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Shipped February 2, 2012
GURPS Classic: Fantasy Bestiary

Creatures of Fantasy

This extensively researched book, based on authentic folklore and legends from all over the world, is a perfect resource for the GM of any fantasy campaign. It includes more than 250 fantasy animals and plants, ranging from interesting nuisances to monstrous menaces. Each is covered in detail, with a physical description, likes and dislikes, attitude toward mankind, and means of attack.

The main section is organized alphabetically, with creatures ranging from the voracious Afanc to the noxious undead rodents that men know as Zombie Gerbils.

These rules and creatures are written for use with the GURPS Basic Set, Third Edition, but can be used with any fantasy system. Some of this material was previously published in the GURPS Bestiary but the majority is newer. All of the older beast descriptions have been reworked and brought up to Third Edition standards.

The GURPS Fantasy Bestiary also includes:

  • Special chapters on Dragons and Fabulous Plants, with many examples of each.
  • A chapter on Mythological Motifs that lets players customize any creature from this book or the GURPS Bestiary. These rules can enhance the creatures of any fantasy game you play, making this a truly generic book!
  • The spells needed for many of the magical beasts and plants in this book.
  • A detailed look at different types of animal and plant poisons.
  • Two tables, each listing every creature in the book. One is arranged alphabetically, for easy reference. The other is organized by habitat, to let the GM quickly find an appropriate creature for any terrain or situation.

(This is an e23 reprint of a GURPS Third Edition product.)

131-page PDF. Stock #30-6504, $7.99.

Shipped January 30, 2012
Munchkin Zombies Meat Lockers

Where do zombies store those tasty, tasty brains? Right here! The Munchkin Zombies Meat Lockers are sturdy cardboard boxes, one for Doors and one for Treasures, big enough to hold 500 Munchkin cards apiece.

Bonus: This set includes two new Munchkin Zombies cards! Mmmm . . . more brains!

Two sturdy fold-up cardboard boxes and two cards. Stock #5538, ISBN 837654321409. $9.95.

Shipped January 26, 2012
GURPS Traveller Classic: Planetary Survey 5 - Tobibak

The Savage Sea

The world called Tobibak lies slightly off the beaten track in Corridor Sector, a world 99% covered by ocean and overlooked by history for centuries. When Humans came, it was to exploit, not to settle, but Tobibak was already inhabited -- by a primitive intelligence mysteriously similar to another aquatic race from many light years away. TobiCorp exploited the natives as unpaid labor, using them to help mine the sea bottom and harvest the teeming schools of shrimp for sale offworld.

When a TobiCorp scientist discovered the truth, his conscience led him to expose the company's crimes, and Tobibak was taken over by the Imperial Ministry of Colonization.

Water worlds have always fascinated science-fiction fans, and Tobibak is a treatment in depth (so to speak). On Tobibak, Humans cooperate with the native aquatic race to develop a planet with vast animal and mineral wealth, dodging mammoth hurricanes and marauding predators. But the waters of Tobibak conceal enigmas -- who brought the aquatic sophonts, and why? Explore the mysteries in the depths of Tobibak.

Still waters run deep . . .

(Note that this is an e23 reprint of a GURPS Third Edition product.)

36-page PDF. Stock #30-6805, ISBN none.. $2.99.

Shipped January 19, 2012
Pyramid #3/39: Steampunk

Get All Steamed Up!

It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's Pyramid -- the PDF magazine for roleplayers -- revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes:

  • "Order of Precedence," a look at social hierarchies and their implications in Victorian England. Written by GURPS Steampunk and GURPS Social Engineering author William H. Stoddard, this feature uses the guidelines of Social Engineering to bring interpersonal intrigue to your steampunk world.
  • "Across Africa With Iron and Steam," an alternate-history campaign locale that expands the possibilities of the Age of Steam. Written by GURPS Fantasy-Tech 1: The Edge of Reality author Matt Riggsby, this near-historical setting provides info and history on the Trans-Kenya railway, including dangers (human and otherwise) and politics. It also comes with a map as well as GURPS vehicle stats for a personal airship.
  • "Necromenschen," a guide to how to give that steampunk style to your zombie invasion. Written by GURPS Line Editor (and GURPS Undead author) Sean Punch, this ghoulish guide gives GURPS details and design options for getting your body moving!
  • "The Clankers," this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver. This adventure outline puts the peace of the city in the heroes' hands, delivering GURPS vehicle and weapon stats for the cogwork creations in the process.
  • "A Whisper in the Sky," a look at fantastic gliding innovations for your steampunk campaign. Written by GURPS WWII: Their Finest Hour author Michele Armellini, this one gives GURPS stats for its vehicles as well as optional rules to claim the heavens.
  • "The Mohocks," a systemless gang to victimize the Victorian era. It gives their history, motivations, and main members.

This Pyramid also offers the latest Random Thought Table from Steven Marsh's lab, a Murphy's Rules that goes back to the drawing board, and more. There's no doubt about it: This month's Pyramid is our steamiest yet!

38-page PDF. Stock #37-2639, $7.99.

Shipped January 16, 2012
Cthulhu Dice (Bone with Red Ink) (Reprint)

Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu -- when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players.

One large custom die, 18 glass marbles, baggie, and rules. Stock #131320, ISBN 837654321416. $5.95.

Cthulhu Dice (Red with Yellow Ink) (Reprint)

Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!

Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die, embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu -- when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!

Cthulhu Dice plays in 5 to 10 minutes, and is fun for 2 to 6 players.

One large custom die, 18 glass marbles, baggie, and rules. Stock #131321, ISBN 837654321423. $5.95.

Shipped January 12, 2012
GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon

A Reflection of Adversity

An eldritch mirror holds the key to demonic power. Courageous and mighty adventurers must face impossible odds to track it down.

You have to stop those guys from taking the treasure you plan to steal!

GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon presents an adventure for four or more Dungeon Fantasy heroes built on 250-300 points. As rumors of the mirror's existence spread throughout the land, the heroes must race against time to defeat monsters, overcome challenges, and outwit other adventurers who want to get the ultimate prize first. The heroes need to wander the wilderness, search the sacred grotto, and find the hidden fortress to save the day. This time, getting there may be more than half the battle!

In addition to a complete adventure (with a drool-inspiring treasure table), you also get:

  • Twelve adventurers, each with full GURPS Dungeon Fantasy stats and gear. Designed as rivals for this tale, each is also suitable as a ready-to-use PC . . . or for any other nefarious purpose!
  • Eleven "henchthings" -- followers and henchmen of the loot-seekers herein. Even after the adventure is over, you'll be prepared with GURPS stats for artillery mages, pixie thieves, karatekas, and more.
  • Monsters, monsters, monsters! Over a dozen new creatures waiting to kill headstrong heroes in this epic tale . . . or afterward!
  • Seven wilderness maps that can form the basis for countless outdoor encounters, whether used individually or combined into a mega battle map! Each is divided into hexes, for compatibility with basic or tactical combat.

Even if the heroes fight back the forces of darkness, the adventure includes plenty of ideas for follow-ups and spin-offs to keep the action going.

With GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon, the heroes need to face their own dark reflections . . . and keep them from getting the loot!

51-page PDF. Stock #37-0325, $9.99.

Shipped January 5, 2012
In Nomine: Liber Reliquarum

Infernal Gadgets, Holy Relics, Artifacts of the Gods . . .

The War between Heaven and Hell has scattered countless relics of divine and infernal power throughout the world. These are not mere "magic items" to be stumbled upon in some celestial treasure trove; each is the personalized creation of an otherworldly power, to be handled with fear and trembling!

The Liber Reliquarum has everything you'll need to put artifacts in your In Nomine campaign: discourses on the nature of artifacts and their place in the In Nomine world; enhanced rules for artifact creation; more than a hundred new relics . . . including those wielded by the Archangels and Demon Princes themselves; and two new adventure scenarios.

Whether you need corporeal artifacts, talismans, relics, or reliquaries, from the mighty to the bizarre to the apocalyptic, you'll find them in Liber Reliquarum.

131-page PDF. Stock #30-3310, $7.99.


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