=============== OGRE/GEV list, Apr 1st (Last: Mar 31st) =============== ===== Walled in and Nukes. From: sdorr@ix.netcom.com (Scott David Orr) ===== GEV game by E Mail Ends From: peletier@grolen.com ===== "A vital part of the OGRE experience" From: Goldman of Chaos ===== OGRE/GEV Questions From: Steve Hodsdon <103365.656@CompuServe.COM> ===== Where is "Gottlos"? From: Chris Camfield ============================== To: "Henry J. Cobb" From: sdorr@ix.netcom.com (Scott David Orr) Subject: Walled in and Nukes. Henry J. Cobb wrote: > [Remember that vertical scale is different from horizontal scale, >see page 4 for details, a side effect is that you don't need to curb your >wheels when you park on the sides of most trees. (hopefully the silliest >thing I'll write this year...) Actually, that's precisely why using the mini doesn't work -- the miniature's vertical horizontal proportion is radically different from that of the game scale. If you want an accurate measurement for hull down/LOS, measure from the crest that the unit in question is hiding behind (this assumes that the unit is going to be right behind it. Really, actual hull-down positions (that is, walls, berms, trenches, etc. are too small to be represented in the scale of the game; they should probably be marked as lines (or even points) on the map instead (or alternately, for a wall for example, use one base of the wall as the "line"). Scott Orr ----- [OK, you're not complaining that it ONLY takes a kilometer of wall to give some protection against nuclear autocannon attack, or that you could fit a company of armor behind that wall (you can, just stack em!), your complaint is that your tank will sit still for four minutes, while everybody blasts away at it with nukes, and so only needs a tiny spot of cover. I'll have to think about that. BTW: I'm still working on foxholes, the problem is specifying what it is exactly that the ordinary infantry do to improve their defense by spending time in an area, are they scouting out lines of fire, or piling up rocks? -HJC] ------------------------------ From: peletier@grolen.com To: hcobb@slip.net Subject: GEV game by E Mail Ends This note is going to droberts@cs.uiuc.edu (Combine), grendel@cdsnet.net (Paneuropean) and a copy to hcobb@slip.net (Ogre/GEV BBS leader). This basic game of BREAKTHROUGH was started on 5 March to test how the E Mail via Internet would work. The game ended today, 1 April. Here is the scenario of battle, why the game took so long, and then comments on play. 1. The Paneuropeans (defenders) were ahead by 52 points which game them a decisive victory. One Combine GEV was able to retreat to safety. The battle consisted of the Paneuropeans sticking way up North and not venturing south. The Combine went up the middle and were massacred by 4 heavy tanks and supporting infantry. A secondary Westward Combine attack was blocked by 6 infantry. 2. The game took this long due to the time needed for players to check the E mail, then review specific moves and get back to the E mail. The hex numbers were hard to identify with these new colored maps. This caused some delays as hex numbers were mis-identified. 3. On a scale of 1-10, the attack was a 5 and defense was a 8 1/2. The GEV is a machine which is 'highly-mobile armed and armored'. However, when against Heavy Tanks it isn't that highly armed and armored. Don't forget the GEV is highly mobile and that was not taken advantaged. The defender stayed up North which allowed the Combine to roam freely. Although this did not happen, I would have taken a few GEV's to chase the bandits instead of the missile tanks. For anyone else out there who wants to try a E mail game of GEV, please send me a message at peletier@busstop.com mike pelletier, Manchester, NH ------------------------------ From: Goldman of Chaos Subject: "A vital part of the OGRE experience" To: hcobb@io.com (Henry J. Cobb) > From: Chris Camfield > Everyone seems to be very impressed with Ogre Minis. I will admit that > I am a boardgamer, and can't recall ever painting a single miniature in > my life, but I have to say... > > BAH HUMBUG! > > I recently, finally, did get a chance to look at the Ogre Minis rules. > I like the background information provided in the book. I think it was > long overdue! I do like the additional units. However, I resent the fact > that I don't have counters for these new units! :) So make your own counters. It isn't very hard today. I think I've the only magnetic Ogre set. Matthew Goldman E-mail: goldman@winternet.com Home: (612) 535-5220 Work: (612) 829-6008 Fax: (612) 829-6250 My day today? Nothing major, just Xenon base gone, Scorpio gone, Tarrant dead, Tarrant alive and then I found out Blake sold us out. ----- [But doesn't that play havoc with the Ogre's tiny little hard disks? -HJC] ------------------------------ From: Steve Hodsdon <103365.656@CompuServe.COM> To: "\"Henry J. Cobb\"" Subject: OGRE/GEV Questions I have a few questions concerning GEV and the Ogre Miniatures book. In GEV, do the rail hexes affect other units' movement? (Can I go through a forest hex like it's not there? *I* don't think so.) Do armor units need to stop movement streamside when crossing at a railroad bridge? (Hexes 1402 and 1502.) In the Ogre Miniatures book, a Mobile Howitzer is given a size of 4 but a movement mode of TNK. (I would have expected HVY.) I noticed this when comparing the differences between TNK and HVY on page 46. HVY is classified as "..tracked units: size 3 or 4." The biggest difference between TNK and HVY is for 'swamp and rubble,' TNK are disabled while HVY are stuck (on a roll of 1 or 2). MHWZ should get stuck... (This applies to the MCP also.) I noticed an errata on page 43. Under 'Swamp,' "A GEV in forest after combat receives no second GEV movement phase." (Top of page, second column.) ??? This brings up another question. On page 41, we read for GEVs; "A GEV may move no more then 2" through forest in any turn. ... A GEV in forest after combat receives no second GEV movement phase." (Almost the same line.) What does that mean? As I understood it, a GEV could only move one hex, err, umm, 2" each *turn*, (not phase), through a forest area. On a different note, are there any "drawings" available that show the various units in profile and top view? I'd like to start dabbling with the unit icons and I didn't think a direct copy of the old cardboard counters was in order... :) Steve ----- [In a long gone issue of the Space Gamer, if my bubble memory hasn't sprung a leak, I recall Steve saying that the RR-bridge was just another bridge, but otherwise RRs didn't count for other units. The problem with the MHWZ is the big gun keeps getting tangled in the branches. GEVs take exactly the same effect from forest and swamp, they have no ground pressure to worry about, but all the loose vegetation keeps getting FODed. -HJC] ------------------------------ From: Chris Camfield Subject: Where is "Gottlos"? To: hcobb@io.com (Henry J. Cobb) At a scale of 1.5km per hex, how is a rubble line or a single stone wall supposed to help? I will say just one more thing before I shut up on this issue *grin* - that I think miniatures would be much more suited to modelling an overrun situation in GEV than an overall battle... though I admit that such a game would be probably be very short and bloody! On to the subject of books. I'm afraid I can't give the exact name and ISBN number, but there are three books now in the Bolos anthologies series. (NB These are stories about Bolos by people OTHER than Laumer...) Generally I found these stories very good. I have never been able to track down anything by that "Gottlos" author mentioned at the front of Ogre. Has anyone on the list? Chris -- Christopher Camfield ccamfiel@uwaterloo.ca 1996 BMath Joint CS/C&O [1999 BA Classical Studies???] "Do you need a new invention? Are you in the right dimension?" (The Jazz Butcher) ----- [This file is from the Sf-Lovers Archives at Rutgers University. It is provided as part of a free service in connection with distribution of Sf-Lovers Digest. This file is currently maintained by the moderator of the Digest. It may be freely copied or redistributed in whole or in part as long as this notice and any copyright notices or other identifying headers or trailers remain intact. If you would like to know more about Sf-Lovers Digest, send mail to SF-LOVERS-REQUEST@RUTGERS.EDU.] Machine Intelligence List - v3.0 -December 3 1993- archive-name: ailit-3.0 Copyright (c) 1993 Clinton Edward-Garet Sheppard Po Box 8266 Austin, Tx, 78713-8266 Duplication of this list for non-commercial purposes is permitted, as long as no changes or omissions are made. All other rights are reserved, and copies must retain this notice. Send additions and corrections to: * C. E. Sheppard {PO Box 8266, Austin, Tx, 78713-8266} or * Garet Jax {Internet: Garet.Jax@nitelog.com} This is a list of novels and stories which contain one or more Machine Intelligence (MI) characters. Most of the characters whose intelligence places a title on this list are effected or affected through the use of hardware, software or genetic alteration (rarely). Additions and corrections would be most appreciated as the list compiler has not read all of the works listed here - or even a significant portion, and will probably never have a chance to do so. The list uses the following MI definitions: * new/improved - information has changed since last edition A androids - humanoid MIs C computer systems - intelligent stationary computers or networks H humans in computerized/program/digitized form O other intelligences - intelligent tanks, books, planets, whatever P programs - intelligent entities able to move between computer systems R robots - mobile, usually mechanical, non-humanoid MIs S ships - intelligent; only mobile in the form of a (star)ship Y cyborgs - born human, almost completely replaced by machine parts e evolved - any of the MI forms which evolved their intelligences (expanded definitions are given at the end of the list) format: `short stories` (in _novels/anthologies_) novels Author (real name) MI-type Title (copyright date) [MI name or form where known] ... SNIP SNIP ... Kapp, Colin R? `Gottlos` (in _Analog 8_) Steve seems to be referring to a short story? Needless to say all of this recent material has much delayed my report on how the OGRE universe fits in with the literature. -HJC]