In this month's issue, Brother Skeeper teaches a class about the Gazebo. But does he really know what he's talking about? He does not, and the result could be deadly. Then, in the second story, the marvelous magician Moop feeds Spyke and Flower some special brownies! That is, he feeds them brownies that teleport them to magical and distant places, like Oz and the Land of Legend.
Look in the back pages of this issue for a special promo code to get The Official Munchkin Bookmark of the Garb of the Gazebo and five Munchkin promo cards from Warehouse 23 for a penny, plus a bonus Munchkin rule!
Add 78 hard-to-find cards to your Munchkin game.
For several years, we have sold sets of cards for many of our Munchkin games in our online store. Munchkin Hidden Treasures combines almost* all of those cards into a single, easily transported package!
* A few odd-sized cards are not included.
78 hard-to-find cards for your Munchkin game.
UPC 837654322468 .
You can do that with these Munchkin Valentines! Each package comes with five valentines and envelopes, so you've got five chances to make someone like you. We believe in you! (Kind of!)
And the best part? You can give your flames the gift of Munchkin, because the package also comes with five small packs of Munchkin cards that fit inside the valentines!
Five identical packs of Munchkin cards and five valentines to give to your sweeties!
Munchkin 4 – The Need For Steed (Reprint)
Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.
Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!
Feel the need . . . The Need for Steed!
112 cards and rulesheet in a tuckbox.
Munchkin Deluxe (Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place and 12 standies (six male and six female) that you move on the gameboard as you level up!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet.
Dragons! Four of them! Well, four more, to be precise.
These four cards are a mini-expansion for Munchkin Dragons and Munchkin Dragon's Trike! Shuffle all that fire-lizardy goodness right into any fantasy-backed Munchkin set, and your game will be sure to heat up in no time.
Four dragon-themed cards, originally packed into issues of Game Trade Magazine.
For some worlds, death isn't the end; it's the beginning of new and exciting possibilities. We spring beyond this mortal coil with this month's issue of Pyramid, the PDF magazine for roleplayers. "Necro-Psi" by Christopher R. Rice unleashes necromantic abilities through a lens of psionic might. This month's column from David L. Pulver lets players become personifications of death. Whether unchaining death's potential in dungeons, harnessing strange negative energies, or donning the robes of the Grim Reaper, this issue will add new life to your campaign!
Live fast, drive hard, and leave the burning wreckage of your foes in your rearview mirror! The world of Car Wars comes to GURPS with GURPS Autoduel. In this supplement, you'll find detailed vehicle design rules, an assortment of ready-to-use vehicles, and guidelines for making Car Wars characters. Bring the world to life with the timeline of future history and mini-atlas of North America, and keep the action moving with the pull-out section of handy charts, tables, maps, and even an adventure!
(This is a digital reprint of a GURPS First Edition product.)
The Stone Age is now, and your children are the key to your future! In Tribes, the players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters. But the object of the game is simple: Look after the children! In this game, the way to win is to have the most kids . . . and do whatever you have to do to make sure they survive. The players must know when to cooperate, and when to cut their losses and protect their own families.
With a referee, it is possible to have several tribes at once (as many as 40 people can easily play in the same "extended" game). Each tribe will have its own laws and social pattern. The tribes can compete, trade, exchange people, or even make war on each other. Tribes has been an underground favorite for years. Designed by Steve Jackson and award-winning science-fiction author David Brin, it's a roleplaying game with a difference.
This is a digital reprint of the Second Printing of the 1998 edition.
For years, the third volume of Pyramid has provided GURPS Dungeon Fantasy players with cutting-edge material for their own crypt-crawling campaigns. This compilation collects Pyramid articles which have appeared outside of the Dungeon Fantasy- and Alternate Dungeons-themed issues, but are of particular interest to Dungeon Fantasy gamers. It includes over 20 articles taken from issues 10, 13, 19, 25, 38, 43, 47, 48, 56, 58, 61, 64, 68, 70, 75, 77, 78, 80, and 82. This is a direct compilation, without updates or changes.