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D E C E M B E R 2 0 0 1
Chez Geek 3 - Block Party
Chez Geek is back! This new supplement - illustrated, of course, by John Kovalic - has 53 new cards (and three of those blanks you've been asking for). More people, more crummy jobs, more pets, more food, weed, and nookie! Special bonus: The box is oversized, to hold ALL your Chez Geek cards. The outside of the box shows the Chez Geek apartment building . . . take the lid off, and the inner box shows what's happening INSIDE . . .
56 cards in "apartment" box. Stock #1336, ISBN 1-55634-562-3. $16.95.
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This new card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . . And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Boxed game. Stock #1408, ISBN 1-55634-473-2. $24.95.
Ogre Scenario Book 1
Lots of Ogre adventure, at a bargain price. This book includes seven complete scenarios, requiring only the original maps from Ogre/G.E.V.. In "Hammer & Anvil," an Ogre stumbles into a trap . . . now, can the trap survive what it's caught? In "Run For The Border," an Ogre tries to defect to the other side. In "Black Knight," a demented Ogre holds a pass against both forces. Plus four others!
16 pages. Stock #3204, ISBN 1-55634-607-7. $5.95.
In Nomine Anime
It's a new take on In Nomine . . . but it works. This book showcases how perfectly the world of angels and demons fits the "anime" style of art and fiction. Just shout "Gabriel's Flame of Vengeance!" and fry those evildoers . . . or serve the Demon Prince of Technology by building a giant mecha and piloting it against Heaven! Includes discussions of character types, hints for in-genre roleplaying, and complete campaign backgrounds.
32 pages. Stock #3325, ISBN 1-55634-596-8. $9.95.
GURPS Character Builder
At last... an official character-creation program for GURPS. The GURPS Character Builder lets you design, optimize, store, modify, and print out characters in all the most popular genres. All the system's standard advantages, disadvantages, and skills are supported. Lots of extras, including a die roller, round out this package. (For Windows only. Sorry, Mac fans.)
CD-ROM in DVD case. Stock #5401, ISBN 1-55634-024-9. $24.95.
GURPS Best of Pyramid 2
Pyramid Magazine has been bringing you the best in gaming since 1993. Here's a second volume of the best of Pyramid's GURPS coverage, all in one convenient place. GURPS Best of Pyramid 2 includes the "Unlimited Mana" variant rules, The Hole – one of the most requested articles ever, straight from Pyramid issue #1 – plus the complete run of Terra Incognita and Warehouse 23 features from the paper edition, and lots more! And don't miss GURPS Best of Pyramid 1, already on sale!
128 pages. Stock #6130, ISBN 1-55634-542-9. $22.95.
The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest – and their strangest – work together in one place. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations! GURPS Steam-Tech is compiled by William Stoddard, author of the Origins-Award-winning GURPS Steampunk, and is a must for Steampunk and other Victorian-era campaigns.
128 pages. Stock #6422, ISBN 1-55634-563-1. $22.95.
Out on the streets, it's you, your service revolver, and your partner. Remember to wear your vest. The day you forget it is the day some punk pops a cap in your gut. GURPS Cops is an in-depth look at the world of the police officer. Players can recreate their favorite cop show with details about police forces through history, different sorts of police jobs, what investigations are like in the real world . . . through the courts and sentencing. This is a gritty, no-punches-pulled book for the player and GM who want a realistic game.
128 pages. Stock #6534, ISBN 1-55634-458-9. $22.95.
GURPS Deadlands Dime Novel 2 - Wanted: Undead or Alive
Sean Bailey was a mean ol' cuss . . . and that was before a ghost rock mine caved in on him. Now he's out to get even with the people who killed him off. It's up to bounty hunter Caleb Harling and his friends to stop him before he turns Bailey's End into a ghost town. "Wanted: Undead or Alive!" is the second in our series of fiction set in the world of Deadlands. There’s also GURPS game information, so GMs can run their own adventures in and around Bailey's End.
32 pages. Stock #6782, ISBN 1-55634-567-4. $8.95.
Prepare for your finest hour as GURPS explores the defining event of the 20th century - World War II. GURPS WWII provides an overview of the war that transformed the globe, reviews of the nations and armies in the thick of the fighting, and descriptions of their primary weapons and vehicles. It also includes a modular vehicle-design system, for tailoring equipment in alternate-history campaigns or simply perfecting the unstoppable tank! This will also serve as the core book for a complete line of GURPS WWII volumes. These will further illustrate specific nations and theaters, the naval and air wars, additional equipment, and much more.
208 pages. Stock #8001, ISBN 1-55634-565-8. $29.95.
Ogre Miniatures: Combine Set 9 - Laser Towers and Turrets
Hold your ground with these powerful structures. Three laser turrets and two huge laser towers (3" tall!) will provide a deadly umbrella over your base area. These finely detailed miniatures are cast with both resin and metal parts. The set is packaged in a reusable plastic box and adds 54 points to your Combine force.
Boxed set. Stock #10-2109, ISBN 1-55634-540-2. $19.95.
GURPS Miniatures: Giant Ants
Scuttling faster than a man can run . . . mindless, implacable, hungry to feed the hive . . . the << GURPS Miniatures: Giant Ants! | Giant Ants >>! Whether your game is GURPS Horror, GURPS Atomic Horror, or GURPS Steampunk, these sinister minis, sculpted by Richard Kerr, will bring new chills to your players. The set includes six realistic ants, the mad scientist who created them, and his sinister assistant Igor. The human figures are 28mm scale. The ants are more than human-sized in 28mm, but can be used with other scales as well.
Boxed set. Stock #13-0201, ISBN 1-55634-524-0. $19.95.
Lightstrike: The Art of John Zeleznik
John Zeleznik has one of the most vivid artistic visions in science-fiction and fantasy art today. Fans know his work from Shadowrun and Rifts, as well as GURPS Robots, GURPS Reign of Steel, GURPS Vehicles, GURPS Atomic Horror, GURPS Ogre, and many others. Cartouche Press is proud to bring Lightstrike: The Art of John Zeleznik to lovers of cool art everywhere.
Hardcover, 64 pages, full color. Stock #60-1002, ISBN 1-55634-560-7. $26.95.
The Art of John Van Fleet
This Cartouche Press book showcases a graphic talent second to none: John Van Fleet. In this 64-page full-color book, you'll find some of his best work, including covers and pages for Batman, Star Wars, and White Wolf's Vampire . . . and a 13-page authorized graphic novelette for The Matrix, never before printed!
Hardcover, 64 pages, full color. Stock #60-1003, ISBN 1-55634-559-3. $29.95.
Ogre Mk. III-B
W A R E H O U S E 2 3 O N L Y
The Mk. III-B was an upgunned version of the trusty Ogre Mk. III, adding two more missiles and another main battery. It was a very effective unit, worth 120 points, and remained in production as the most potent cybertank of its size class, even after the Mk. V was developed.
This is a single unpackaged miniature - that is, there is no box or blister pack. We'll ship it to you in a ziplock bag, along with any other miniatures that you order.
1 unpackaged Ogre Mark III-B. Stock #10-0104, ISBN . $14.00.
Ogre Mk. III-B repair kit
An assortment of parts to repair or customize a Mark III-B, the Ogre found in Combine Set 12.
This is a single unpackaged miniature - that is, there is no box or blister pack. We'll ship it to you in a ziplock bag, along with any other miniatures that you order.
1 tower, 4 secondary guns, 2 main guns. Stock #10-0115, ISBN . $2.50.
Ogrethulhu Mk. V
This unholy alliance of an Ogre Mk V with an unspeakable Eldritch Horror creates a doubly-unstoppable killing . . . well, not exactly a machine, but a terrible combination of inhuman cyberintelligence and Thing Man Was Not Meant To Know, with tentacles and a never-blinking eye . . .
This is a single unpackaged miniature - that is, there is no box or blister pack. We'll ship it to you in a ziplock bag, along with any other miniatures that you order.
1 unpackaged Ogrethulhu Mark V. Stock #10-1401, ISBN none. $16.00.
Ogrethulhu Mk. V repair kit
An assortment of parts to repair or customize an Ogrethulhu Mark V, found in Ogrethulhu Set 1.
1 tower, 6 secondary tentacles, 1 right main gun, 1 left main gun. Stock #10-1407, ISBN . $4.50.
N O V E M B E R 2 0 0 1
Hacker Deluxe Edition
Can you break into the world's toughest computer systems? In Hacker, players sail through the Net, competing to invade the most systems. The more systems you crack, the more you learn, and the easier your next target is. You can find back doors and secret phone lines, and even crash the systems your rivals are using. But be careful. There's a Secret Service Raid waiting for you! Designed by Steve Jackson, Hacker requires guile and diplomacy. To win, you must trade favors with your fellow hackers - and get more than you give away. But jealous rivals will try to bust you. Three busts and you're out of the game! This new Deluxe Edition combines the original Hacker and Hacker II - The Dark Side in one edition with all-new components. Hacker won the 1992 Origins Award for Best Modern-Day Boardgame . . . and Hacker II - The Dark Side won the same award the next year! Now both great games are back in one great package.
Boxed game. Stock #1313, ISBN 1-55634-564-X. $34.95.
GURPS Traveller: Planetary Survey 6 - Darkmoon
On a gas giant moon under miles of ice and water, this "escape-proof" prison is the final stop for 3,000 of the Imperium's worst scum, from corsairs to Ine Givar terrorists. But Darkmoon is no ordinary prison world: it's run by the notorious biomedical megacorporation SuSAG. A prisoner who steps out of line may find that he's been reclassified "lab rat." Darkmoon is by David Pulver, author of many GURPS favorites, including GURPS Technomancer, GURPS Space, GURPS Robots, GURPS Mecha, and the upcoming Transhuman Space.
48 pages. Stock #6806, ISBN 1-55634-532-1. $10.95.
Ogre Miniatures: Combine Set 12 - Ogre Mk. III-B
The Mk. III-B was an upgunned version of the trusty Ogre Mk. III, adding two more missiles and another main battery. It was a very effective unit and remained in production as the most potent cybertank of its size class, even after the Mk. V was developed. The Mk. III-B is packaged in a reusable plastic box and adds 120 points to your Combine force. This box contains a complete Ogre Mk. III-B; a "repair kit" with an extra tower and set of guns) in case of battle damage; a "swimming tower" to represent the Ogre when it's underwater; and a record card.
Boxed set. Stock #10-2112, ISBN 1-55634-590-9. $19.95.
Ogre Miniatures: Paneuropean Set 3 - Superheavy Troop and Missile Tank Lance
The backbone of the Paneuropean army is its armor squadrons. This set contains two "Thor" superheavy tanks, three "Ajax" missile tanks, two "Hammer" light tanks, and 6 squads of infantry, and is worth 60 points.
Boxed set. Stock #10-2203, ISBN 1-55634-488-0. $19.95.
Ogre Miniatures: Ogrethulhu Set 1 - Ogrethulhu Mk. V
"Foxtrot Base, this is Galahad 1222, responding as ordered to Sector Gamma-7 . . . no worries, I'm the fastest, slipperiest thing out here . . . OK, this must be what your sensors picked up . . . it's big, big as an Ogre, but the profile isn't quite . . . My God, what IS that thing? Is that a tenta*click* . . ." When an Ogre Mk. V is possessed by an unspeakable Eldritch Horror, the result is a doubly-unstoppable killing . . . well, not exactly a machine, but a creature of inhuman cyberintelligence and unholy hungers, with tentacles, claws and a never-blinking eye . . . This detailed miniature, sculpted by Richard Kerr, will dominate any game table, and teach players the meaning of REAL fear . . .
Boxed set. Stock #10-2701, ISBN 1-55634-566-6. $19.95.
Postcards from Brom: Dark Fantasy
Brom is one of the best-known fantasy artists working today, and Cartouche Press is proud to bring you 20 of his finest pieces in this postcard set. You know his work from D&D, Dark Sun, Deadlands, and countless card games. "Brom is a true modern master of the genre," Michael Friedlander wrote in the introduction to Brom's Darkwerks art book. "I am thoroughly convinced that Brom is well on his way to creating his own monumental series of works, much like Frazetta's Conan, Jones' Robert E. Howard, or St. John's Burroughs series." Collectible fine art, without the high price!
20 cards in plastic box. Stock #60-2001, ISBN 1-55634-558-5. $19.95.
O C T O B E R 2 0 0 1
A simple, useful package: four 28" x 32" sheets, each printed on both sides with a grid of 1" squares and a lighter grid of 1/4 inch squares. Create your own maps for d20, Frag, the original Car Wars, RoboRally, or any other game that uses a grid system!
4 mapsheets. Stock #5199, ISBN 1-55634-603-4. $6.95.
They chase you, baying, through woods far from home. They lurk in the shadows to grab the unwary. They possess your friends and change them subtly. They smash through your bedroom wall and are on you before you can even scream. But you scream anyway. Monsters. This new sourcebook discusses the creation and dramatic use of individual, intelligent monsters in different genres and settings. It also details dozens of different creatures of horror, both traditional and original, with complete stats, descriptions, and adventure seeds. They are usable either as characters or as adversaries. Some can be fought; some can be fled . . . and with some, all you can do is scream, and scream, and scream.
128 pages. Stock #6418, ISBN 1-55634-518-6. $22.95.
GURPS Deadlands: Weird West
The year is 1877. The place is the American West . . . but haunted by the forces of darkness. Undead gunslingers . . . hostile Indian spirits . . . strange cults . . . and, worst of all, the sinister Reckoners. The Civil War drags on, while federal agents and Texas Rangers struggle to deal with the eldritch menaces while hiding the awful truth from the public Back East. Deadlands, from the Pinnacle Entertainment Group, is possibly the most original roleplaying setting of the decade. It combines the romance and action of the Old West with the horror of invading Things Man Was Not Meant To Know. Now this great background will be explored in a series of GURPS worldbooks. Adventure as a shootist, a card-slinging huckster, or a prospector searching the ruins of California for that supernatural stuff, "ghost rock." Saddle up, hombre. The Weird West awaits!
128 pages. Stock #6760, ISBN 1-55634-455-4. $22.95.
W A R E H O U S E 2 3 O N L Y
An individual Fencer, the same model that is included in Paneuropean Set 1.
The Fencer was the Paneuropean answer to the Ogre, packing both two long guns and a rack of 20 missiles. This version includes only the normal turret and is worth 125 points; see the Fencer-B if you prefer the upgunned turret.
1 unpackaged Fencer Cybertank Stock #10-0401, ISBN None. $16.00.
An individual Fencer-B, the same model that is included in Paneuropean Set 1.
The Fencer was the Paneuropean answer to the Ogre, packing both two long guns and a rack of 20 missiles. This version includes only the upgunned turret and is worth 150 points; see the Fencer if you prefer the normal turret.
1 unpackaged Fencer Cybertank. Stock #10-0402, ISBN None. $16.00.
Fencer turret - normal
An individual Fencer turret, the same model that is included in Paneuropean Set 1.
The Fencer was the Paneuropean answer to the Ogre, packing both two long guns and a rack of 20 missiles. This miniature includes only the normal turret and has no point value by itself.
1 unpackaged Fencer turret. Stock #10-0411, ISBN None. $1.00.
Fencer turret - upgunned
An individual Fencer turret, the same model that is included in Paneuropean Set 1.
The Fencer was the Paneuropean answer to the Ogre, packing both two long guns and a rack of 20 missiles. This miniature includes only the upgunned turret and has no point value by itself.
1 unpackaged Fencer turret. Stock #10-0412, ISBN None. $1.00.
Paneuropean Seguro GEV-PC
An individual "Seguro" GEV-PC, the same model that is included in Paneuropean Set 5.
The Seguro is exactly what Paneuropean players need to get their infantry to the front lines fast, and for only 6 points each.
1 unpackaged Seguro GEV-PC. Stock #10-0504, ISBN None. $2.50.
An individual Clockwork Cat, the same model that is included in GURPS Steampunk Miniatures Set 1.
The Clockwork Cat, while perhaps rather larger than his organic brethren, has several advantages over them: no feeding, no litterbox, just a daily winding and occasional oiling.
1 unpackaged Clockwork Cat. Stock #13-2104, ISBN None. $0.75.
An individual Servant Robot, the same model that is included in GURPS Steampunk Miniatures Set 1.
The Servant Robot is the perfect valet or butler for any enlightened personage: punctual, efficient, polite, and he never asks for a raise.
1 unpackaged Servant Robot. Stock #13-2110, ISBN None. $3.00.
An individual Large Robot, the same model that is included in GURPS Steampunk Miniatures Set 1.
It's big and has lots of moving parts. Whether that makes it an unparelleled mechanical fighting machine or an example of Babbage machine sentience is up to you.
1 unpackaged Large Robot. Stock #13-2111, ISBN None. $4.00.
S E P T E M B E R 2 0 0 1
Hot on the heels of the best-selling Frag is Death Match. This expansion set introduces rules for team play, as well as new board features like barrels, color-coded doors, and water. The Death Match map connects with one of the maps in the original Frag to create a large playing surface for team games.
This new expansion set makes your Frag games bigger, wilder, and deadlier - let the Death Match begin!
56 cards and full-color gameboard. Stock #1341, ISBN 1-55634-556-9. $14.95.
Battle Cattle: The Card Game
Battle Cattle, the hilarious game of cow-to-cow combat, is now a card game. America's finest beefsteak puts on armor, grabs the big guns, and goes at it hoof and horn. It includes six full-color cow cards, 110 full-color playing cards, and short, easy rules. Fast, fun, quick to learn . . . and your foes are hamburger. Worse yet . . . this game is fully compatible with Car Wars: The Card Game! Combine the two . . . take your hot rod out to the pasture and go gunning for Bossy . . . but remember, Bossy shoots back! For two to six players, ages 10 and up. Playing time 10 to 20 minutes.
Boxed game, 110 cards. Stock #1409, ISBN 1-55634-555-0. $24.95.
The classic horror of the Cthulhu Mythos meets the dark future of cyberpunk . . . CthulhuPunk! The investigators now have supercomputers, cyborged bodies, and deadly new hand weapons - but the breakdown of society has given the malevolent entities of the Mythos new breeding grounds for corruption and decay. Produced in cooperation with Chaosium, Inc., GURPS CthulhuPunk provides a complete game world, as well as all the important entities, monsters, spells and malevolent tomes from Chaosium's Call of Cthulhu, converted into GURPS terms. This new printing features a chilling cover by Christopher Shy.
128 pages. Stock #6070, ISBN 1-55634-561-5. $22.95.
Floor Plan 3 - Underground Lab
Once it was a missile silo, ready to spew atomic death. Then the government abandoned it . . . and the Professor moved in. Now the huge underground silo houses level after level of experiments . . . cages for beasts or prisoners . . . and Things Man Was Not Meant To Know. Or use the alternate sheets and descriptions to play this as an active missile silo, complete with missile - or a wrecked, deserted military base after some future holocaust. This set includes 8 maps . . . two-sided, with hexes on one side and squares on the other, to fit any campaign! Plus . . . a sheet of classic Cardboard Heroes miniatures for your Horror campaign: the mad scientist, his assistants, the ragged survivors who besiege his lab, and the << GURPS Miniatures: Giant Ants! | Giant Ants >>!
Set of 8 2-sided maps, plus Cardboard Heroes. Stock #7303, ISBN 1-55634-505-4. $16.95.
Ogre Miniatures: Paneuropean Set 1 - Fencer Cybertank
The Paneuropean answer to the Ogre was the long, lean cybertank they called the Fencer. The gigantic turret with its two long guns is menacing enough, but the Fencer's real punch is its load of 20 missiles. This set comes with two different turrets: standard (making the Fencer a 125-point unit) and brand new, upgunned Fencer-B (150 points).
Boxed set. Stock #10-2201, ISBN 1-55634-486-4. $19.95.
Postcards from Brom: Dark Fantasy Promo Card
W A R E H O U S E 2 3 O N L Y
The cover image from the new Cartouche Press release - Postcards from Brom: Dark Fantasy - is available as an individual card. Not included in the boxed release, this single postcard is both collectible and a great preview of the 20 postcards in the set.
One postcard. Stock #60-2002, ISBN None. $1.95.
GURPS Atlantis LEH
This is a deluxe, limited hardcover edition. Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient GURPS Greece. In some of those dreams, the Lost Land is still out there. Written by Phil Masters (GURPS Discworld), this is a gamer's guide to the story, the history, and the myth. GURPS Atlantis includes rules for underwater operations, stats for a wide range of submarines, and no less than three campaign backgrounds - one high fantasy, one conspiratorial, and one for steampunk or superhero games. Come to Atlantis . . .
Hardcover, 128 pages. Stock #80-1003, ISBN None. $49.95.
Shipped August 29, 2001
Dime Novel 1: Aces and Eights (for GURPS Deadlands)
Jim Wright high-tails it out of Denver, one step ahead of his would-be killers, on a journey that takes him from a fancy riverboat on the Mississippi to the dingy warehouses and opulent mansions of New Orleans. Now Wright has to figure out who wants to kill him, and why, and what a New Orleans gambler has to do with his murdered partner back in the Disputed Lands...
Aces and Eights continues Pinnacle's tradition of merging great action-packed stories with ready-to-play adventure scenarios. Our first Dime Novel is a great way to bring your GURPS heroes into the Weird West of Deadlands!
GURPS Deadlands Dime Novel 1: Aces and Eights includes:
- The story. Hexslingers, voodoo magic, and the undead -- what more could you ask for?
- The adventure. Think your posse is tough enough to go toe-to-toe with the enemies Jim Wright faced?
- BONUS!! A 16-page section of conversion rules, so current Deadlands Marshals can hit the ground running when GURPS Deadlands: Weird West comes out later this fall!
Look for more GURPS Deadlands Dime Novels in the months to come! The Weird West is getting weirder all the time...
48 pages. Stock #6781, ISBN 1-55634-541-0. $10.95
OM Paneuropean Set 5 - Mechanized Infantry Companies
This 72-point set is exactly what the Paneuropean player needs when holding ground is the name of the game. This Ogre Miniatures set includes six "Seguro" GEV-PCs and six 3-man infantry units (18 infantry figures in total). That's two mech infantry companies' worth of metal!
Stock #10-2205, ISBN 1-55634-490-2. $19.95
GURPS Steampunk Miniatures Set 1
Our first 28mm figure set! Sculpted by Richard Kerr to go with GURPS Steampunk, this box includes the big robot from the cover, his mad inventor, the clockwork cat, and other characters from the book. Eight figures in all, in a plastic storage box . . . imaginative, beautifully detailed, and ready for adventure in the Age of Steam.
Stock #13-0101, ISBN 1-55634-523-2. $19.95
Ronin: The Art of Christopher Shy (from Cartouche Press)
Best known for his cover work on White Wolf's Vampire and Mage lines, as well as his work on the Freedom computer game, Christopher Shy is one of the hottest up-and-coming artists today. He's also becoming known to SJ Games fans, as the cover artist for In Nomine, GURPS Atlantis, GURPS Cabal, and the GURPS Horror GM's Screen. He is also the primary artist for the upcoming Transhuman Space line, launching in late 2001.
Steve Jackson Games is proud to present the best of Christopher Shy's art (so far) to his fans, in a deluxe hardback full-color edition, with an introduction by Ken Hite.
64 pages. Stock #60-1001, ISBN 1-55634-546-1. $24.95
A full-color mini-booklet by Philip Reed, in a plain brown wrapper. Not for sale in stores. Not for sale to those under 18. Is this a game, or not? Do not play it. We expect Vigilante to cause a few arguments.
16 pages. Stock #3008, ISBN 1-55634-595-X. $9.95
Shipped August 16, 2001
Knightmare Chess (reprint)
Chess will never be the same! Knightmare Chess is chess played with cards -- and what cards! Each card breaks the rules in a wild and unpredictable way, giving the game more twists and turns than a roller coaster. Some Knightmare Chess cards affect a single move, while some change the entire game! Each card is assigned a point value, so you can build custom decks based on an agreed point total, or handicap the match so the better player has fewer powerful cards. The possibilities are endless -- and endless fun!
Stock #1321, ISBN 1-55634-332-9. $16.95
From the folks who brought you Knightmare Chess comes Proteus - a dice game that plays a little like chess and a lot like nothing you've ever seen before! Played on a standard chess board, each side gets 8 dice, with a different piece on each face. You start with 8 pawns, but each turn you get to change one of your dice to a more powerful piece. But as your pieces get more powerful, they become worth more points to your opponent! The game is easy to learn, but mastering the intricate strategies will prove much harder . . .
Stock #1334, ISBN 1-55634-513-5, $9.95
"It must be mine!"
Welcome to Chez Dork! In this stand-alone card game, you and your friends (up to 6 people) enter the world of John Kovalic's Dork Tower. Matt, Igor, Carson, and their friends compete to feed their fannish obsessions and collect the games, cards, and other geeky treasures they can't live without. The object of Chez Dork is to get more Stuff, faster, than all your friends. But your particular Obsessions determine what you think is neat at any given time. And a gamer's obsessions can change . . .
Stock #1340, ISBN 1-55634-543-7. $24.95
Car Wars: The Card Game
We're bringing back this old favorite as the first salvo of our Car Wars relaunch! Car Wars: The Card Game is an easy-to-learn introduction to the wild world of autoduelling, played entirely with cards. Car Wars: The Card Game is complete in one box (no collecting!), and features all-new graphics and packaging.
Stock #1401, ISBN 1-55634-553-4. $24.95
Shipped July 30, 2001
GURPS Atomic Horror (Second Edition)
Out of print for years, this old favorite returns as part of the Summer of Horror . . .
Alien Invaders! Giant lizards from another age! Flesh-eating zombies! Colossal insects! Mad scientists! Blobs! Only you can defend humanity, civilization, and the American Way from these horrors.
This book contains everything you need to roleplay the sci-fi and horror movies of the 1950s. The campaign can be as scary as The Thing, as dramatic as The Day The Earth Stood Still, as strange as Little Shop of Horrors or as goofy as Plan 9 From Outer Space - the choice is yours.
GURPS Atomic Horror brings you all the fun, excitement, and adventure of some of the greatest (and some of the very worst) adventure films of all time!
Stock #6065, ISBN 1-55634-533-X. $22.95
Take the Origins Award-winning GURPS Steampunk, mix in the gruesome nightmares of horror roleplaying, and voila . . . GURPS Screampunk! This 32-page mini-sourcebook packs maximum roleplaying punch for a minimum price.
Warning: Contained in this slender volume are Horrors so great that Unmarried women, or those in Delicate Condition, should read with Great Caution, and Protective Eye Wear if available.
32 pages. Stock #6538, ISBN 1-55634-547-X. $8.95
A new Horror book by Kenneth Hite!
The creatures of myth are real. The vampires, the warlocks, the shape-changers and dopplegangers, the ghosts and trolls, and more. They're real . . . they're here today . . . and they're organized.
The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans. If a demon needs a lawyer to keep the exorcists off his back . . . or if a little old vampire lady needs a bit of daylight muscle . . . who are they gonna call? The mortal-busters . . . the Cabal.
The Cabal can be a Patron for monstrous PCs or an antagonist for monster-hunters. This book includes a complete alternate (true!) history of the world, adventure seeds, occult cosmology, an assortment of artifacts and supernatural creatures, and suggestions for bringing horror and conspiracy into a variety of campaigns.
128 pages. Stock #6714, ISBN 1-55634-429-5. $22.95
GURPS Traveller: Planetary Survey 5 - Tobibak
Our new GURPS Traveller series continues with an in-depth (so to speak) look at Tobibak, a world covered by ocean. Humans cooperate with aquatic races to develop a planet with many resources . . . but where dry land is the rarest commodity of all! Written by long-time Pyramid editor Scott Haring.
32 pages. Stock #6805. ISBN 1-55634-531-3. $8.95
OM Paneuropean Set 6 - Howitzer Battery & Mobile Artillery Troop
Laying down massive firepower even at the longest ranges, howitzers can stop the heaviest armor attack -- even an Ogre! -- before it gets started. This set contains two 'Arquebus' howitzers and three 'Eisenfaust' mobile howitzers for the Paneuropean armies, and is worth 60 points.
Stock #10-2206, ISBN 1-55634-491-0. $19.95
Shipped July 16, 2001
Game starts. Enemy in sight . . . Frag him! Grab his stuff! Run! Get a bigger gun! Grab some armor! There he is again! Frag him! Whoa, there's another one. Run . . . you're hit! You're down. Respawn! Grab a weapon! Start again!
Frag is a computer game without a computer. It's a "first-person shooter" on a tabletop. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting!
Easy to learn, fast-moving, fun . . . we playtested Frag at a Florida convention, and the crowd got so big and noisy they had to move us!
Yes! This is a winner! Frag 'em all!!
For two to six players. Includes two different play maps, counters and figures, plastic bases, cards, and rules.
Stock #1339, ISBN 1-55634-536-4. $34.95.
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
This new card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Stock #1408, ISBN 1-55634-473-2. $24.95.
Traveller Deck Plan 5 - Sulieman-Class Scout/Courier
The 100-ton Sulieman is one of the most commonly encountered vessels in Imperial space and on its borders. The Scout Service uses thousands of Suliemans for reconnaisance, survey, courier/VIP transport, and liaison duties; the Sulieman II seeker is the standard mineral survey craft. Retired scouts are sometimes granted the long-term use of a Sulieman for private prospecting or trade.
Because this vessel is so easily available to PCs, this deck plan will be of interest to players as well as GMs. It comprises 8 double-sided sheets (hexes on one side, squares on the other), and includes a set of Cardboard Heroes miniatures to crew the ship and provide encounters.
#7505, ISBN 1-55634-515-1. $16.95.
GURPS Character Sheets (Summer of Horror Edition)
This pack contains 20 blank forms: 12 copies of the two-sided GURPS character sheet, two sheets with grimoire forms on both sides, and two sheets with GM control sheets on both sides.
Use them for any character type in any genre . . . you can do anything with GURPS!
Extra Summer of Horror bonus: a set of Cardboard Heroes miniatures. A horde of skeletons and mummies . . . including two undead giants! Use them in your fantasy game . . . your horror game . . . or drop them into some other genre and terrify your players!
Stock #6420, ISBN 1-55634-538-0. $14.95.
Shipped June 26, 2001
Combine Set 6 - Mechanized Infantry Company with Escort Squadron (for Ogre Miniatures)
This set features a brand-new unit: the Combine's "Roadrunner" GEV-PC. The Mech Infantry Company has four Roadrunners, each carrying three squads of battlesuited infantry. The escort squadron is made up of four "Gremlin" light GEVs. Together, they can strike quickly to take ground and hold it. This set is packaged in a reusable plastic box and adds 60 points to your Combine force.
#10-2106 ISBN 1-55634-470-8. $19.95
Planetary Survey 4: Glisten (for GURPS Traveller)
The "Jewel of Deep Space," the Glisten system has no habitable world, yet it is the capital of the Glisten subsector, site of a Scout base and a major shipbuilding yard, and home of the Mining School of Glisten. Its rich asteroid belts combine an advanced technology with an almost inexhaustible supply of raw materials. Glisten is a major industrial and economic powerhouse in the Spinward Marches.
This book concentrates on the five asteroids which make up "Glisten City," the government and business center of the system. Trade, business, scientific investigations, and high-level politics rub shoulders with gritty asteroid miners, huge factory complexes, shipyards, and interstellar intrigue.
32 pages. Stock #6804, ISBN 1-55634-511-9. $8.95.
The creatures of the Other World are all around us. Some were once alive. Some were created by human imagination. And some are completely inhuman but thirst for our souls.
GURPS Spirits is a complete guide to the spirit realm and its inhabitants. It includes a catalog of spirits from around the world: angels, demons, djinn, dryads, ghosts, loas, manitou, raksasha, and many, many more. It is also a campaign guide for characters who see spirits, serve them, use them . . . or fight them!
Also included: an expanded version of the ritual magic rules first seen in GURPS Voodoo, as a system for spirit-mediated magic.
128 pages. Stock #6537, ISBN 1-55634-516-X. $22.95.
GURPS Basic Set Hardback (reprint)
GURPS, the Generic Universal RolePlaying System, is the most flexible roleplaying system you can use. Adventure in any world you can think of. Supplements covering many genres are already out -- and more are coming! But you don't have to wait; the GURPS system is easily adaptable to your favorite game world. It's easy to learn . . . you can jump right in with quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix and Index, as well as lots of examples.
#6031, ISBN 1-55634-159-8. $29.95.
Alien Races 1 (Traveller reprint)
The human-descended Zhodani have long embraced psi powers in their society, in contrast to the persecution that psis suffer within the Imperium. The Vargr are a race of aliens descended from transplanted Terran canines. Both are formidable rivals to Imperial power in the Spinward Marches sector.
Alien Races 1 for GURPS Traveller has everything you need to set a campaign in the Zhodani Consulate or Vargr Extents. It includes starship deck plans and vehicle designs; typical weaponry; rules and templates for creating player characters; up-to-date history and cultural information, and much more.
Stock #6603, ISBN 1-55634-361-2.
Shipped June 21, 2001
Traveller Deck Plan 4 - Assault Cutter
The Assault Cutter is an armored, reinforced version of the Modular Cutter, popular in military applications. This package includes 8 two-sided maps . . . hexes on one side and squares on the other, to fit any campaign! Included are the cutter itself and seven modules: boarding, ECM, fighter, Marine command, Marine firebase, medevac, and sensor. Also included is a sheet of full-color Cardboard Heroes miniatures to crew the cutter, including a Rampart fighter for the fighter module.
Stock #6622, ISBN 1-55634-509-7. $16.95.
GURPS Horror GM's Screen
Four cardstock pages are all that stand between you and your rabid players . . . On the front is the full-color art from the four new "Summer of Horror" covers, by Christopher Shy. On the back is a selection of GURPS charts and tables chosen especially for the Horror GM, with special attention to Fright Checks and magic. This screen is four panels in one solid piece (no two-panel bits to paper clip together!) with a durable gloss finish on both sides. Also included: a 17" x 22" floorplan of a deserted country farmhouse and a sheet of Cardboard Heroes miniatures . . . heavy on the zombies, because zombies always attack the farmhouse . . .
Stock #6417, ISBN 1-55634-514-3. $14.95.
Paneuropean Set 2 - Panzer Company (for Ogre Miniatures)
Build up your Paneuropean force with these hard-hitting reinforcements. Four troops of three units each . . . six "Jaeger" heavy tanks and six "Hammer" light tanks . . . 12 vehicles in all! The set is packaged in a reusable plastic box and adds 54 points to your Paneuropean force.
Stock #10-2202, ISBN 1-55634-487-2. $19.95.
Shipped May 25, 2001
Alien Races 4 (for GURPS Traveller)
Enough aliens to fill a cantina! GURPS Traveller Alien Races 4 brings 16 strange species to life, including the winged Ael Yael, the bureaucratic Bwaps, the nonviolent Virushi, and the newest species to be recognized as sentient, the aquatic Shalli. Compiled and edited by Loren Wiseman and Steve Jackson, this book features the creations of several favorite Traveller authors, including Phil Masters, David Pulver, and David Thomas.
#6609 ISBN 1-55634-433-3. $24.95
Long ago, beyond the edge of the world, a great empire grew decadent . . . and sank forever beneath the waves. The Lost Land; the Sunken City; the Ancient Birthplace of Secrets. It has haunted our dreams since the days of ancient Greece. In some of those dreams, the Lost Land is still out there.
Written by Phil Masters (GURPS Discworld), this is a gamer's guide to the story, the history, and the myth. GURPS Atlantis includes rules for underwater operations, stats for a wide range of submarines, and no less than three campaign backgrounds - one high fantasy, one conspiratorial, and one for steampunk or superhero games.
#6536, ISBN 1-55634-478-3. $22.95.
Planetary Survey 3 - Granicus (for GURPS Traveller)
Granicus, in the Glimmerdrift Reaches sector, is home to over 25 million people. Its corrupt, faction-ridden government and out-of-the-way location make it the perfect base of operations for pirate cartels, whose criminal enterprises reach into Imperial space. The cartels are the secret masters of the planet. But in every corner lurk Imperial spies, looking for ways to combat the pirate threat.
#6803 ISBN 1-55634-510-0. $8.95
Floor Plan 2 - The Great Salt Flats
Huge, flat, and completely featureless . . . well, we could have just called this set "Blank Map Sheets." But this is more fun.
This packet contains six sheets, the same size as those in all our other floor plans . . . two-sided, with hexes on one side and squares on the other . . . but except for that, they're completely blank. Use them to expand or customize any Floor Plan or Deck Plan, or create your own!
Or use them for a parking lot, football field, warehouse . . . Never mind. We'll stop now.
Stock #7302, ISBN 1-55634-503-8. $9.95.
Paneuropean Set 4 - Luftpanzer Company (for Ogre Miniatures)
Here's the first Company Set for the Paneuropean forces. The reusable plastic case contains five 3-vehicle lances . . . there are 9 "Galahad" GEVs and 6 of the new "Cossack" Light GEVs. The Galahad is the original GEV that Ogre players know and love. The Cossack is its little brother - but it still packs a punch. This set adds 72 points to your Ogre Miniatures force.
#10-2204 ISBN 1-55634-489-9. $19.95
Shipped May 10, 2001
Combine Set 2 - Ogre Mk. III (for Ogre Miniatures)
The little brother of the fearsome Mark V, the Mark III was still big enough to stand in the line of battle . . . and like the Mark V, it fought on both sides, built by the Paneuropeans from captured templates. It adds 100 points to your army - on whichever side you choose!
This set contains a complete Ogre Mark III; a full "repair kit" (an extra tower and a full extra set of guns) in case of battle damage; a "swimming tower" to represent the Ogre when it's underwater; and a record card.
Miniatures in a box with a slip cover, #10-2102, ISBN: 1-55634-466-X, $16.95
Combine Set 7 - Howitzer Battery and Reinforced Infantry Battalion (for Ogre Miniatures)
Build a solid defense against the worst that the Paneuropeans can throw at you. Start with a hard-hitting battery of two "Minotaur" howitzers, with its security section of two "Yankee" light tanks. Screen these assets with a whole infantry battalion - 3 companies of 4 platoons each, plus a reinforcing heavy-weapons company of 4 more platoons. (That's a total of 48 infantry figures, plus 12 heavy-weapon models.) Total value of these units is 150 points.
Miniatures in a box with a slip cover, #10-2107, ISBN: 1-55634-471-6, $19.95
Shipped April 30, 2001
GURPS Lensman (Second Edition)
Based on the Classic Novels by E.E. "Doc" Smith
The Galactic Patrol is the army and police force of the Civilization that fills two galaxies. Its prime agents are the Lensmen . . . incorruptible, powerfully psionic, ready for anything. They stand between Civilization and the ancient evil of Eddore. The Eddorians infiltrate with drugs, crime and corruption. The Lensmen fight back with everything from blasters to space fleets.
Players take the part of Lensmen, ultra-tech warriors for good from many alien races. Major characters, important planets, weapons, and the Lens itself are described for player and GM use. The "Space Opera Combat System" lets referees quickly moderate space battles to determine who won and what happened to the major characters.
#6067, ISBN 1-55634-283-7. $22.95.
Planetary Survey 2 - Denuli (for GURPS Traveller)
The second of this new GURPS Traveller series, each of which has complete stats and adventure information for a new planet. Planetary Survey 2 presents the homeworld of a recently discovered intelligent race . . . the Shriekers. Unfortunately, all that most of Humaniti cares about the Shriekers is that their eggs are precious jewels. Will you help the Shriekers, or help wipe them out for profit?
#6802 ISBN 1-55634-496-1. $8.95
Floor Plan 1 - Haunted House
The mice play in the empty rooms, and the bats flit through the broken windows. The stairs squeak. . . even when no one is on them. and something is watching. . .
Lights in the upstairs windows. . . strange sounds. . . rumors of madness and death. Every horror game needs a haunted house.
Here is the first in a series of game aids suitable for use with GURPS and any other roleplaying game. This set includes eight sheets depicting a huge old house perfect for your next chilling scenario. One side has hexes, the other squares. . . so it will work for any system!
Also included: horror adventure seeds, and a sheet of all-new Cardboard Heroes miniatures created specifically for this terrifying set. Intrepid adventurers, chanting occultists, and brain-eating zombies. . . everyone you need for the perfect night of screams.
#7301, ISBN 1-55634-502-X. $16.95.
Shipped April 9, 2001
GURPS Discworld Also
In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we've booked a second trip! Our guide for GURPS Discworld Also will again be Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .
128 pages, #6061, ISBN: 1-55634-447-3, $20.95
GURPS Undead (reprint)
You're dead, so now what? Get GURPS Undead, the complete "book of the dead" for GURPS!
Undead covers everything from subtle hauntings to undead necromancers, from Gothic vampires to the brain-eating zombies of the B-movies. Inside you will find a history of the undead, guidelines for creating your own undead (including animals, plants, microbes and even vehicles) and a dozen classic undead archetypes with variants and sample characters. You'll also find extensive advice on how to use the undead dramatically as scenery, plot devices, monsters, villains or heroes. As well, Undead features discussions of many related topics, including tombs, death gods, embalming, funerary rites, grave robbery, necromancy, pathology, souls, the afterlife, spells, symbolism and more. In short, everything you need to inject new life into your undead.
What are you waiting for? Life is short . . .
#6086, ISBN 1-55634-352-3. $20.95.
Deck Plan 3 Empress Marava-Class Far Trader (for GURPS Traveller)
The Empress Marava-class Far Trader is a tough, long-range cargo ship. It's a favorite of many adventurous traders . . . which probably includes the PCs in your campaign.
This big package shows every detail of a Marava on 20 two-sided maps . . . hexes on one side and squares on the other, to fit any campaign! Also included is a sheet of Cardboard Heroes miniatures to crew your Marava, and a large cargo-hauling air/raft.
#6621 ISBN 1-55634-508-9. $22.95
GURPS Traveller - Planetary Survey 1 - Kamsii/Core - The Pleasure World (for GURPS Traveller)
The first of a new series of 32-page GURPS Traveller books, each one a detailed look at a single planet. Written by Loren Wiseman and Steve Jackson, this book describes a planetary theme park - a whole world dedicated to entertainment - but with a hidden dark side. From family fun to lavish decadence, from hundred-mile kiddie rides to recreations of the court of Caligula, Kamsii has it all. The Kamsii Company says everybody will have a good time, and nobody crosses the Company. Not twice.
32 pages. Stock #6801, ISBN 1-55634-495-3. $8.95.
Shipped March 19, 2001
GURPS Traveller Modular Cutter
Often dubbed "the workhorse of the Imperium," the modular cutter is the primary ship design for intrasystem transport. Its flexibility made it popular; its durability made it essential.
In Modular Cutter, you'll find dozens of designs for ship modules that can be swapped out at a moment's notice. You'll also find new ideas for using the modules, from space stations to interstellar cargo ships. Traveller fans have been asking for this book for years!
#6616, ISBN 1-55634-434-1. $20.95
Chez Geek (reprint - revised rules)
Beer. Nookie. Roommates. Just another Friday night at Chez Geek, the fun card game that lets you set up house with your friends -- for as long as you can stand them. Get a job at the beginning of the game, and spend money and time to accumulate Slack points. You can have a party, hang out with friends, dodge losers, and play with the cats. Borrow from your roomies so you can have snacks while you watch TV. What other game gives you points for sleeping? Just look out for the car alarm. Drink, party, and sleep late as you pursue Slack points to win the game.
Just remember, when your roommate and his S.O. keep you up all night: You can't throw them out. They live here.
#1329, ISBN 1-55634-476-7. 110 cards. $16.95.
Deluxe G.E.V. (Paneuropean Starter Set)
A follow-up to Deluxe Ogre - another big, beautiful set of miniatures with a big, beautiful map. This time you get three plastic boxes containing 46(!!) miniatures that will form the core of your Paneuropean army . . . plus a giant full-color 38" x 32" G.E.V. map, rules, and new scenarios. This set includes hard-to-find favorites like the Paneuropean GEVs (everybody always wants more GEVs) and Superheavy Tank, as well as the brand-new Paneuropean Light GEV.
Miniatures in 3 video boxes, map, and rulebook with a slip cover
#10-5002, ISBN 1-55634-484-8. $59.95
Illuminati Brainwash (for Deluxe Illuminati)
Did you enjoy taking over the world? Good. Now PLAY with it. The minds of billions of people are yours to twist as you will.
Brainwashing subtly shifts attitudes. Propaganda warps impressionable minds. Make the CIA Communist. The Punk Rockers Straight. And turn the Goldfish Fanciers into a world power!
This expansion set adds a gameboard to Illuminati, letting players track (and change the alignments of the whole world . . .
Originally released in 1985 as "Illuminati Expansion Set 3," this set has been out of print for more than a decade! Here it is again . . .
Stock #1337, ISBN 1-55634-485-6. $11.95.
Shipped March 5, 2001
Slack Attack (for Chez Geek)
Chez Geek is the award-winning card game that throws open the door on apartment life - the cheap booze, the interrupted sleep, the shrieks of your roommate's S.O. Now add even more stress to your living situation with Chez Geek 2: Slack Attack. This 55-card expansion adds new stuff, new activities, new annoying "friends" - and, yes, new nookie! - to the ever-important quest for Slack.
#1333, ISBN 1-55634-450-3. $9.95
From the dawn of civilization to the Middle Ages . . . or in any fantasy game . . . GURPS Low-Tech is a universal resource for any campaign set before the age of gunpowder and the printing press. It's 128 pages of detailed research and game ideas:
Whether you're playing cavemen fighting to stay alive, armored knights jousting for honor, or time travelers searching for the truth about history, GURPS Low-Tech brings the past to life!
- Weapons: Cleave an enemy's skull with a stone axe, stab him with a bronze sword, or impale him on your obsidian-tipped spear.
- Armor: Whether it's the crudest leather or the finest iron chain, any armor is better than none. Plus new rules for piecemeal armor!
- Vehicles: Steer a dogsled across the Arctic, sail a trireme across the Mediterranean, or ride your chariot over the battlefields of Asia.
- Equipment: Yokes and plows, adzes and hammers, sundials and locks; everything it takes to build a town or a nation.
- Plus shelter, science, and civilizations . . . from the Stone Age to the Middle Ages.
128 pages, #6526, ISBN 1-55634-343-4. $20.95.
Traveller Deck Plan 2: Modular Cutter
The Modular Cutter is truly the workhorse of the Imperium . . . and the subject of a new GURPS Traveller book, eloquently titled "Modular Cutter." This set includes 8 two-sided maps . . . the 50-ton modular cutter itself and seven different modules: Class I starport, expandable base, laboratory, medical, safari, sensor, and survey.
Also included is a sheet of all-new Traveller Cardboard Heroes miniatures, created specifically for this set. Explorers, scientists, doctors, civilians . . . including a Virushi surgeon and a Bwap clerk!
8 two-sided maps in a 4-color wrap, with 1 sheet of Traveller-specific Cardboard Heroes in ziplock bag.
#6620, ISBN 1-55634-480-5. $16.95
GURPS Pyramid 1
GURPS fans, rejoice! This 128-page book reprints 19 of the best GURPS items from the print issues of Pyramid Magazine. Now you can get these rare articles in one place . . . updated by Pyramid editor Steven Marsh. Included are the popular campaign setting "Sprockets," high-powered rules like "Brain Hacking" and "Willful Weapons," source info like "Low-Tech Economies," and unique adventures like "Trespasser's Isle" (post-holocaust piracy) and "Time of the Tyrants" (dinosaurs!).
And yes, there will be another book later in 2001, with more of the same great material!
128 pages, #6129, ISBN 1-55634-494-5. $20.95.
Cardboard Heroes Bases
Cardboard Heroes miniatures are beautiful, much cheaper than metal figures, and more convenient too! These plastic bases add weight and stability, and the colors will help distinguish between figures at a glance.
They're available in packs of 10, in seven colors - black, white, gray, red, yellow, blue, green - and assorted. Each pack includes a free Cardboard Heroes zombie . . . because every campaign can use an occasional horde of slavering undead. Trust us on this . . .
10 plastic bases and cardstock insert in a zip-lock bag
#5104, ISBN 1-55634-500-3. $2.95.
Shipped February 14, 2001
Combine Set 4 - GEV Company (for Ogre Miniatures)
The agile GEVs are the fastest things on the battlefield of the future. The "Gremlin" Combine LGEV is available here for the first time! This set includes 16 miniatures: eight "Raptor" GEVs and eight "Gremlin" light GEVs, and adds 72 points to your Ogre army.
Stock #10-2104, ISBN 1-55634-468-6. $19.95
Combine Set 5 - Missile Tank Platoons and Mobile Battery (for Ogre Miniatures)
Pound the Ogre from a distance with artillery and missile-firing armor. This set includes 8 vehicles: two "Banshee" missile-tank platoons of three tanks each, and a battery of two "Bigfoot" mobile howitzers - a brand-new unit, styled very differently from its Paneuropean equivalent! Total value of these units is 60 points.
Stock #10-2105, ISBN 1-55634-469-4. $19.95
Shipped January 15, 2001
Combine Set 1 - Ogre Mk V (for Ogre Miniatures)
The mighty Mark V terrorized the battlefields of the Last War . . . on both sides. It was introduced by the Combine, but Paneurope fielded its own Mark Vs built from captured templates. The Mark V was the biggest cybertank to see action in any numbers. It has the intelligence of a genius, the cold savagery of a shark, and the firepower of an armor battalion.
This set contains a complete Ogre Mark V; a full "repair kit" - an extra tower and a full extra set of guns - in case of battle damage; a "swimming tower" to represent the Ogre when it's underwater; and a record card.
Miniatures in a box with a slip cover, #10-2101, ISBN: 1-55634-465-1, $19.95
Combine Set 3 - Heavy Armor Company (for Ogre Miniatures)
The big tanks that rolled across Europe with the Ogres: two Combine heavy armor squadrons, eight units in all. Each squadron is made up of the squadron leader's "Alamo" superheavy tank (a brand new unit, never before available) and three "Ranger" heavy tanks. The set is packed in a reusable plastic case.
Each heavy armor squadron is worth 30 points in Ogre Miniatures: one superheavy at 12 points, and three heavies at 6 each. The two squadrons in this box boost your army's value by 60 points.
Miniatures in a box with a slip cover, #10-2103, ISBN: 1-55634-467-8, $19.95
GURPS High-Tech is a sourcebook for the technology that extends man's mind and hands. On the battlefields of 14th-century Europe or in the lonely alleys of 20th-century America, adventurers need the best equipment. Whether the problem is navigating the trackless seas or stopping the monster cold in his tracks, GURPS High-Tech has the gadget for the job.
This book details the period from the ascendance of gunpowder (Tech Level 4) through the modern era (Tech Level 7).
128 pages, #6018, ISBN: 1-55634-358-2, $20.95
The Ogre Book
The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff, too!) are collected in this new edition of The Ogre Book. 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . . . plus introductory material and a brand-new Ogre story by Steve Jackson. This is a must for all Ogre fans.
128 pages, #3202, ISBN 1-55634-461-9. $19.95.
For use with Ogre/G.E.V., Battlefields contains four new "geomorphic" maps designed to link with the G.E.V. and Shockwave maps. Now your Ogre games can be bigger than ever . . . combining these maps with the G.E.V. and Shockwave maps lets you build hundreds of different large-sized map layouts . . . up to 2 feet by 3 feet in size!
Battlefields also has eight new scenarios - two for each map - and a sheet of counters. New rules include cheap cannon-fodder Militia, Engineers to build bridges, and Revetments to let you improve a defensive position.
Stock #7207, ISBN 1-55634-441-4. $14.95.
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