Steve Jackson Games – Site Navigation

Home General Info Contact Us Illuminator Search Store Twitter What's New Other Games Ogre GURPS Munchkin Our Games: Forums Home

New And Upcoming Releases

New!  * Coming August  * Coming September  * Coming October  * Coming November  * Coming December  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

N E W   R E L E A S E S 

Shipped July 18, 2016

Moop's Monster Mashup: A Munchkin Game

The marvelous magician Moop is mashing up monsters to meet the marauding munchkins.

He's created bizarre new animals such as the Owligator and Kangarooster! But the heroes can fight back with their own mixed-up weapons, including Sockodiles and the Beaver Cleaver. This Munchkin is the craziest ever . . . but it's still Munchkin, so the first player to Level 10 wins!

Moop's Monster Mashup is a stand-alone game, but can also be combined with Munchkin or any of the Munchkin games.

168 cards, rulesheet, and a six-sided die. Stock #1538, UPC 837654322918. $24.95.

Simon's Cat Card Game

"Meow."

This fast-paced card game for 3 to 6 players features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views.

Go around the table playing cards to escape Simon's attention. Get caught and you get Blame. Get too much Blame and you get fed last. No one wants that.

48 cards and a rulesheet. Stock #1539, UPC 837654322956. $6.95.


R E P R I N T S 

Shipped July 18, 2016

Munchkin Princesses (Booster) (Reprint)

Princess Power!

Join the ranks of royalty . . . then go right back to killing monsters and taking their stuff. In style. We're putting the rage in peerage! Munchkin Princesses: all the noblesse, none of the oblige.

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Princesses pack is the same as every other.

15 cards in a blister pack. Stock #4243, UPC 837654322901. $5.95.


W 2 3 

Shipped July 14, 2016

GURPS Sorcery: Protection and Warning Spells

Stop Trouble in Its Tracks

The life of an adventurer is one of unexplored places, unexpected monsters, and unforeseen dangers. There's so much to do and so much to see, and you can't do any of that if you're dead. That's why all but the most foolhardy sorcerers need GURPS Sorcery: Protection and Warning Spells.

Expanding on GURPS Thaumatology: Sorcery -- a must-own tome to use this volume -- Protection and Warning Spells provides an array of defensive magic. It includes:

  • A total of 38 new spells, inspired by their counterparts from GURPS Magic and GURPS Magic: Death Spells. Learn how to preserve your Freedom, block with your Iron Arm, or conjure an Utter Dome.
  • Clear descriptions and rules for every spell, to prevent arguments at the gaming table. Know exactly how much damage your Resist Fire or Force Wall can stop, how quickly your Atmosphere Dome can purge gases, and more.
  • New traits and guidelines to handle edge cases. Learn how internal defenses work, how Sealed can prevent corrosion, and what counts as a "magical creature" for the purpose of Force Dome and Force Wall.
  • Full GURPS Powers statistics for each spell, enabling tinkerers to reverse-engineer and tweak spells to their hearts' content!

The best defense isn't a good offense, it's GURPS Sorcery: Protection and Warning Spells. Keep your guard up!

15-page PDF. Stock #37-1657, $4.99.
Buy Now!


New!  * Coming August  * Coming September  * Coming October  * Coming November  * Coming December  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

Steve Jackson Games
Top of Page | Home | Privacy Policy | Contact Us