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Shipped August 5, 2019

Halloween d6 Dice Set

Put a spooky spin on any game that calls for a d6! These cleverly designed 19mm dice have the numbers 1-6 worked into the pumpkin design on each side! This Halloween set contains two orange dice with black ink, two black dice with orange ink, and two black dice with glow-in-the-dark ink.

Six 19-mm dice. Stock #131322, ISBN 080742099050. $10.95.

Munchkin Warhammer 40,000 Chaos Dice

Nothing says Chaos like these random number generators (as long as you only need numbers from 1 to 6). These six attractive dice will add an extra dose of Chaos to any Munchkin game . . . and they come with four new Munchkin Warhammer 40,000 cards!

Six 6-sided dice and four Munchkin Warhammer 40,000 cards in a blister. Stock #5646, ISBN 080742099074. $6.95.


R E P R I N T S 

Shipped August 5, 2019

Robin's Laws of Good Game Mastering (Reprint)

Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes?

Never fear, Game Masters! Robin D. Laws, noted game designer (Feng Shui, Hillfolk, GUMSHOE) and podcaster is here to help.

Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!

Whether you're running your first adventure or you've been gaming since the womb, the insights in this book will improve your Game Mastering faster than you can say, "Roll for initiative!"

32 pages. Stock #3009, ISBN 978-1-55634-629-3. $12.95.


W 2 3 

Shipped August 1, 2019

GURPS Template Toolkit 2: Races

Humans Are Only A Suggestion

A big part of what makes a game world interesting is its inhabitants – especially the nonhumans. This doesn't just mean the elves and dragons of fantasy, the aliens and robots of science fiction, the zombies and werewolves of horror, and the "toons" of animated features . . . GURPS lets you define real-world animals, plants, and machines using points, too. But creating a racial template for every important species and model in your setting is hard work.

GURPS Template Toolkit 2: Races shows you how to create solid racial templates for your campaign without going nuts. It starts from basic principles, like body morphology, native gravity and atmosphere, and what the being is made of (flesh, metal, fire, spirit . . .), so you can be sure the race's traits make sense for its role and habitat. But it also provides guidelines for tweaking the results to suit your dramatic needs.

All this comes with ample advice on what races imply for worldbuilding. Players aren't left out, either – there are guidelines for letting players modify or create racial templates. And even if your goal is to build a one-off character rather than an entire species, you're sure to get good use out of the many new traits, features, and meta-traits.

53-page PDF. Stock #37-0156, $10.00.
Buy Now!


New!  * Coming September  * Coming October  * Coming November  * Coming December  * Coming January  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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