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Shipped October 26, 2015

Munchkin Undead

The Monsters are Back . . . From the Dead!

It just doesn't feel like a dungeon worth exploring without hordes of undead! Munchkin Undead adds 15 new monsters, curses and items all dealing with the formerly living. Get your pointy sticks and your chainsaws ready because it's time to kill them all over again!

Blister pack containing 15 cards. Stock #1499, UPC 837654322697. $5.95.

Star Munchkin Cosmic Demo

Star Munchkin Cosmic Demo is a double-duty mini-expansion set! This pack contains 17 cards, balanced to let you use them as a quick rigged demo to get your friends into the space madness that is Star Munchkin!

This is an expansion for Star Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Star Munchkin Cosmic Demo pack is the same as every other.

17 cards in a blister pack. Stock #4252, UPC 837654322680. $5.95.

Munchkin Stocking Stuffers

Ho Ho Hoard!

Reward all the good little munchkins in your life with a pack of Munchkin Stocking Stuffers! Each pack contains four new holiday-themed Munchkin cards plus a brief explanation of the game. Stocking Stuffers also includes five Munchkin-themed gift tags for your non-Munchkin presents.

Five packs of Munchkin cards to give out as stocking stuffers! Stock #5588, UPC 837654322383. $4.95.

Shipped October 19, 2015

Munchkin Imaginary Frenemies

You can't clear thousands of dungeons without making a few Frenemies . . . so that's what we did! As long as your Imaginary Frenemies are safely stored inside their blister, they help you in combat . . . but if you release them to get at the cards inside, you can't use their rule anymore. Oh, temptation!

Special Rule

As long as this package remains unopened, you may keep your Imaginary Frenemies in front of you as a +2 combat bonus. It cannot be lost to Curses, Bad Stuff, or theft, and stays with you even if you die.

At any time, you may open the package, releasing your Frenemies, and draw as many Treasures as there are players in your game. Keep one of the Treasures for yourself and give each other player one each.

Sign the two Door cards inside (Yes! With a REAL pen! In permanent ink!) and put them in your hand as well. When you play a card that you have signed, it has double effect. Save this card so you remember this rule in the future!

2 Cards Stock #5593, UPC 837654322659. $3.95.

Shipped October 12, 2015

Munchkin Steampunk Deluxe

Grab your gears, put on your top hat, whack the monsters, and grab the treasure . . . with the power of SCIENCE! Munchkin Steampunk Deluxe brings the zaniness of Munchkin to the pseudo-Victorian steampunk era. Bully!

Munchkin Steampunk Deluxe comes with a board and standies for tracking your level, and is illustrated by Phil Foglio!

A Munchkin Deluxe set, with gears and steam! Stock #1508, UPC 837654322482. $29.95.

Munchkin Steampunk Kill-O-Meter

The best Munchkin fights are the ones where everyone plays cards to keep the levels bouncing up and down! But it can be hard to keep track. Now you'll never have to stop and recount again!

With the Munchkin Steampunk Kill-O-Meter, whenever a card hits the table, you turn the dials to keep track of your new total. You don't have time to stop and count when you've got science to do . . .

The Munchkin Steampunk Kill-O-Meter comes with two special Munchkin Steampunk bonus cards -- and since the dials can be read from either side, we put the munchkins on one side and their foes on the other.

One two-sided combat counter and two Munchkin Steampunk cards. Stock #5554, UPC 837654322611. $6.95.

Shipped October 5, 2015

R E P R I N T S 

Shipped October 5, 2015

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.


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Shipped October 29, 2015

Pyramid #3/84: Perspectives

Bring a Whole New Perspective to Your GURPS Game!

Sometimes the most amazing thing you can do with your gaming is to look at things from a new angle, shake things up, and challenge your perspectives. This issue of Pyramid -- the PDF magazine for roleplayers -- is devoted to looking at things from a different point of view. Its senses-stretching articles include:

  • "The Long and the Short of It," Sean Punch's supplement-length look at how extremes of time and space can call for special scrutiny in GURPS, in the same vein as the advice from How to Be a GURPS GM. Whether your campaigns are set in a tiny hamlet or the endless multiverse, or whether they're one-shots or span generations, you'll learn how to ensure your campaigns are balanced and fun!
  • "The Disappearance of Father Cohen," this month's Eidetic Memory from GURPS Abydos author David L. Pulver. In this adventure -- suitable for GURPS Horror or lower-powered GURPS Monster Hunters heroes -- the investigators must determine whether Father Cohen was working for good or ill, what his goals were, and how to defeat a greater evil!
  • "Heroes on the Mass Scale," an in-depth guide to translating adventurers into the GURPS Mass Combat system. Zooming out from furious personal melee to larger tactical battles has never been easier!
  • "The Elvey Institute," an odd organization (with GURPS Boardroom and Curia stats) that takes a very long view on solving the world's problems.

This issue also presents a Random Thought Table that offers more ideas for different perspectives, plus Odds and Ends that expand the options for the Elvey Institute and feature a behind-the-scenes look at the gorgeous Brandon Moore cover. Your campaign can always benefit from a new point of view, and this issue might be just what you need to look at things with fresh eyes!

38-page PDF. Stock #37-2684, $9.00.
Buy Now!

Shipped October 1, 2015

GURPS Action 4: Specialists

Time to Bring in the Experts

Yes, GURPS Action is back with a vengeance!

Action heroes might be stereotyped, but they rarely fit into nice, neat boxes. Studios spend big bucks making sure we all know exactly what's special about the hero of their latest blockbuster. While Action 1: Heroes and Action 3: Furious Fists are up to the challenge of creating characters who stand out, there are times when 250-point templates aren't quite the right tool for the job.

That's when you call in Action 4: Specialists. Its modular design system lets you pick and choose from over 100 areas of expertise to create exactly the right hero for the mission, while its systematic advice on filing off rough edges and filling in holes gives you a lean, mean action machine.

But that's not all!

This system is also useful for:

  • Running Action at lower- and higher-than-usual power levels, from 125 points on up.
  • "Leveling-up" characters, no matter how they were designed.
  • Quickly designing NPCs, be they Allies, generic supporting cast, or bad guys.

Because when the going gets tough, you send in the professionals!

36-page PDF. Stock #37-0331, $9.00.
Buy Now!


New!  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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