Frequently Asked Questions
Q: In "Phase 8: Check Honor" it says "Check to see if any
ninja's Honor is at least five more than that of any rival. If so, he wins."
Does this mean I win if I have five more honor than my lowest honor
rival or the second-highest player?
A: You must have at least five more honor than
every other player. (See How To Win on page one for details.)
Q: I have the highest honor at the Staff Meeting and I have an Errand. The
player with the lowest honor also has an Errand. Do I trade with the player
who has the second lowest honor at the staff meeting instead?
A: Yes. When a higher honor Ninja forces a lower honor Ninja to perform his
Errand he swaps with the lowest honor Ninja who has a Delivery Job.
Q: If someone trades an Errand to me at the staff meeting because I have
low honor, can I use the "Call In A Favor" card to give the Errand back to
them."
A: Yes.
Q: The player with the lowest Honor at the Staff Meeting
has an Errand. That player uses the "Call In A Favor" card to swap
for my Mission. Can I then exercise my option to pawn the Errand back off to
that player (as per the Errands rules on page 4)?
A: The Errand rule can not be used to return an Errand
to a person who Called In A Favor with you - trading the Errand back won't
cancel out the favor you owe them. You could still pawn the Errand off on
the person with the second-lowest Honor of those at the staff meeting,
and other players could still trade their errands with the player
who Called In A Favor, since he has the lowest Honor of those at the
staff meeting.
Q: A rival is the victim of an Interesting Times card that must be played
at the beginning of his mission, before he makes any die rolls. If I want to
play another Interesting Times card with the same restriction on him, do I have to play it before he rolls for the first Interesting Times card?
A: Yes. These Interesting Times events become part of the challenge of the
mission.
Q: If an Interesting Times card penalizes my next skill roll, and I fail that
roll, does the penalty apply to any attempt to re-roll that result?
A: No. An Intersting Times card that specifies the "next" roll only affects one roll.
Q: Dropped It! says you drop something if you were about to make a climbing roll.
Since Neko never misses a climbing roll - in reality, never even rolls - does her
immunity to missing climbing rolls make her immune to Dropped it!?
A: No. Neko still has to climb, and can still drop things. She just doesn't have to roll.
Q: Can It Did Not Happen be used to cancel an object as someone buys it?
A: No. The Fortune card being canceled must be played on
someone; not purchased, drawn, impaled on a wakizashi, or the
object of some other verb.
Q: Can I play Franchise Honored!, Franchise Shamed!, or Karmic Bookkeeping Error after someone wins?
A: No. Once Honor is has been counted to determine if someone won (Phase 8) the round
is over and these cards can no longer be played to enable or prevent a victory.
You can play these after the Honor Bonus/Penalty has been calculated in Phase 6.
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