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New And Upcoming Releases

New!  * Coming December  * Coming January  * Coming February  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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Munchkin Vinyl Figure

Need someone to take the blame when you stab your buddy in the back?

Look no further! The new Munchkin Vinyl Figure from Funko will keep all the orcs at bay, ruin miniatures gaming, and probably won't spontaneously combust! Huzzah!

Includes a new exclusive Munchkin card!

One Munchkin figure in box and one card. Stock #4817, UPC 849803048174. $12.99. Buy Now!

Mars Attacks: The Dice Game

Destroy the humans! Take their cities! Conquer Earth!

In Mars Attacks — The Dice Game, lead your team of Martian invaders to conquer Earth. Destroy cities, get your picture taken in front of famous monuments, and be the Martian with the most Earthling kills! But watch out, because the Earthlings might nuke you . . .

Mars Attacks — The Dice Game is a fast-playing, tactical dice game based on the Mars Attacks trading cards by Topps.

Ten dice, 24 Martian tokens, 1 player token, 30 cards, and a rulesheet. Stock #131335, UPC 837654322215. $19.95. Buy Now!

Hipster Dice

Based on the underground German phenomenon, Nichteinechteswürfelspiel, and updated with vintage rules, Hipster Dice is poised to be the perfect game to play while you're waiting in line at the second-hand clothes store. Get it before it's cool.

1 die and a rulesheet, in a blister pack. Elaborate packaging is so mainstream. Stock #131336, UPC 837654322192. $4.95. Buy Now!

Munchkin Holidazed

The ultimate Munchkin stocking stuffer! Do not concern yourself with the challenge of perfect gifting. We have taken care of it!

The

Holidazed pack combines eleven new cards with four reprints from the hard-to-find Munchkin Holiday Surprise, a candy-themed Level counter, and six red-and-green festive 14mm dice! Not included: gratuitous exclamation points!!!!!

15 Munchkin cards, six 14mm dice, a Level counter, and a rulesheet in a blister pack. Stock #4244, UPC 837654322314. $14.95. Buy Now!

Munchkin Journal Pack 3

Chronicle all your adventures, secret plots, and laundry lists in the Munchkin Journals! Three pocket journals, each with artwork from our various holiday-themed Munchkin boosters. Plus a new Munchkin card!

Three 48-page pocket journals, one new Munchkin card. Stock #5585, UPC 837654322338. $9.95. Buy Now!

Munchkin Game Changers (Reprint)

More Munchkin Stuff!

Want more silly cards for your Munchkin game? Some cool level counters? Giant pink sparkly dice?! Here they are! This box combines four of our most popular Munchkin boosters into a single expansion:

As a bonus, we’ve included the cards from Munchkin Fairy Dust Dice and two big sparkly pink dice to go with them, plus four cards formerly only available directly from Steve Jackson Games! This set also introduces new Fairy Dust and Munchkinomicon-themed level counters!

68 cards, two level counters, two 19mm six-sided dice, and a rulesheet. Stock #1489, UPC 837654321188. $19.95. Buy Now!


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Munchkin Sweatshirt (Reprint)

Official Rules

  1. If you are wearing an official Munchkin shirt*, you may draw one extra card from either deck when you start play or when you come back from the dead.
  2. The Munchkin Sweatshirt counts as +4 Armor that may be worn along with other Armor. If you are forced to lose your Armor, you may remove the Munchkin Sweatshirt and keep all your other Armor.
  3. The autograph of Steve Jackson, Andrew Hackard, or John Kovalic on the shirt gives you an additional +1 bonus per signature.
  4. Wearing two or more Munchkin shirts does NOT give you both bonuses. The one on the outside rules.
  5. Use of the Cheat! card overrides Rule 4 and lets you benefit from two different shirts. (It doesn't matter which one is outside.)
  6. But under no circumstance is there any bonus for MORE than two shirts at once, and players may never benefit from more than two shirts per game.

It is NOT an official tournament rule, but if you wish to make a house rule that a "Lose Your Armor" card requires you to remove your shirt(s), we cannot stop you.

*On your torso. Right side out.

One sweatshirt. Stock #9162, $30.00. Buy Now!

Pyramid #3/73: Monster Hunters II

Don't Go Gently Into The Night

Keeping the monsters at bay takes skill, courage, resources, luck, and a secret or two. You'll get most of those with this month's Pyramid, the PDF magazine for roleplayers. This arcane collection takes on the fight against the forces of darkness, with a special emphasis on GURPS Monster Hunters.

This issue's awesome arsenal includes:

  • "Tactical Shooting: Monster Hunters," a guide from Hans-Christian Vortisch that arms you with three new shootist styles to apply the advantage you gain from Hans' GURPS Tactical Shooting to the fight against evil.
  • "The Department of Occult Defense," a guide to a secret government organization that hides the horrific truth from the public while keeping it safe. Learn about the group's history, competitors, and adventure ideas. You'll also get a new perk, power, Ritual Path spells, and two new Enemies (with GURPS stats).
  • "Venatio," this month's Eidetic Memory offering from GURPS Psi-Tech author David L. Pulver. Discover what happens when a group of monster hunters gets too close to the darkness . . . and how such one-time heroes might help or hinder the PCs. GURPS stats for the titular team are included.
  • "Monster Hunters 2043: Agents of ORCID," a cyberpunk organization that provides a campaign justification to take the fight into the chromed tomorrow of GURPS Cyberworld, complete with GURPS details on typical agents.
  • "The Flock of the Above," a systemless sinister threat that pushes the heroes to their limits -- and perhaps beyond. The flu has never been this terrifying.

This month's Pyramid concludes with a Random Thought Table that looks at how to be scared of nothing, plus Odds and Ends that couldn't fit elsewhere herein. Whether you're seeking friends or hunting enemies, this month's Pyramid is an indispensable guide for those who hunt the hunters!

38-page PDF. Stock #37-2673, $7.99. Buy Now!

Car Wars – Deluxe Edition

On the Highways of the Future, the Biggest Gun Has the Right of Way!

Car Wars is the game of combat on the freeways of the not-too-distant future. Choose your vehicle -- complete with armor, power plant, suspension, even body style -- then take it out on the road. You'll come home an "ace" or you'll crash and burn. If you survive, your abilities will improve, and you can accumulate money to buy bigger and better cars. Advanced rules let you design your own cars, cycles, three-wheelers, vans, trucks, 18-wheel tractor-trailer rigs, buses, boats, hovercraft, even helicopters!

Car Wars -- Deluxe Edition includes a 144-page rulebook, the Car Wars Compendium, for building, arming, and driving your own vehicles; full combat rules, including an introductory "quick start" version; and all the skills you need to create your own "autoduellist" character. Here are all the rules from the original Car Wars game and many of its supplements, edited and reorganized, plus sections on off-road travel, gas engines, jumping and falling, and more!

Car Wars -- Deluxe Edition also gives you hundreds of full-color counters, a giant 32" × 42" map of the fortress town of Midville, a 21" × 32" map of a fortified truck stop of 2048, a 21" × 32" map of the Double Drum Arena, improved road sections (straight and curved), and two "turning keys" that make maneuvering easy.

Car Wars has been named to the "Ten Best Games of the Year" by Omni Magazine. It won the Origins Award for Best Science Fiction Game, and has several times made the Games Magazine "Games 100" list!

229-page PDF. Stock #30-1301, $19.99. Buy Now!

Car Wars – Deluxe Edition (Car Wars Compendium Upgrade)

Behold, the Deluxe Upgrade Package!

Do you already own the Car Wars Compendium and just need everything else that comes with the Car Wars -- Deluxe Edition set? Then this digital exclusive is for you! This version is identical to the full Car Wars -- Deluxe Edition downloadable supplement, except it doesn't include the Car Wars Compendium rulebook. With that rulebook and these printable maps, counters, and jump-start rules and scenarios, you'll have the complete Deluxe experience!

If you do need the complete Deluxe experience, check out the full Car Wars -- Deluxe Edition, also available on Warehouse 23.

82-page PDF. Stock #30-1301X, $5.00. Buy Now!

W23 Munchkin Quest Jumbo D6 Bundle

The Perfect Present!

Do you want big, fancy dice with classic John Kovalic artwork on the faces for your Munchkin Quest game? Of course you do! Get one silver and one red Munchkin Quest-themed Jumbo D6 in each pack!

Two 25 mm six-sided dice Stock #5589, ISBN N/A. $6.00. Buy Now!

GURPS High-Tech: Adventure Guns

Armed For Adventure

The mid-19th through early 20th centuries were the time of rough-and-tumble Wild West gunslingers and gentlemanly Victorian adventurers alike, an age when death was just a bullet away whether you found yourself in a sooty industrial metropolis or the wilds of the Great White Hunter. With so many people living and dying by the gun, gunsmiths were spurred to revolutionize the art of killing and develop the innovations that made the Great War the bloody spectacle it was. GURPS High-Tech: Adventure Guns brings heroes of this period everything they need to shoot their way out of trouble:

  • Both iconic and unusual firearms from the mid-1800s through early 1900s -- revolvers, semiautomatic pistols, shotguns, rifles, machine guns, and even a few cannon -- complete with their accessories and variants.
  • All the associated gear: ammo, cartridge belts, fast-draw rigs, and hand grenades that don't rely on a fizzing fuse.
  • Rules unique to period designs, covering both defects and innovations . . . which were often one and the same!
  • Support for the crazy stuff that adventurers get up to, like customizing weapons, improvising ammo, rigging traps, and even mounting TL5-6 cannon and machine guns on steampunk spacecraft.
  • Bits and pieces needed to get into costume: the history and description of each weapon, a glossary of slang, guidelines for converting costs to period currency, and notes on firearms legality.

GURPS High-Tech: Adventure Guns takes a magnifying glass to one of the most interesting eras covered by GURPS High-Tech and reveals details that will have your TL5-6 heroes shooting up the scenery in style.

48-page PDF. Stock #37-1633, $9.99. Buy Now!


New!  * Coming December  * Coming January  * Coming February  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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