Spyke competes in a medieval tournament to win the princess in "My Faire Munchkin," but his "strategy" puts him in a world of hurt. See how his lute-playing halfling squire helps him prevail against the toughest knights* in the kingdom, and find out what kind of princess Spyke desires. Then, read on as Far East meets beast in John Kovalic's comic operetta, "Munchkin Fu Mikado."
*Shameless plug. These are from Munchkin Knights. Can you defeat them?
Look in the back pages of this issue for a special promo code and a bonus Munchkin rule!
Celebrate 15 years of Munchkin with special Guest Artist Editions!
You've seen John Kovalic illustrate Munchkin before, but you've never seen him illustrate Munchkin Fu before! Watch John go back and reimagine the original Hong Kong action cinema Munchkin set -- originally illustrated by Greg Hyland -- in his own unique style.
This Guest Artist Edition includes completely re-illustrated game cards, a gameboard featuring John Kovalic's Munchkin art, and male and female standies for each player.
A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 standies with plastic stands, a 20”x10” mounted gameboard, and a rulesheet.
You didn't think Munchkin 6 -- Demented Dungeons was the end of the adventure, did you? We've gone back to our roots with 20 more Dungeons to explore and 16 new Portals to send you there! Munchkin 6.5 -- Terrible Tombs may be used on its own or combined with Demented Dungeons (or any other expansion with Dungeon cards) for a truly insane adventure!
20 double-sized cards, 16 standard-sized cards, and a rulesheet, in a tuckbox.
In times of yore, loyal knights would ride out to do their king's bidding. These knights have stumbled into the dungeon and are now in your way. Draw your steel and show them who's the king around here. Munchkin Knights has 15 shiny new cards to add some Knight to your day!
This is an expansion for Munchkin. It is not a stand-alone game.
15 cards in a blister pack.
Where wizards duel and a dark tome hides, where metal spells and foul brews reside, where spirits lurk in machines to awake, let this Pyramid help your magic to make! The latest installment of Pyramid -- the PDF magazine for roleplayers -- is another assortment of arcane-expanding miscellany, perfect to add all manner of new excitement to your GURPS game. Within the uncanny pages of Pyramid #3/91: Thaumatology IV, you shall discover:
This issue also provides a Random Thought Table with a new kind of magic that turns fame on its head, plus another vignette from Matt Riggsby set in the new Car Wars universe that peeks into the garages of the future. Regardless of what flavor of magic you use in your GURPS game, this Pyramid is sure to provide some amazing new sorcerous spice!
Radiation can be scary. You can't see it, smell it, or fight it by any conventional means, but it can be deadly just the same. GURPS Disasters: Meltdown and Fallout helps you bring this invisible threat to your gaming table, and gives adventurers the tools they need to deal with it. Inside this volume, you'll discover:
Whether you're looking for realistic dangers for near-modern adventurers, cinematic set pieces for modern-day GURPS Action heroes, or apocalyptic possibilities to kickstart a GURPS After the End campaign, Disasters: Meltdown and Fallout is an inexhaustible radioactive sourcebook!