Steve Jackson Games – Site Navigation

Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Previously Shipped

Shipped in 1997 | 1998 | 1999 | 2000 | 2001 | 2002 | 2003 | 2004 | 2005 | 2006 | 2007 | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017


J A N U A R Y   2 0 1 7 

Shipped January 27, 2017

Munchkin #25

In this month's issue, Brother Skeeper teaches a class about the Gazebo. But does he really know what he's talking about? He does not, and the result could be deadly. Then, in the second story, the marvelous magician Moop feeds Spyke and Flower some special brownies! That is, he feeds them brownies that teleport them to magical and distant places, like Oz and the Land of Legend.

Look in the back pages of this issue for a special promo code to get The Official Munchkin Bookmark of the Garb of the Gazebo and five Munchkin promo cards from Warehouse 23 for a penny, plus a bonus Munchkin rule!

1 Comic. Stock #BOOM25, UPC 844284004275. $4.99.

Shipped January 9, 2017

Munchkin Hidden Treasures

Add 78 hard-to-find cards to your Munchkin game.

For several years, we have sold sets of cards for many of our Munchkin games in our online store. Munchkin Hidden Treasures combines almost* all of those cards into a single, easily transported package!

* A few odd-sized cards are not included.

78 hard-to-find cards for your Munchkin game. Stock #1507, UPC 837654322468 . $19.95.
Buy Now!

Munchkin Valentines

Munchkins love stealing treasure – but why not try stealing hearts?

You can do that with these Munchkin Valentines! Each package comes with five valentines and envelopes, so you've got five chances to make someone like you. We believe in you! (Kind of!)

And the best part? You can give your flames the gift of Munchkin, because the package also comes with five small packs of Munchkin cards that fit inside the valentines!

Five identical packs of Munchkin cards and five valentines to give to your sweeties! Stock #5607, ISBN 091037863102. $5.95.
Buy Now!


R E P R I N T S 

Shipped January 9, 2017

Munchkin 4 – The Need For Steed (Reprint)

Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.

Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!

Feel the need . . . The Need for Steed!

112 cards and rulesheet in a tuckbox. Stock #1444, UPC 837654320631. $19.95.
Buy Now!

Shipped January 9, 2017

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $29.95.
Buy Now!


W 2 3 

Shipped January 23, 2017

Munchkin Dragons: Four More

Dragons! Four of them! Well, four more, to be precise.

These four cards are a mini-expansion for Munchkin Dragons and Munchkin Dragon's Trike! Shuffle all that fire-lizardy goodness right into any fantasy-backed Munchkin set, and your game will be sure to heat up in no time.

Four dragon-themed cards, originally packed into issues of Game Trade Magazine. Stock #4249, $2.00.
Buy Now!

Shipped January 19, 2017

Pyramid #3/99: Death and Beyond

Embrace the hereafter.

For some worlds, death isn't the end; it's the beginning of new and exciting possibilities. We spring beyond this mortal coil with this month's issue of Pyramid, the PDF magazine for roleplayers. "Necro-Psi" by Christopher R. Rice unleashes necromantic abilities through a lens of psionic might. This month's column from David L. Pulver lets players become personifications of death. Whether unchaining death's potential in dungeons, harnessing strange negative energies, or donning the robes of the Grim Reaper, this issue will add new life to your campaign!

38-page PDF. Stock #37-2699, $7.99.
Buy Now!

Shipped January 12, 2017

GURPS Classic: Autoduel

Life in the Fast Lane!

Live fast, drive hard, and leave the burning wreckage of your foes in your rearview mirror! The world of Car Wars comes to GURPS with GURPS Autoduel. In this supplement, you'll find detailed vehicle design rules, an assortment of ready-to-use vehicles, and guidelines for making Car Wars characters. Bring the world to life with the timeline of future history and mini-atlas of North America, and keep the action moving with the pull-out section of handy charts, tables, maps, and even an adventure!

(This is a digital reprint of a GURPS First Edition product.)

101-page PDF. Stock #30-6003-1, $4.99.
Buy Now!

Shipped January 5, 2017

Tribes

The Stone Age is now, and your children are the key to your future! In Tribes, the players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters. But the object of the game is simple: Look after the children! In this game, the way to win is to have the most kids . . . and do whatever you have to do to make sure they survive. The players must know when to cooperate, and when to cut their losses and protect their own families.

With a referee, it is possible to have several tribes at once (as many as 40 people can easily play in the same "extended" game). Each tribe will have its own laws and social pattern. The tribes can compete, trade, exchange people, or even make war on each other. Tribes has been an underground favorite for years. Designed by Steve Jackson and award-winning science-fiction author David Brin, it's a roleplaying game with a difference.

This is a digital reprint of the Second Printing of the 1998 edition.

22-page PDF. Stock #30-1800, $6.95.
Buy Now!

Shipped January 5, 2017

Pyramid: Dungeon Fantasy Collected

A Trove of Dungeon Fantasy Treasure!

For years, the third volume of Pyramid has provided GURPS Dungeon Fantasy players with cutting-edge material for their own crypt-crawling campaigns. This compilation collects Pyramid articles which have appeared outside of the Dungeon Fantasy- and Alternate Dungeons-themed issues, but are of particular interest to Dungeon Fantasy gamers. It includes over 20 articles taken from issues 10, 13, 19, 25, 38, 43, 47, 48, 56, 58, 61, 64, 68, 70, 75, 77, 78, 80, and 82. This is a direct compilation, without updates or changes.

165-page PDF. Stock #37-2581, $15.99.
Buy Now!


F E B R U A R Y   2 0 1 7 

Shipped February 20, 2017

Munchkin Oz

Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier . . . or even a Wizard!

L. Frank Baum's Oz books have been favorites of children and their parents ever since the books were published over a century ago. Create your own adventure with Munchkin Oz!

168 cards, one six-sided die, and a rulesheet. Stock #4431, UPC 837654322420. $24.95.
Buy Now!

Munchkin Oz 2 – Yellow Brick Raid

L. Frank Baum wrote 14 books about the marvelous land of Oz, so try as we might, there was no way we could fit all those adventures and characters into Munchkin Oz.

That's why we've made 56 new cards to shuffle into your original Munchkin Oz deck – it's Munchkin Oz 2 – Yellow Brick Raid!

Whether you're a fan of Baum's books, or you've always meant to read them but never got around to it because reading is hard, you can experience the fun of the Oz setting in even more detail now when you play Munchkin.

Yellow Brick Raid is an expansion set; you will need Munchkin Oz or Munchkin Oz Guest Artist Edition to play.

56 cards and a rulesheet in a tuckbox. Stock #4432, ISBN 091037863126. $11.95.
Buy Now!

Shipped February 16, 2017
Shipped February 8, 2017
Shipped February 6, 2017

Munchkin Apocalypse: Judge Dredd

Bring justice to the apocalypse.

With this 15-card booster pack featuring characters and items from the hit comic Judge Dredd, you can keep your game of Munchkin Apocalypse in line with "street judges" – the brutal lawmen who take on the combined role of judge, jury, and executioner for the criminals of a dystopian future.

The judges themselves are monster cards, and there's plenty of Dredd-themed loot, too, such as the Judge's Badge. Card art comes directly from the 30-plus years of Judge Dredd comic history.

15 cards. Stock #4248, UPC 837654322444. $5.95.
Buy Now!

Moop's Monster Mashup: A Munchkin Game

The marvelous magician Moop is mashing up monsters to meet the marauding munchkins.

He's created bizarre new animals such as the Owligator and Kangarooster! But the heroes can fight back with their own mixed-up weapons, including Sockodiles and the Beaver Cleaver. This Munchkin is the craziest ever . . . but it's still Munchkin, so the first player to Level 10 wins!

Moop's Monster Mashup is a stand-alone game, but can also be combined with Munchkin or any of the Munchkin games.

A 10.5"x10.5" box with 168 full-color cards, one six-sided die, 12 player standies with plastic stands, a 20"x10" mounted gameboard, and a rulesheet. Stock #1544, ISBN 091037863270. $29.95.
Buy Now!


R E P R I N T S 

Shipped February 16, 2017

GURPS Bio-Tech (Reprint)

The Future is Alive

"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best –– she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."

It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it –– death is only a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at!

But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases.

GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a living starship on its way to colonize an alien world!

Say goodbye to your old body. Have you upgraded your genetics this year?

This is the second edition of GURPS Bio-Tech. It has been revised to the GURPS Fourth Edition rules and expanded to cover medicine, drugs, magic, and new technologies. Some entries were introduced in GURPS Space, GURPS Robots, and the Transhuman Space series.

242 black-and-white pages. Softcover. Stock #01-6004, ISBN 978-1-55634-814-3. $29.95.

Shipped February 16, 2017

GURPS Infinite Worlds (Reprint)

Infinite Worlds . . . Infinite Adventure!

The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.

The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5.

Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it.

Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well!

This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards – from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules.

Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

242 black-and-white pages. Softcover. Stock #01-6005, ISBN 978-1-55634-813-6. $29.95.

Shipped February 16, 2017

GURPS High-Tech (Reprint)

All the Gear Is Here!

Meticulously researched, GURPS High-Tech gives descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more.

GURPS High-Tech also has the gear and gadgets characters need. Communication, from early telegraphs to modern computers; tools of the trade for detectives, spies, and thieves; camping equipment, rations, and first-aid kits; business cards, watches, and fashionable duds – this book has it all, for encounters from the wilderness to high society and everything in between.

GURPS High-Tech is the complete resource for equipment from the 18th century through the modern age, and will be appreciated by Game Masters no matter what system they use!

GURPS High-Tech replaces GURPS High-Tech for Third Edition, GURPS Modern Firepower, and portions of GURPS Covert Ops.

258 black-and-white pages. Softcover. Stock #01-6006, ISBN 978-1-55634-812-9. $29.95.


W 2 3 

Shipped February 23, 2017

Ogre Reinforcement Pack

Battle-ready replacements for dog-eared counters and well-used maps, and four new multi-map scenarios! New rules include towing options, random Ogre damage, and the variant Ogres previously seen only in The Ogre Book. Fight to recover crippled Ogres on "The Day After," deliver a crippling punch to a Combine industrial complex in "Body Blow," or "Fake Out" the Paneuropeans by concealing your true objective until it's too late!

Components include a rule sheet with scenarios, two duplicate Ogre/G.E.V counter sheets, two duplicate Shockwave counter sheets, and one each Shockwave and G.E.V maps.

(This is a digital reprint of an Ogre supplement from 2001. Rules, units, and counters are not directly compatible with Ogre Sixth Edition or Ogre Designer's Edition. Although this reprint is most useful to fans of earlier editions, the included scenarios should be adaptable to more-modern versions.)

31-page PDF. Stock #30-7202, $6.95.
Buy Now!

Shipped February 16, 2017

Pyramid #3/100: Pyramid Secrets

Treasures await the intrepid.

For years, Pyramid – the PDF magazine for roleplayers – has delivered monthly delights to your gaming table. In this, our 100th issue, we bring you material that spans the possibilities of GURPS in all its amazement. "Infinite Weapons" arms you with new GURPS High-Tech firearms you might find across the GURPS Infinite Worlds setting. This month's column from David L. Pulver reveals new organizations and possibilities conjured from the pages of GURPS Ultra-Tech. Secrets and surprises are waiting for you in this anniversary issue!

36-page PDF. Stock #37-2700, $7.99.
Buy Now!

Shipped February 13, 2017

Ogre Sixth Edition Counter Sheets 1&2

Whether you want to double the size of your Ogre Sixth Edition battles, or you just misplaced a few pieces from your copy of the game, this set has what you need!

It contains a full extra set of Ogre Sixth Edition units and terrain markers, including infantry and armored units for the defenders as well as the pieces you need to make even more 3-D constructible Ogres and Command Posts.

Set of 2 Ogre counter sheets. Stock #7236, ISBN N/A. $15.99.
Buy Now!

Shipped February 9, 2017

Shockwave

Shockwave is the first supplement for Ogre/G.E.V.. It includes 224 counters for a variety of new units, a full-color map that fits on any side of the G.E.V. map, and 12 scenarios (four for Ogre, eight for G.E.V.).

New units in Shockwave include a devastating Cruise Missile (and a Laser Tower to shoot it down), two new types of GEV, and the Superheavy Tank!

(This is a digital reprint of an Ogre supplement from 2001. Rules, units, and counters are not directly compatible with Ogre Sixth Edition or Ogre Designer's Edition. Although this reprint is most useful to fans of earlier editions, the included scenarios should be adaptable to more-modern versions.)

23-page PDF. Stock #30-7201, $6.95.
Buy Now!


M A R C H   2 0 1 7 

Shipped March 20, 2017

Munchkin Guest Artist Edition

Celebrate 15 years of Munchkin with special Guest Artist Editions!

Edwin Huang drew Munchkin Skullkickers for us, and now he's doing a totally awesome version of Munchkin for our Guest Artist Edition program! His art has a sense of motion and dynamism that'll make those Munchkin cards seem that much cooler!

This Guest Artist Edition includes completely re-illustrated game cards, a gameboard featuring Edwin Huang's Munchkin art, and male and female standies for each player.

168 cards, 12 player standies with plastic stands, gameboard, rulesheet, and a six-sided die. Stock #1524, UPC 837654322567. $29.95.
Buy Now!

Shipped March 6, 2017

Ogre Reinforcements

Get even more out of Ogre Sixth Edition with its first expansion, Ogre Reinforcements! This set features new units for both sides, all-new scenarios, and more map overlays.

Components include three additional Ogres for the Paneuropean faction, five new types of armored units for both the Paneuropean and the Combine sides, another complete set of basic Combine infantry, and two more 3-D Combine command posts. It also comes with town overlays for the map, which adds new complexities to movement.

There are even eight all-new scenarios written by Ogre designer Steve Jackson!

Ogre is the game of futuristic warfare, pitting squads of infantry, armor, and artillery against a single foe – the giant robot tank called the Ogre. Click here to learn more about the Sixth Edition.

Five 3-D units (3 Ogres, 2 CPs), 56 counters, 25 overlays, and a rulebook. Stock #1316, ISBN 091037863331. $19.95.
Buy Now!

Munchkin: X-Men Edition

It's the game every mutant has been waiting for! Join the X-Men on a thrilling adventure to defend mankind from renegade mutants. Munchkin: X-Men Edition combines Marvel's beloved collection of X-Men comics with the roleplaying fun of Munchkin. Players take on the role of students attending Xavier's School for Gifted Youngsters and team up with Professor X, Wolverine, and more super-charged mutants to take down the likes of Sabretooth, Juggernaut, and the almighty Magneto.

Munchkin: X-Men Edition will be available March 2017 at game & toy stores and specialty retailers in the United States and Canada. For immediate Munchkin fun, pick up Munchkin: Marvel Edition, Munchkin Marvel 2: Mystic Mayhem, and Munchkin Marvel 3: Cosmic Chaos, available in stores now!

Includes: 128 Door and Treasure cards, 4 player Role cards, 4 level trackers, a custom die, and a rulesheet. Stock #MU011-460, ISBN 700304048417. $19.95.
Buy Now!


R E P R I N T S 

Shipped March 6, 2017

Munchkin Cthulhu (Reprint)

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge -- Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up?

Munchkin Cthulhu is a stand-alone game that lampoons Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four Classes -- including the Cultist -- and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies.

You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin games for mind-bending silliness.

Boxed game with 168 cards, rules, and die. Stock #1447, UPC 837654320495. $24.95.

Shipped March 6, 2017

Simon's Cat Card Game (Reprint)

"Meow."

This fast-paced card game for 3 to 6 players features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views.

Go around the table playing cards to escape Simon's attention. Get caught and you get Blame. Get too much Blame and you get fed last. No one wants that.

48 cards and a rulesheet. Stock #1539, UPC 837654322956. $6.95.
Buy Now!


W 2 3 

Shipped March 30, 2017

Cardboard Heroes Dungeon Floors

Cardboard Heroes Dungeon Floors has 107 full-color rooms, stairways, and corridors, from 1" square closets to 6" x 6" rooms and long hallways. Print them out, cut them out, put them down, and rearrange them to form an infinite variety of dungeons for your adventurers. Also included are 124 assorted pits, chests, shafts, walls, and other subterranean architectural trappings. Cardboard Heroes Dungeon Floors will help to answer every player's question, "Where are we now?"

17-page PDF. Stock #30-2119, $8.00.
Buy Now!

Shipped March 23, 2017

Pyramid #3/101: Humor

Embark on a journey of a thousand smiles.

The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use GURPS Dungeon Fantasy encounters that each have a comedic hook. Enjoy a one-shot humorous change of pace or build an entire campaign around funny business with this issue!

37-page PDF. Stock #37-2701, $8.00.
Buy Now!

Shipped March 23, 2017

Ogre Scenario Book 1

Ogre Scenario Book 1 (Revised Format) includes seven complete Ogre scenarios, requiring only components from Ogre Sixth Edition or Ogre Designer's Edition to play.

It's the original Ogre Scenario Book 1, published in 2001, but updated and revised to go with currently available editions of the game.

In "Hammer & Anvil," an Ogre stumbles into a trap . . . now, can the trap survive what it's caught? In "Run for the Border," an Ogre tries to defect to the other side. Plus five others!

16-page PDF. Stock #37-5031, $5.00.
Buy Now!

Shipped March 20, 2017

GURPS Roleplayer Bundle

Rediscover the earliest days of GURPS (even before the first Basic Set), from 1986 to 1993. You'll see historically significant reflections and rules additions, plus plenty of nostalgic content. A great deal for any GURPS aficionado!

In this bundle, you'll get the complete PDF collection of all 30 issues of Roleplayer at a 50% discount!

30 PDFs (totaling 571 pages) in a single Zip file. Stock #30-8399, $30.00.
Buy Now!

Shipped March 20, 2017

Pyramid Classic Bundle #1-30

The first 30 issues of Pyramid Magazine were packed with 1990s gaming intel. Get this bundle, and you'll see ads from that era, plus nostalgic content for GURPS, Ogre, Toon, In Nomine, and plenty of titles from outside SJ Games. Articles include: Details on a new bloodline for Vampire: The Masquerade, considerations of the new phenomena of "collectable card games," and new adventures for Castle Falkenstein.

NOTE: Because of the occasional corrupted page or missed file in the archiving process, as well as a number of ads that were never built as electronic files, some of the pages in these PDFs are scanned in from our paper archives. But every page we could recover from electronic files, we did.

These issues of Pyramid are otherwise exactly as they were originally published. Enjoy.

30 PDFs (totaling 2,602 pages) in a single Zip file. Stock #30-8899, $75.00.
Buy Now!

Shipped March 9, 2017

Ogre Battlefields

For use with Ogre/G.E.V., Battlefields contains four new "geomorphic" maps designed to link with the G.E.V. and Shockwave maps. Now your Ogre games can be bigger than ever . . . combining these maps with the G.E.V. and Shockwave maps lets you build hundreds of different large-sized map layouts . . . up to 2 feet by 3 feet in size!

Battlefields also has eight new scenarios – two for each map – and a sheet of counters. New rules include cheap cannon-fodder Militia, Engineers to build bridges, and Revetments to let you improve a defensive position.

(This is a digital reprint of an Ogre supplement from 2001. Rules, units, and counters are not directly compatible with Ogre Sixth Edition or Ogre Designer's Edition. Although this reprint is most useful to fans of earlier editions, the included scenarios should be adaptable to more-modern versions.)

38-page PDF. Stock #30-7207, $9.95.
Buy Now!


New!  * Coming May  * Coming June  * Coming July  * Coming August  * Coming September  * Further Out  * All upcoming releases – text only, no cover art

Steve Jackson Games
Top of Page | Home | Privacy Policy | Contact Us