Munchkin Farkle marries the classic dice game with the Munchkin sense of humor and stab-your-buddy mentality. Rather than the traditional race to win, Munchkin Farkle is a race to win . . . and make your companions lose!
Cheat, curse your friends, and occasionally Run Away as you push your luck on every roll. Add the most Gold Pieces to your hoard and win!
Designed by Sam Mitschke and developed by Randy Scheunemann, with exciting art by Ian McGinty.
50 cards, six Munchkin d6, and a Rulesheet in a 6.25" x 9.25" box.
Stock #4272,
ISBN 080742095786.
$24.95.
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Munchkin Dice Bag: Munchkin Pathfinder
Keep the Goblins Away From Your Dice!*This satin-lined, drawstring bag features Munchkin Pathfinder artwork by Mike Luckas. Measuring 7" x 7", it holds more than 100 dice of all shapes and sizes – which will come in handy during your (mis)adventures.
If you need dice to fill the bag, we recommend asking for the Munchkin Pathfinder Goblin Dice set at your favorite local game store. For even more dice, please visit dice.sjgames.com for a look at our entire selection. Or, if you're brave, ask your local retailer to direct you to their dice section. We are not responsible for what happens when you are standing in front of a wall of dice.
* . . . maybe.
A 7" x 7" dice bag with drawstring closure for Munchkin Pathfinder.
Stock #5220,
ISBN 080742095847 .
$12.95.
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168 cards, one six-sided die, and a rulesheet.
Stock #1527,
ISBN 080742096028.
$29.95.
30 cards and a rulesheet in a tuckbox.
Stock #4271,
ISBN 080742096035.
$10.95.
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Includes 14 plastic bases, two each of seven different colors.
Stock #4954,
ISBN 080742095922.
$9.95.
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Suppressed Transmission 2 (Reprint)
Bar the doors, shutter the windows, and batten down the hatches . . . Kenneth Hite is back with more proof that Everything Is A Conspiracy Waiting To Happen. This second collection of Hite's popular columns from the weekly HTML version of Pyramid magazine contains just as much obscure knowledge, bizarre cross-references, and Things We Weren't Meant To Know as the first one – and it's all updated and annotated! Remember, it's not paranoia if they really are out to get you . . . whoever They are . . .
130 black-and-white pages. Softcover.
Stock #01-6124,
ISBN 978-1-55634-973-7.
$22.95.
Suppressed Transmission (Reprint)
Of course. But do you know about the Philadelphia Experiment, the Antarctic Space Nazis, the Ancient Astronauts, the Great Pole Shift, and the Esoteric Truths encoded in Shakespeare's plays? Kenneth Hite does.
"Suppressed Transmission" was the wildly popular column of conspiratorial musings and High Weirdness, appearing in the weekly HTML version of Pyramid magazine. This anthology of the first year of "Suppressed Transmission" contains 34* of those original columns and more, including annotations, "stuff Ken left out," and an extensive bibliography. This book is required reading for anyone interested in the Secret History of our world – or any other. Read it soon, before it becomes a Suppressed Transmission, too . . .
* 34, of course, is (2*3*5)+(2-3+5). Fnord.
(This reprint is a recreation of the original printing, and looks slightly different. Although superior to a scanned production, it was not created using our usual digital-export process, owing to challenges with the original source files.)
130 black-and-white pages. Softcover.
Stock #01-6123,
ISBN 978-1-55634-979-9.
$22.95.
Munchkin Unicorns (Reprint)
Unicorns are beloved, beautiful beasts who will stab you the moment you turn your back. Time to return the favor.
This set contains 15 unicorn-themed cards originally found in Munchkin Unicorns and Friends – and now available on their own for people who like unicorns (but not friends).
15 cards in a tuckbox.
Stock #4202,
ISBN 080742097162.
$7.95.
Puppy d6 Dice Set (Reprint)
Featuring the art of Katie Cook, this set of twelve 16mm six-sided dice adds cute puppies to your favorite game! Take the dogs for a walk . . . or roll, at your next game night, with dice featuring bone and puppy engravings on each side. When you open your dice bag, people will know it was YOU who let the dogs out! Colors may vary.
Set of twelve 16mm six-sided dice.
Stock #5910,
ISBN 080742096462.
$13.95.
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Bullet Dice (Reprint)
Unload on your opponents with Bullet Dice! These custom, double-injected dice accurately resemble a bullet and cartridge and can replace any standard six-sided dice. Bullet Dice are the ideal "ammunition" for a great game night!
Six double-injection bullet-shaped dice in a blister pack.
Stock #5922,
ISBN 080742097247.
$10.95.
Kitten d6 Dice Set (Reprint)
Featuring the adorable artwork of Katie Cook, this set of twelve 16mm six-sided dice brings mischievous kittens to your favorite game!These dice will appeal to gamer people and kitty people and everyone in between! Everyone needs more dice. Just be careful when you take these cute kitty and paw print dice to your next gaming session; the other cat fanatics at the table may try to knock the dice to the floor and keep them for their own dice collection. Colors may vary.
Twelve 16mm dice in a blister pack.
Stock #5933B,
ISBN 080742097599.
$13.95.
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In Nomine (Reprint)
Some seek to do good,
others corrupt and destroy.
Some set out to do one thing,
but accomplish another.
Some are fiercely devoted to their work.
Some doubt that they really
make a difference.
And some wonder,
in the small hours of the night,
if they picked the right side.
They have great powers,
for good and evil,
but they are merely pawns
of greater powers still.
They are very much like us.
In Nomine is a modern roleplaying game in which the players take the part of celestial beings – angels and demons – as they struggle for control of humanity and themselves. The celestials, powerful though they may be, are merely pawns in a much larger game being played by their Superiors, the Archangels and Demon Princes.
This edition is black-and-white (grayscale). A color version is also available separately.
210 B&W pages. Softcover.
Stock #01-6131B,
ISBN 978-1-55634-975-1.
$29.95.
In Nomine (Reprint)
Some seek to do good,
others corrupt and destroy.
Some set out to do one thing,
but accomplish another.
Some are fiercely devoted to their work.
Some doubt that they really
make a difference.
And some wonder,
in the small hours of the night,
if they picked the right side.
They have great powers,
for good and evil,
but they are merely pawns
of greater powers still.
They are very much like us.
In Nomine is a modern roleplaying game in which the players take the part of celestial beings – angels and demons – as they struggle for control of humanity and themselves. The celestials, powerful though they may be, are merely pawns in a much larger game being played by their Superiors, the Archangels and Demon Princes.
This edition is in color. A black-and-white (grayscale) version is also available separately.
210 color pages. Softcover.
Stock #01-6131C,
ISBN 978-1-55634-974-4.
$49.95.
GURPS Action assumes that most action heroes work for an organization. Be that a national intelligence, military, police, or security service, the mob, or something else, it owns its people and wouldn't appreciate them offering their skills for sale. Yet action fiction is full of hired guns and soldiers of fortune who do exactly that.
GURPS Action 7: Mercenaries aims to fill this gap – for a reasonable price. It provides players with guidelines and a new lens for creating mercenary PCs. It offers GMs advice and tables for setting up mercenary adventures and campaigns. And it includes rules that reduce small-unit engagements to a few easy dice rolls that reward heroes who get into the action.
When money is no object, hire the best!
11-page PDF.
Stock #37-0359,
$4.00.
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GURPS Monster Hunters Encounters 1
GURPS Monster Hunters champions are among the best in the world at what they do . . . but there's always more that needs doing. GURPS Monster Hunters Encounters 1 presents two encounters ready to use in any Monster Hunters campaign.
Each includes the hooks needed to get the heroes into the action, the clues they need to track down the mystery, and the details that will make the encounters memorable. The machinations of werewolves, vampires, and cultists await discovery. Designed for four to five investigators, these encounters can all be adjusted for weaker or stronger groups. Whether they get out alive is up to them.
11-page PDF.
Stock #37-0360,
$4.00.
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GURPS Reign of Steel: Read the Sky
The tiny Welsh village of Tenby has dropped out of vidcom contact. Two teams were sent to investigate; neither has returned. Time to send in the SAS!
In the world of Reign of Steel, it would be easy to blame the robots. But sometimes, humanity is its own worst enemy . . .
GURPS Reign of Steel: Read the Sky is an adventure for 200-point heroes – 250 points, if using GURPS Action – that requires the classic GURPS Classic: Reign of Steel supplement, GURPS Reign of Steel: Will to Live, and GURPS Ultra-Tech.
11-page PDF.
Stock #37-1191,
$4.00.
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