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Shipped April 19, 2018

Pyramid #3/114: Mind Over Magic

The mind is the key to magic . . . and vice versa.

The power of misdirection begins in the mind. This month's issue of Pyramid, the PDF magazine for roleplayers, looks at the strangeness of shadows, the intrigues of imagination, and the melding of magic and mental matters. Unleash new spells based on glass and names. Stop the machinations of artifacts of evil, or do more of the impossible in dungeons. With this issue, the limits of your imagination are where the magic happens!

36-page PDF. Stock #37-2714, $8.00.
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Shipped April 19, 2018

Ogrezine

A collection of new Ogre articles and art, Ogrezine has 16 fan-submitted articles, exploring the game of Ogre in its many forms. There are scenarios, fiction, historical essays, variants, and new artwork to enjoy. Want to know what happens after an Ogre has decimated your force? Find out in Karl K. Gallagher's "Clean Up." Curious as to the role a wired city might play in your game? Daniel Oney examines this in "Going Downtown: Smart Cities in the Last War." These and 14 other articles await your reading pleasure in Ogrezine!

42-page PDF. Stock #37-5051, $9.00.
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Shipped April 5, 2018

GURPS Dungeon Fantasy Setting: Caverntown

Land Of The Underground Sun

Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting.

GURPS Dungeon Fantasy Setting: Caverntown presents a magical underground city a mere bowshot from the dungeon. Visit and find:

  • A lovingly described adventure backdrop, with a remarkable history and quirky residents (including powerful non-delvers with full character sheets).
  • Stats for guards and security measures – and notes on laws and customs – to make would-be troublemakers think twice.
  • Guidelines for "civilized" heroes who want to serve on the Town Watch or even own property.
  • Numerous rumors, intrigues, and potential quests.
  • Over a dozen brief dungeon descriptions to expand into adventures.
  • Expanded rules useful in any town, covering quest-finding, trade, bespoke gear (including magic items), healing at the temple, and more.

Welcome to Caverntown!

49-page PDF. Stock #37-0343, $10.00.
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New!  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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