============ OGRE/GEV list, November 28th (Last: November 23rd) ============= ===== More new designs/query From: Forrest Aguirre ===== Disabled but mobile From: fish ------------------------------ From: Forrest Aguirre Subject: More new designs/query OK, heres some new prototypes from M.A.D.M.T.D. (Mutually Assured Destruction Military Technology Designs): Missile Silo Att/Range: As per cruise missile Size: 6 Defense: 5 Points: 18 +12 per cruise missile A cruise missile emplacement with point defense. This is where those pesky cruise missiles come from before entering the board. It may hold up to five cruise missiles, and is incapable of firing if destroyed, like any other emplacement. These are encountered only rarely, and only in cases where a small detachment has penetrated deep behind enemy lines. Because of their location (far away from the front lines) missile silos are not usually heavily guarded by armor, but the area surrounding it will be swarming with infantry and militia looking for potential saboteurs. Hovertruck APC Att: 1 Range: 4" Def: 2 Move: 5"/3" Movement mode: GEV Size: 3 Points: 3 Your basic hovertruck with a little extra BPC armor strapped on the side and a light rail gun mounted on top. Built as a compromise between the rather expensive GEV-PC, the defenseless Hovertruck and the outmoded APC, this vehicle can carry two squads of infantry or three squads of militia. Now a question, is SJG still accepting manuscripts for scenarios/expansions? I think I might have some fun ideas to offer. Does the information on page 4 of Ogre Miniatures (Make Ogre History!) still hold, or do we go through some other procedures to submit manuscripts? Is there any way to bounce an idea off of Steve and test the waters without wasting his (precious, I am sure) time? ------------------------------ From: fish Subject: Disabled but Mobile sirgray wrote: > the effect area of other unit's fire. As a general I would perfer them > to sit tight until they recover. Hmm... I can't count the number of times i've had an armor unit disabled in the clear, with a city right next to it, standing empty, just waiting to provide cover. And when i've got a GEV stuck up on the front, it could withdraw pretty far, thus removing the enemy's ability to fire on it when it's vulnerable. The fact of the matter is that generally you won't have many units between a disabled unit and your command post -- battlelines and such. So if you allow disabled units to withdraw, you're effectively allowing them a much greater chance of survival. > If you start making allowances for this then you are basically disabling > the effects of being disabled. Well, yes, that was kind of the point. Not totally removing the effects -- disabled units are still bound by one preset action, and they're still very vulnerable to enemy fire, but they're not totally vulnerable, either. > I have always assumed that disabled also includes the EM (electro > magnetic) disturbances associated with nuclear blasts, and therefore the > unit's gyros, and navigation systems are non functional, until they > reset and come back on line. Defensive measures may be more "mechanical" > in nature and therefore still functioning. I don't agree that that follows. If a computer has been 'hardened' against EMP to the point where it can fire in overrun, it's sufficiently hardened to know that when the crew is stunned it should get out of there until they can recover. > So in my mind "disabled" units represent these factors. It's sort of the > G.E.V. equivalent of of going, "Holy Shit!" and diving for cover, while > it's brain clears. Except for the fact that when you're taking indirect tacnuke fire, staying in one spot is quite possibly the _least_ helpful thing you could possibly do. You'll note that defence factors are described as being primarily speed and ECM, not armour. You'll never convince me that a GEV carries as much BPC as a light tank, but it has just as much defence -- that's due to its speed. So moving around is more a help than a hindrance. <>< fish ><> (fnord.) ----- [I don't think they're standing still. I thought the unit was on a random evansion course. This random walk will move the unit around, but not on a time and distance scale that's noticeable in this game. (Now if Stevie would bring back battlesuit, with more than three factors/unit, maybe we could see the microscale behaviour of disabled armor) -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1996, by Steve Jackson Games.