--------------------GEV List Thingy, Feb 14th-------------------- Subject: Re: Ogre Miniatures question To: hcobb@fly2.berkeley.edu (Henry J. Cobb) From: goldman@orac.cray.com (Goldman of Chaos -- postmaster CRI-US) Henry J. Cobb said the following: > > > The exact counter mix is unimportant, as the resource limits in the > given scenarios are more restricting in general. > The problem is that I have 300+ assorted unpainted miniatures, this is the first miniature army I've attempted to paint, and I'm the only one I know who has picked the miniatures up. I want to have 2 to 3 armies available and thought that the counter mix would be a good place to start. Matt -- Matthew Goldman E-mail: goldman@orac.cray.com Work: (612) 683-3061 My day today? Nothing major, just Xenon base gone, Scorpio gone, Tarrant dead, Tarrant alive and then I found out Blake sold us out. ___ From: Kerry Harrison Subject: Re: GEV List Thingy, Jan 25th > > [Did you find where I had adapted the general unit rules to handle > Ogre components? (That's where most of the bugs are) > No, I don't think so > My suggestion is to flip the board around WRT the old computer > game, and have the humans be OGREs and the computers run the "conventional > units". Either is doable, both versions of the game will have several senarios/options available. > > My vision of the scenario is mega-raid where the map is a big > circle with a command post in the middle with weak and scattered defenders. > > Each player enters with an Ogre (built to a point budget) along the > edge and gets VPs for shooting up the computer-controlled units and their > fellows, once the CP is destroyed (big points here), everybody's got 10 > turns or so to escape from the map. > > At that point the winner is the escapee with the highest score. > The defenders reinforcements plus the destruction time limit will force the > Ogres to engage (and not just chew up their "buddies"). -HJC] > Doable. Kerry PS. Sorry for the delay in my reply, been busy with some Ogre naval ideals and other projects. ___ [Gonna have Laser Cruisers and Railgun Battleships defend (GEV) carrier ships from cruise-missile subs? Should ships have thread units, destruction steps (ala Ice Ogre), or just a simple defence strength? (Personally I think BCP should count as a superconductor, giving anything floating in water immense resistance to termal effects. Shock would still be felt, and eventually sink the craft. -HJC] ___ Sender: "rmeaden" To: hcobb@fly2.Berkeley.EDU Subject: I'd like to enlist! Hello, Henry. I've been receiving some info from Kerry Harrison concerning your GEV Thingy conf. - I'd like to suscribe, or get updates on a regular basis if at all possible! I'm working with Steve Jackson on the next Ogre book (graphics, photos, etc.), & with Kerry on his on-line version. Let me know! - Richard Meaden rmeaden@aol.com ___ [Gee, can I correct my mistakes before its out? -HJC] Henry J. Cobb hcobb@fly2.berkeley.edu, SFB Tyrant-for-life "If there were any problems, you'd be hearing about it from our competitors." -Mike Ching of AMD