Being a Cultist is a lot harder than you might think. It's good to stop occasionally and make sure you're OK. Add these 30 cards to your Munchkin Cthulhu game for the ultimate test of your sanity!
30 cards in a tuckbox.
Comes with a 19mm Cthulhu d6, pearlized orange with yellow pips.
Red dice bag with lich designs on both sides; comes with one die.
Purple with black satin lining, 6 x 9, two 16mm dice
If you like poker, you'll love Texas Roll 'Em! In this fast-moving and easy game, roll dice and form the best hand you can to win the point. The first player to five points wins the game! Bright red, white, and blue dice in an easy-to-roll and easy-to-read 16mm size.
Six dice and a rulesheet.
This looks safe . . .
No one ever thinks to hide in the cemetery when the zombies roam the streets. With your sensible heels and a personalized gravestone, what could possibly go wrong? Add these 30 cards to your Munchkin Zombies game to find out!
30 cards in a tuckbox.
Comes with a 19mm Cthulhu d6, pearlized blue with white pips.
Blue dice bag with skeleton designs on both sides; comes with one custom die.
Add the accessories from this Dungeon Survival Pack to any fantasy roleplaying game session and be the envy of the party. You'll get one 7.5-inch by 7.5-inch satin-lined drawstring bag in an eye-catching turquoise color and three different 5-inch by 5-inch blank journals, perfect for recording your campaign notes. Each cover is beautifully illustrated by the incomparable Katie Cook.
Also included are three custom six-sided dice, two with kitty paw prints for the pips, and the third featuring kitten icons with the numbers one through six.
DIce bag, 3 dice, and 3 journals, all illustrated by Katie Cook.
GURPS Alternate Earths (Reprint)
Travel the Confederate States of America by dirigible. Battle the Aztec Jaguar Knights in their conquest of Europe. Join the American Resistance against Nazi occupation. March with the Roman legions on their campaigns in the New World. GURPS Alternate Earths provides fully fleshed-out backgrounds for six worlds to be used with a GURPS Time Travel "Infinite Worlds" campaign, in conjunction with many other GURPS worldbooks, or with any game that involves time travel.
GURPS Alternate Earths includes:
Why settle for only one world? An infinity of Earths is waiting for you!
130 black-and-white pages. Softcover.
GURPS Basic Set: Characters (Reprint)
GURPS has been the premiere universal roleplaying game for almost two decades. The current Fourth Edition makes it even better!
With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else!
GURPS Basic Set: Characters combines material from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.
336 pages. Hardcover.
Hexagram #1 issued a challenge: Come up with an adventure for The Fantasy Trip that fits on a postcard. Dozens of intrepid architects answered the call! This collection compiles all 40 submissions we received, including the four winning entries. Each scenario features a map and the details necessary to bring it to life. Brave "The Grim Grove," discover the "Treasure of the Stone King," and visit "The Bestial Faire." It's a special delivery of adventure!
In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS stats needed to bring them to life. Transports of Fantasy offers historical context for popular mundane traveling choices plus overviews of how vehicles fit into several GURPS fantasy-themed settings. It also gives tips for adjusting vehicle sizes, plus new vehicle-combat rules and more. Your chariot awaits – and it just might be an alchemically powered sphere!
Are you tired of shuffling through reams of loose paper and scribbled notes? Do you just make up names and statistics for NPCs off the top of your head? Are your players getting tired of meeting the same characters in every adventure? Well, no more!
GURPS Supporting Cast is the definitive collection of non-player characters for any roleplaying campaign. Inside are 120 fully developed NPCs, ready to drop into any setting, time or world. From gladiator to gang leader, slave trader to street samurai, you'll find any character you need in this book.
Each character includes:
From traditional city guardsmen and shopkeepers to the strange and exotic – demons, dragons, and computer AIs – GURPS Supporting Cast has everything you need to run an exciting, diverse campaign.
(This is a digital reprint of a supplement designed for GURPS Third Edition.)
The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT Kickstarter in 2018.
So: 38 years of history of a classic old-school RPG, from birth to . . . well, to rebirth . . . brought together for your enjoyment. Good gaming!