============ OGRE/GEV list, November 23rd (Last: November 20th) ============= ===== Web status From: Steve Jackson ===== Under Cover From: fish ===== Disabled but mobile From: ??? ------------------------------ From: Steve Jackson Subject: Web status Sorry, no playtest files up yet... Steve Jackson - yes, of SJ Games - yes, we won the Secret Service case Learn Web or die - http://www.io.com/sjgames/ - dinosaurs, Lego, Kahlua! The heck with PGP keys; finger for Geek Code. Fnord. ------------------------------ From: fish Subject: Under Cover > I've got a question myself: A platoon of infantry is size one, so a > platoon hiding behind the hulk of a Missile Tank in a small revetment in > a city has a defense of what? (My calculation says: 3 * 3 + 2 + 2 = 13, > single Ogre missiles bounce off!) -HJC] Nope, not 13 -- check the first two sentences on pg. 24 -- "It is _not_ cumulative with the 'hull-down' or 'hard-cover' bonus; anything in a revetment is already hull down and behind hard cover." But if you put revetment out of LOS, that's a different matter... then you do get 13. -- fish ><> ------------------------------ From: ??? Subject: Disabled but mobile > Disabled units may move on their movement turn, but only in a > certain preset manner, as the onboard computers aren't all _that_ > bright. A disabled unit will move in as direct a line as possible > towards a certain position set at the beginning of the scenario, > generally a Command Post or other fortified position. Its movement rate > is effectively 2/3rds of what it would normally be, as the computer is > not as capable of taking advantage of terrain as the human crew would > be. (In GEV, multiply by 2/3 and round down.) If a unit comes upon > impassable terrain (Cliffs, water, swamps for most units and forests for > GEVs), it will move around it to the best of its ability; if two paths > seem equally advantageous in terms of terrain (i.e. the computer will > ignore enemy forces along its path of movement for purposes of deciding > what route to take; terrain alone is evaluated), then determine randomly > which route is taken. Well, I would disagree. Having disabled units wandering around the board, even if they are moving to a prearranged site, seems to me to be more destructive a strategy then staying put. They could wander into enemy territory, become the unwitting victims of ambush, or move into the effect area of other unit's fire. As a general I would perfer them to sit tight until they recover. If you start making allowances for this then you are basically disabling the effects of being disabled. I have always assumed that disabled also includes the EM (electro magnetic) disturbances associated with nuclear blasts, and therefore the unit's gyros, and navigation systems are non functional, until they reset and come back on line. Defensive measures may be more "mechanical" in nature and therefore still functioning. Also, many times the first response of a person to loud explosions or attacks is to "go prone", which is not only looking for cover, but also the safest method of becoming immobile on a battlefield. The least safest thing is to get up and run across the battle field when people are shooting at you. So in my mind "disabled" units represent these factors. It's sort of the G.E.V. equivalent of of going, "Holy Shit!" and diving for cover, while it's brain clears. Scott ------------------------------ [OK, question of my own. Why do Archaic units have their fire blocked entirely by woods, instead of firing at a penalty? -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1996, by Steve Jackson Games.