=============== OGRE/GEV list, April 26th (Last: April 21st) =============== ===== I want to run GEV/OGRE via E-Mail. From: peletier@grolen.com ===== The Laser Ogre From: Tony Reynolds ============================== From: peletier@grolen.com To: hcobb@io.com Subject: I want to run GEV/OGRE via E-Mail. could you send out my invitation for GEV/Ogre games via E mail? I think it was missed in your second to last message. I would like to Game Master or play another in the above games by e mail. It is fun and can be done from afar with this new technology of Internet E mail. my address is peletier@busstop.com mike pelletier, Manchester, NH ------------------------------ To: "Henry J. Cobb" Subject: The Laser Ogre From: Tony Reynolds >Laser Ogre >points: 150 Size: 7 > >My working theory is that the Nihon Empire built a few of these for >mobile defense against cruise missiles in the vast expanses of China. >Note that like the other Nihon cybertanks we've seen to date it's rather >underarmored, especially in the treads. I'll think of a good scenario for testing this puppy. Perhaps: A Nihon Laser Ogre starts the game cut off from the pair of Nihon CPs it was assigned to defend. The attacker's job is to make sure a certain number of cruise missiles make it off the North edge of the board and into the staging-area sectors of the northern Nihon-held area. Each CP has a laser defending it. The Laser Ogre's job is to reunite with the CPs and keep them from being destroyed, as well as shoot down enough of the attacker's cruise missiles to avoid "too many" casualties in the staging area. The attacker's force is composed of a number of off-board cruise missiles, some missile crawlers, and the GEVs that are cutting the Ogre off. Start the Ogre partially damaged in the treads to slow it down and make the cut-off really sting. Season with infantry and armor points to taste. Okay, what's the status on the new miniatures? I poked around SJ Games' web site the other day and didn't see anything. I would like to play Ogre Minis but for miniatures I have but a pair of HVYs and a pair of MSL units. Does it make sense that to play the game, one merely needs cut-out cardboard markers to represent the units? From glancing over the targeting rules, it seems to me that the counters better be the same size as their miniatures counterparts. If this is the case, would people volunteer to measure their miniatures and I'll compile the results? (Using a mm scale would be best. Inches wouldn't do it. :)) Y'all tell me if I'm stoopid or should look more closely at the targeting rules. Thanks. Tony Reynolds|cctony@tp.backbone.olemiss.edu|Telecomm Analyst II|(601)232-5030 I promise, it's boring! ----- [I really blew it on the Laser Ogre, this puppy has a 50% chance of spontaneous combustion when a close range Cruise Missile is fired at it. (Close being slightly less than twice Howitzer range...) So change it to have four MMLs (attack: 2, range: 8 inches, defense: 2, anti-missile: 9+) and give the MMLs the same restriction on not allowing offensive fire after defensive fire as the Lasers. (Now, it'll have a 80% chance of surviving a close range cruise. Has it occurred to anyone just how much MORE deadly the new rules on cruise missiles are?) As for minis, I'm using a mix of modern (GHQ) and Battletech (Ral Partha), the M1A1 has always looked like a tank that could take a near-nuking and not tip over. (Unlike the M2 Bradley) The only thing I'm really missing is a GEV (The Bushmaster looks a lot like a LGEV and the Pegasus is the missile GEV) -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1996, by Steve Jackson Games.