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Shipped January 27, 2014

Munchkin Apocalypse: Mars Attacks!

Mars Attacks!, the hit trading card series from Topps, is invading the world of Munchkin Apocalypse! In this 15-card mini-expansion, you'll battle Monster Bugs and the Heat Ray Saucer on your way to Level 10, with the help of new goodies like the Martian Zap Rifle and Giant Spiky Feet. But watch out for the new Seals -- you could end the world with Reality TV! (It makes total sense to us.)

Finseal pack containing 15 cards. Stock #4236, UPC 837654321904. $5.95.
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Shipped January 13, 2014

Zombie Dice Deluxe

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is a quick game for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

Play it at lunch (braaiiins!) or while you're in line for a zombie movie . . . !

This deluxe version includes a score pad and the plastic Zombie Dice Brain Case.

Play Zombie Dice on your iPhone, iPod touch, iPad, or Windows 7 Phone . . . free! Visit apps.sjgames.com/zombiedice for links.

13 custom dice, score pad, and rules in a plastic cup. Stock #131332, UPC 837654321911. $24.95.


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Shipped January 30, 2014

Uncle Albert's 2039 Catalog Update

He's Back . . .

Just when you thought you knew about every possible Car Wars weapon and gadget, Uncle Al brings you another assortment. Here are 91 of the hottest weapons for cars, boats, hovercraft, and personal pedestrian use: torpedoes, bumper spikes, beacon mines, jump jets, and more. With Uncle Albert's 2039 Catalog Update, you're not just driving in the year 2039 . . . you're racing into the future!

43-page PDF. Stock #30-7140, $4.00.
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Shipped January 23, 2014

Pyramid #3/63: Infinite Worlds II

Why Settle for the Whole World?

Don't settle for being stuck in the same old universe when there are infinite worlds to explore! This month's Pyramid -- the PDF magazine for roleplayers -- reports on what's new in realms beyond, with features that are sure to interest GURPS Infinite Worlds fans or others looking to broaden their horizons with new rules and possibilities. This senses-shattering issue includes:

  • "The Power of Sorcery," describing a new, advantage-based method of GURPS spellcasting from the grimoire of GURPS Thaumatology: Ritual Path Magic author Jason "PK" Levine. Get started with a sampling of 20 "spells" plus guidelines for making more.
  • "Lord of Your Own Domain," presenting a detailed GURPS system of traits and modifiers needed to manifest your own interdimensional pocket fiefdom, including a new GURPS Psionic Powers ability.
  • "Igor-1," this month's Eidetic Memory offering that depicts an alternate pulp timeline that's changing the course of World War II with weird science. David L. Pulver -- author of GURPS Reign of Steel -- gives you a new GURPS character lens and GURPS Spaceships stats for two vehicles.
  • "The Infinite Aisles," supplying adventurers with a means to get unusual gear or (unreliable!) travel between dimensions. Delve into the mystery of a humble multi-timeline chain of stores with Phil Masters, author of GURPS Infinite Worlds: Britannica-6.
  • "Patchwork," positing what might happen in a world filled with diversity and a lack of war, as revealed by GURPS Locations: St. George's Cathedral author Michele Armellini. Two possible destinations (with GURPS City Stats notes) are included.
  • "Stormbomb-1," considering the effects of harnessing the impossible power of the Banestorm. What price is the world's only superpower willing to pay to retain its place among the nations?

This Pyramid also offers a Random Thought Table that unleashes the power of a leaky mind, while Odds and Ends reveals a few other secrets the cosmos can barely contain. Leave your troubles behind like never before; this month's Pyramid is out of this world!

40-page PDF. Stock #37-2663, $9.00.
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Shipped January 16, 2014

GURPS Classic: SWAT

Courage Under Fire

From small-town crisis units to the FBI's Hostage Rescue Team, from the urban sprawl of Berlin to the mountainous wilds of Idaho, GURPS SWAT covers the dangerous world of tactical police operations. Serve a warrant on a meth lab, protect a judge whose life is threatened, rescue hostages from international terrorists, or take down a barricaded suspect before they kill again! Establish perimeters and begin hostage negotiations. Perform a stealth entry if you can, or blow down the door in a swift dynamic assault!

GURPS SWAT provides:

  • A look into the formation of tactical teams, including the original LAPD SWAT.
  • Details on SWAT around the world, including major United States cities, federal teams, and tactical teams.
  • An overview of SWAT operations, from high-risk warrant service to hostage rescue.
  • A look at the weapons and equipment of the modern-day SWAT team.
  • Tips for running realistic or cinematic SWAT, Cops, or crossover campaigns.

The lives of innocent hostages are at stake. Do you have what it takes to be the best of the best? Put on your armor, grab your weapon, and find out . . .

(This is an e23 reprint of a GURPS Third Edition product.)

67-page PDF. Stock #30-6064, $4.00.
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Shipped January 9, 2014

Transhuman Space: Wings of the Rising Sun

Make a Difference Saving Lives!

The NKKC (Japan Emergency Rescue Agency) is renowned as the "Wings of the Rising Sun" -- first-responders dedicated to saving lives anywhere, from Earth to Luna. When disaster strikes, these heroes deploy from fixed bases and orbital drop ships to provide aid to any country that will accept their help. Transhuman Space: Wings of the Rising Sun lets you step into the shoes of these hazard-hardened humanitarians in a campaign packed with action, drama, and surprises.

  • Learn all about the NKKC: its history, philosophy, staff, and organization; how it relates to Japan and the rest of the world; and why its memetics division is as top-rate as its rescue squads.
  • Create your own rescuers using templates for ghost/infomorph, bioroid, and human/parahuman operatives -- or dial it back a bit as a researcher or memeticist.
  • Explore the Agency's offices: on Earth, the "rabbit hutch" on Luna, and the 47 Hakenshitsu satellites in LEO, with full GURPS Spaceships stats for the latter and their drop ships.
  • Save lives with specialized NKKC technology -- Rodasha and Xenocop bioroids; Aibo, Kikko, and Tenryu cybershells; and custom microbot swarms -- or drop it into your existing Transhuman Space campaign.
  • Use the campaign advice and adventure seeds to throw operatives into a range of disasters, from wildfires on Earth to explosive hull failures in space.

In 2100, there are countless people taking, ruining, and exploiting lives . . . but if you want to be the group saving lives, Transhuman Space: Wings of the Rising Sun is ready to jump in and help. Join the NKKC and understand why their motto is "Even One More."

27-page PDF. Stock #37-6714, $7.00.
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New!  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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