munich, the latest technological attempts to stop an advirus outbreak, the capture of caravan raiders on Mars, and more.

Since there's no overarching storyline in Transhuman Space, you can use these news updates as is, tweak them to your needs, or ignore the ones you can't fit into your campaign. The world of tomorrow is flexible!

Whether for adventure ideas, background information, or just inspirational snapshots into the world of Transhuman Space, this supplement is sure to prove insightful and useful.

8-page PDF. Stock #37-6707, $FREE.

Shipped • February 1, 2010
Chez Cthulhu

Prepare for an encounter with the most sanity-blasting entities in all the dimensions . . .

Your roommates.

Chez Cthulhu brings the horror of Lovecraft's Mythos right into your apartment . . . as if the leftovers from the Pizza with Absolutely Everything weren't bad enough. Work your job -- will you be a Morgue Janitor, a Sanitarium Guard, or a Gravedigger? Buy things to give you Slack, like a comforting Straitjacket . . . or some Friendly Tentacles to make your day a little brighter. Invite people over to your room . . . and sacrifice them! And Nookie . . . don't forget the Nookie. Preferably without the Ectoplasmic Slime.

Chez Cthulhu combines the classic Chez Geek system with everyone's favorite Elder God. . . and adds a new Madness mechanic. This set includes 110 cards and two blanks, a die, and counters for both Slack and Madness.

Warning: Mixing Chez Cthulhu with Chez Geek can lead to bouts of giggling and excessive silliness. The game itself will play just fine, as long as your brain doesn't break when you use "cigarette" and "tentacle" interchangeably.

Boxed, with 112 cards, die-cut tokens for Slack and Madness, a six-sided die, and a rulesheet. Stock #1397, ISBN 837654320365. $19.99.


New!  * Coming February  * Coming March  * Coming April  * Further Out  * In Playtest  * Previously Shipped...  * All upcoming releases - text only, no cover art

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