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Shipped March 4, 2013

Munchkin Bookmark Collection

Bookmarks. You love them. Until they get used on you. But when you use them on somebody else, they're wonderful and evil.

Here are ten of our favorites -- plus two new bookmarks created especially for this set! Grab them today!

12 Munchkin bookmarks. Stock #3913, UPC 837654321744. $4.95.


R E P R I N T S 

Shipped March 18, 2013

Munchkin Polo Shirt (Reprint)

Sometimes, even a munchkin gets caught in a situation just a little too formal for a T-shirt. For those dressy occasions, we recommend the Munchkin Polo Shirt!

Official Rules

1. If you are wearing an official Munchkin shirt*, you may draw one extra card from either deck when you start play or when you come back from the dead.

2. You may treat your Munchkin Polo Shirt as a Steed, granting you a +2 combat bonus. (If you do not have the Steed rules, treat the Polo Shirt as a Big item that does not fill the Big item "slot.")

3. The autograph of Steve Jackson, Andrew Hackard, or John Kovalic on the shirt gives you an extra +1 combat bonus per autograph, to a maximum bonus of +5.

4. Wearing two or more Munchkin shirts does NOT give you both bonuses. The one on the outside rules.

5. Use of the Cheat! card overrides Rule 4 and lets you benefit from two different shirts. (It doesn't matter which one is outside.)

6. But under no circumstance is there any bonus for MORE than two shirts at once, and players may never benefit from more than two shirts per game.

It is NOT an official tournament rule, but if you wish to make a house rule that a "Lose Your Armor" card requires you to remove your shirt(s), we cannot stop you.

*On your torso. Right side out.

One polo shirt. Stock #9163, $30.00.


W 2 3 

Shipped March 28, 2013

Car Wars Expansion Set 9 – Muskogee Fairground & Family Emporium

High-G Driving at the Muskogee

Buckle in for racing thrills in the biggest arena ever published! In addition to information on the Muskogee Fairgrounds and Family Emporium, this supplement includes four full-sized maps, 14 scenarios, and lots of track layouts. Get ready . . . get set . . . and there's the flag!

You need Car Wars (basic or Deluxe edition) to play. Dueltrack is also useful.

The supplement was originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.

70-page PDF. Stock #30-7123, $4.00.
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Shipped March 21, 2013

Pyramid #3/53: Action

Lights, Camera, Action!

Push the speedometer needle to the right with this issue of Pyramid, the PDF magazine for roleplayers. It's action-packed -- in more ways than one! This month's impossible heist includes:

  • "Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS lenses for that series, plus assumptions, adventure tips, and even a couple of new advantages.
  • "Extended Action!" This trove by popular GURPS author Phil Masters expands the Action possibilities to past and future, with a new template and lenses. Now you can be a kid again -- literally -- or get involved in a horseback chase.
  • "Hell on Wheels," a military vehicle that's at home in any heavy-hitting GURPS game. Written by GURPS Gun Fu co-author Hans-Christian Vortisch, this article gives you a complete rundown of the Cadillac Gage Commando: its history, features, and campaign ideas, plus stats for two versions of this rugged ride.
  • "Dogfight Action!" The name alone promises aerial antics, and David L. Pulver (author of GURPS Mass Combat) delivers in this month's Eidetic Memory. Take the Action rules for vehicular chases to the sky . . . and ramp up the action with stats for some common fighters and their weapons.
  • "Dealing With the Law," a systemless look at how to handle a law-enforcement entanglement. Learn what to do . . . and what not to do.
  • "I've Got a Great Idea," an optional GURPS rule that lets you speed up pre-mission planning by supporting on-the-fly inspiration. This great idea is written by Roger Burton West, author of GURPS Reign of Steel: Will to Live.
  • "The Red Swords," a fictional secret organization that combines merciful medicine with manic missions. Suitable for any modern-day setting, it includes some ideas for Action heroes and campaigns.
  • "Fortunately, I Saw This Coming," optional "retroaction" rules and advantages for those times when your hero is smarter than you, written by GURPS Monster Hunters author Jason "PK" Levine.

This issue also presents a Random Thought Table that looks at how motivational money can be, Odds and Ends that complicate things, and a Murphy's Rules that auto know better. Don't wait for the opening credits; get the best seat in the house with this issue!

38-page PDF. Stock #37-2653, $9.00.
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Shipped March 18, 2013

Munchkin Polo Shirt (Reprint)

Sometimes, even a munchkin gets caught in a situation just a little too formal for a T-shirt. For those dressy occasions, we recommend the Munchkin Polo Shirt!

Official Rules

1. If you are wearing an official Munchkin shirt*, you may draw one extra card from either deck when you start play or when you come back from the dead.

2. You may treat your Munchkin Polo Shirt as a Steed, granting you a +2 combat bonus. (If you do not have the Steed rules, treat the Polo Shirt as a Big item that does not fill the Big item "slot.")

3. The autograph of Steve Jackson, Andrew Hackard, or John Kovalic on the shirt gives you an extra +1 combat bonus per autograph, to a maximum bonus of +5.

4. Wearing two or more Munchkin shirts does NOT give you both bonuses. The one on the outside rules.

5. Use of the Cheat! card overrides Rule 4 and lets you benefit from two different shirts. (It doesn't matter which one is outside.)

6. But under no circumstance is there any bonus for MORE than two shirts at once, and players may never benefit from more than two shirts per game.

It is NOT an official tournament rule, but if you wish to make a house rule that a "Lose Your Armor" card requires you to remove your shirt(s), we cannot stop you.

*On your torso. Right side out.

One polo shirt. Stock #9163, $30.00.

Shipped March 14, 2013

Car Wars Expansion Set 8 – Chopper Challenge

Fly Offensively!

You have a tricked-out helicopter, ready for action. Now, how much mayhem can you cause with it? Fire up the rotors and find out! Car Wars Expansion Set 8 -- Chopper Challenge includes:

  • 19 full-color counters -- helicopters, "grasshoppers," pedestrians, and wrecks.
  • Two color 21" × 32" wilderness maps.
  • Five scenarios to get you off the ground!

You need the Car Wars Deluxe Edition to play Chopper Challenge. You can also use this set if you have the helicopter rules from elsewhere (such as the Car Wars Compendium) and/or the off-road rules from The AADA Vehicle Guide.

The supplement was originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.

38-page PDF. Stock #30-7121, $3.00.
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Shipped March 7, 2013

Car Wars Expansion Set 5 – Double Arena

Double Trouble!

Two new arenas for your Car Wars adventures! Car Wars Expansion Set 5 -- Double Arena includes two double-sided 21" × 32" map sheets; complete instructions; and a 4" × 7" sheet of full-color duelling vehicles. The map sheets combine to form two different arenas: the 32" × 42" Buffalo Municipal Coliseum, and the 21" × 64" Dumbarton Slalom Arena in Oakland, California. Ladies and gentlemen, start your engines . . .

The supplement was originally printed on oversized paper, so this PDF contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.

54-page PDF. Stock #30-7112, $3.00.
Buy Now!


New!  * Coming April  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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