````````````````````GEV List Thingy, July 30th'''''''''''''''''''' I spotted some items on SJG's BBS (512) 447-4449 that may be of interest to you'll. I am myself unable to download any of this, as Kermit is not on their list of protocols, but if you have (X/Y/Z)-Terminal you could give it a shot. Please not to send me any ADs for IffyTerm. [From ] Steve Jackson [Filename] EXERCISE.K2[File 1 OF 10] [Size ] 15629[Tue 2 Mar 93 21:24] [Dwnlds ] 16[Dwnld Tm] 1:12 A scenario for up to 12 players, with 12 Ogres! () [From ] Steve Jackson [Filename] OLDPOSTS.OGR[File 2 OF 10] [Size ] 82524[Tue 2 Mar 93 21:25] [Dwnlds ] 8[Dwnld Tm] 6:22 1992 posts from the Ogre conference. () [From ] Steve Jackson [Filename] AIRSTRIK.OGR[File 3 OF 10] [Size ] 19099[Fri 5 Mar 93 17:29] [Dwnlds ] 13[Dwnld Tm] 1:28 AIRSTRIKE - optional air (and other) rules for Ogre. By Dave Searle. () [From ] Steve Jackson [Filename] ARMOR!.OGR[File 4 OF 10] [Size ] 9060[Fri 5 Mar 93 17:30] [Dwnlds ] 13[Dwnld Tm] 0:41 ARMOR! - more optional rules for Ogre. By Dave Searle. () [From ] Steve Jackson [Filename] GEVSIGHT.OGR[File 5 OF 10] [Size ] 3825[Fri 5 Mar 93 17:31] [Dwnlds ] 7[Dwnld Tm] 0:17 Optional sighting rules for GEV. () [From ] Steve Jackson [Filename] OGRBUILD.OGR[File 6 OF 10] [Size ] 6089[Fri 5 Mar 93 17:31] [Dwnlds ] 16[Dwnld Tm] 0:28 Optional rules for building Ogres. By Tom Warner. () [From ] Steve Jackson [Filename] OGRMARCH.OGR[File 7 OF 10] [Size ] 1840[Fri 5 Mar 93 17:40] [Dwnlds ] 12[Dwnld Tm] 0:08 OGRE MARCH, an Ogre scenario. () [From ] Steve Jackson [Filename] ONLINE.OGR[File 8 OF 10] [Size ] 7863[Fri 5 Mar 93 17:40] [Dwnlds ] 14[Dwnld Tm] 0:36 Rules for playing Ogre (or GEV) online. () [From ] Steve Jackson [Filename] REDHOT.OGR[File 9 OF 10] [Size ] 8839[Fri 5 Mar 93 17:40] [Dwnlds ] 10[Dwnld Tm] 0:40 LAST OF THE RED-HOT COELACANTHS, an Ogre scenario. () [From ] Steve Jackson [Filename] OGRE.ERR[File 10 OF 10] [Size ] 4409[Thu 1 Apr 93 18:43] [Dwnlds ] 16[Dwnld Tm] 0:20 Errata for OGRE, OGRE MINIATURES, et cetera. -HJC ___ From: sandia!marms@cs.unm.edu (Mike Arms 9232) Subject: add to GEV mailing list Hi, Henry. I'm on your "SFB Tactics Line" mailing list, and would like to also be placed on your "GEV list". I'm a long time Ogre/GEV/Shockwave player and devour anything I can about that game (among others). BTW, I really enjoyed your couple of articles breaking down the numbers for GEV in the old Spacegamer mag. -- Mike Arms Sandia National Laboratories InterNet: marms@sandia.gov uucp: ...{ucbvax | gatech}!unmvax!sandia!marms ___ [Sorry, you must have the wrong guy, only one of my articles was ever even partially accepted by the Space Gamer. -HJC] Henry J. Cobb hcobb@fly2.berkeley.edu SFB Tyrant "SPEED: How fast a chip processes data, measured in megahertz, a gauge of electrical wavelength. Higher megahertz, faster speed." -Associated Press