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New And Upcoming Releases

New!  * Coming March  * Coming April  * Coming May  * Coming June  * Coming July  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

N E W   R E L E A S E S 

Shipped February 5, 2018

Munchkin Collectible Card Game Booster

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

Expand your game with Munchkin Collectible Card Game booster packs! Each randomized booster contains twelve cards, one of which we guarantee to be rare . . . or even rarer than rare.

Hire monsters to attack your opponent! Block attacks with magical loot! Cheat (legally!) to bluff out your opponentís defenses and nab the win.

Booster packs for the Munchkin Collectible Card Game include hundreds of cards that you canít find in any of the three starter sets! Available only at your friendly local game store or on Warehouse 23.

12 randomized cards including at least one rare card. Stock #4501, ISBN 091037863683. $3.95.
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Munchkin Collectible Card Game Wizard & Bard Starter Set

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a one-on-one battle between the Orc Bard, who brings her Mischief cards back for encore after encore, and the Human Wizard. who hopes his spells hurt you more than they hurt him.

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to go at it, right out of the box!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4502, ISBN 091037863652. $19.95.
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Munchkin Collectible Card Game Ranger & Warrior Starter Set

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a one-on-one struggle between the Centaur Warrior, who bristles with weapons – the better to kill every Monster she faces! – and the Halfling Ranger – a master of regeneration, bringing Monsters back from the dead to fight again.

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to duke it out immediately!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4503, ISBN 091037863669. $19.95.
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Munchkin Collectible Card Game Cleric & Thief Starter Set

Play the Munchkin Collectible Card Game, where only the best cheaters will win.

This starter is a mano-a-mano bout between the Dwarf Cleric, who laughs in the face of pain as he heals himself, turn after turn, and the Elf Thief, who cheats and steals as often as possible . . . and sometimes getting caught cheating is part of her plan!

Includes two 40-card decks, tokens, level dials, a six-sided die, quick-start rules, and two Hero cards. That's everything two new players need to throw down, right out of the box!

Pick up some boosters to customize your deck – and cheat even better next time.

Contains everything needed for two to play. Stock #4504, ISBN 091037863676. $19.95.
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Shipped January 25, 2018

R E P R I N T S 

Shipped January 25, 2018

GURPS Supers (Reprint)

Men Like Gods

The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of the most popular genres – and one of the most challenging to do right.

GURPS Fourth Edition provides the game mechanics and tools for the job, and GURPS Supers is your guide to applying them: a comprehensive playbook to the supers genre and to capturing it in your campaign. Focused on drama and characterization, it provides:

  • A history and analysis of the supers genre, its precursors and variations.
  • A guide to character creation, including powers and other abilities, codes of conduct, dual identities, and personal relationships.
  • More than 20 new wildcard skills.
  • 22 templates for super characters, each customizable to higher or lower power levels.
  • Rules for creating equipment, vehicles, bases, automata, and magical spells.
  • A guide to creating and running supers adventures.
  • Continuity-creation guidelines and tools, so your supers universe can have the same depth as published worlds.
  • New game mechanics for character creation, including new interpretations of advantages, disadvantages, and skills, and newly defined perks, quirks, enhancements, limitations, and techniques.
  • Guidelines for running superhuman feats and combats under existing rules or adjusting those rules to fit the genre, and new game mechanics specifically for superhuman action.

GURPS Supers is a new work, but it draws inspiration from the previous editions of GURPS Supers. Using it to run a GURPS campaign requires the GURPS Basic Set and GURPS Powers. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.

152 black-and-white pages. Softcover. Stock #01-6015, ISBN 978-1-55634-824-2. $24.95.


W 2 3 

Shipped February 15, 2018

Pyramid #3/112: Action II

Speak louder than words.

When the lights go down and the trailer starts, that's when heroes come into focus. This month's issue of Pyramid, the PDF magazine for roleplayers, ramps up the excitement of the GURPS Action series. Add on new modular heroic options to become a knife-fighter, rock star, occultist, and other mix-and-match possibilities. Expand on chase rules to include the challenges of terrain and oddball situations, then prove your heroism in a full adventure. This issue is locked and loaded for fun!

37-page PDF. Stock #37-2712, $8.00.
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Shipped February 1, 2018

Dungeon Fantasy Traps

Watch Your Step!

In the Dungeon Fantasy Roleplaying Game, not all threats can be overcome with swords or spells. Catch heroes unaware with ready-made traps for home-made adventures: nasty gadgets, complicated architecture, hidden poison, malicious magic, and devious tricks. Endure the rain of liquid ice, disarm the dragon's maw hallway, untangle the riddle of stone . . . or face any of dozens of other dangers.

26-page PDF. Stock #37-8101, $6.00.
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New!  * Coming March  * Coming April  * Coming May  * Coming June  * Coming July  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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