Steve Jackson Games – Site Navigation

Home General Info Contact Us Illuminator Search Store Twitter What's New Other Games Ogre GURPS Munchkin Our Games: Forums Home

New And Upcoming Releases

New!  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

N E W   R E L E A S E S 

Shipped April 25, 2016

Munchkin Meeples

Official Munchkin Meeple Pride!

Show your Munchkin pride in any game using meeple-type figures! The Munchkin Meeples set includes six different meeple designs, each of which has one Mega-Meeple and four Non-Mega-Meeples. And they have in-game bonuses!

Six different Munchkin Meeple designs, each of which has one Mega-Meeple and four Non-Mega-Meeples. Stock #5595, UPC 837654322789. $19.95.

Shipped April 11, 2016

Munchkin Playmat: Spyke Gets Suckered

Lost track of your loot? Can't tell your headgear from your footgear? Get organized with the Munchkin Playmat! Illustrated by Ian McGinty, this 14"x28" playmat showcases Spyke tussling with a tentacled terror. Also, to aid in gameplay, it includes spots to keep track of your Class, Race, Level, and all your monster-slaying gear!

Bonus: Spyke's secret space lets you Cheat! one item per game. Who said cheaters never prosper?

1-count 14" x 28" fabric play-mat with rubber backing. Stock #5596, UPC 837654322833. $16.95.
Buy Now!


W 2 3 

Shipped April 21, 2016

Pyramid #3/90: After the End

Yesterday's Gone; Tomorrow Begins Now!

The world may have ended, but the fun is just beginning! The latest installment of Pyramid -- the PDF magazine for roleplayers -- unleashes the potential of GURPS After the End, with loads of new material to enhance your post-apocalyptic possibilities. This issue's radioactively radiant features include:

  • "Are We Not Men?," an expanded look at mutant powers by the architect of After the End, Jason "PK" Levine. Picking up where GURPS After the End 1: Wastelanders left off, this article adds over two dozen new mutations, letting you roll randomly or pick from the list of choices. Push the limits of humanity with catlike grace, winged arms, X-ray vision, and much more.
  • "Robots After the End," which combines GURPS Reign of Steel with After the End for a doubly dangerous setting. Roger Burton West, author of GURPS Reign of Steel: Will to Live, gives you insight into adding the dangers and options of After the End to Reign of Steel -- or to add the killer robots of Reign of Steel to an After the End campaign!
  • "The Mercy Dolls," this month's Eidetic Memory offering from GURPS Mass Combat author David L. Pulver. This ready-to-use campaign framework presents a world where the ending began with a virus, and today is beset by mutants, robots, and other threats. This feature includes GURPS template options for designing myriad Mercy Doll antagonists.
  • "Warping Monsters Into Mutants," a guide to transforming critters from GURPS Dungeon Fantasy into deadly new threats for After the End. Author Peter V. Dell'Orto -- scribe behind GURPS Dungeon Fantasy Denizens: Barbarians -- shows you how to transform a golem-armor cyborg into a prisoner cyborg, an eye of death into a burning eye, and beyond.
  • "Survival After the End," an exploration of staying alive amid a wasteland world. Prolific Pyramid penman Christopher R. Rice goes beyond the survival options from GURPS After the End 2: The New World with new and expanded rules for how your After the End explorers can catch fish, find water, start fires, and more.

This issue also includes a Random Thought Table presenting an epic plot that can be used as a backdrop for an After the End campaign, plus another full-throttle vignette from Matt Riggsby set in the new Car Wars universe. The omens portended in Pyramid #3/88: The End Is Nigh may have come true, but the adventure continues, with GURPS After the End and this Pyramid!

38-page PDF. Stock #37-2690, $7.99.
Buy Now!

Shipped April 7, 2016

GURPS After the End 2: The New World

It's Hellish but It's Home

Civilized society is a thing of the past. Murderous creatures lurk around every corner. Even the environment itself seems out to get you. The worst thing you can do is travel into the wastes unprepared. The only way to survive is to know what hazards you'll be facing and how to overcome them. And GURPS After the End 2: The New World has everything you need to:

  • Create a unique and exciting setting by just answering a few questions about the apocalypse. After that, let this supplement do the heavy lifting of generating hazards and threats specific to your campaign!
  • Show players what traits are vital in this new world, so that their heroes -- whether created with GURPS After the End 1: Wastelanders or something else -- can survive and thrive here.
  • Deal with the common challenges of a post-apocalyptic world, using quick-play rules to find food, navigate ruins, scavenge for gear, fix equipment, survive firefights, make friends, and more. (And grab Pyramid #3/88: The End Is Nigh for even more threats!)
  • Learn about the unique hazards specific to certain apocalypses. Face toxic chemicals, deadly weather systems, plagues, bizarre gangs, mutated animals and plants, nanobots and robots, paranoid paramilitaries, radioactive craters, or zombie mobs -- though usually not all in the same game!
  • Ensure that everyone has the same expectations for the game, builds wastelanders who can work together, and feels useful and productive in every session.

Knowledge is power -- and this is true whether you're fighting androids left over from the Great Human-Robot War, slaying zombies spawned from the glowing meteor that hit Earth, or trying to survive the hyperstorms and neo-druidic gangs now that Mother Nature has declared war on humanity. So think of this as your atlas to the wasteland, helping you live another day as you explore this dangerous new world!

56-page PDF. Stock #37-0336, $9.99.
Buy Now!


New!  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

Steve Jackson Games
Top of Page | Home | Privacy Policy | Contact Us