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New And Upcoming Releases

New!  * Coming August  * Coming September  * Coming October  * Coming November  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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Shipped August 11, 2014

Munchkin Adventure Time

Reaching level 10 is TRULY mathematical!

Join Jake, Finn, and the rest of the Adventure Time gang in Munchkin Adventure Time! Battle to ward off foes, avoid magical curses, and fight monsters in an attempt to reach level 10 and win the game! Plus, now in a Munchkin FIRST, play as one of your 8 favorite characters with new custom character cards, each possessing a power that stays with you throughout the game (gender switches still included). Play Munchkin Adventure Time on its own, or jam-mash it with other Munchkin games.

168 cards, 8 character mats, custom die, and a rulebook. Stock #MU085-359, ISBN 7-00304-04519-5. $24.95.

Shipped August 4, 2014

Munchkin Legends 2 - Faun and Games

Did You Myth Us?

Faun and Games adds 56 more cards to the Munchkin mythology. You can use the Spear of Density to fight J.R.R. Trollkin, or fend off the Wendigo with your Hell Toupee. Play a new Race, the Faun, and caper out of danger . . . or into it!

56 cards and a rulesheet in a tuckbox. Stock #1496, UPC 837654322079. $10.95. Buy Now!

Munchkin Fu 2 - Monky Business (Reprint)

Munchkin Fu won the Origins "Gamer's Choice Award" for the Best Card Game of 2003. How do you follow something like that? With more mooks, more mayhem, more monsters, more munchkins, more monks – especially more monks – in Munchkin Fu 2 – Monky Business!

Learn new styles like Kong Fu, Fee Fi Fo Fu, Sna Fu, and the ever-perilous Stomach Fu! Pick up dangerous new weapons like the Auspicious Ivory Gutting Hook and the Tofu Tonfa. Garb yourself in the Hong Kong Sarong. Slay foes like the Sex Gaki, Clamera, and Genghis Cong . . . and take their stuff!

The team of Origins-Award-winning designer Steve Jackson and mad cartoonist Greg Hyland (Ninja Burger, Munchkin Fu) are back again for Monky Business. It's got 110 evil and overpowered cards, plus two blanks to create your own. And of course, like all Munchkin sets, it's completely compatible with the original Munchkin and all its supplements and spinoffs, including Star Munchkin, Munchkin Bites!, and Munchkin Cthulhu.

 

 

112 cards and a rulesheet, in a box. Stock #1441, UPC 837654320440. $19.95.

Shipped July 28, 2014

Munchkin Pathfinder Deluxe

The award-winning game of killing monsters and taking their stuff meets the award-winning universe of the Pathfinder Roleplaying Game in Munchkin Pathfinder Deluxe!

Try out new classes like Alchemist and Witch. Join a faction to become an Eagle Knight or a Red Mantis Assassin. Arm yourself with the T-Bone Stake and the Armor of Insults. You’ll need them to defeat the Ghoul Friday, the Whispering Tyrant, and especially Lamashtu, the Mother of Monsters. But first you’ll have to fight your way through all those goblins . . . and kill them and take their stuff.

Boxed game with 168 cards, rules, gameboard, character standies, and die. Stock #1498, UPC 837654322185. $29.95. Buy Now!

Shipped July 21, 2014

Munchkin Impossible (Reprint)

Now the Munchkins are spies . . . eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change Headgear.

Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now) . . . Take Their Stuff!

You can play Munchkin Impossible by itself, or combine it with any number of other Munchkin games for more shameless silliness.

Boxed game with 168 cards, rules, and die. Stock #1446, UPC 837654320969. $24.95. Buy Now!


W 2 3 

Shipped August 18, 2014

Zombie Dice Pint Glass

Wait, you can't drink brains!

Well, okay, you can if you have a blender big enough and the time to prepare, but now we're just splitting hairs. But what you can do with this lovely Zombie Dice Pint Glass, without even needing a blender, is enjoy your favorite beverage while supporting the pro-zombie agenda.

Actually, maybe your favorite beverage is something that requires a blender. We don't know.

One Pint Glass with Zombie Dice Logo. Stock #9019, $10.00. Buy Now!

Shipped August 14, 2014

GURPS Classic: Warriors

Strong of Arm and Steely of Eye

Mighty barbarians hacking away with massive broadswords and battle-weary grunts with cordite-stung eyes come to life! GURPS Warriors expands upon the template system introduced by GURPS guru Sean "Dr. Kromm" Punch in GURPS Wizards so you can get on with the game!

Inside you'll find 29 warrior archetypes, along with templates and design advice allowing you to quickly and efficiently recruit your new warrior.

Templates include . . .

  • Soldiers from all time periods – past, present, and future – such as the aviator, cavalryman, commando, heavy foot soldier, marine, and rifleman . . .
  • Warriors from the pages of history and literature, including the barbarian, berserker, gunslinger, holy warrior, martial artist, and swordsman . . .
  • Specialist warriors like the archer, engineer, guard, guerrilla, sharpshooter, and scout . . .
  • Highly trained operators of weapons of war, such as artillerist, aviator, mecha pilot, and naval crewman.

Warriors also provides many templates suitable for use by the GM as is to represent NPC soldiers, mercenaries, or guards.

Each template comes with four original characters, drawn from a wide range of settings, giving you 116 ready-to-use sample characters as well as historical background and information on the technology and tactics that helped shape many of these professions, to help you better detail these characters.

(This is a digital reprint of a GURPS Third Edition product.)

131-page PDF. Stock #30-6085, $7.99. Buy Now!

Shipped August 7, 2014

How to Be a GURPS GM

The Student's Guide to Ultimate Power

GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM.

For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting.

For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft his newest campaign.

This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on years of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game.

Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!

73-page PDF. Stock #37-0034, $10.99. Buy Now!

Shipped July 24, 2014

Pyramid #3/69: Psionics II

Over-Mind Matter!

You can move mountains if you put your mind to it . . . sometimes literally! This month's Pyramid -- the PDF magazine for roleplayers -- looks at the power of the mind. This consciousness-expanding installment includes:

  • "A Little Bit Psychic," a meaty mini-supplement from GURPS mastermind Sean Punch. Add dozens of new perks and minor abilities to campaigns where psionics are not the focus, but would still be fun as a little spice.
  • "Mind and Body," a collection of new GURPS Martial Arts styles, martial-minded abilities in the style of GURPS Psionic Powers, new perks, and more!
  • "The Overmind Institute," this month's Eidetic Memory offering from GURPS Psi-Tech author David L. Pulver. Learn more about this shadowy organization whose clues have been sprinkled throughout the pages of Psi-Tech (and other supplements). Add this group as a significant threat to any mental-minded modern-day campaign (including GURPS Monster Hunters). Discover the Institute's history, various shadowy programs it's involved with, and GURPS stats for a typical Overmind Institute scientist.
  • "The Pyramid Farm," an excellent (systemless) adversary whose secrets and deceptions bury a truth that perhaps should have remained sealed away . . .
  • "Expanded Psi for Sandmen," supplemental ideas for GURPS Horror: The Madness Dossier. Augment that terrifying setting's possibilities with new psionic abilities, options, and template changes, as presented by Psionic Powers author Jason "PK" Levine.

This month's Pyramid also offers a Random Thought Table that's thinking outside the brain, plus an Odds and Ends that includes bits that didn't mind if we squeezed them in there. With powers, possibilities, and perils never before seen, it's a no-brainer decision to pick up this month's Pyramid!

39-page PDF. Stock #37-2669, $7.99. Buy Now!

Shipped July 21, 2014

Munchkin Apocalypse 2 Journal

Write down your thoughts in style with this compact journal, emblazoned with art from Munchkin Apocalypse 2 -- Sheep Impact! This journal is blank inside, and has a pocket where you can keep your smaller treasures!

48-page pocket journal. Stock #5580, $3.00. Buy Now!

Shipped July 21, 2014

Munchkin Treasure Hunt Journal

Write down your thoughts in style with this compact journal, emblazoned with great Munchkin art! This journal is blank inside, and has a pocket where you can keep your smaller treasures!

48-page pocket journal. Stock #5581, $3.00. Buy Now!

Shipped July 21, 2014

Chez Geek Journal

Write down your thoughts in style with this compact journal, emblazoned with art from Chez Geek! This journal is blank inside, and has a pocket where you can keep a card!

48-page pocket journal. Stock #5915, $3.00. Buy Now!

Shipped July 21, 2014

Illuminati Journal

Write down your thoughts in style with this compact journal, emblazoned with art from Illuminati! This journal is blank inside, and has a pocket where you can keep YOU'RE NOT CLEARED FOR THAT!

48-page pocket journal. Stock #5916, $3.00. Buy Now!

Shipped July 21, 2014

Eye in the Pyramid Journal

Write down your thoughts in style with this compact journal, emblazoned with the classic Steve Jackson Games logo! This journal is blank inside, and has a pocket where you can keep a card!

48-page pocket journal. Stock #5917, $3.00. Buy Now!


New!  * Coming August  * Coming September  * Coming October  * Coming November  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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