=============== OGRE/GEV list, July 10th (Last: July 7th) =============== ===== OGREs on the net. From: garth.getgen@genie.com ===== Reaction Fire, Turn Sequencing. From: garth.getgen@genie.com ===== GEV PBEM? From: aardvark@juno.com ===== Preannouncement of targets? From: aardvark@juno.com ===== Disabled units question From: peletier@grolen.com ------------------------------ From: garth.getgen@genie.com To: hcobb@io.com Subject: OGREs on the net. Henry, I wanted to thank you for allowing me to pass my ideas along. I hope other players like them. I'm glad Steve J. noticed them, too. I finally found the right Web page for SJ Games and downloaded a bunch of stuff, including another set of LOS rules -- interesting how simular yet different those are to mine. Maybe I'll get some time to work on more ideas. By the way, for right now (and as long as I can keep it this way), my "home in cyber-space" is on GENIE ... however, there are rumors of impending gloom and doom. General Electric sold GEnie back in January and the new owners aren't doing much to make those rumors go away -- in fact, they are adding to them. So, if you suddenly can't send E-mail my way, please try using` my "secondary" E-mail address (listed below). I don't check that one very often now, but I have it "just in case". Also, I can not seem to find the NewGroup noted on the SJ Games page, I believe it's IO.COM or some such -- how do I get into that?? Or are you echoing everything from there in these E-mail posts?? Thanks. Send E-mail to: GARTH.GETGEN@GENIE.COM >or< GARTH.GETGEN@WORLDNET.ATT.NET ----- [I've been including my personal URL at the bottom of each mailing and a link from there to the official page ever since I've been running this version of the list, but I guess the FAQ helped, right? There is one better way to shut a newsgroup down than simply moderating it and sending the moderator on permanent vacation (ala r.a.a.c), that's to keep it entirely on your own machine. You NEED an account on io.com to even look at the io.* newsgroups, I do, but I've given up on browsing the newsgroups there. (I WILL use my local newsreader, I paid for my own personal CPU!) Hopefully anything important there will somehow make it to me. (Perhaps I could do a FAQ for the two Ogre newsgroups along the lines of "Don't use this group, send mail to the Cobb-Unit!" ;-) -HJC] ------------------------------ From: garth.getgen@genie.com To: hcobb@io.com Subject: Reaction Fire, Turn Sequencing. reply to: Chris Camfield, Correct -- I felt that it would make Ogres totally invulnerable, as nothing could approach it with all the weapons it mounts. You're welcome to try it that way, but I think you'll agree. Of course, it would stop the Fuzzy-Wuzzy Attack .... That "I-move-&-you-fire" item reminds me of two things. First, way back in 1988 when I was first working on these Reaction Fire rules, one of the guys in my game group tried to convince me that Reaction Fire should be at FULL effect. Talk about a nasty game, the attrition rate was VERY high!!! Second was just a few months ago I taught the game to a friend and HE read the standard GEV rules to be "I move, we both fire, you move, we both fire, etc.", which would have also made for a nasty game. I guess he missed the line saying "During his OWN turn, each player may ..." Ah, well. You know, it would really complicate things a lot (more than it'd be worth, most likely) but it'd be interesting to do a simultaneous movement system. The question becomes "Can units that move also fire on that turn, or is it only those that stay put can move??" P.S> Chris, thanks for the feedback -- it tells me at least ONE person out there waded thru that long post (sorry again for the length) and actually read it all!! Send E-mail to: GARTH.GETGEN@GENIE.COM >or< GARTH.GETGEN@WORLDNET.ATT.NET ----- [No problem, at least you used the GEV-style numeric rule numbers so it can be traced down (perhaps next time you could boost the numbers well above the GEV rules, say starting in the twenties, so you could cross-reference down without confusion). There's a supplement coming out for OGRE Minis that follows the page-number reference style and it already is throughly broken. -HJC] ------------------------------ From: aardvark@juno.com To: hcobb@io.com Subject: GEV PBEM? Hello, I and a friend (scrounger@juno.com) are considering trying a PBEM game of GEV (probably the 'Kill the Howitzer' scenario). This will be the first PBEM game for either of us. Does anyone have any tips on PBEM in general or Ogre/GEV PBEM in particular? Thanks in advance. Andrew "Warmonger" L'Amoureux, aardvark@juno.com "Mankind has grown strong through eternal struggles and will only perish through eternal peace." -- name withheld ----- [I remember a PBM article WAYYYY back in the Space Gamer. There's notes for GMs at http://www.io.com/sjgames/ogre/online-ogre.html But basically you just need a random number generator and the weather will do, simply send in a complete turn's orders with attacks designated by a modulo-6 +1 from the high temps at various cities as recorded in USA today. (remember to have overrun priorities and attack sequences pre-plotted) -HJC] --------------------------------------- From: aardvark@juno.com To: hcobb@io.com Subject: Preannouncement of targets? I have a question about the exact turn sequence for Ogre/GEV games. (Before you remind me to check my GEV rulebook, it was lost years ago.) Does the attacker have to declare all weapons fire before rolling any of the results? Knowing whether the first attack hit or missed before declaring the remaining attacks gives the attacker a big advantage, in my opinion. A more realistic alternative (which is used in Battletech and other wargames) is to require the attacker to specify the targets of all weapons fire in a given turn before rolling the results. What is the "official" ruling? Does anyone use a different procedure? I'd like to hear what was worked and not worked in various people's games. Andrew "Warmonger" L'Amoureux, aardvark@juno.com "Mankind has grown strong through eternal struggles and will only perish through eternal peace." -- name withheld ----- [No, but I'm working on something that does do that. Now go browse Mr Jackson's webpage and buy all (i.e. both) of the GEV products. -HJC] ------------------------------ From: peletier@grolen.com To: hcobb@slip.net Subject: Disabled units question Does a disabled unit remain disabled by having an enemy unit fire upon it even if the result is NE. IE: a Combine Heavy Tank is disabled on turn 3. On turn four, a GEV attacks it at 1-2 and gets a no effect. Does the Heavy Tank recover or stay disabled? mike pelletier, peletier@busstop.com ps: still looking for two more players for another e mail game ! ----- [A "NE" result has exactly the same result on the target as if the attack had never been made. -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1996, by Steve Jackson Games.