--------------------GEV List Thingy, Nov 29th-------------------- From: swensotc@ss1.sews.wpafb.af.mil (TIMOTHY C. SWENSON) To: hcobb@fly2.berkeley.edu Henry, I thought I'd pass on some interesting points about a PBEM OGRE game that I have just completed. Others in the mailing list might find it interesting and others may have used this strategy. The Game: 9.00 Other scenarios 9.03 Mark IIIs attacking This is basically the Mk V scenario with the Mk V being replaced with two Mk IIIs. The attacker decided to go with the all-GEV defense. As the OGRE, I was faced with 22 GEVs and 30 squads of infantry. What to do? I knew that I could not out run them, could not divide and conquer them, and so on. I did come up with two advantages: - No stacking allowed in OGRE - The edge of the board. If I stayed on the edge of the board, I could limit the number of units that could get within range of me to fire. The GEV has a range of 2. By keeping my two OGREs one-behind-the-other and on the edge of the board, at most 13 GEV's could get close enough to attack. If I did not stay close to the edge, but went more for the middle, 22 GEVs could get close enough. If I split my two OGREs and ran each one up a different side, each could have 11 attackers (making for 22 attackers between the two. Keeping close was the best defense. This defense seemed to work. I did not get a full test due to the extremely bad die rolls that my opponent had. It was hard to tell wether my strategy or the die rolls won the game. So the next time you are faced with a horde of GEV's, head for the edge, fast. Tim Swenson swensotc@ss1.sews.wpafb.af.mil ___ [Steve's notes on Ogre's vs GEVs suggested a rush to the edge to trap GEVs against it, has he changed his mind on this? -HJC] Henry J. Cobb hcobb@fly2.berkeley.edu, SFB Tyrant-for-life "Ignorance is strength." -Orwell knew modular design.