Kill the zombies! Infect the humans! Eliminate all of your opponents and win!
Originally published by BoardGameGeek, up to 12 players can battle in I Hate Zombies, a fast-paced and brutal game of Rock-Paper-Scissors combat to determine the fate of humanity.
19 large, double-sided cards, and a rulesheet.
Celebrate 15 years of Munchkin with special Guest Artist Editions!
Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier . . . or even a Wizard! And be adorable while doing it!
Just when you thought the art in Munchkin Oz couldn't get cuter, Katie Cook takes a spin on the Yellow Brick Road from the books of L. Frank Baum!
About the Artist
Katie Cook has worked with Marvel, DC, Lord of the Rings, My Little Pony: Friendship Is Magic, and many others. Cook has previously illustrated Munchkin Love Shark Baby, Munchkin Kittens, Munchkin Puppies, and the Munchkin Cthulhu Guest Artist Edition.
For more information about the Munchkin Guest Artist Editions, please read the press release.
168 cards, 12 player standies with plastic stands, gameboard, rulesheet, and a six-sided die.
Strange things are afoot in
Collect personages of historical significance in order to pass your oral history report. But beware! Each time you bag someone, the phone booth breaks heinously, and your adventure through time will take a most serious turn!
Be excellent to each other . . . and PARTY ON, DUDES!
60 game cards, a gameboard, and 6 standies.
Munchkin Princesses (Booster) (Reprint)
Join the ranks of royalty . . . then go right back to killing monsters and taking their stuff. In style. We're putting the rage in peerage! Munchkin Princesses: all the noblesse, none of the oblige.
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Princesses pack is the same as every other.
15 cards in a blister pack.
Learn your way around it well enough to create five-star campaigns in this month's issue of Pyramid, the PDF magazine for roleplayers. In “So You Want To Build a Spaceship” by Roger Burton West and Timothy Ponce, you'll find out how to build spaceships to fit the feel of your campaign – whether your story is one of slick intergalactic exploration or simply working stiffs getting by in space. This month in David L. Pulver's column, get ideas for introducing contraband, smuggling, and grey market goods into your space game. And there's plenty more interstellar content where that came from!
GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players as you tell new stories in worlds you already know.
The peal of a squad-car siren. The banging of a judge's gavel. These sounds can spell sweet relief . . . or stomach-dropping doom. This month's Pyramid brings the forces of the police and the legal systems to your gaming table.
This issue also offers a legal-minded Random Thought Table, and another Short Bursts vignette from Matt Riggsby where the new Car Wars universe squeals into action. Whether allies or adversaries, the systems that uphold and adjudicate the law can now be part of your campaign!