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New!  * Coming October  * Coming November  * Coming December  * Coming January  * Coming February  * Coming March  * Previously Shipped...  * All upcoming releases – text only, no cover art

F U R T H E R   O U T   . . . 

Dungeon Fantasy Roleplaying Game

Storm Dungeons, Slay Monsters, Seize Treasure

A fun hack 'n' slash campaign challenges heroes with clever dungeons. To get the most out of your fantasy adventures, you need a game that lets you customize and perfect characters, monsters, treasures, and traps.

That's where the ready-to-play Dungeon Fantasy Roleplaying Game comes in. It harnesses the customizing power of the award-winning Generic Universal RolePlaying System (GURPS), and streamlines it so you have exactly what you need to take fully-realized characters on fantastic adventures.

Choose from 11 classic professions and nine races. Tailor your hero using quick-start templates and the time-tested GURPS point-build system. Gear up with a massive list of customizable armor and weapons. Pick from over 400 spells. Then battle foes chosen from more than 80 monsters.

All this power guarantees epic games in no time . . . starting with the new adventure that comes in the box!

5 books, hex poster map, cardboard figures, 6-sided dice Stock #01-1005, ISBN 091037863317. $49.95.

Dungeon Fantasy GM Screen

At Your Fingertips (And Away From Prying Eyes!)

The Dungeon Fantasy Roleplaying Game is designed to run quickly, but why not step up your game? The Dungeon Fantasy GM Screen pulls together key information for the GM who likes to keep the action moving. Say goodbye to page-flipping for important tables and modifiers!

This sturdy screen will also foil the classic hack 'n' slash tradition of "accidentally" glimpsing the GM's notes, so the players will have to satisfy themselves with the beautiful full-color art on their side. But they're welcome to exploit the included 16-page booklet, which speeds up character creation and advancement by summarizing all the abilities in one place.

Old-school hacking and slashing calls for the right accessories -- and this one is perfect for the GM who wants to set a swift pace and keep a few surprises hidden away!

Four-panel screen and a 16-page booklet Stock #01-1006, ISBN 091037863348. $19.95.

Munchkin Curses

Itís chaos! Itís madness! Itís . . . Munchkin Curses!

Admit it. You love that moment when your enemy kicks down the door, and the card they draw is Ė a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.

Thatís why this booster contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.

15 cards and rule sheet in a blister pack Stock #4255, ISBN 091037863225. $5.95.

Munchkin Oz 2 Ė†Yellow Brick Raid

L. Frank Baum wrote 14 books about the marvelous land of Oz, so try as we might, there was no way we could fit all those adventures and characters into Munchkin Oz.

That's why we've made 56 new cards to shuffle into your original Munchkin Oz deck – it's Munchkin Oz 2 – Yellow Brick Raid!

Whether you're a fan of Baum's books, or you've always meant to read them but never got around to it because reading is hard, you can experience the fun of the Oz setting in even more detail now when you play Munchkin.

Yellow Brick Raid is an expansion set; you will need Munchkin Oz or Munchkin Oz Guest Artist Edition to play.

56 cards and a rulesheet in a tuckbox. Stock #4432, ISBN 091037863126. $11.95.

New!  * Coming October  * Coming November  * Coming December  * Coming January  * Coming February  * Coming March  * Previously Shipped...  * All upcoming releases – text only, no cover art

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