Steve Jackson Games – Site Navigation

Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

New And Upcoming Releases

New!  * Coming April  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

D E C E M B E R   2 0 1 4 

Shipped December 1, 2014

Tile Chess

Think Outside the Board!

Tile Chess is chess without boundaries. All you need are the tiles.* Each tile represents a chess piece, and as you place the tiles, you create the board. You can play Tile Chess just about anywhere, and it supports up to four players!

* You need to know how to play chess, of course.

No board! No borders!

64 plastic tiles and a rulesheet in a 6"×9" box. Stock #1347, UPC 837654322130. $29.95.

+6 Bag o' Munchkin Legends

Official Munchkin Plastic Bag!

Extra bonus -- legendary Munchkins!

These six Munchkin Legends pawns can be used along with the board from Munchkin Deluxe, Munchkin Level Playing Field, or Munchkin Board of Health to track your Level . . . or to mark your place in any game. For more munchkinly ways to use them, turn this card over, or visit www.worldofmunchkin.com/pawns/.

Six plastic Munchkin Legends pawns in six different colors and two cards, polybagged with a punched header card. Stock #5582, UPC 837654322307. $6.95.


R E P R I N T S 

Shipped December 1, 2014

Munchkin Pin (Yellow w/ Orange Ink) (Reprint)

These 1" enamel Munchkin Pins include a special game rule! Collect all six colors!

Special Munchkin Rule

Each Munchkin Pin you are wearing gives you a +1 bonus in combat. After each fight you are in, win or lose, roll a d6 - if you roll equal to or less than the number of Munchkin Pins you are currently wearing, remove one pin. You may not wear more than one pin of each color during any game.

One lapel pin. Stock #5549F, $5.00.


W 2 3 

Shipped December 18, 2014

Pyramid #3/74: Wild West

It's Our "Most Wanted" Pyramid Yet!

There's a strange newcomer in town . . . one that promises to shake things up for outlaws and marshals alike. It's this month's Pyramid -- the PDF magazine for roleplayers! In this issue, we turn our steely focus toward Wild West gaming. The gold mine that awaits you includes:

  • "Ashiwi County," an in-depth look at the Ashiwi (or, as the Spanish called them, the Zuni) of late 19th-century New Mexico. This guide from Matt Riggsby -- in a similar vein as the GURPS Hot Spots volumes he's penned -- offers information on the history, religion, government, and more of this Native American culture. It also features two color maps of their central settlement.
  • "Outlaws and Arrows," a guide to porting GURPS Action to the Wild West, including two new templates, new lenses, and a boomtown of adventuring tips.
  • "Steamboats and Locomotives of the Old West," this month's Eidetic Memory offering from GURPS Spaceships author David L. Pulver. It provides info and GURPS vehicle stats for two quintessential modes of Western transport.
  • "A Westward-Shambling Horde," a dozen potential Western-themed zombie scenarios from GURPS Zombies author Sean Punch.
  • "Famous Wild West Gunfights," a second-by-second dissection of six famous gunfights (real and fictional) in GURPS terms from Hans-Christian Vortisch, using the ideas and terminology from Hans' own GURPS Tactical Shooting.

This issue also includes a Random Thought Table that breaks down the Western genre into some of its component gears. Saddle up for adventure; this issue of Pyramid is the best in the West!

39-page PDF. Stock #37-2674, $9.00.
Buy Now!

Shipped December 11, 2014

GURPS Power-Ups 8: Limitations

Why Limit Yourself?

It's part of what you sign up for with a point-based game like GURPS, but nobody likes to be forced to omit part of a nifty character concept because they lacked the budget to buy what they had in mind. Fortunately, there are ways around this (besides cheating!): limitations. By adding some fitting drawbacks to your cool abilities, you can power up your character on the cheap and make the game more interesting for everyone -- you start play with a few new challenges to meet, while the GM gets some "hooks" to exploit.

GURPS Power-Ups 8: Limitations is a collection of all the general limitations introduced since the GURPS Basic Set (over 45 of them!), plus:

  • Additional details on several limitations from the Basic Set -- and on concepts such as applying limitations to disadvantages.
  • Tips for getting the most out of existing limitations and fairly pricing new ones.
  • Tricks like either/or limitations, partly limited abilities, and going past the -80% cap.
  • Other cost-cutting measures: alternative abilities, potential advantages, internal advantages, and character point-powered abilities.

Whether you always find yourself a few points short or just like the game-within-a-game of building funky abilities, GURPS Power-Ups 8: Limitations offers all kinds of new ways to stretch your budget and do more with less!

23-page PDF. Stock #37-0149, $7.00.
Buy Now!

Shipped December 1, 2014

Hipster Dice - W23 Exclusive Color

Based on the underground German phenomenon, Nichteinechteswürfelspiel, and updated with vintage rules, Hipster Dice is poised to be the perfect game to play while you're waiting in line at the second-hand clothes store. Get it before it's cool.

1 die and a rulesheet, in a blister pack. Elaborate packaging is so mainstream. Stock #131336G, UPC 837654322192. $4.95.

Shipped December 1, 2014

Munchkin Vinyl Figure - Glowing Spyke

Need someone to take the blame when you stab your buddy in the back?

Look no further! The new Munchkin Vinyl Figure from Funko will keep all the orcs at bay, ruin miniatures gaming, and probably won't spontaneously combust! Huzzah!

Includes a new exclusive Munchkin card!

One Munchkin figure in box and one card. Stock #5050, UPC 849803050504. $19.95.

Shipped December 1, 2014

Munchkin Pin (Yellow w/ Orange Ink) (Reprint)

These 1" enamel Munchkin Pins include a special game rule! Collect all six colors!

Special Munchkin Rule

Each Munchkin Pin you are wearing gives you a +1 bonus in combat. After each fight you are in, win or lose, roll a d6 - if you roll equal to or less than the number of Munchkin Pins you are currently wearing, remove one pin. You may not wear more than one pin of each color during any game.

One lapel pin. Stock #5549F, $5.00.


New!  * Coming April  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

Steve Jackson Games
Top of Page | Home | Privacy Policy | Contact Us