Knightmare Chess is chess played with cards!
The cards break the rules in wild and unpredictable ways. Some affect a single move, and some change the entire game. Knightmare Chess plays quickly out of the box, but it also includes variants, and it's easy for players to customize. The possibilities are endless, and so is the fun!
This new edition includes Knightmare Chess 2, for a total of 158 beautiful cards, each painted by Rogério Vilela. Bonus: two blank cards for those who want to create their own fiendish, clever rules.
Note: Knightmare Chess requires a working knowledge of chess and a chess set to play.
160 oversized (4-1/2"x2-1/2") full-color cards and a rulesheet in a 6"x9" box.
He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control – then flipped and caught fire.
That would teach him not to tailgate . . .
Drive the freeways of the future -- where the right of way goes to the biggest guns. Players choose their vehicles -- complete with weapons, armor, power plants, suspension, and even body style. Then they take them out on the road . . . to come home as "aces," or to crash and burn. If a driver survives, his abilities improve, and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles.
Playing time 30 minutes and up, for players 10 and older. Any number can play . . . games with 2 to 8 are best.
Game components include:
64-page saddle-stitched instruction booklet, 8.5"×5.5" record sheet, 103 die-cut counters, four 12mm six-sided dice, a two-sided map, and a turning key, in a 6"×9" box.
See Ya Later Gladiator
For the third time, Munchkin
ruins explores your favorite myths and legends! Munchkin Legends 3 -- Myth Prints introduces the Gladiator . . . they get tougher when their lives are at stake! This 56-card set has new monsters to fight, new Treasures to gain, and dozens of new jokes to enjoy! (Or groan at -- your choice.)
56 cards and a rulesheet, in a tuckbox.
The legitimate authorities have given way to mob rule . . . It's Anarchy!
Revolution! Anarchy includes a new board overlay, new bidding boards, and two new sets of player components, allowing you to play with up to six people. This is not a stand-alone game; you need Revolution! to play.
Tuckbox containing 50 wooden cubes, four chipboard counters, six bidding boards, two screens, rulesheet, and a chipboard overlay for the gameboard.
Everyone loves gathering friends for a good GURPS Dungeon Fantasy tomb-looting exploit. But sometimes you want to shake things up. Do things differently. Think "outside the dungeon." This issue of Pyramid -- the PDF magazine for roleplayers -- takes your Dungeon Fantasy game into unexpected realms.
This month's untraditional treasures include:
This month's Pyramid wraps up with a Random Thought Table that gives you some ideas to make your own alternate dungeons. Whether you're looking for a new twist on traditional dungeoneering or something radically different, this issue is treasure beyond measure!
Who wins the endgame? A lot depends on whose turn it is! Don't miss this stylish rendition of the classic black-and-white Ogre counters, in a board position Steve guarantees will worry whoever's turn it ISN'T!
As tasteful geek T-shirts go, this stylish white-on-black Combine Battlesuit design is right up there. The "no words" graphic means it works at two levels – an attractive sci-fi shirt to the general public, or (to a select few) the little guys who go "crunch" in Ogre!
This shirt features graphics from the classic Ogre Mark V blueprint poster, reprinted in Ogre Designer's Edition. The best part is -- only gamers in the know will catch the reference!
Steve himself likes this design (created many years ago by Richard Meaden) so much that he wore it in the original Kickstarter video that raised almost a million dollars! Fluorescent orange and green on black.
"You call THAT a Duck of Doom?! I'll show you DOOM!!" This playful T-Shirt by legendary Munchkin artist John Kovalic shows what happens when our product lines meet! But -- what will happen once the Munchkins find their spellcaster?!?
Available in blue, black, and tan.
Ogre Kickstarter Supporter T-Shirt (Reprint)
This T-shirt commemorates the day you helped make gaming history -- the Ogre 2012 Kickstarter was the highest funded board and card game project when it closed at almost a million dollars, signalling the dramatic return of the classic game in an epic-sized Designer's Edition.
For Kickstarter backers only -- thank you for your support!
There's no business like show business, and Deathwish knows how to put on a show! The show has strobe lights, laser effects, smoke machines, and enough wattage to deafen even the most hardcore rockers. But strange things are starting to happen at Deathwish shows -- a shooting here, a stabbing there, and the occasional full-blown riot to make things interesting. Add to this mixture a sinister group of meta-villains whose tastes run more to museum robberies than to guitars and drums, and you've got a mystery on your hands!
Deathwish is an adventure for three or more 500-point supers. The investigation spans coast-to-coast with stops in Los Angeles, Denver, and several other cities across the U.S.
(This is a digital reprint of a supplement designed for GURPS Third Edition.)
Let's get snotty!
Fling your snot (dice!) at the Garbage Pail Kids! The more of them you hit with your boogers, the more points you score. But watch out! The other players are also Super Snot Shots and only the grossest player will win the game.
15 cards, four six-sided dice, and a rulesheet in a ziplock bag.
ISBN none - W23 only.
Goblins are an intrinsic part of Munchkin® Pathfinder®, and this little guy is the cutest of them all! Look at him with his widdle sword and his lopsided grin. He's fully posable, and he can sit on your kitchen table as you play Munchkin® Pathfinder®.
Bonus: He even comes with a special Munchkin® Pathfinder® bookmark you can use in the game. Just don't tell him you're killing all his buddies for their loot!
A little goblin with a sword! Look how he smiles!
GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. A new magic system replicates the way Voodoo priests and the shamans of many ancients cultures think it works.
The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth -- only destruction.
Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.
(This is a digital reprint of a supplement designed for GURPS Third Edition.)
Let the duelling world know exactly where you stand, with Car Warriors Kill Stickers! This PDF based on the original adhesive-backed vinyl stickers contains a variety of shapes -- trucks, cars, motorcycles, even pedestrians -- to go with your autoduelling record. (For less skilled duellists, we also include dog, cat, and bicycle silhouettes.)
Car Warriors Kill Stickers are also a useful safety feature on the duelling car of today. Hot-headed amateurs and no-class cycle gangs might think twice about taking you on if you display your record prominently -- and that could save on ammo costs (yours) and funeral expenses (theirs).
Tales of magic almost always include "death spells" among the abilities of sorcerers. These curses don't merely wound, control, immobilize, or incapacitate their victims -- they kill in one shot. GURPS Magic: Death Spells offers 48 genuine death spells spanning every college of magic. Each has its own strengths, weaknesses, peculiarities, and colorful effects, giving villainous NPCs and high-powered PCs alike their choice of wizardly firepower.
And because magic that plays for keeps isn't something to take lightly, the spells come with plenty of supporting material:
Let's face it, when the good guys need scaring and the bad guys need slaying, a fireball is clumsy, predictable, and just not deadly enough. Break out the forbidden lore of GURPS Magic: Death Spells and let the chills and kills commence!