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F E B R U A R Y   2 0 1 7 

Shipped February 20, 2017

Munchkin Oz

Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier . . . or even a Wizard!

L. Frank Baum's Oz books have been favorites of children and their parents ever since the books were published over a century ago. Create your own adventure with Munchkin Oz!

168 cards, one six-sided die, and a rulesheet. Stock #4431, UPC 837654322420. $24.95.
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Munchkin Oz 2 – Yellow Brick Raid

L. Frank Baum wrote 14 books about the marvelous land of Oz, so try as we might, there was no way we could fit all those adventures and characters into Munchkin Oz.

That's why we've made 56 new cards to shuffle into your original Munchkin Oz deck – it's Munchkin Oz 2 – Yellow Brick Raid!

Whether you're a fan of Baum's books, or you've always meant to read them but never got around to it because reading is hard, you can experience the fun of the Oz setting in even more detail now when you play Munchkin.

Yellow Brick Raid is an expansion set; you will need Munchkin Oz or Munchkin Oz Guest Artist Edition to play.

56 cards and a rulesheet in a tuckbox. Stock #4432, ISBN 091037863126. $11.95.
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Shipped February 16, 2017
Shipped February 8, 2017
Shipped February 6, 2017

Munchkin Apocalypse: Judge Dredd

Bring justice to the apocalypse.

With this 15-card booster pack featuring characters and items from the hit comic Judge Dredd, you can keep your game of Munchkin Apocalypse in line with "street judges" – the brutal lawmen who take on the combined role of judge, jury, and executioner for the criminals of a dystopian future.

The judges themselves are monster cards, and there's plenty of Dredd-themed loot, too, such as the Judge's Badge. Card art comes directly from the 30-plus years of Judge Dredd comic history.

15 cards. Stock #4248, UPC 837654322444. $5.95.
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Moop's Monster Mashup: A Munchkin Game

The marvelous magician Moop is mashing up monsters to meet the marauding munchkins.

He's created bizarre new animals such as the Owligator and Kangarooster! But the heroes can fight back with their own mixed-up weapons, including Sockodiles and the Beaver Cleaver. This Munchkin is the craziest ever . . . but it's still Munchkin, so the first player to Level 10 wins!

Moop's Monster Mashup is a stand-alone game, but can also be combined with Munchkin or any of the Munchkin games.

A 10.5"x10.5" box with 168 full-color cards, one six-sided die, 12 player standies with plastic stands, a 20"x10" mounted gameboard, and a rulesheet. Stock #1544, ISBN 091037863270. $29.95.
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R E P R I N T S 

Shipped February 16, 2017

GURPS Bio-Tech (Reprint)

The Future is Alive

"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best –– she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."

It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it –– death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at!

But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases.

GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world!

Say goodbye to your old body. Have you upgraded your genetics this year?

This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.

242 black-and-white pages. Softcover. Stock #01-6004, ISBN 978-1-55634-814-3. $29.95.

Shipped February 16, 2017

GURPS Infinite Worlds (Reprint)

Infinite Worlds . . . Infinite Adventure!

The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.

The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5.

Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it.

Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well!

This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards – from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules.

Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

242 black-and-white pages. Softcover. Stock #01-6005, ISBN 978-1-55634-813-6. $29.95.

Shipped February 16, 2017

GURPS High-Tech (Reprint)

All the Gear Is Here!

Meticulously researched, GURPS High-Tech gives descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more.

GURPS High-Tech also has the gear and gadgets characters need. Communication, from early telegraphs to modern computers; tools of the trade for detectives, spies, and thieves; camping equipment, rations, and first-aid kits; business cards, watches, and fashionable duds – this book has it all, for encounters from the wilderness to high society and everything in between.

GURPS High-Tech is the complete resource for equipment from the 18th century through the modern age, and will be appreciated by Game Masters no matter what system they use!

GURPS High-Tech replaces GURPS High-Tech for Third Edition, GURPS Modern Firepower, and portions of GURPS Covert Ops.

258 black-and-white pages. Softcover. Stock #01-6006, ISBN 978-1-55634-812-9. $29.95.


W 2 3 

Shipped February 23, 2017

Ogre Reinforcement Pack

Battle-ready replacements for dog-eared counters and well-used maps, and four new multi-map scenarios! New rules include towing options, random Ogre damage, and the variant Ogres previously seen only in The Ogre Book. Fight to recover crippled Ogres on "The Day After," deliver a crippling punch to a Combine industrial complex in "Body Blow," or "Fake Out" the Paneuropeans by concealing your true objective until it's too late!

Components include a rule sheet with scenarios, two duplicate Ogre/G.E.V counter sheets, two duplicate Shockwave counter sheets, and one each Shockwave and G.E.V maps.

(This is a digital reprint of an Ogre supplement from 2001. Rules, units, and counters are not directly compatible with Ogre Sixth Edition or Ogre Designer's Edition. Although this reprint is most useful to fans of earlier editions, the included scenarios should be adaptable to more-modern versions.)

31-page PDF. Stock #30-7202, $6.95.
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Shipped February 16, 2017

Pyramid #3/100: Pyramid Secrets

Treasures await the intrepid.

For years, Pyramid – the PDF magazine for roleplayers – has delivered monthly delights to your gaming table. In this, our 100th issue, we bring you material that spans the possibilities of GURPS in all its amazement. "Infinite Weapons" arms you with new GURPS High-Tech firearms you might find across the GURPS Infinite Worlds setting. This month's column from David L. Pulver reveals new organizations and possibilities conjured from the pages of GURPS Ultra-Tech. Secrets and surprises are waiting for you in this anniversary issue!

36-page PDF. Stock #37-2700, $7.99.
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Shipped February 13, 2017

Ogre Sixth Edition Counter Sheets 1&2

Whether you want to double the size of your Ogre Sixth Edition battles, or you just misplaced a few pieces from your copy of the game, this set has what you need!

It contains a full extra set of Ogre Sixth Edition units and terrain markers, including infantry and armored units for the defenders as well as the pieces you need to make even more 3-D constructible Ogres and Command Posts.

Set of 2 Ogre counter sheets. Stock #7236, ISBN N/A. $15.99.
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Shipped February 9, 2017

Shockwave

Shockwave is the first supplement for Ogre/G.E.V.. It includes 224 counters for a variety of new units, a full-color map that fits on any side of the G.E.V. map, and 12 scenarios (four for Ogre, eight for G.E.V.).

New units in Shockwave include a devastating Cruise Missile (and a Laser Tower to shoot it down), two new types of GEV, and the Superheavy Tank!

(This is a digital reprint of an Ogre supplement from 2001. Rules, units, and counters are not directly compatible with Ogre Sixth Edition or Ogre Designer's Edition. Although this reprint is most useful to fans of earlier editions, the included scenarios should be adaptable to more-modern versions.)

23-page PDF. Stock #30-7201, $6.95.
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New!  * Coming June  * Coming July  * Coming August  * Coming September  * Coming October  * Coming November  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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