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J U L Y   2 0 1 9 

Shipped July 22, 2019

Deadly Doodles

In this quick-playing doodle game, 1–4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points! Collect loot and fight monsters . . . or run away screaming! Can you defeat the dragon for the big score?

4 dry-erase boards, 4 dry-erase markers, 36 cards, rules Stock #1389, ISBN 080742099197. $19.95.
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Munchkin Steampunk: Girl Genius

Agatha Heterodyne and all her friends – and enemies! – invade your gaming table in Munchkin Steampunk: Girl Genius, an expansion for Munchkin Steampunk based on the hit webcomic from Studio Foglio. Designed by Steve Jackson and illustrated by Girl Genius creator Phil Foglio, this expansion includes new foes, new Treasures, and the fan-favorite Sparks . . . including new Spark tokens and rules for using them!

112 cards, 24 tokens, and a rulesheet. Stock #1575, ISBN 080742099333. $21.95.
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Munchkin Warhammer 40,000 Kill-O-Meter

The Emperor requires accurate information about the strength of his allies and his enemies in order to plan effectively. Now you can provide that information with the two-sided Munchkin Warhammer 40,000 Kill-O-Meter. Turn the dials as your combat strength goes up or down so you always know how tough you really are . . . or flip it over and use it for the monsters! This set also comes with four new Munchkin Warhammer 40,000 cards.

One two-sided combat counter and four Munchkin Warhammer 40,000 cards on a blister card. Stock #5647, ISBN 080742099067. $9.95.
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Illuminati d6 Dice Set

These dice contain the secrets of the universe. With them, you can:

  • Tell the future!
  • Affect the stock market!
  • Control fate!
  • Garner fame and fortune!

Actually, none of that is true. But you can use these dice in any game where you need six-sided dice, and if your opponents happen to ask about them . . . it's up to you whether they're cleared for that.

Six 19-mm dice Stock #5928, ISBN 080742099043. $10.95.
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Shipped July 8, 2019

The Fantasy Trip Companion

The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT Kickstarter in 2018.

So: 38 years of history of a classic old-school RPG, from birth to . . . well, to rebirth . . . brought together for your enjoyment. Good gaming!

64-page softcover book. Stock #3458, ISBN 978-1-55634-847-1. $19.95.


R E P R I N T S 

Shipped July 22, 2019

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.
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Shipped July 22, 2019

Zombie Dice Horde Edition (Reprint)

Eat brains. Don't get shotgunned. Now with expansions!

It's Zombie Dice and two expansions – in one delicious, brain-filled package!

You are a zombie. You want brains. More brains than any of your zombie buddies.

Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!

This box includes:

  • Zombie Dice, the classic game.
  • Zombie Dice 2 – Double Feature. Add the Hunk and Hottie dice to raise the stakes. Or toss in Santa's die to get gifts every zombie will love.
  • Zombie Dice 3 – School Bus. The living call it the School Bus. The zombies call it a lunch wagon. With this massive die, you get 12 sides of pure mayhem.
  • A drawstring dice bag and a score pad.

Complete contents: 16 six-sided dice, a 12-sided die, 10 brain counters, 4 shotgun counters, a score pad, a dice bag, and a rule sheet.

16 six-sided dice, a 12-sided die, 10 brain counters, 4 shotgun counters, a score pad, a dice bag, and a rule sheet Stock #131341, ISBN 091037863430. $24.95.
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Shipped July 22, 2019

Illuminati (Second Edition) (Reprint)

They are all around us. Secret conspiracies are everywhere. In Illuminati, you increase your wealth and power to take over the world until only YOU reign supreme.

Now, this classic game of conspiracy and world conquest has been updated to include current events and up-to-date references! Illuminati is for two to six players and contains 110 cards with new card back designs. It features new art created by Lar deSouza, known for his 2008 Shuster Award-winning online comic Least I Could Do.

As a winner of the Origins Award for Best Science Fiction Boardgame, Illuminati is one of the all-time greats. Now that it has been modernized for the 21st century, you'll wonder whether it's really only a game as you scheme your way to world domination!

Includes rules, 110 cards, 8 giant-sized reference cards, 2 sheets of money counters, and 2 dice. Stock #1387, ISBN 080742099807. $34.95.
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Shipped July 22, 2019

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.
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Shipped July 22, 2019

Munchkin 2 – Unnatural Axe (Reprint)

112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.
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Shipped July 22, 2019

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a standalone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in one to two hours. Three to six players.

112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.
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Shipped July 22, 2019

Munchkin 4 – The Need For Steed (Reprint)

Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.

Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!

Feel the need . . . The Need for Steed!

112 cards and rulesheet in a tuckbox. Stock #1444, UPC 837654320631. $19.95.
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Shipped July 22, 2019

Munchkin Cthulhu (Reprint)

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?

Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes -- including the Cultist -- and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.

You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.

168 cards, a unique six-sided die, and a rulesheet. Stock #1447, UPC 837654320495. $24.95.
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Shipped July 22, 2019

Munchkin 5 – De-Ranged (Reprint)

More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!

De-Ranged has everything you love about http://www.worldofmunchkin.com/">Munchkin, including:

  • A new Class! Rangers can tame monsters and ride them!
  • Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water!
  • Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns.
  • And imported monsters! That's right -- this set includes unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice.

Munchkin 5 -- De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.

112 cards in a tuckbox. Stock #1450, UPC 837654320662. $19.95.
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Shipped July 22, 2019

Munchkin Zombies (Reprint)

Kill the Living! Eat their Brains! Braaiiinns!

It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head . . . to level up, or to die.

Again.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet, in a 6" x 9" box. Stock #1481, UPC 837654321010. $24.95.
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Shipped July 22, 2019

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $29.95.
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Shipped July 8, 2019

Munchkin Pathfinder Deluxe (Reprint)

The award-winning game of killing monsters and taking their stuff meets the award-winning universe of the Pathfinder Roleplaying Game in Munchkin Pathfinder Deluxe!

Try out new classes like Alchemist and Witch. Join a faction to become an Eagle Knight or a Red Mantis Assassin. Arm yourself with the T-Bone Stake and the Armor of Insults. You’ll need them to defeat the Ghoul Friday, the Whispering Tyrant, and especially Lamashtu, the Mother of Monsters. But first you’ll have to fight your way through all those goblins . . . and kill them and take their stuff.

Boxed game with 180 cards, rules, gameboard, character standies, and die. Stock #1498, UPC 837654322185. $29.95.
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W 2 3 

Shipped July 25, 2019

The Fantasy Trip: In the Labyrinth

Monsters and Treasure!

Old-school dungeon-crawling is at its best in The Fantasy Trip. This book covers roleplaying, character creation and experience, and advanced magic and combat rules for players who already have Melee and Wizard. First released in 1980 and unavailable for decades, In the Labyrinth is back in a new, expanded, and improved edition for daring dungeon-delvers!

The PDF edition of this supplement is contained in the digital set for The Fantasy Trip Legacy Edition. If you own the Legacy Edition, you don't need this one!

179-page PDF. Stock #30-3455, $18.00.

Shipped July 18, 2019

GURPS Monster Hunters Power-Ups 1

Give the night something to fear.

Even with your silver sword and iron dagger, sometimes you need an extra edge. Augment your fight against the forces of darkness with GURPS Monster Hunters Power-Ups 1. In addition to over a dozen abilities suitable for any champion, this supplement features power-up possibilities for champions who don't rely on paranormal traits, especially commandos, sages, sleuths, techies, and warriors. Discover new perks, wildcard skills, and lenses. Learn how to acquire power-ups and design new ones. Improve your sidekicks as they grow into their roles. Unleash the power of techie inventions with new options for kit-bashing and engineering special devices. With GURPS Monster Hunters Power-Ups 1, the shadows have even more reason to be afraid.

28-page PDF. Stock #37-0352, $6.00.
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Shipped July 11, 2019

GURPS Classic: Supers

More Than Human!

The supers are here! Costumed crusaders fighting against the forces of evil . . . monstrous villains terrorizing the world . . . your creations are only limited by your imagination! GURPS Supers lets you create real heroes and real villains, each fully defined in both power and personality – not just combat monsters. The second edition of GURPS Supers introduces system improvements to let you create superpowers the way you want to run them!

(This is a PDF reprint of a supplement designed for GURPS Third Edition. It includes both a scanned version of the Fifth Printing from 2000 and an all-digital version of the Fourth Printing from 1996.)

Two 131-page PDFs in a single Zip file. Stock #30-6017, $8.00.

Shipped July 11, 2019

Floor Plan 4 – Mall of the Dead

You can get anything at the mall. But what good will the bounty of American consumerism do you when the dead walk again, and naught will satisfy them save the very flesh from your bones?

Mall of the Dead is the fourth entry in the Floor Plan series. Eight large, double-sided maps give you the entire layout of the multi-level mall. The maps use 1" square grid on one side, and 1" hex grid on the other, so the maps are equally useful for GURPS and many other systems.

Mall of the Dead also includes a sheet of Cardboard Heroes (including a zombie Santa Claus) and adventure seeds.

The maps for this supplement were originally printed on oversized paper, so the PDF version contains two formats: the original map size, for those with access to oversize printers, and modified versions that span multiple regular sheets.

86-page PDF. Stock #30-7304, $9.95.

Shipped July 1, 2019

The Fantasy Trip Hexagram - Issue #1

Welcome to Hexagram, an old-school RPG zine for The Fantasy Trip.

What's inside Hexagram? 36 pages of great stuff, including articles and adventures such as:

  • "Snackromancer," by Guy McLimore. An encounter for use with The Fantasy Trip.
  • "Overloading a Treasure Chest," by Philip Reed. What goes into packing an 8+ pound roleplaying game boxed set?
  • "Rumors and Truths," by Steven Marsh.
  • "Twenty Terrible Traps," by Steve Jackson. Don't throw away your d20. We have much evil love for it.
  • More!

This set includes PDFs of a bookmark with a character sheet on the reverse side as well as two postcards with new adventures!

4 PDFs (totaling 43 pages) in a single Zip file. Stock #30-3463, $5.00.

Shipped July 1, 2019

The Fantasy Trip Hexagram - Issue #1

Welcome to Hexagram, an old-school RPG zine for The Fantasy Trip.

What's inside Hexagram? 36 pages of great stuff, including articles and adventures such as:

  • "Snackromancer," by Guy McLimore. An encounter for use with The Fantasy Trip.
  • "Overloading a Treasure Chest," by Philip Reed. What goes into packing an 8+ pound roleplaying game boxed set?
  • "Rumors and Truths," by Steven Marsh.
  • "Twenty Terrible Traps," by Steve Jackson. Don't throw away your d20. We have much evil love for it.
  • More!

This first printing of Hexagram #1 INCLUDES a bookmark with a character sheet on the reverse side, as well as two postcards with new adventures!

36-page zine, bookmark, and two postcards. Stock #3463, ISBN 978-1-55634-865-5. $7.95.
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New!  * Coming August  * Coming September  * Coming October  * Coming November  * Coming December  * Coming January  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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