--------------------GEV List Thingy, Jan 18th-------------------- From: Tim Trant Subject: Re: GEV List Thingy, Jan 17th. I didn't realize you'd simply moved the BBS stuff over to rec.games.btech: that's the sort of stuff I enjoy, but I thought it had just vanished. As for the other old stuff, I'd have to say "Use your own discretion". I think I've got the original Flying Ogre article, and I agree that it's just silly, but I don't know if there are any nuggets in the old slag heap. Tim Trant Power Group Computer Lab tim@power.ele.utoronto.ca Elec. Eng., University of Toronto ___ [There are a few items that never made it to the Space Gamer. I'll wait on advanced construction until I redo it. -HJC] ___ From: kking@cs.uah.edu (Ken King) Subject: rec.games.btech i can't find this group. the closest i can come is rec.games.mecha. is this what you mean, or is my site (or one up-stream) nuking a group? btw, why'd you quit posting them to rec.games.board (seemed the logical place for them to me...)? later, kc ___ [I pledge to never again make fun of rec.games.bte, er board. ;-) I am continuing to (slowly) drag things over to r.g.b, If you want to jump ahead and grab stuff, just call (512) 447-4449... -HJC] ___ Subject: Re: GEV List Thingy, Jan 17th. From: goldman@orac.cray.com (Goldman of Chaos, postmaster CRI-US) > Should I make a special effort to gather up the old variants and > scenarios from the BBS and present them here? Does anybody really want to > see that flying Ogre garbage again? -HJC] Skip the flying Ogre; however, please post the other stuff. By the way, I've got a color postscript 11x17 map for the Iron Mountain variant. I'm not sure if it can be posted, since it is based upon the map in the Space Gamer/the Ogre Book. By the way, the colors were chosen to look good when printed on a black&white printer. Matt -- Matthew Goldman E-mail: goldman@orac.cray.com Fax: (612) 683-3099 Work: (612) 683-3061 "Say George, I don't mean to interrupt, but there's a glowing red dot on your forehead." ___ [Why not send this on to Stevie and let him be the judge of it? -HJC] Henry J. Cobb hcobb@fly2.berkeley.edu SFB Tyrant "A const pointer is a steady reference, while a pointer to const is a pledge not to tinker."