Welcome to the sport of the future -- autoduelling! Killer cars battle with machine guns, missiles, autocannons, and flamethrowers. You're behind the wheel . . . and the last survivor wins.
This fast, fun game, based on Steve Jackson Games' award-winning Car Wars, includes six full-color car cards, 150 full-color playing cards, and short, easy rules.
A card game based on Car Wars!
Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier . . . or even a Wizard!
L. Frank Baum's Oz books have been favorites of children and their parents ever since the books were published over a century ago. Create your own adventure with Munchkin Oz!
168 cards, one six-sided die, and a rulesheet.
Star Munchkin Deluxe (Reprint)
Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!
Star Munchkin Deluxe is the Star Munchkin you know and love, but with a board and standies for even better door-kicking action!
Star Munchkin, with a board and standies!
We were munchkins before it was cool.
Hipsters adds 30 new cards that will let you defy The Man while wearing your Knit Cap and sipping on your Nonfat Soy No-Whip Skinny Half-Caf Fair Trade Ventitré Mocha Latte. Even though it's so last year, you can fight the Indie Band using your Artisanal Chunky Black Glasses and go up a level when you Reject the Conventional.
More mainstream cards for Munchkin. Yawn.
More Sci-Fi Hijinks!
After far too long, your favorite space-faring munchkins are BACK! This expansion includes Ships your characters can use to explore the cosmos; a new Class, Ambassador, that can commandeer Ships from other players; and a new Race, Veggie, because even munchkins need fiber. Plus plenty of new monsters, Traps, and Treasures. (Yes, of course there are more Lasers. PEW PEW!)
Star Munchkin 3 – Diplomatic Impunity . . . in space, no one can hear you squee!
Ships, loot, and a new Race for Star Munchkin!
The Awful Green Things from Outer Space (Reprint)
The crew of the exploration ship Znutar just wanted to cruise around the Galaxy, discovering strange new worlds and playing pool. But then their ship was invaded by the Awful Green Things . . . and suddenly they were fighting for their lives!
In this wacky two-player game, one player controls the Awful Green Things. They grow and multiply every turn – especially if they can gobble up a crew member! The other player commands the crew, frantically trying weapon after weapon (pool sticks, fire extinguishers, cans of Zgwortz) to find something that kills the monsters.
This classic game by Tom Wham first appeared in Dragon Magazine in 1980, and has been a fan favorite ever since! This edition includes Tom's "Outside the Znutar" rules and counters, for going out the airlocks and fighting on the surface of the ship, and upgraded components: a mounted gameboard, heavy die-cut counters, and a full-color rulebook!
Boxed, with mounted gameboard, rulebook, die-cut counters, and five GREEN dice!
Star Munchkin: Space Ships (Reprint)
Star Munchkin: Space Ships lets you ride in -- or on -- the Horsefly, the Starfurry, or the USS Secondprize. You can buff your ships with a Quad-Mounted Laser or a Bridge. And you can let your new Sidekick, Otto, do the flying for you.
Live long and prosper and kill monsters!
Note: This is an expansion for Star Munchkin, not a stand-alone set. Space Ships is not collectible or randomized; every pack is the same as every other.
Blister pack containing 15 cards.
Ghoulish things come in small packages. They can also emerge from vats . . . or lurk at crossroads, awaiting the curious. This month's Pyramid -- the PDF magazine for roleplayers -- checks out the tangibly terrifying, for a suitably scary assortment of situations. Its frightening features include:
This issue also provides a Random Thought Table that explores how to make your own horrific creations. No matter whether you seek a taste of terror to add to an otherwise normal campaign, or you're running a full-fledged fright-fest, you'll get more than you bargained for with this Pyramid!
GURPS is one of the rare few RPGs that lets characters improve between adventures as well as from them. The challenge is in making study interesting -- perhaps even an adventure in itself. GURPS Social Engineering: Back to School is the ideal textbook for gamers who want to learn how.
Drama geeks will like the advice on making school-based stories exciting. Nerds will appreciate the new rules for learning and teaching. Popular kids will enjoy the discussion of social success at school -- and how that translates to the community at large. Even jocks get a few words -- not many, and mostly small ones -- on body training and steroids.
And for the teachers out there, here's a summary in bullet points:
Read up . . . it'll all be on the test!