--------------------GEV List Thingy, Dec 12th-------------------- There seems to have been quite a bit more intrest lately in joining the GEV line than in sending anything to it, so let me try tossing a grenade in. Mr Jackson, I beg to differ. Artillery has never suffered from a lack of range or accuracy, the gunner bigest problem, which advances in range and accuracy has made worse is a lack of targeting information. Historically the solution to this has not been to outfit the gunner with sights to target individuals kilometers away, but to hire out the job to forward observers. To simulate this effect in GEV try this: For all non-ogre units seperate the units into two groups: Direct Fire: those units with a range of two hexes or less. And Indirect Fire: those units with a range greater than two hexes. Direct fire units are unchanged. The total range of Indirect Fire units is doubled, but no unit can provide targeting beyond a range of two hexes. The effect of untargeted fire is the same as spillover fire. Ordinary units can target one unit per fire phase and cannot fire at a different unit than it targets. I.e.: A missile tank can fire normally up to two hexes, it can act alone (at reduced effect) up to 8 hexes away, but if a single point of infantry was adjacent to that target (8 hexes from the missile tank) the tank and infantry could combine their fire for a four point attack on that unit. Under OGRE Miniatures these effects would be converted into inches, and targeting would require a LOS (unless you had a Sensor Net, which could target units on its own...). Henry J. Cobb hcobb@fly2.berkeley.edu, SFB Tyrant-for-life "Ignorance is strength." -Orwell knew modular design.