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J A N U A R Y   2 0 2 2 

Shipped January 27, 2022
Shipped January 24, 2022

Munchkin Farkle

Play the classic game of Farkle in a whole new way!

Munchkin Farkle marries the classic dice game with the Munchkin sense of humor and stab-your-buddy mentality. Rather than the traditional race to win, Munchkin Farkle is a race to win . . . and make your companions lose!

Cheat, curse your friends, and occasionally Run Away as you push your luck on every roll. Add the most Gold Pieces to your hoard and win!

Designed by Sam Mitschke and developed by Randy Scheunemann, with exciting art by Ian McGinty.

50 cards, six Munchkin d6, and a Rulesheet in a 6.25" x 9.25" box. Stock #4272, ISBN 080742095786. $24.95.
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Shipped January 20, 2022
Shipped January 14, 2022
Shipped January 13, 2022
Shipped January 10, 2022

Munchkin Dice Bag: Munchkin Pathfinder

Keep the Goblins Away From Your Dice!*

This satin-lined, drawstring bag features Munchkin Pathfinder artwork by Mike Luckas. Measuring 7" x 7", it holds more than 100 dice of all shapes and sizes – which will come in handy during your (mis)adventures.

If you need dice to fill the bag, we recommend asking for the Munchkin Pathfinder Goblin Dice set at your favorite local game store. For even more dice, please visit dice.sjgames.com for a look at our entire selection. Or, if you're brave, ask your local retailer to direct you to their dice section. We are not responsible for what happens when you are standing in front of a wall of dice.

* . . . maybe.

A 7" x 7" dice bag with drawstring closure for Munchkin Pathfinder. Stock #5220, ISBN 080742095847 . $12.95.
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Shipped January 3, 2022

Munchkin Babies

Munchkin Babies delivers 168 cards full of sweet, adorable, baby adventurers . . . who are just as good at backstabbing and loot-grabbing as their elders from Munchkin. Play a cute Orcling, Dwarfling, Elfling, or Quarterling (half a Halfling). Go to preschool to learn your Class: Wiz Kid, Ankle Biter, Crumb Snatcher, or Holy Terror, and then arm yourself with the scariest items from the toy box: the Kazoo of Constant Whining, Kid-Safe Stabbinator, Blame-Resistant Pajamas, and of course, the Extremely Pokey Spoon. You must fight fearsome monsters such as the Jealous Kitty, the Hootin' Nanny, the Napmare, and, worst of all, the Pediatrician! Grab their treasure and crawl your way to Level 10!

168 cards, one six-sided die, and a rulesheet. Stock #1527, ISBN 080742096028. $29.95.

Munchkin Bosses

You're pretty good at Munchkin – stabbed some friends, looted some rooms, killed a few monsters, won some games – and now you think you're ready to take on the boss monsters. Well, look no further; we have all of the epic monster boosters and munchkin buffers to provide any player with a battle royale (with cheese). Add this special expansion deck to any Munchkin game and get ready to be bossed!

30 cards and a rulesheet in a tuckbox. Stock #4271, ISBN 080742096035. $10.95.
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Hex Bases

From Dungeon Fantasy and The Fantasy Trip to Munchkin Quest and beyond – no matter what your RPG or boardgame of choice may be, these hex bases will hold your characters and game pieces securely in place. Includes 14 plastic bases, two each of seven different colors.

Includes 14 plastic bases, two each of seven different colors. Stock #4954, ISBN 080742095922. $9.95.
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R E P R I N T S 

Shipped January 27, 2022

Suppressed Transmission 2 (Reprint)

Bar the doors, shutter the windows, and batten down the hatches . . . Kenneth Hite is back with more proof that Everything Is A Conspiracy Waiting To Happen. This second collection of Hite's popular columns from the weekly HTML version of Pyramid magazine contains just as much obscure knowledge, bizarre cross-references, and Things We Weren't Meant To Know as the first one – and it's all updated and annotated! Remember, it's not paranoia if they really are out to get you . . . whoever They are . . .

130 black-and-white pages. Softcover. Stock #01-6124, ISBN 978-1-55634-973-7. $22.95.

Shipped January 20, 2022

Suppressed Transmission (Reprint)

Of Course You Know About the Suppressed Transmission . . .

Of course. But do you know about the Philadelphia Experiment, the Antarctic Space Nazis, the Ancient Astronauts, the Great Pole Shift, and the Esoteric Truths encoded in Shakespeare's plays? Kenneth Hite does.

"Suppressed Transmission" was the wildly popular column of conspiratorial musings and High Weirdness, appearing in the weekly HTML version of Pyramid magazine. This anthology of the first year of "Suppressed Transmission" contains 34* of those original columns and more, including annotations, "stuff Ken left out," and an extensive bibliography. This book is required reading for anyone interested in the Secret History of our world – or any other. Read it soon, before it becomes a Suppressed Transmission, too . . .

* 34, of course, is (2*3*5)+(2-3+5). Fnord.

(This reprint is a recreation of the original printing, and looks slightly different. Although superior to a scanned production, it was not created using our usual digital-export process, owing to challenges with the original source files.)

130 black-and-white pages. Softcover. Stock #01-6123, ISBN 978-1-55634-979-9. $22.95.

Shipped January 14, 2022

Munchkin Unicorns (Reprint)

Unicorns are beloved, beautiful beasts who will stab you the moment you turn your back. Time to return the favor.

This set contains 15 unicorn-themed cards originally found in Munchkin Unicorns and Friends – and now available on their own for people who like unicorns (but not friends).

15 cards in a tuckbox. Stock #4202, ISBN 080742097162. $7.95.
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Shipped January 14, 2022

Puppy d6 Dice Set (Reprint)

Featuring the art of Katie Cook, this set of twelve 16mm six-sided dice adds cute puppies to your favorite game! Take the dogs for a walk . . . or roll, at your next game night, with dice featuring bone and puppy engravings on each side. When you open your dice bag, people will know it was YOU who let the dogs out! Colors may vary.

Set of twelve 16mm six-sided dice. Stock #5910, ISBN 080742096462. $13.95.

Shipped January 14, 2022

Bullet Dice (Reprint)

Unload on your opponents with Bullet Dice! These custom, double-injected dice accurately resemble a bullet and cartridge and can replace any standard six-sided dice. Bullet Dice are the ideal "ammunition" for a great game night!

Six double-injection bullet-shaped dice in a blister pack. Stock #5922, ISBN 080742097247. $10.95.
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Shipped January 14, 2022

Kitten d6 Dice Set (Reprint)

Featuring the adorable artwork of Katie Cook, this set of twelve 16mm six-sided dice brings mischievous kittens to your favorite game!

These dice will appeal to gamer people and kitty people and everyone in between! Everyone needs more dice. Just be careful when you take these cute kitty and paw print dice to your next gaming session; the other cat fanatics at the table may try to knock the dice to the floor and keep them for their own dice collection. Colors may vary.

Twelve 16mm dice in a blister pack. Stock #5933B, ISBN 080742097599. $13.95.
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Shipped January 13, 2022

In Nomine (Reprint)

They are very much like us.

Some seek to do good,
others corrupt and destroy.
Some set out to do one thing,
but accomplish another.

Some are fiercely devoted to their work.

Some doubt that they really
make a difference.

And some wonder,
in the small hours of the night,
if they picked the right side.

They have great powers,
for good and evil,
but they are merely pawns
of greater powers still.

They are very much like us.

In Nomine is a modern roleplaying game in which the players take the part of celestial beings – angels and demons – as they struggle for control of humanity and themselves. The celestials, powerful though they may be, are merely pawns in a much larger game being played by their Superiors, the Archangels and Demon Princes.

This edition is black-and-white (grayscale). A color version is also available separately.

210 B&W pages. Softcover. Stock #01-6131B, ISBN 978-1-55634-975-1. $29.95.

Shipped January 13, 2022

In Nomine (Reprint)

They are very much like us.

Some seek to do good,
others corrupt and destroy.
Some set out to do one thing,
but accomplish another.

Some are fiercely devoted to their work.

Some doubt that they really
make a difference.

And some wonder,
in the small hours of the night,
if they picked the right side.

They have great powers,
for good and evil,
but they are merely pawns
of greater powers still.

They are very much like us.

In Nomine is a modern roleplaying game in which the players take the part of celestial beings – angels and demons – as they struggle for control of humanity and themselves. The celestials, powerful though they may be, are merely pawns in a much larger game being played by their Superiors, the Archangels and Demon Princes.

This edition is in color. A black-and-white (grayscale) version is also available separately.

210 color pages. Softcover. Stock #01-6131C, ISBN 978-1-55634-974-4. $49.95.


W 2 3 

Shipped January 27, 2022

GURPS Action 7: Mercenaries

This Gun's For Hire!

GURPS Action assumes that most action heroes work for an organization. Be that a national intelligence, military, police, or security service, the mob, or something else, it owns its people and wouldn't appreciate them offering their skills for sale. Yet action fiction is full of hired guns and soldiers of fortune who do exactly that.

GURPS Action 7: Mercenaries aims to fill this gap – for a reasonable price. It provides players with guidelines and a new lens for creating mercenary PCs. It offers GMs advice and tables for setting up mercenary adventures and campaigns. And it includes rules that reduce small-unit engagements to a few easy dice rolls that reward heroes who get into the action.

When money is no object, hire the best!

11-page PDF. Stock #37-0359, $4.00.
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Shipped January 13, 2022

GURPS Monster Hunters Encounters 1

Midnight chimes scream out for heroes.

GURPS Monster Hunters champions are among the best in the world at what they do . . . but there's always more that needs doing. GURPS Monster Hunters Encounters 1 presents two encounters ready to use in any Monster Hunters campaign.

Each includes the hooks needed to get the heroes into the action, the clues they need to track down the mystery, and the details that will make the encounters memorable. The machinations of werewolves, vampires, and cultists await discovery. Designed for four to five investigators, these encounters can all be adjusted for weaker or stronger groups. Whether they get out alive is up to them.

11-page PDF. Stock #37-0360, $4.00.
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Shipped January 6, 2022

GURPS Reign of Steel: Read the Sky

Tenby's Gone Dark

The tiny Welsh village of Tenby has dropped out of vidcom contact. Two teams were sent to investigate; neither has returned. Time to send in the SAS!

In the world of Reign of Steel, it would be easy to blame the robots. But sometimes, humanity is its own worst enemy . . .

GURPS Reign of Steel: Read the Sky is an adventure for 200-point heroes – 250 points, if using GURPS Action – that requires the classic GURPS Classic: Reign of Steel supplement, GURPS Reign of Steel: Will to Live, and GURPS Ultra-Tech.

11-page PDF. Stock #37-1191, $4.00.
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F E B R U A R Y   2 0 2 2 

Shipped February 25, 2022

GURPS Social Engineering

Be More Social!

Since the dawn of time, humans have relied on social abilities to survive, thrive, and ensure the continuation of the species. However, these interactions have traditionally been addressed with far fewer rules than combat and other physical challenges. GURPS Social Engineering changes everything.

This supplement provides detailed rules for every type of common social interaction. Now it's easy to play a hero who's charming, deceptive, intimidating, or witty, even if you're not! In addition to an extensive overview on the possibilities of social interactions in a campaign, this supplement includes:

  • A detailed examination of Rank, Status, Reputation, and more, including new options and possibilities for each trait.
  • Systems for one-on-one interactions, including using Influence skills and social-perception abilities – as well as both indirect and group interactions. Haggle in person, intimidate by phone, or orchestrate a group con!
  • An in-depth look at reaction rolls in GURPS, including commercial transactions, requests for aid, searching for people and things, and romance.
  • Details on deception – learn how your hero can distract, lie, or assume a false identity . . . or spot such dishonesty.
  • Rules for building relationships, including details on how to establish trust and personal loyalty, and new options for Allies, Contacts, Dependents, and Patrons.
  • Extensive insight on organizations: how to find, infiltrate, and influence any type of group – including your place of employment!
  • Rules for hostile organizations. Discover the mechanics behind arrest, imprisonment, brainwashing, and more.
  • Systems for influencing groups of people. Start rumors, influence the media, advertise, conduct psy ops, or get involved in politics!
  • Insight into more forceful measures, including intimidation, inciting a riot, taunting, and how to start – or avoid – a fight.

Whether you're shaking down a punk for information, tricking your way into a high-powered office, courting the governor's daughter, or performing a vital diplomatic function, GURPS Social Engineering has rules and tools you can use. It's a social world; become part of it!

90 black-and-white pages. Softcover. Stock #01-6195, ISBN 978-1-55634-986-7. $24.95.

Shipped February 7, 2022

Munchkin Petting Zoo

Ah, the good old petting zoo.

Where else can you find adorable animals, screaming children, and the most awful smells? Munchkin Petting Zoo lets you add a menagerie of surprisingly friendly fauna to your arsenal! But you should probably still wash your hands after you pet that . . . giraffe?

This an expansion for Munchkin. It is not a stand-alone game.

30 cards and a rulesheet in a tuckbox. Stock #4238, ISBN 080742095649. $10.95.
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Shipped February 1, 2022

R E P R I N T S 

Shipped February 1, 2022

Conspiracy Theory (Reprint)

It's the 21st century and everyone is talking about . . . conspiracies.

In this exciting game from Illuminati designer Steve Jackson, each player takes turns acting as the Judge to read a card outlining a conspiracy. Then the other players choose from their own cards, competing to create the wildest, silliest, or most believable theory. Every turn, each player tries to convince the table, and the Judge, that THEIR conspiracy is the truth.

Fun for everyone who is old enough to read the news and wise enough to know that there’s more they’re not telling you . . . Now YOU get to decide what’s behind those stories!

550 cards and a rulesheet. Stock #1251, ISBN 080742095540. $34.95.
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Shipped February 1, 2022

Knightmare Chess (Reprint)

Knightmare Chess is chess played with cards!

The cards break the rules in wild and unpredictable ways. Some affect a single move, and some change the entire game. Knightmare Chess plays quickly out of the box, but it also includes variants, and it's easy for players to customize. The possibilities are endless, and so is the fun!

This edition includes Knightmare Chess 2, for a total of 158 beautiful cards, each painted by Rogério Vilela. Bonus: two blank cards for those who want to create their own fiendish, clever rules.

Note: Knightmare Chess requires a working knowledge of chess, and a chess set, to play.

160 oversized (4-1/2" x 2-1/2") full-color cards and a rulesheet Stock #1348, ISBN 080742095533. $34.95.
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W 2 3 

Shipped February 25, 2022

The Fantasy Trip Foes

This is a specially priced bundle of the following Foes miniature sets for The Fantasy Trip (or any miniatures game):

All of these are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

STL files for 51 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001, $30.00.
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Shipped February 24, 2022

GURPS Infinite Worlds: Nightreign

What horrors lurk where the sun never rises?

The place is 18th-century America. The time is midnight. It's always midnight . . . in the Nightreign. GURPS Infinite Worlds: Nightreign is a horror setting that pits a fledgling country against the forces of darkness. Do you join sides with Grand Inquisitor Thomas Jefferson and his questionable-but-disciplined mages? Protect the countryside as highly trained Rangers? Cross the Creeping Wall that envelops the land as death-defying Bleak runners? Or do you just try to survive one more day?

Nightreign reveals a rich background history (including secrets that players dare not read), guidelines for creating local heroes, insight into bringing this worldline into the Infinite Worlds setting, and tips for getting the tone and theme right in adventures. It also provides information about unique ways magic manifests in this setting, how technology has diverged, and what kinds of threats adventurers could face. A new era has dawned, but so has a new dusk. Can you persevere in the twilight?

59-page PDF. Stock #37-1675, $11.00.
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Shipped February 17, 2022

Quick Quest 3: The Unself King

In Quick Quest 3: The Unself King – The Charnel Maiden, the Mother of Despair, and the Drear Crone are all figures of horror. Now they are together, working to unleash something far worse.

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3603, $3.50.

Shipped February 10, 2022

Quick Quest 2: A Moveable Feast

In Quick Quest 2: A Moveable Feast, your party is investigating an orcish outpost and encounters two very unusual pets . . .

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3602, $3.50.

Shipped February 10, 2022

GURPS Boardroom and Curia: Tomorrow Rides

Drive fast, turn hard, and take notes!

Do you live an interesting life that puts more than your fair share of wear and tear on vehicles? Then Tomorrow Rides has an offer you'll love! GURPS Boardroom and Curia: Tomorrow Rides presents a chain of auto-repair places that lives a mildly secretive "double life" as a widespread loaner of unusual and cutting-edge vehicles. No cost, few questions asked . . . and all they want is a report on how well their vehicles performed – and, if need be, to let them know where the burning chassis is.

Tomorrow Rides presents the background, history, and GURPS Boardroom and Curia stats for this organization. It also includes quick-and-easy rules for how to modify GURPS vehicles to reflect the quirky offerings of Tomorrow Rides. Designed for modern and near-modern campaigns, its framework can work for just about any era where motorized transport is possible. Drive recklessly . . . and, hopefully, wrecklessly!

11-page PDF. Stock #37-0159, $4.00.
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Shipped February 4, 2022

The Fantasy Trip: Foes – Skeleton Army

Grinning, bony skeletons (12 in all!) for any miniatures game, with a variety of arms and armor. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

The Skeleton Army skeletons are roughly 30mm tall, though the exact height of each figure depends on its pose.

STL files for 12 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001A, $8.00.
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Shipped February 4, 2022

The Fantasy Trip: Foes – The Bloody Skull Orcs

These 13 heavy-set, boot-stomping, armored orcs carry a variety of weapons – for all your bad-guy needs! Includes male and female warriors and a standard-bearer. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

The Bloody Skulls Orcs are roughly 31mm tall, though the exact height of each figure depends on its pose.

STL files for 13 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001B, $8.00.
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Shipped February 4, 2022

The Fantasy Trip: Foes – Scorpion Clan Orcs

Tall, lanky desert orcs (11 of them!) with a variety of weapons – rivals of the Bloody Skulls. Includes male and female warriors and a standard-bearer with a reconfigurable standard. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

The Scorpion Clan Orcs are roughly 32mm tall, though the exact height of each figure depends on its pose.

STL files for 11 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001C, $8.00.
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Shipped February 4, 2022

The Fantasy Trip: Foes – Octopi

The octopus of Cidri goes on land and can use three human weapons at a time. Fear it! Here are nine of them: eight with an assortment of weapons, one with loot! These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

The Octopi range in size from 39mm to 45mm tall, depending on the pose.

STL files for 9 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001D, $8.00.
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Shipped February 4, 2022

The Fantasy Trip: Foes – Long Lankin

A gaunt 9-foot stalker of the night with a taste for human flesh, Long Lankin also has the right size and appearance for a lesser demon. This set includes both the 32mm scale Long Lankin and a double-sized version, supported and with extra-large base, for use as a display piece. These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for different bases and a PDF with lore and hints on printing and painting.

Long Lankin stands 49mm tall to the top spine, or 44mm to the forehead.

STL files for 2 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001E, $5.00.
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Shipped February 4, 2022

The Fantasy Trip: Foes – St. Ick

An octopus with a Santa hat and a bulging bag of gifts? Ho ho ho! Two versions – standing, or with a hanging loop for use as an ornament. A highly detailed 32mm scale STL file for resin printing. Includes both unsupported and presupported versions.

Saint Ick stands 49mm tall; the hanging version measures 52mm to the top of the ring.

STL files for 2 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001S, $5.00.
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Shipped February 4, 2022

The Fantasy Trip: Foes – Scorpion Handler

Even the other Scorpion Clan orcs think she's crazy, but she can win a battle! Includes files for the Scorpion Handler and a scorpion. Use them in combat or build a diorama! These are highly detailed 32mm scale STL files for resin printing. Includes both unsupported and presupported versions, plus files for a base and a PDF with lore and hints on printing and painting.

The Scorpion Handler is 31mm tall, and her scorpions are roughly 27mm long.

STL files for 2 figures (and bases) plus a 9-page PDF in a single Zip file. Stock #13-3001Z, $5.00.
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Shipped February 3, 2022

Quick Quest 1: Tipping The Scales

Quick Quest 1: Tipping the Scales features a goblin sorceress and her dragon friend who have stolen a valuable Lens. Can you get it back . . . in one piece?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3601, $3.50.

Shipped February 1, 2022

Knightmare Chess (Reprint)

Knightmare Chess is chess played with cards!

The cards break the rules in wild and unpredictable ways. Some affect a single move, and some change the entire game. Knightmare Chess plays quickly out of the box, but it also includes variants, and it's easy for players to customize. The possibilities are endless, and so is the fun!

This edition includes Knightmare Chess 2, for a total of 158 beautiful cards, each painted by Rogério Vilela. Bonus: two blank cards for those who want to create their own fiendish, clever rules.

Note: Knightmare Chess requires a working knowledge of chess, and a chess set, to play.

160 oversized (4-1/2" x 2-1/2") full-color cards and a rulesheet Stock #1348, ISBN 080742095533. $34.95.
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M A R C H   2 0 2 2 

Shipped March 14, 2022
Shipped March 7, 2022

Munchkin Warhammer 40,000: Rank and Vile

Three more mighty armies for your arsenal! The troops and tanks of the innumerable Astra Militarum are ready and willing to fight for the Emperor! The dark and twisted Drukhari are poised to spring out of the warp to loot and plunder across the galaxy. Chaos marches to war with hordes of Daemons from each of the four mighty lords.

Alongside these three forces are new Treasures like the Shadowsword tank and notable monsters like Rotigus to make your Munchkin Warhammer 40,000 game even more massive!

112 cards and a rulesheet in a tuckbox. Stock #4489, ISBN 080742095557. $19.95.
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Deluxe Dice Bag: Skeletal Warrior

Let this mighty (though indeed skeletal) warrior protect your dice during your adventures! Satin-lined with a drawstring to keep your treasures safely hidden, our Deluxe Dice Bag: Skeletal Warrior holds more than 100 dice of all shapes and sizes!

7" x 7" dice bag with drawstring top. Stock #5226, ISBN 080742095632. $12.95.
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Shipped March 1, 2022

R E P R I N T S 

Shipped March 14, 2022

Silicon Valley Tarot (Reprint)

What will happen to me? My program? My career?

The Silicon Valley Tarot knows. Created by Thomas Scoville, this tarot deck became "flavor of the month" on the Internet before a single tree died to create a real card. But everyone who saw it wanted a real, physical deck . . . and so we printed one.

The hardcopy version of the Silicon Valley Tarot is a real 70-card deck, with both major and minor arcana. To make the most of your analog arcana, you'll need to download the 44-page guidebook with Scoville's oracular interpretations, along with instructions and sample "spreads" by Tarot maven S. John Ross.

This is the Tarot for the new millennium . . . 2000 came and it's still working. (Like everything else.)

(This is a reproduction of the original card deck; we didn't try to update the cards to the post-Y2K world . . . which is somehow worse than Y2K fears ever imagined.)

73 cards, downloadable rulebook. Stock #22-0002, $24.95.

Shipped March 1, 2022

Zombie Dice Horde Edition (Reprint)

Eat brains. Don't get shotgunned. Now with expansions!

It's Zombie Dice and two expansions – in one delicious, brain-filled package!

You are a zombie. You want brains. More brains than any of your zombie buddies.

Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!

This box includes:

  • Zombie Dice, the classic game.
  • Zombie Dice 2 – Double Feature. Add the Hunk and Hottie dice to raise the stakes. Or toss in Santa's die to get gifts every zombie will love.
  • Zombie Dice 3 – School Bus. The living call it the School Bus. The zombies call it a lunch wagon. With this massive die, you get 12 sides of pure mayhem.
  • A drawstring dice bag and a score pad.

16 six-sided dice, a 12-sided die, 10 brain counters, four shotgun counters, a score pad, a dice bag, and a rulesheet Stock #131341, ISBN 091037863430. $29.95.
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Shipped March 1, 2022

Super Munchkin (Reprint)

Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets.

Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now it's the superheroes' turn!

Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension -- from the wimpy Bucketman all the way up to Big Ol' Planet Eater Guy himself -- and TAKE THEIR STUFF! With the Electro-Mento-Hat, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you!

Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha!

Boxed game with 168 cards, rules, and die. Stock #1440, UPC 837654320471. $29.95.
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Shipped March 1, 2022

Munchkin Tails (Reprint)

Munchkin has gone to the dogs . . . plus foxes, mice, and ponies!

Anthropomorphic animals have always been popular, from the beast-headed gods of Egypt to Mickey Mouse and Bugs Bunny today. Now you can bring them into the dungeon, fighting off opponents such as the Human Rights Activist, the Robot Vacuum, or even the feared Animal Control Enforcer. Use a Tail Flail or a Cone of Defiance as you work to be the first of your species to reach Level 10!

This set is perfect for new Munchkin fans but also blends perfectly well with original Munchkin or any other fantasy set.

Anthropomorphic backstabbing fun! Stock #1491, ISBN 080742097131. $29.95.
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Shipped March 1, 2022

Munchkins & Mazes (Reprint)

Munchkin is back in a whole new addition! Munchkins & Mazes is the most elf-referential Munchkin game yet, with cards inspired by the most popular roleplaying game ever, the latest live streaming crazes, the gaming hobby in general, and even by Munchkin itself! We've updated some of our favorite cards and created a whole lot of new ones in this set that's sure to please anyone who's ever rolled a 20-sided die.

168 cards, rules, and a custom six-sided die. Stock #1555, ISBN 080742096752. $29.95.
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Shipped March 1, 2022

Munchkin Kittens (Reprint)

The ancient Egyptians worshipped cats.

Which clearly explains what happened to them. Cats may be cute, but they've got teeth, claws and siege weaponry? Munchkin Kittens has 30 new cards that some of you may be allergic to. Don't be fooled . . . they're adorable, but deadly!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Kittens pack is the same as every other.

30 adorable cards in a tuckbox. Stock #4215, ISBN 080742095977. $10.95.
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Shipped March 1, 2022

Munchkin Puppies (Reprint)

The Dogs of War Aren't Just Loose . . .

They're adorable, too! Get your chew toys and your armor ready, their bite is far worse than their bark! Munchkin Puppies has 30 new cards to teach your old deck new tricks.

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Puppies pack is the same as every other.

30 cards in a tuckbox. Stock #4216, ISBN 080742095991. $10.95.
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Shipped March 1, 2022

Dragon d6 Dice Set (Reprint)

Harness the magic! In a forgotten cave in a far-away land, we found a dragon’s egg. Nurtured on a bed of smoldering embers, it finally hatched . . . and these brightly colored dice spilled forth! That's our story, anyway. These eight pearlized dice come in all the popular dragon colors: green, black, orange, and blue; you'll get 2 of each color in this set of 16mm dice!

Eight 6-sided dice in four colors. Stock #5957, ISBN 080742096615. $9.95.
Buy Now!

Shipped March 1, 2022

Skull d6 Dice Set (Reprint)

Roll triumphantly!

Raising a horde of skeletons is harder than it sounds. Scouring ancient crypts for forbidden tomes . . . hours of endless chanting . . . so many candles! The Skull d6 Dice Set is an excellent alternative. Have them do your bidding in any game that uses six-sided dice.

Eight 6-sided dice in four colors. Stock #5958, ISBN 080742096608. $9.95.
Buy Now!

Shipped March 1, 2022

Hack & Slash (Reprint)

In this quick game, your guild of adventurers is ready for anything: battles, rescues, and the "liberation" of whatever pays the most. Choose a quest and roll the dice! You may win fame, and even recruit a new comrade for your party. Or you may fail, and slink back to the Tavern.

Don't fail!

Contains 21 Quest cards, one First Player card, 50 meeples, and three six-sided dice. Stock #5965, ISBN 080742096271. $24.95.
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W 2 3 

Shipped March 31, 2022
Shipped March 23, 2022

Dungeon Fantasy Companion 3

Pyramid Treasures Return!

Before the Dungeon Fantasy Roleplaying Game arrived in the hands of eager fans, new material for it appeared in the pages of Pyramid magazine . . . and support continued until the last issue of that volume.

Now, we collect a trove of those Pyramid goodies – over 20 articles – lightly updated, enhanced with atmospheric art, and designed to fit with the rest of your Dungeon Fantasy RPG collection. Discover new professions like the wrestler and undead-hunter. Unlock new character options, such as gear kits and a background generator. Face new monsters and traps! Go on adventures, including a solo tale perfect to teach the game's basics. And yet more awaits!

Dungeon Fantasy Companion 3 is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.

174 color pages. Softcover. Stock #01-1014, ISBN 2370011277905. $49.95.

Shipped March 23, 2022

Dungeon Fantasy Companion 3

Pyramid Treasures Return!

Before the Dungeon Fantasy Roleplaying Game arrived in the hands of eager fans, new material for it appeared in the pages of Pyramid magazine . . . and support continued until the last issue of that volume.

Now, we collect a trove of those Pyramid goodies – over 20 articles – lightly updated, enhanced with atmospheric art, and designed to fit with the rest of your Dungeon Fantasy RPG collection. Discover new professions like the wrestler and undead-hunter. Unlock new character options, such as gear kits and a background generator. Face new monsters and traps! Go on adventures, including a solo tale perfect to teach the game's basics. And yet more awaits!

Dungeon Fantasy Companion 3 is intended for the Dungeon Fantasy Roleplaying Game but would work with GURPS, especially GURPS Dungeon Fantasy.

177-page PDF. Stock #31-1014, $25.00.

Shipped March 10, 2022

GURPS Dungeon Fantasy 21: Megadungeons

Bigger Is Better!

GURPS Dungeon Fantasy provides extensive resources for "old school" hack 'n' slash gaming, but one thing has been missing up until now: support for dungeons big enough to be the location of an entire campaign. For dungeons with dozens of levels and hundreds of rooms. For megadungeons.

Enter GURPS Dungeon Fantasy 21: Megadungeons . . . and you may never leave! This short, sweet supplement provides GMs with advice and tables for creating, stocking, and restocking huge dungeons. It also discusses what needs to change in a campaign set in a single, massive dungeon – especially magic and character-point awards.

Because monsters need their space, too!

11-page PDF. Stock #37-0356, $4.00.
Buy Now!

Shipped March 3, 2022

Random Fun Generator 2

We had so much fun making the first Random Fun Generator – and it was so well-received – that we're back with more! Random Fun Generator 2 has the same premise – a variety of fun dice games with decisions that make a difference. The games in this book vary in complexity, so there's something for any gaming group. Get rolling and find a new family favorite!

This 76-page, black and white book contains over 20 new dice games!

You'll need to have lots of six-sided dice and a way to keep score. Some games also require a handful of tokens, a deck of cards, or an opaque cup to keep your dice hidden!

81-page PDF. Stock #30-3016, $10.00.

Shipped March 3, 2022

Quick Quest 4: The Caravan Raiders

Quick Quest 4: The Caravan Raiders is a short but action-packed adventure with blazing wagons, piles of bodies, a ghost to face, and a puzzle to solve – all in 2,500 words!

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3604, $3.50.

Shipped March 3, 2022

GURPS Horror: Beyond the Pale

But Is It Art?

He who fights with monsters should be careful lest he thereby become a monster. And if thou gaze long into an abyss, the abyss will also gaze into thee. – Friedrich W. Nietzsche

Similar advice applies to art: Don't stare too hard at that painting. Especially when there are monsters about.

GURPS Horror: Beyond the Pale puts these ideas – and those brave or foolish enough to investigate them – to the test. Anything more would be a spoiler. Leaving it at that provides just enough information to get the heroes into trouble . . .

Beyond the Pale is a GURPS Horror adventure for four to six seasoned 150- to 200-point characters.

11-page PDF. Stock #37-1192, $4.00.
Buy Now!


A P R I L   2 0 2 2 

Shipped April 28, 2022

GURPS Template Toolkit 1: Characters

A Template for Your Templates

Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of their own!

GURPS Template Toolkit 1: Characters comes to the rescue with practical, step-by-step advice on how to create good character templates customized to your campaign. After a quick refresher on what templates are and what they're good for, this primer launches into extensive guidelines on designing templates individually and in sets. Topics include niche protection, player choice, point-cost optimization, lenses, and template notation.

But that's not all! Players will also find this supplement useful, even in a campaign that won't use templates. Its detailed advice on template design doubles as a guide to designing efficient characters who can fill solid roles.

50 black-and-white pages. Softcover. Stock #01-6190, ISBN 978-1-55634-987-4. $14.95.


R E P R I N T S 

Shipped April 28, 2022

Discworld Roleplaying Game (Reprint)

The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.

Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known to trolls as "She Who Must Be Avoided"), Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.

This version of the Discworld Roleplaying Game is a reprint of the original First Edition of the game from 2002 (which is itself a rebranding of the original GURPS Discworld title from 1997). This stand-alone game is "Powered by GURPS" and designed to be compatible with GURPS Third Edition. A revised and expanded edition of this book with GURPS Fourth Edition as its core is available separately.

242 black-and-white pages. Softcover. Stock #01-6125, ISBN 978-1-55634-980-5. $34.95.

Shipped April 14, 2022

Munchkin Mat of Mayhem (Reprint)

The Munchkin Mat of Mayhem is a Level tracker with a twist: every space (except lowly Level 1) has a game rule! Choose your path carefully to get the right bonus at the right time.

This remarkably intricate 24-inch square neoprene playmat will look fantastic in the middle of your game table – with your favorite miniature (or Munchkin Pawn) showing your hero's rapid progress to Level 10 . . . and victory!

24" x 24" neoprene level-tracking playmat for Munchkin. Stock #5629, ISBN 080742095205. $34.95.
Buy Now!


W 2 3 

Shipped April 28, 2022

Hexagram - Issue #9

Hexagram #9 features articles on party pacing, new adventures under the big top, new monsters, and more from Fantasy Trip luminaries like Stefan Jones, Howard Kistler, and Phil Reed.

The Battlefield Weather article demonstrates how Weather Dice can be used to add interest to your battlefield, plus you'll get a great preview of our STL project The Fantasy Trip: Foes!

41-page PDF. Stock #30-3506, $6.00.

Shipped April 28, 2022

Quick Quest 5: Black Top Hill

Quick Quest 5: Black Top Hill features a quest to assist a member of the Wizard Guild to a mysterious place that tears the veil of reality. Will you survive this magical adventure?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3605, $3.50.

Shipped April 28, 2022

Discworld Roleplaying Game

The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics.

Events on the Discworld have been chronicled in the best-selling works of Sir Terry Pratchett. Fans have learned of the adventures of Rincewind the incompetent wizard, Granny Weatherwax the witch (known to trolls as "She Who Must Be Avoided"), Captain Carrot the six-foot dwarf, Archchancellor Ridcully, Susan Sto Helit (granddaughter of Death), and a cast of strange and unique characters.

This version of the Discworld Roleplaying Game is a reprint of the original First Edition of the game from 2002 (which is itself a rebranding of the original GURPS Discworld title from 1997). This stand-alone game is "Powered by GURPS" and designed to be compatible with GURPS Third Edition. A revised and expanded edition of this book with GURPS Fourth Edition as its core is available separately.

243-page PDF. Stock #30-8121, $20.00.

Shipped April 28, 2022

The Fantasy Trip Labyrinth Hexes

Expand your Fantasy Trip adventure with 10 of the most-useful Labyrinth Hexes! Build your dungeon and populate it with multitudes of monsters and foes (or with other titles such as Infinite Arenas)! Includes an instruction card.

Ten 3-inch labyrinth hexes and an instruction card. Stock #3464L, ISBN 080742097377. $2.00.
Buy Now!

Shipped April 21, 2022

GURPS The Green Madonna

Greed, Piracy, and the Inquisition

Who'd dream that common buccaneers drinking in a tavern would end up drawn into a treasure hunt involving spies, an obsessed inquisitor, and a secret society of alchemists? But that's exactly what happens in GURPS The Green Madonna! And it all starts with a flaming dwarf . . .

This scenario is set in the Caribbean of the 1660s. It could be run as an extended encounter, a short adventure, or even the introduction to a whole campaign. While mostly realistic, it holds the seeds of occult mysteries, for those who want that.

The Green Madonna is a TL4 adventure for three to five 150- to 200-point heroes. Both GURPS Classic: Swashbucklers and GURPS Supporting Cast: Age of Sail Pirate Crew would be helpful, though neither is required.

11-page PDF. Stock #37-1103, $4.00.
Buy Now!

Shipped April 18, 2022

One Roll Quest

A Whole Adventure In One Die Roll!

Choose your character. Roll the special die . . . ONCE. That's all it takes for a quick adventure with ORQ.
You might find treasure. You might find fame. You might die.
Play it anywhere! Then make up a lot of lies about what happened along the way!

This is a great game to play BEFORE the game you play before you start the real game.

Game Design by Steve Jackson (who should know better).
Art by Len Peralta (who DOES know better but doesn't care).

One clear die with five tiny dice inside, six cards, and a drawstring bag. Stock #131350, ISBN 080742095939. $5.95.
Buy Now!

Shipped April 18, 2022

FnordCon 5 Munchkin Promo Collection

Here's your chance to get some of the official FnordCon 5 swag! Even if you already received a box or a bag, you'll still find a good assortment of randomness in each collection.

You'll get one each of these new Munchkin bookmarks: The Official Munchkin Bookmark of Remote Recreational Rambling!, The Official Munchkin Babies Bookmark of Infant-ry, and The Official Munchkin Bookmark of Waterfowl Warfare!

Also included will be eight assorted (randomly chosen) Munchkin promo cards and eight more bookmarks (also randomly chosen from our warehouse "swag" stash)! Order one for you and one for your best munchkin-ly friend, too!

A total of 11 bookmarks and 8 cards. Stock #3959, $7.00.
Buy Now!

Shipped April 18, 2022

Colossal Munchkin Level Die

This HUGE shiny, green d10 is used to keep track of your level, but that's not all; it also includes a set of cards to use with it!

When you use this Level Die to track your level in any game of Munchkin, you may also play these cards. Each card is, of course, themed to the number of your level, from 1-9. The cards are not shuffled into the deck – in fact, they have unique backs to help keep them separate.

Did we mention this die is REALLY BIG?

Be very careful where you roll this die. It weighs over a pound and measures 80mm across! And no, really, it shouldn't be used as a weapon. Unless you're in a dungeon . . . Also available in Blue (W23 link) and Black (W23 link)! For the web pages use the other munchkin.game links.

One Colossal Die and ten new Munchkin cards! Stock #5658, ISBN 080742095267. $24.95.
Buy Now!

Shipped April 18, 2022

Colossal Munchkin Level Die

This HUGE shiny, black d10 is used to keep track of your level, but that's not all; it also includes a set of cards to use with it!

When you use this Level Die to track your level in any game of Munchkin, you may also play these cards. Each card is, of course, themed to the number of your level, from 1-9. The cards are not shuffled into the deck – in fact, they have unique backs to help keep them separate.

Did we mention this die is REALLY BIG?

Be very careful where you roll this die. It weighs over a pound and measures 80mm across! And no, really, it shouldn't be used as a weapon. Unless you're in a dungeon . . . Also available in Green (W23 link) and Blue (W23 link)!For the web pages use the other munchkin.game links.

One Colossal Die and ten new Munchkin cards! Stock #5659, ISBN 080742095274. $24.95.
Buy Now!

Shipped April 18, 2022

Colossal Munchkin Level Die

This HUGE shiny, blue d10 is used to keep track of your level, but that's not all; it also includes a set of cards to use with it!

When you use this Level Die to track your level in any game of Munchkin, you may also play these cards. Each card is, of course, themed to the number of your level, from 1-9. The cards are not shuffled into the deck – in fact, they have unique backs to help keep them separate.

Did we mention this die is REALLY BIG?

Be very careful where you roll this die. It weighs over a pound and measures 80mm across! And no, really, it shouldn't be used as a weapon. Unless you're in a dungeon . . . Also available in Green (W23 link) and Black (W23 link)!For the web pages use the other munchkin.game links.

One Colossal Die and ten new Munchkin cards! Stock #5660, ISBN 080742095281. $24.95.
Buy Now!

Shipped April 18, 2022

The Fantasy Trip: 14mm Coral d6 Dice Set

Roll your character, roll for initiative, roll for whatever you want!

First designed for The Fantasy Trip, this set of three 14mm d6s is perfect for any tabletop game. You'll get three cool coral-colored dice in a polybag.

Three coral-colored 14mm six-dided dice in a polybag. Stock #5900-13, ISBN 080742095427. $3.00.
Buy Now!

Shipped April 18, 2022

Dragon & Skull Dice Pack

Dragon or skull? Skull or dragon? There are many difficult decisions in life, but with the Dragon & Skull Dice Pack, that’s one decision you no longer need to agonize over. Fulfill all your mystical needs in just one package! Contains two 16mm dice cast in black glitter.

Two 16mm dice in a polybag. Stock #5975, ISBN 080742096165. $2.00.
Buy Now!

Shipped April 18, 2022

Dragon & Skull Dice Pack

You can use these bright green glow-in-the-dark dice in any game that calls for a d6 – night or day! This pack includes two 16mm dice featuring the same dragon and skull designs we used in the original Skull d6 Dice Set and Dragon d6 Dice Set! ADD LINKS

Two 16mm dice in a polybag. Stock #5987, ISBN 080742095779 . $3.00.
Buy Now!

Shipped April 18, 2022

Dragon & Skull Dice Pack

Dragon or skull? Skull or dragon? There are many difficult decisions in life, but with the Dragon & Skull Dice Pack, that’s a decision you no longer need to agonize over. Fulfill all your mystical needs in one easy package! Contains one Dragon die and one Skull die cast in translucent red.

Two translucent 16mm dice in a polybag. Stock #5988, ISBN 080742095762 . $2.00.
Buy Now!

Shipped April 14, 2022

Munchkin Mat of Mayhem (Reprint)

The Munchkin Mat of Mayhem is a Level tracker with a twist: every space (except lowly Level 1) has a game rule! Choose your path carefully to get the right bonus at the right time.

This remarkably intricate 24-inch square neoprene playmat will look fantastic in the middle of your game table – with your favorite miniature (or Munchkin Pawn) showing your hero's rapid progress to Level 10 . . . and victory!

24" x 24" neoprene level-tracking playmat for Munchkin. Stock #5629, ISBN 080742095205. $34.95.
Buy Now!

Shipped April 7, 2022

Wilderness Road Playmat

Playmats provide a fast and easy way to throw a new battle map on the table with very little prep time!

Adventures start on the road, and the Wilderness Road Playmat is a great way to start yours. This 24" x 24" playmat features colorful art and hexes for use with The Fantasy Trip – or your favorite tabletop roleplaying game.

Gather your party and hit the road!

Part of the Graveyard Crossing set; see the Graveyard Playmat for even more adventuring on an even larger playscape! Also includes a double-sided sheet showcasing ideas for using the two playmats at your gametable.

One 24" x 24" neoprene playmat. Stock #3504, $29.95.
Buy Now!

Shipped April 7, 2022

Graveyard Playmat

Playmats provide a fast and easy way to throw a new battle map on the table with very little prep time! Haunting and beautiful, the Graveyard Playmat features full-color scenery and hexes for use with The Fantasy Trip or your favorite tabletop roleplaying game.

Measuring 24" x 24", this mat gives Game Masters an expansive space to craft their grim adventures – among the dead in the graveyard and surrounding area.

Watch your step, you may just raise the dead . . .

Part of the Graveyard Crossing set; see the Wilderness Road Playmat for even more adventuring on an even larger battlescape! Includes a double-sided sheet showcasing ideas for using the two playmats at your gametable.

A 24" x 24" neoprene playmat. Stock #3505, $29.95.
Buy Now!

Shipped April 7, 2022

Hexagram - Issue #9

Hexagram #9 features articles on party pacing, new adventures under the big top, new monsters, and more from Fantasy Trip luminaries like Stefan Jones, Howard Kistler, and Phil Reed.

The Battlefield Weather article demonstrates how Weather Dice can be used to add interest to your battlefield, plus you'll get a great preview of our STL project The Fantasy Trip: Foes!

Black and white zine; 32 pages plus covers. Stock #3506, ISBN 978-1-55634-988-1. $9.95.
Buy Now!

Shipped April 7, 2022

Quick Quest 5: Black Top Hill

Quick Quest 5: Black Top Hill features a quest to assist a member of the Wizard Guild to a mysterious place that tears the veil of reality. Will you survive this magical adventure?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3605, $5.00.
Buy Now!

Shipped April 7, 2022

GURPS Dungeon Fantasy Encounters 4: Ring Fort

Outpost of Adventure

Not all encounters along the road involve monsters or bandits. Once in a while, you cross paths with the outriders and patrols of civilization, keeping the countryside safe from those menaces (and possibly from delvers!). And then, rather than a dungeon or mysterious abandoned ruins, you come across the base of these stalwarts.

GURPS Dungeon Fantasy Encounters 4: Ring Fort offers a fortified town in the Viking mold. It describes the outpost itself (with the aid of a handsome map), as well as the troops, citizens, and style of life that bustle within. It's the perfect stopping place for adventurers with a little downtime between adventures!

Or, of course, for conquering heroes seeking a real challenge . . .

11-page PDF. Stock #37-0370, $4.00.
Buy Now!

Shipped April 7, 2022

d10/d5 Resin Die

A unique die for the discerning gamer!

A d10 is an important tool in the adventurer's toolkit, and this special die features a bonus: it's two dice in one! Featuring 10 standard numbered faces to function as a d10, and icons indicating numbers 1 through 5 to function as a d5 for special occasions, this die serves multiple functions.

Featuring one special 16.5mm die cast in clear green resin.

One 16.5mm green resin d10/d5. Stock #5980, $5.00.
Buy Now!


M A Y   2 0 2 2 

Shipped May 31, 2022

Deluxe Dice Bag: Kitten Caster

What mischievousness does this Kitten Caster have up their sleeves? I mean, they don't HAVE sleeves, but if they did . . . we might all be in trouble.

This enchanting 7" by 7" dice bag with a satin lining will hold lots of dice (over 100!), as well as any adorable accoutrements you need to carry.

7" x 7" satin-lined dice bag. Stock #5225, ISBN 080742095625. $12.95.
Buy Now!

Munchkin Dice Bag: Duck of Doom

You should know better than to pick up a duck in a dungeon . . . even if it's on a dice bag!

This 7-inch square Munchkin Duck of Doom Dice Bag can hold all the Munchkin dice you can stuff into it – and thus ensure that all your friends' Run Away attempts are appropriately doomed.

Includes the two Munchkin cards (fittingly modified) that came with the original Duck of Doom. Keep your trusty duck by your side to get extra bonuses when you play these cards!

7" square dice bag and two Munchkin cards. Stock #5227, ISBN 080742095526. $12.95.
Buy Now!

Shipped May 26, 2022

GURPS Dungeon Fantasy Setting: Caverntown

Land of the Underground Sun

Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting.

GURPS Dungeon Fantasy Setting: Caverntown presents a magical underground city a mere bowshot from the dungeon. Visit and find:

  • A lovingly described adventure backdrop, with a remarkable history and quirky residents (including powerful non-delvers with full character sheets).
  • Stats for guards and security measures – and notes on laws and customs – to make would-be troublemakers think twice.
  • Guidelines for "civilized" heroes who want to serve on the Town Watch or even own property.
  • Numerous rumors, intrigues, and potential quests.
  • Over a dozen brief dungeon descriptions to expand into adventures.
  • Expanded rules useful in any town, covering quest-finding, trade, bespoke gear (including magic items), healing at the temple, and more.

Welcome to Caverntown!

52 black-and-white pages. Softcover. Stock #01-6191, ISBN 978-1-55634-982-9. $14.95.

Ogre (Nintendo Switch)

Ogrefor Switch is a turn-based strategy game of mechanized warfare, requiring tactical decision making and strategic thinking. It is the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.


Hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy on the irradiated battlefields of The Last War.


Features


  • Time-Tested, Compelling Gameplay: The Ogre tabletop game has withstood the test of time, captivating gamers for over forty years. This new release is the definitive digital edition of Ogre – including expanded G.E.V. rules for even more variety – and is the first digital adaptation since 1986.
  • Faithful Adaptation of the Original Game: Ogre veterans will be instantly at home with this adaptation, while new players will find a deeply rewarding, turn-based strategy game.
  • All-New Campaign: Engage in brand-new missions created in partnership with Steve Jackson Games.
  • Skirmish and Tutorial Modes: Completely new to the world of Ogre? Learn to play with our in-depth tutorial, then set up a custom game of Ogre and fight against devious AI opponents.
  • Wide Variety of Units and Factions: Build out your faction with Light, Heavy, Superheavy, and Missile Tanks, G.E.V.s, Infantry, Marines, Howitzers, and Ogres (Mark I to- Mark VI), while utilizing Trains and Command Posts as you see fit. Choose to play as either the North American Combine or the Paneuropean Federation.
  • Varied Maps Offer Strategic Options: Roll through many types of terrain, across bodies of water, and make use of defensive areas to sheild your units from attack.
  • Playable Again and Again: Multiple game modes (including single player and mulitplayer) plus achievements provide hundreds of hours of entertainment.

Ogre video game for the Switch console. Stock #1129, ISBN MISSING. $22.49.

Shipped May 24, 2022
Shipped May 19, 2022

Ogre (XBox)

Ogrefor Xbox is a turn-based strategy game of mechanized warfare, requiring tactical decision making and strategic thinking. It is the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.


Hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy on the irradiated battlefields of The Last War.


Features


  • Time-Tested, Compelling Gameplay: The Ogre tabletop game has withstood the test of time, captivating gamers for over forty years. This new release is the definitive digital edition of Ogre – including expanded G.E.V. rules for even more variety – and is the first digital adaptation since 1986.
  • Faithful Adaptation of the Original Game: Ogre veterans will be instantly at home with this adaptation, while new players will find a deeply rewarding, turn-based strategy game.
  • All-New Campaign: Engage in brand-new missions created in partnership with Steve Jackson Games.
  • Skirmish and Tutorial Modes: Completely new to the world of Ogre? Learn to play with our in-depth tutorial, then set up a custom game of Ogre and fight against devious AI opponents.
  • Wide Variety of Units and Factions: Build out your faction with Light, Heavy, Superheavy, and Missile Tanks, G.E.V.s, Infantry, Marines, Howitzers, and Ogres (Mark I to- Mark VI), while utilizing Trains and Command Posts as you see fit. Choose to play as either the North American Combine or the Paneuropean Federation.
  • Varied Maps Offer Strategic Options: Roll through many types of terrain, across bodies of water, and make use of defensive areas to sheild your units from attack.
  • Playable Again and Again: Multiple game modes (including single player and mulitplayer) plus achievements provide hundreds of hours of entertainment.

Ogre video game for the Xbox console. Stock #1127, ISBN MISSING. $22.49.

Ogre (Playstation)

Ogrefor PlayStation is a turn-based strategy game of mechanized warfare, requiring tactical decision making and strategic thinking. It is the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.


Hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy on the irradiated battlefields of The Last War.


Features


  • Time-Tested, Compelling Gameplay: The Ogre tabletop game has withstood the test of time, captivating gamers for over forty years. This new release is the definitive digital edition of Ogre – including expanded G.E.V. rules for even more variety – and is the first digital adaptation since 1986.
  • Faithful Adaptation of the Original Game: Ogre veterans will be instantly at home with this adaptation, while new players will find a deeply rewarding, turn-based strategy game.
  • All-New Campaign: Engage in brand-new missions created in partnership with Steve Jackson Games.
  • Skirmish and Tutorial Modes: Completely new to the world of Ogre? Learn to play with our in-depth tutorial, then set up a custom game of Ogre and fight against devious AI opponents.
  • Wide Variety of Units and Factions: Build out your faction with Light, Heavy, Superheavy, and Missile Tanks, G.E.V.s, Infantry, Marines, Howitzers, and Ogres (Mark I to- Mark VI), while utilizing Trains and Command Posts as you see fit. Choose to play as either the North American Combine or the Paneuropean Federation.
  • Varied Maps Offer Strategic Options: Roll through many types of terrain, across bodies of water, and make use of defensive areas to sheild your units from attack.
  • Playable Again and Again: Multiple game modes (including single player and mulitplayer) plus achievements provide hundreds of hours of entertainment.

Ogre video game for the PlayStation console. Stock #1128, ISBN MISSING. $24.99.

Shipped May 16, 2022

Munchkin Dice Bag: Chibithulhu

OMG! It's so cute!

Yes, it is. But it is a chibithulhu, and you know what happens when they grow up . . .

We think you are safe, for the time being, with this adorable pink dice bag embellished with a baby chibi on the front and a pink Spyke head on the reverse. It measures 7" x 7" and, like all of our quality dice bags, will hold over 100 dice of all shapes and sizes – and keep them safe wherever you go.

Maybe not to the sunken city of R'lyeh, though . . .

7" x 7" satin-lined drawstring dice bag. Stock #5228, ISBN 080742095519. $12.95.
Buy Now!

Shipped May 12, 2022
Shipped May 6, 2022

Squarescape Launch Set

Squarescape is based on the 5-foot square, beloved by the OSR movement and, of course, by fans of the original Dungeons & Dragons. Each incised square is one inch (25mm) and walls are 2 inches high. A standard Squarescape piece is a 2-inch square with built-in walls, compatible with the most popular (and expensive) molded terrain sets.

The squares use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.

This square-patterned set has 16 2-inch dungeon squares of 7 different kinds (plus 45 connectors), which can be recombined into some gosh-awful different number of dungeon levels. *And the STL files to go with them, of course.

We have worked out three different 4 x 4 levels using these pieces, and one 3 x 5, just for variety. Even if you never use the STL files, this set gives you a lot of adventure value for your money.

Your Squarescape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.

NOTE: All physical parts ship unpainted. Miniatures not included.

Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.

*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!

Includes physical pieces and STL files; see Product Description for details. Stock #3514, $30.00.

Shipped May 4, 2022

Hexscape Launch Set

Hexscape is based on a hexagon 1.5-inch (38mm) across – generously sized to hold standard circle or hex bases. Columns (which form walls) are solid hexes. This is the scale of the Fantasy Trip Melee maps, and also works with GURPS, Gloomhaven, and others.

The hexes use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.

This hexagon-patterned labyrinth starter set is optimized for small encounters (it builds a great 33-hex arena) or for use as a background.

You'll get:
4 Single Hexes
2 4-Hex Diamonds
3 Megahexes
4 Short Columns (3 parts each)
3 Medium-Short Columns (3 parts each)
45 Connectors
*STL files for all the above.

With three sets, you can build a complete TFT Melee map!

Your Hexscape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.

NOTE: All physical parts ship unpainted. Miniatures not included.

Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.

*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!

Includes physical pieces and STL files; see Product Description for details. Stock #3513, $30.00.

Shipped May 3, 2022

Girl Genius Sourcebook and Roleplaying Game

A Gaslamp Fantasy – With Adventure, Romance, and Mad Science!

The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include:

  • A detailed description of the setting and its history, drawing upon all available sources . . . and compiled with input from the creators themselves, meaning these pages reveal some secrets for the first time!
  • A complete roleplaying game covering character creation, equipment, combat, and dramatic situations and tasks – including inventing, of course! To play, just add paper, pencils, and six-sided dice.
  • Biographies and character stats for all the major characters and many minor ones, plus notes on supporting cast.
  • Game stats for a wide range of clanks, constructs, and other creatures unique to Girl Genius.
  • Tons of helpful advice on establishing mood, accurately emulating the comics, and running and playing the game.

The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS. While compatible with GURPS Fourth Edition, that game is not required.

The Girl Genius Sourcebook and Roleplaying Game PDF is currently available on Warehouse 23!

The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS. Stock #01-2480, ISBN 978-1-55634-653-8. $54.95.


R E P R I N T S 

Shipped May 24, 2022

Munchkin Deluxe (Reprint)

What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet. Stock #1483, UPC 837654320976. $34.95.
Buy Now!

Shipped May 24, 2022

Munchkin 6 – Double Dungeons (Reprint)

Double Trouble!

What's an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It's Munchkin, after all!

This set includes the cards from Munchkin 6 – Demented Dungeons and Munchkin 6.5 – Terrible Tombs, now in a single convenient expansion!

40 double-sized cards, 32 standard-sized cards, and a rulesheet, in a tuckbox. Stock #1576, ISBN 080742099210. $19.95.
Buy Now!

Shipped May 12, 2022

GURPS Discworld Also (Reprint)

In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.

You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .

GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.

130 black-and-white pages. Softcover. Stock #01-6126, ISBN 978-1-55634-981-2. $26.95.

Shipped May 6, 2022

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $29.95.
Buy Now!

Shipped May 6, 2022

Munchkin Game Changers (Reprint)

More Munchkin Stuff!

Want more silly cards for your Munchkin game? Some cool level counters? Giant pink sparkly dice?! Here they are! This box combines four of our most popular Munchkin mini-expansions into a single expansion:

As a bonus, we’ve included the cards from Munchkin Fairy Dust Dice and two big sparkly pink dice to go with them, plus four cards formerly only available directly from Steve Jackson Games! This set also includes Fairy Dust and Munchkinomicon-themed level counters!

But wait. There's more! You'll also get six Munchkin promo cards and a bonus six-sided die! Level up!

68 cards, two level counters, two 19mm six-sided dice, and a rulesheet. Stock #1489, UPC 837654321188. $24.95.
Buy Now!

Shipped May 6, 2022

Munchkin Dice Bag: Kittens (Reprint)

Katie Cook's Munchkin Kittens make a special curtain call for this very munchkin-y dice bag! This fancy satin-lined, drawstring bag will hold all the dice you need to carry right meow!

This popular dice bag is back for a second printing with all new images, front and back!

Colors and designs may vary.

7" square, satin-lined, drawstring bag. Stock #5217, ISBN 080742096585. $12.95.
Buy Now!

Shipped May 6, 2022

Munchkin Dice Bag: Unicorns (Reprint)

This fancy satin-lined Munchkin Dice Bag: Unicorns is one of many in our line of roomy and functional dice bags. It'll hold LOTS of dice – like more than 100! Featuring a sweet Katie Cook unicorn on one side and the famous (?) Uniduck on the other, it's just what you need to bring a little magic to your next game night!

One 7" x 7" satin-lined dice bag. Stock #5218, ISBN 080742096479. $12.95.
Buy Now!

Shipped May 6, 2022

Munchkin Dice Bag (Reprint)

Only a munchkin would bring more than a couple sets of dice to a game day. Fortunately, we cater to munchkins! This fancy, satin-lined, 7-inch square Munchkin Dice Bag will hold all the dice you need for every possible situation: good dice, bad dice, probationary dice one fumble away from being thrown into the resin caster for your next artsy paperweight . . . or maybe that's just us.

One 7" x 7" satin-lined dice bag. Stock #5216, ISBN 080742096592. $12.95.
Buy Now!


W 2 3 

Shipped May 19, 2022

GURPS Renaissance Venice: Spies of Venice

Renaissance Meets Reconnaissance!

The late Renaissance was a time of knowledge, growth . . . and espionage. This is especially true for Venezia, which retained its freedom during this period through diplomacy, intelligence, and power. Building off the foundation of GURPS Hot Spots: Renaissance Venice and also written by Hot Spots patrician Matt Riggsby, this supplement is your guide to the secrets and skullduggery behind the scenes in this milieu. Discover the dawn of espionage as an art form, join forces with agencies on various sides, and learn the methods and missions that spies might undertake. Finally, use the insight herein with various campaign ideas, ranging from the realistic to the cinematic – and perhaps beyond!

11-page PDF. Stock #37-0681, $4.00.
Buy Now!

Shipped May 12, 2022

GURPS Classic: Discworld Also

In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.

You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .

GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.

131-page PDF. Stock #30-6061, ISBN 1-55634. $13.00.

Shipped May 5, 2022

GURPS Infinite Worlds: The Osiris Worlds

The Nile Extends Across the Cosmos

One of the earliest civilizations, the Egyptian empire made its mark on history . . . and, indeed, histories. GURPS Infinite Worlds: The Osiris Worlds looks at a collection of alternate Earths for the GURPS Infinite Worlds setting, each with deviations originating from ancient Egypt.

Beginning with a summary and timeline of the Ancient Egypt we all know, this supplement provides snapshots of other variants, focusing on three particularly interesting alternate timelines: one where the Pyramids are being constructed much faster and easier than expected; one where inhuman troops tap into unfathomable energies; and one where Egyptian might has progressed into steampunk glory. Each description includes Infinite Worlds stats and overviews of their histories, secrets, and challenges they present. The sand of Egypt's past falls omnipresent through time's hourglass, and Infinity searches for the grains of truth!

11-page PDF. Stock #37-1674, $4.00.
Buy Now!


J U N E   2 0 2 2 

Shipped June 23, 2022
Shipped June 17, 2022

GURPS Adaptations

Your Favorite Worlds – GURPSified!

GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players as you tell new stories in worlds you already know.

56 black-and-white pages. Softcover. Stock #01-6193, ISBN 978-1-55634-984-3. $15.95.


R E P R I N T S 

Shipped June 23, 2022

Triplanetary (Reprint)

Triplanetary depicts ship-to-ship space combat in the Solar System using a vector movement system. It was designed by Marc "Traveller" Miller and first released in 1973. A second edition was released in 1981, but it's been out of print since then.

Now, this long-lost game returns with a larger map and 5/8 inch counters! The new edition contains an alternative combat system for those who like more detailed space warfare, but the original rules are the default and play just as well as they did in 1973.

Triplanetary is fun to play solo, and has scenarios for two, three, and four+ players. The quick, intuitive movement and combat rules are unchanged. All the scenarios from both editions have been collected, and new campaign rules added. This edition is lightly edited by Steve Jackson, who has been a Triplanetary fan since his college days.

One game map, two dry-erase markers, a counter sheet, a six-sided die, and a rulebook. Stock #1386, ISBN 080742099845. $59.95.
Buy Now!

Shipped June 23, 2022

Star Munchkin Deluxe (Reprint)

Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!

Star Munchkin Deluxe is the Star Munchkin you know and love, but with a board and standies for even better door-kicking action!

Star Munchkin, with a board and standies! Stock #1502, UPC 837654322413. $34.95.
Buy Now!

Shipped June 23, 2022

Cthulhu d6 Dice Set (Reprint)

Stunning dice to use with any game that calls for a d6! These beautiful 19mm dice feature a pearlized finish, white pips, and the Cthulhu icon in place of the one pip. This set contains two purple, two green, and two black dice; use them to add eldritch horror to all your games!

Six 19mm pearlized six-sided dice in green, purple, and black. Stock #5927, ISBN 080742099289. $12.95.
Buy Now!


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Shipped June 30, 2022

GURPS Encounters: The Mysterious Airfield

Cleared for Landing, but Not Cleared for [REDACTED]

Despite its celestial-sounding name, Venus Field Air Force Base is a regular, down-to-earth boneyard of discarded and near-forgotten aircraft from bygone conflicts and eras. And although it is detailed in full within a supplement entitled GURPS Encounters: The Mysterious Airfield, the Powers That Be wish to assure you that this airfield is in no way mysterious, and also that any mysterious Powers That Be are not behind (beneath?) the scenes – or, in fact, even exist.

The information herein describes five different eras – from post-WWII to today – along with adventure seeds and personnel details. The airfield is perfect for myriad cinematic GURPS campaigns: Action, Monster Hunters, Supers, Horror, and more. It also features a detailed map of the secre- that is, completely mundane, not-at-all-mysterious airfield. You have been warned.

11-page PDF. Stock #37-1162, $4.00.
Buy Now!

Shipped June 22, 2022

Quick Quest 6: The Halfling's Hole

The Halfling's Hole was a place of welcome and merriment. Then the lights went dark. The first person to investigate screamed, very briefly – but never came out. Your turn?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3606, $3.50.

Shipped June 22, 2022

Quick Quest 7: Incident at the Golden Badger

Leave your weapons behind, and put on your best clothes. You're invited to enjoy one of the nicer taverns in town. Except . . . we could use your help with the . . . thing that just crawled out of Ned, and into the cellar!

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3607, $3.50.

Shipped June 16, 2022

How to Be a GURPS GM: High-Powered Origins

You've Got the Power!

The best-selling How to Be a GURPS GM describes how to make characters that work well together, as a group and part of the campaign. That supplement focused primarily on down-to-earth heroes, because they're easier to keep under control. But what if your ambitions are mightier?

How to Be a GURPS GM: High-Powered Origins zooms in on ways to get started with your own epic campaign, including insights into what defines "high powered," a look at appropriate genres, and various approaches to creating and cultivating GURPS characters with prodigious point totals. Discover the possibilities and pitfalls of larger-than-life heroes, including how to keep them in check and ensure the party is roughly on the same level. Starting your own legends just became easier!

11-page PDF. Stock #37-0374, $4.00.
Buy Now!

Shipped June 13, 2022

Knightmare Chess Variants and Optional Rules

For almost three decades, Knightmare Chess has been shaking up the chess experience, giving players a new and delightful way to enjoy the classic game. Now, the Variants and Optional Rules included within these pages add even more twists to chess, giving you the tools you need to further warp and transform the game – just add a chess set and a copy of Knightmare Chess!

These articles originally appeared in Pyramid in 1996 and 1997.

33-page PDF. Stock #30-1328, $6.00.

Shipped June 9, 2022

GURPS Dungeon Fantasy Adventure 4: Two-Page Dungeons

Good Things, Small Packages

Sometimes you need a really quick adventure for a short game session, or to stop the gap between grander quests, or as a "test run" for new players. It's easy enough to make stuff up, but it's even easier to let somebody else make stuff up! That's the idea behind GURPS Dungeon Fantasy Adventure 4: Two-Page Dungeons.

Each of these five mini-adventures offers a map keyed to brief notes on how to use it. They're generic enough to be slotted into just about any campaign, with the GM adding whatever setup and resolution seem fitting. Yet they're different enough to be memorable, with unique twists and challenges for the heroes to overcome.

A few extra arrows in the quiver are as handy for GMs as they are for delvers!

13-page PDF. Stock #37-0372, $6.00.
Buy Now!

Shipped June 6, 2022

The Fantasy Trip Talent Reference

A Quick Quest-sized reference for The Fantasy Trip, this handy trifold tabletop reference lists Talents both alphabetically and in order of IQ.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3511, $3.50.

Shipped June 6, 2022

The Fantasy Trip Talent Reference

A Quick Quest-sized reference for The Fantasy Trip, this handy trifold tabletop reference lists Talents both alphabetically and in order of IQ.

A trifold reference listing Talents both alphabetically and by IQ. Stock #3511, $5.00.
Buy Now!

Shipped June 6, 2022

Quick Quest 6: The Halfling's Hole

The Halfling's Hole was a place of welcome and merriment. Then the lights went dark. The first person to investigate screamed, very briefly - but never came out. Your turn?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3606, $5.00.
Buy Now!

Shipped June 6, 2022

Quick Quest 7: Incident at the Golden Badger

Leave your weapons behind, and put on your best clothes. You're invited to enjoy one of the nicer taverns in town. Except . . . we could use your help with the . . . thing that just crawled out of Ned, and into the cellar!

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3607, $5.00.
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Shipped June 6, 2022

The Fantasy Trip: 14mm Midnight Blue d6 Dice Set

Roll out these mysterious, deep blue pearlized dice on your next game night! The set includes three 14mm deep royal blue dice in a polybag. Use them in any game that calls for six-sided dice.

Three deep royal blue 14mm dice in a polybag. Stock #5900-12, ISBN 080742095434. $3.00.
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Shipped June 6, 2022

The Fantasy Trip: 14mm Hot Pink d6 Dice Set

Add some definite flair to your TFT game (or any game that calls for six-sided dice) with these obnoxiously hot pink pearlized dice! Includes three 14mm dice in a polybag!

Three hot pink 14mm dice in a polybag. Stock #5900-14, ISBN 080742095410. $3.00.
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Shipped June 2, 2022

GURPS Space Atlas: Grissom

Welcome Back to the Galaxy

Settled in the early days of space exploration, the Grissom system lost contact with those they left behind. Now, centuries later, contact has been reestablished . . . but the "Welcome Back" banner may be premature.

GURPS Space Atlas: Grissom details this long-lost locale, with information on its history, culture, and daily life, plus a planetary map of its most-important world. Discover the reasons and implications of their insistence at using "outdated" futuristic technology . . . and if you probe too deeply, you might uncover a secret that could have galactic implications. The past is back, the future holds its breath – and now is the time of Grissom!

11-page PDF. Stock #37-0651, $4.00.


J U L Y   2 0 2 2 

Shipped July 28, 2022

GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon

A Reflection of Adversity

An eldritch mirror holds the key to demonic power. Courageous and mighty adventurers must face impossible odds to track it down.

You have to stop those guys from taking the treasure you plan to steal!

GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon presents an adventure for four or more GURPS Dungeon Fantasy heroes built on 250-300 points. As rumors of the mirror's existence spread throughout the land, the heroes must race against time to defeat monsters, overcome challenges, and outwit other adventurers who want to get the ultimate prize first. The heroes need to wander the wilderness, search the sacred grotto, and find the hidden fortress to save the day. This time, getting there may be more than half the battle!

In addition to a complete adventure (with a drool-inspiring treasure table), you also get:

  • Twelve adventurers, each with full GURPS Dungeon Fantasy stats and gear. Designed as rivals for this tale, each is also suitable as a ready-to-use PC . . . or for any other nefarious purpose!
  • Eleven "henchthings" – followers and henchmen of the loot-seekers herein. Even after the adventure is over, you'll be prepared with GURPS stats for artillery mages, pixie thieves, karatekas, and more.
  • Monsters, monsters, monsters! Over a dozen new creatures waiting to kill headstrong heroes in this epic tale . . . or afterward!
  • Seven wilderness maps that can form the basis for countless outdoor encounters, whether used individually or combined into a mega battle map! Each is divided into hexes for compatibility with basic or tactical combat.

Even if the heroes fight back the forces of darkness, the adventure includes plenty of ideas for follow-ups and spin-offs to keep the action going.

With GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon, the heroes need to face their own dark reflections . . . and keep them from getting the loot!

52 black-and-white pages. Softcover. Stock #01-6194, ISBN 978-1-55634-985-0. $15.95.

Shipped July 18, 2022

Munchkin Babies 2 – Stork Naked

Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 – Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game – or any fantasy Munchkin game.

It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.

56-card expansion with rules, in a tuckbox. Stock #1528, ISBN 080742095236. $11.95.
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Munchkin Goats

With all the kid-ding around we do, you had to know we’d get to goats eventually . . .

Munchkin Goats is a new mini-expansion that adds a herd of new Doors and Treasures to your Munchkin decks. Be sure to wear your More Hair Coat while you try hopping over the Goat Moat on your way to take down Baphomet!

A 30-card mini-expansion for Munchkin. Stock #4274, ISBN 080742095342. $10.95.
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Shark d6 Dice Set

Shark!

The odds of a shark attack . . . astronomically low. The odds you'll love this Shark d6 Dice Set . . . more like 100%!

These 16mm dice in cool ocean shades can be rolled any time you need to bring that predator energy to your favorite game!

Six 16mm dice in a blister pack. Stock #5995, ISBN 080742095618. $8.95.
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W 2 3 

Shipped July 28, 2022

GURPS Action Adventure 1: Templar's Gold

Blast From the Past

GURPS Action is typically set in the present or relatively recent past, but there was plenty of action during the two world wars – and between them. And France was right in the middle of it all. Welcome to Paris, 1919.

GURPS Action Adventure 1: Templar's Gold is a wild race across the devastated and dangerous Red Zone in search of Templar treasure. This pulp adventure boasts codes, conspiracies, fisticuffs, biplane chases, war-surplus weaponry, and explosions. And gold – so much gold.

Be sure to brush up on your Templar lore before you get too greedy . . .

11-page PDF. Stock #37-0375, $4.00.
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Shipped July 14, 2022

GURPS Dungeon Fantasy 22: Gates

That Was No Door!

Hack 'n' slash fantasy is all about swiping things – and not just loot. Adventures and settings shamelessly steal artifacts, creatures, cultures, and more from any source that seems fun and vaguely compatible, which is why dungeon fantasy is often called "kitchen sink" fantasy. One of the most powerful tools for linking together disparate worlds and justifying the presence of all this unrelated stuff is the gate.

GURPS Dungeon Fantasy 22: Gates is a short-but-intense look at this useful plot device. It explores what gates are, how they work, how to use them in your campaign, and how to manage delvers' interactions with them. As a bonus, it sketches out three sample destinations for such portals, offering an idea of just how weird things can get.

What, you thought you could just turn around and go home?

11-page PDF. Stock #37-0373, $4.00.
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A U G U S T   2 0 2 2 

Shipped August 25, 2022

GURPS Horror: The Madness Dossier

Can You Handle The Truth?

History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion. Now the irruptors – servants of the Anunnakku, dimly remembered as monsters of myth – gnaw at the edges of our world, seeking to return their masters to power and history to the way it was.

Most humans are clueless about all this. Worse, those who discover snippets of the truth tend to worship the Anunnakku or irruptors as gods or turn the power of language and symbols to misguided ends, making the situation worse. Fortunately, a stalwart few are moved to defend our reality from forces that would rewrite it. Welcome to Project SANDMAN!

GURPS Horror: The Madness Dossier gives you everything you need to run a campaign featuring Project SANDMAN and its human, inhuman, and superhuman rivals:

  • The Truth. Discover the real history of the world, how it fractured from what we see today, and the dangers we face if everything old becomes new again – and learn about the origins of Project SANDMAN and the battle they fight for our reality, whether we like it or not.
  • The Warriors. Create high-end heroes using the eight included character templates, a unique martial art, and powerful mental disciplines for rapidly absorbing new skills, resisting mind control, and even swapping personalities.
  • The Tools. Gear up with specialized equipment, from the technological (drugs, surgical brain-hacking gear, and implants) to "reality shards" with amazing powers that defy explanation.
  • The Enemy. Battle an entire bestiary of powerful irruptors . . . not to mention human and more-than-human traitors.
  • The Weirdness. Dabble in the mind-bending words, memes, and potent symbols used by all sides of the secret war for reality.

In GURPS Horror: The Madness Dossier, the stakes are nothing less than losing your mind, your reality, and everything you believe to be true. Being an elite warrior means only that you know what the world stands to lose, and you willingly expose yourself to dangers far beyond your abilities. Who says that "scary" and "high-powered" don't mix?

66 black-and-white pages. Softcover. Stock #01-6192, ISBN 978-1-55634-983-6. $19.95.

Shipped August 22, 2022

Tally Mark d6 Dice Set

One. Two . . .

What will you tally with the Tally Mark d6 Dice Set? Dragons slain? Monarchs overthrown? Perhaps Orc lords vanquished, or all the times the rogue betrayed you? So many things to count . . .

Or you could just use them in place of standard d6 to add some flair to any game! (That would be safer.)

Six 16mm dice Stock #5900-02, ISBN 080742095304. $8.95.
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Eye of Horus d6 Dice Set

The Eye of Horus watches over you . . . and your dice!

When your dice are adorned with the emblem of a god, no mortal can challenge you. Bless your rolls with the Eye of Horus d6 Dice Set!

Six 19mm dice in three different colors. Stock #5900-05, ISBN 080742095489. $13.95.
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Octopus d6 Dice Set

You'll want to get your tentacles, er . . . hands on these dice!

Octopi are fascinating creatures, widely considered to be the world’s smartest invertebrates. But are they smart enough to play tabletop games? We’re sure that if they do decide to play, they’ll use the Octopus d6 Dice Set. Just as you should!

Six 16mm dice in three different colors; blister pack. Stock #5996, ISBN 080742095601. $8.95.
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Shipped August 17, 2022
Shipped August 1, 2022

Munchkin Turtle Carnage

Trust us, it’s Turtles All the Way Down!

In Munchkin Turtle Carnage, we’ve got a shell-load of great new cards for you! Be careful not to wake the Napping Turtle while you battle the undead Riga-Tortoise with your Hot Rock. And always remember, Slow and Steady wins the race to Level 10!

30 cards and a rulesheet in a tuckbox. Stock #4275, ISBN 080742095335. $10.95.
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Turtle d6 Dice Set

It just might be turtles all the way down!

Bring the beauty and serenity of the ocean to your land-locked gaming table with the Turtle d6 Dice Set! These 16mm dice come in soothing shades of blue and green to add some color to your game table – no scuba gear required!

Six 16mm dice in a blister pack. Stock #5997, ISBN 080742095595. $8.95.
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Chibithulhu d6 Dice Set

They're just babies . . . They're cute. Just adorable. Grab these six 19mm dice and use these Chibithulhus in any game that calls for six-sided dice. But do it now. Before they GROW UP! This set includes two each in your obligatory Chibithulhu colors: black pearlized with green ink, two purple pearlized with green ink, and green pearlized with yellow ink.

Six 19mm dice in three different colors. Stock #5998, ISBN 080742095588. $13.95.
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R E P R I N T S 

Shipped August 17, 2022

Munchkin 2 – Unnatural Axe (Reprint)

112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demon. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Slug Thrower and, of course, the terrifying Unnatural Axe . . . and show them who's the greatest munchkin of all.

Munchkin 2 -- Unnatural Axe is a supplement to Munchkin; you will need the original game to play. Or you could add it to any of the other Munchkin game sets instead. It'll work, and it'll be silly, and that's what we all want here.

112 cards in a tuckbox. Stock #1410, UPC 837654320457. $19.95.
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Shipped August 17, 2022

Munchkin 3 – Clerical Errors (Reprint)

Another 112 cards for the best-selling game of killing monsters and taking their stuff. Play a new Race: Gnomes! Try on the Bard Class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all.

And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. Inside you'll find:

This is not a stand-alone game. It is an expansion for Munchkin.

Munchkin is for ages 10 and up. Plays in 1-2 hours. Three to six players.

112 cards in a tuckbox. Stock #1416, UPC 837654320488. $19.95.
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Shipped August 17, 2022

Munchkin Babies (Reprint)

Munchkin Babies delivers 168 cards full of sweet, adorable, baby adventurers . . . who are just as good at backstabbing and loot-grabbing as their elders from Munchkin. Play a cute Orcling, Dwarfling, Elfling, or Quarterling (half a Halfling). Go to preschool to learn your Class: Wiz Kid, Ankle Biter, Crumb Snatcher, or Holy Terror, and then arm yourself with the scariest items from the toy box: the Kazoo of Constant Whining, Kid-Safe Stabbinator, Blame-Resistant Pajamas, and of course, the Extremely Pokey Spoon. You must fight fearsome monsters such as the Jealous Kitty, the Hootin' Nanny, the Napmare, and, worst of all, the Pediatrician! Grab their treasure and crawl your way to Level 10!

168 cards, one six-sided die, and a rulesheet. Stock #1527, ISBN 080742096028. $29.95.
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Shipped August 17, 2022

Munchkin 9 – Jurassic Snark (Reprint)

Welcome to . . . Jurassic Snark!

Munchkin 9 – Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!

Shuffle this 112-card expansion into your Munchkin game to wear primeval armor, ride dinosaur Steeds, and fight munchkinivorous monsters. Munchkin 9 – Jurassic Snark is compatible with Munchkin Legends, Moop's Monster Mashup, Munchkin Oz, Munchkin Pathfinder, and any version of Munchkin.

112 cards in a tuckbox. Stock #1570, ISBN 080742099821. $19.95.
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Shipped August 17, 2022

Munchkin Curses (Reprint)

It’s chaos! It’s madness! It’s . . . Munchkin Curses!

Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.

That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!

This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.

15 cards and a rulesheet in a tuckbox. Stock #4255, ISBN 080742095953. $6.95.
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Shipped August 17, 2022

Munchkin Side Quests (Reprint)

When you need a short detour from the business of killing monsters and betraying your friends, try Munchkin Side Quests! This 30-card expansion can be added to any of your Munchkin games, and it's illustrated by Ian McGinty, who has previously drawn for the Munchkin Collectible Card Game and Munchkin Magical Mess. Get secret in-game goals that you can complete to cash in for a reward AND, just maybe, surprise everyone with a new way to win the game!

30 cards and a rulesheet. Stock #4264, ISBN 080742099791. $10.95.
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W 2 3 

Shipped August 25, 2022

Pyramid #4/1: Fantasy/Magic I

A new era of greatness has arrived! Pyramid returns with an issue devoted to the fantastic, the magical, and maybe even the historical. The 12 articles and features herein include new GURPS Magic spells, encounters for GURPS Dungeon Fantasy, several ready-to-use locations, and more uncanny additives for your whimsical worlds.

52-page PDF. Stock #37-2751, $9.00.
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Shipped August 11, 2022

GURPS Dungeon Fantasy 23: Twists

Delve Into the Different

Hack 'n' slash fantasy is "kitchen sink" fantasy. It blends wizards, dragons, and piles of gold with elements pulled from every fictional genre and even real-world history, keeping the parts about fighting and looting while discarding the rest. GURPS Dungeon Fantasy is no exception, reducing all of GURPS to swords, spells, and skullduggery.

When the players crave more than slaughter and treasure, it's time for GURPS Dungeon Fantasy 23: Twists. This supplement explores giving delvers lands and titles, presenting evil as going beyond dangerous to horrific, and challenging heroes with higher-tech risks and rewards. Yet it aims not to complicate the game in the process, suggesting streamlined treatments that deliver the essentials without all the rules.

Knights need castles, evil should be scary, and sufficiently advanced technology is indistinguishable from magic.

11-page PDF. Stock #37-0369, $4.00.
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