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New And Upcoming Releases

New!  * Coming July  * Coming August  * Coming September  * Coming October  * Coming November  * Coming December  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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Shipped July 18, 2016

Moop's Monster Mashup: A Munchkin Game

The marvelous magician Moop is mashing up monsters to meet the marauding munchkins.

He's created bizarre new animals such as the Owligator and Kangarooster! But the heroes can fight back with their own mixed-up weapons, including Sockodiles and the Beaver Cleaver. This Munchkin is the craziest ever . . . but it's still Munchkin, so the first player to Level 10 wins!

Moop's Monster Mashup is a stand-alone game, but can also be combined with Munchkin or any of the Munchkin games.

168 cards, rulesheet, and a six-sided die. Stock #1538, UPC 837654322918. $24.95.

Simon's Cat Card Game

"Meow."

This fast-paced card game for 3 to 6 players features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views.

Go around the table playing cards to escape Simon's attention. Get caught and you get Blame. Get too much Blame and you get fed last. No one wants that.

48 cards and a rulesheet. Stock #1539, UPC 837654322956. $6.95.

Shipped June 27, 2016

R E P R I N T S 

Shipped July 18, 2016

Munchkin Princesses (Booster) (Reprint)

Princess Power!

Join the ranks of royalty . . . then go right back to killing monsters and taking their stuff. In style. We're putting the rage in peerage! Munchkin Princesses: all the noblesse, none of the oblige.

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Princesses pack is the same as every other.

15 cards in a blister pack. Stock #4243, UPC 837654322901. $5.95.

Shipped June 27, 2016

Zombie Dice 2 Double Feature (Reprint)

It's a blockbuster!

If you love zombies, you love zombie movies . . . and Zombie Dice! So here it is: Zombie Dice 2 -- Double Feature!

Three new dice give you three new ways to play. For the Big Summer Action Movie, you've got the two Heroes: the Hunk and the Hottie. He's got a double-shotgun icon, but if you eat his brain, you score double. The Hottie has two shotguns and three feet icons, making her fast AND dangerous.

For Santa Claus Meets the Zombies, you guessed it: Santa Claus is coming to town! He has three special gift icons -- a helmet, an energy drink, and a double brain! Or, of course, you could eat Santa's brain. It's a very merry undead Christmas!

Finally, in The Direct-to-Video Sequel: Use all three new dice and watch Santa rescue the Heroes!

Three new ways to eat brains, and they're all in Zombie Dice 2 -- Double Feature.

Three dice and rules. Stock #131324, UPC 837654321478. $7.95.
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Shipped June 27, 2016

Chupacabra: Survive the Night (Reprint)

Can you survive the night?

Night falls, and the bloodsucking Chupacabra stalks its prey. Its red eyes mean doom ...

Divide up the 24 glow-in-the dark dice. When you roll a Chupacabra, you can take dice from your opponents – but they can do the same to you. Claim all the dice, and be the only one to survive the night!

Two to four players can play. Each game takes just 10 to 20 minutes and can be taught in a single round.

24 custom glow-in-the-dark dice, dice cup, and rules. Stock #131333, UPC 837654321959. $19.95.
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Shipped June 27, 2016

Zombie Dice 3 School Bus (Reprint)

The living call it the School Bus. The zombies call it a lunch wagon.

Add the School Bus die to your Zombie Dice game for all sorts of craziness! The School Bus is full of tasty brains, but those kids are packing shotguns, too. You might find yourself chowing down on a brain buffet, chasing runners off the bus, getting run over, or getting double-shotgunned!

This is an expansion for Zombie Dice. It is not a stand-alone game.

A 12-sided school bus die, 14 brain and shotgun counters, rulesheet. Stock #131334, UPC 837654322017. $8.95.


W 2 3 

Shipped July 14, 2016

GURPS Sorcery: Protection and Warning Spells

Stop Trouble in Its Tracks

The life of an adventurer is one of unexplored places, unexpected monsters, and unforeseen dangers. There's so much to do and so much to see, and you can't do any of that if you're dead. That's why all but the most foolhardy sorcerers need GURPS Sorcery: Protection and Warning Spells.

Expanding on GURPS Thaumatology: Sorcery -- a must-own tome to use this volume -- Protection and Warning Spells provides an array of defensive magic. It includes:

  • A total of 38 new spells, inspired by their counterparts from GURPS Magic and GURPS Magic: Death Spells. Learn how to preserve your Freedom, block with your Iron Arm, or conjure an Utter Dome.
  • Clear descriptions and rules for every spell, to prevent arguments at the gaming table. Know exactly how much damage your Resist Fire or Force Wall can stop, how quickly your Atmosphere Dome can purge gases, and more.
  • New traits and guidelines to handle edge cases. Learn how internal defenses work, how Sealed can prevent corrosion, and what counts as a "magical creature" for the purpose of Force Dome and Force Wall.
  • Full GURPS Powers statistics for each spell, enabling tinkerers to reverse-engineer and tweak spells to their hearts' content!

The best defense isn't a good offense, it's GURPS Sorcery: Protection and Warning Spells. Keep your guard up!

15-page PDF. Stock #37-1657, $4.99.
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New!  * Coming July  * Coming August  * Coming September  * Coming October  * Coming November  * Coming December  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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