In this issue, Spyke and Flower go . . . speed dating. It goes about as well as you'd expect. Especially considering that the other participants include a Shrieking Geek and one of Spyke's old Ghoulfiends. In the end, the pair of munchkins learn an important lesson about how they really like to spend their time. (Hint: It's not speed dating.) (Hint: It involves a mace.) And in the second story, Super Munchkin Guest Artist Edition illustrator Art Baltazar tells readers how to superhero.
Look in the back pages of this issue for a special promo code to get The Official Super Munchkin Bookmark of the Super Sartorial Switcheroo! and five Munchkin promo cards from Warehouse 23 for a penny, plus a bonus Munchkin rule!
1 Comic.
Stock #BOOM24,
UPC 844284004275.
$3.99.
Earth Is Under Attack!
The Martians descended upon Earth without warning. Saucers filled the skies. Blaster-wielding soldiers, giant insects, and unstoppable robots slaughtered the human defenders on the ground. It could have been the end of humanity -- if not for the brave scientists of the Novas Vira, the only ones who saw the invasion coming! Now the fate of Earth hangs in the balance as both sides turn to science, desperately inventing new weapons and defenses in the hope of finding the one that wins the war.
GURPS Mars Attacks contains everything you need to join the fight and make a difference:
GURPS Mars Attacks requires the GURPS Basic Set, Fourth Edition. The detailed setting and descriptions of Martian society and technology can be used with any game system.
Hardcover, 96 pages.
Stock #01-2510,
ISBN 978-1-55634-807-5.
$24.95.
Super Munchkin Guest Artist Edition
Celebrate 15 years of Munchkin with special Guest Artist Editions!
Art Baltazar has made a name for himself doing both writing and artwork for DC Comics. You've probably read something he's worked on if you read comics, to be honest. So when we were looking for someone to do the Guest Artist Edition of Super Munchkin, he was a natural fit!
This Guest Artist Edition includes completely re-illustrated game cards, a gameboard featuring Art Baltazar's Super Munchkin art, and male and female standies for each player.
For more information about the Munchkin Guest Artist Editions, please read the press release.
168 cards, a board, six cardboard standies, and a rulesheet.
Stock #1519,
UPC 837654322543.
$29.95.
Journey through the off-kilter imagination of Sir Terry Pratchett in the Discworld Roleplaying Game.
There’s a lot of unusual stuff on the Disc, but don’t worry about getting lost – game author Phil Masters has crafted a roadmap to Pratchett-inspired storytelling.
Visit settings like the most dubious city in the multiverse, Ankh-Morpork. Intervene in the cultural interactions of trolls and dwarves (but watch out for flying axes). Campaign for goblin rights. Flee from an angry Swamp Dragon (two feet of mindless fury and high-explosive digestion). Even find out why the why the second-greatest lover on the Disc needs a stepladder.
And remember, the world is round. And also flat.
This is a complete roleplaying game. You need no other books to play. It includes the material from the previous edition of the game and its supplement, Discworld Also -- all of it updated to reflect the events of the Discworld novels released since then, as well as the rules of GURPS Fourth Edition.
Hardcover, 408 pages.
Stock #01-2500,
ISBN 978-1-55634-806-8.
$39.95.
The ragged group of defenders gathers around the Command Post, blocking the oncoming tank. The Ogre's guns are destroyed, its movement slowed, but it remains a hulking behemoth as it bears down upon the surviving troops. Will they defeat it, or be crushed beneath its massive treads?
Ogre is a desperate contest between a super-intelligent, bloodthirsty AI-controlled tank, and the squads of infantry, armor, and artillery fighting to stop its advance. You can be the Ogre and ruthlessly steamroll the humans in your way, or play the defenders, trying to defeat it at any cost.
The game is easy to learn and quick to play. It only takes a half-hour, but you'll want to do it over and over – and with 16 unique map overlays to change up each playthrough, you can! Will the Command Post survive this time, or will the Ogre triumph yet again?
The Sixth Edition is the first widely-available release of this classic wargame since 2000. Published originally in 1977, Ogre set a new standard for fast, exciting wargaming. Ogre and its sequel, G.E.V. , have more than 200,000 copies in print. Over 25 years after its release, Ogre earned a spot in James Lowder's popular book Hobby Games: The 100 Best.
The game is fully compatible with Ogre Designer’s Edition.
Components: The Sixth Edition features large 3-D constructible models for the Ogres and Command Posts, with oversized, full-color counters for regular units. The Ogres come in a new, stylish blood-red and gunmetal-grey color scheme. The garage-style box inlay is big enough to store the constructed models comfortably. Two pearl-white dice provide variety for those who have Ogre Designer’s Edition, which came with blue and red dice.
Giant map with 16 overlays, three 3-D constructible Ogres, two 3-D constructible Command Posts, 58 oversized unit counters, two dice, and a rulebook
Stock #1315,
ISBN 091037863072.
$49.95.
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Pyramid #3/98: Welcome to Dungeon Fantasy
The most difficult part of the heroic journey is often the beginning. We make embarking easier than ever for GURPS Dungeon Fantasy adventurers in this month's issue of Pyramid, the PDF magazine for roleplayers. With "You All Meet at an Inn," expectations flip when the heroes find themselves desperately defending a tavern. In this issue's included bestiary, over a dozen new monsters threaten would-be treasure-hunters. Designed for the core GURPS Dungeon Fantasy supplements, most of this issue can be used with the forthcoming Dungeon Fantasy Roleplaying Game as soon as the boxed set is cracked open. Welcome to the dungeon-fantasy experience; heroes wanted!
36-page PDF.
Stock #37-2698,
$9.00.
Buy Now!