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New!  * Coming October  * Coming November  * Coming December  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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Shipped September 28, 2015

Munchkin Smash Up

Smash Up and Munchkin come together in an amazing pairing of crazy fun!

Smash Up is the hit game where each player smashes two weird factions together and tries to crush all the others. The factions in this set feature the incredibly popular races and classes from Munchkin, including: Orcs, Warriors, Halflings, Clerics, Dwarves, and more! All the factions have different powers and every team up is different! This set is fully playable alone or can be combined with any existing Smash Up sets!

160 Minion and Action cards, 20 Monster cards, 22 Treasure cards, 16 Base cards, 10 dividers, 1 token sheet, and a rulebook. Stock #AEG5508, ISBN N/A. $34.99.
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Munchkin Treasure Hunt (Reprint)

Explore the Dungeon!

Be careful, though. Monsters live here, and they don't want you taking their stuff. Fool the dragon, grab treasure, and flee! Will you risk your treasure for MORE TREASURE? Be a legendary hero and escape with the most moolah!

Munchkin Treasure Hunt is a fun, fast-playing game for kids and families. It's a great introduction to other Munchkin zaniness, and it even teaches valuable math skills!

Gameboard, 100 cards, 2 14mm dice, 6 standies, Rule Sheet. Stock #1521, UPC 837654322161. $29.95.
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Munchkin Marked for Death (Reprint)

Munchkin Marked for Death is a double-duty booster set! This pack contains 17 all-new cards, including Anvil, Recalculate Your XP, and the horrifying effervescence of the Soap Golem. And they’re balanced to let you use them as a quick rigged demo for your friends, to get them into the madness that is Munchkin!

Note: This is NOT a collectible or randomized set. Every Marked for Death pack is the same as every other.

17 cards and a rulesheet, in a blister pack. Stock #4210, UPC 837654320525. $5.95.
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Shipped September 14, 2015

Munchkin Dragon's Trike

Now You've Done It!

You stirred up the nest and now Dragons are everywhere! Big ones, tiny ones, even undead ones. Munchkin Dragon's Trike has 15 new cards. Kill enough Dragons and you might even be able to start your own treasure hoard . . .

Blister pack containing 15 cards. Stock #4251, UPC 837654322604. $5.95.

Munchkin The Nightmare Before Christmas

What is this?!?

You got your wish -- it's Munchkin The Nightmare Before Christmas!

It's a ghoulish new twist on the classic game of Munchkin! Arm yourself with a Vampire Teddy, Mayor's Badge, and Bat Hat, and charge into battle on Santa's Sleigh. Become a citizen of Halloween Town, Christmas Town, Thanksgiving Town, or Easter Town. Try to banish foes such as Oogie Boogie, Doctor Finkelstein, and Lock, Shock, & Barrel from Halloween Town once and for al!

You can play Munchkin The Nightmare Before Christmas on its own, or add it to other Munchkin games for more monster-mashing, treasure-grabbing action!

168-cards, 1 die, rules. Stock #MU004-261, ISBN 700304047090. $24.95.
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Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.
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Shipped October 1, 2015

GURPS Action 4: Specialists

Time to Bring in the Experts

Yes, GURPS Action is back with a vengeance!

Action heroes might be stereotyped, but they rarely fit into nice, neat boxes. Studios spend big bucks making sure we all know exactly what's special about the hero of their latest blockbuster. While Action 1: Heroes and Action 3: Furious Fists are up to the challenge of creating characters who stand out, there are times when 250-point templates aren't quite the right tool for the job.

That's when you call in Action 4: Specialists. Its modular design system lets you pick and choose from over 100 areas of expertise to create exactly the right hero for the mission, while its systematic advice on filing off rough edges and filling in holes gives you a lean, mean action machine.

But that's not all!

This system is also useful for:

  • Running Action at lower- and higher-than-usual power levels, from 125 points on up.
  • "Leveling-up" characters, no matter how they were designed.
  • Quickly designing NPCs, be they Allies, generic supporting cast, or bad guys.

Because when the going gets tough, you send in the professionals!

36-page PDF. Stock #37-0331, $7.99.
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Shipped September 17, 2015

Pyramid #3/83: Alternate GURPS IV

Consider the Alternatives!

The possibilities are endless with GURPS, and in the latest Pyramid -- the PDF magazine for roleplayers -- we push the limits of how much awesomeness mortal minds can comprehend! Innovative optional rules, fresh possibilities for making characters, and daring system tweaks can all be found within these pages. Its scintillating selections include:

  • "Pointless Monster Hunting," a meaty guide to making characters for GURPS Monster Hunters without character points! Frequent Pyramid contributor Christopher R. Rice shows you what you need to create your champions quickly and easily -- plus some new options.
  • "Knowing Your Own Strength," a guide from GURPS grandmaster Sean Punch that shows how you can rescale the GURPS Strength attribute to make it logarithmic -- including insight into how that affects the rest of the system!
  • "Playing With Health," this month's Eidetic Memory offering from GURPS Basic Set co-author David L. Pulver. Discover how you can make the Health attribute more active, by linking it to Perception and defining skills based on Speed.
  • "Schrödinger's Backpack," a fun tweak for speeding up play by keeping heroes' gear undefined until they need it, presented by GURPS Martial Arts: Technical Grappling author Douglas H. Cole.
  • "Possessions Under Control," new optional rules that let you use the foundation of the Technical Grappling system to wrestle with demons, aliens, and other entities that would seek to dominate or destroy your soul!

This issue also provides a Random Thought Table that loads the dice in new and interesting ways, plus an Odds and Ends with even more randomness. Regardless of whether you like your GURPS with minor add-ons or major overhauls, you're sure to find something to enhance the envelope-pushing prospects with this issue!

38-page PDF. Stock #37-2683, $7.99.
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New!  * Coming October  * Coming November  * Coming December  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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