Aim for the head ... !
12 custom Bullet Dice, a dice cup, a rulesheet, and a score pad.
Two six-sided dice, appropriately colored. A QR code leads to directions.
One dozen 16mm six-sided dice with the green toy soldiers from your childhood!
A four-panel tableau is all that stands between you and your rabid players! On the front is the full-color art from the four "Summer of Horror" covers by Christopher Shy. On the back is a selection of GURPS charts and tables chosen especially for the GURPS Horror GM, with special attention to Fright Checks and magic. It also includes a 17" × 22" floorplan of a deserted country farmhouse and a sheet of Cardboard Heroes miniatures . . . heavy on the zombies, because zombies always attack the farmhouse . . .
(This is a digital reprint of a supplement designed for GURPS Third Edition. The art side of the GM screen and the maps for this supplement were originally printed on oversized paper, so the PDF version contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.)
The Dungeon Fantasy Roleplaying Game is all about killing monsters and taking their stuff in order to power up – and its heroes always seek more. Dungeon Fantasy Monsters 2 added more critters, so now it's time for more loot . . . and what's better than the kind that makes you more powerful?
Dungeon Fantasy Magic Items 2 is a collection of rare and often unique artifacts for delvers to find. Each gets a full-page, illustrated description with all the rules and stats needed to use it in play. And because the best treasures aren't generic collections of bonuses and powers, we've also included flavor text and brief adventure ideas to help you work these goodies into your campaign.
Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment of electron-enabled gear, from scientific to medical to audio/video to computers to weapons of war.
The supplement also expands on the decade-plus of advancement since the most-recent edition of High-Tech, letting you take advantage of the latest gear and even cutting-edge tech that isn't widely available yet. Electricity and Electronics makes it easy to enhance realism with its gamer-friendly detailed info, including the year each piece of equipment was available (and – as appropriate – when tech was invented or a prototype was made). It's a complete catalog of current affairs!