============ OGRE/GEV list, October 22nd (Last: October 17th) ============= ===== Aide De Camp PBEM Ogre/GEV From: OHara Walter ===== Armor Transport, more questions From: fish ===== Place to post Ogre Art / Articles. From: Garrett Briggs <71514.2661@CompuServe.COM> ===== Ogre AI bizarreness From: fish ------------------------------ From: OHara Walter Subject: Aide De Camp PBEM Ogre/GEV I have an Aide De Camp set for OGRE and GEV, to which I'm slowly adding SHOCKWAVE. If anyone wants to play a PBEM game with me, email me at ohara_walter@prc.com. To play, you will need to legally own OGRE and/or GEV, plus the Aide De Camp program from HPS Solutions. Their website is located at: http://www.cris.com/~Sturmer/ Thank you. Walt ----- [I take it that you're using ADC purely as a record-keeping device, as a alternative to tracking the game on paper? -HJC] ------------------------------ From: fish Subject: Armor Transport, more questions Henry, on your Jan25 post you mentioned you were working on rules for transport, something about sticking a LHWZ in a hovertruck -- did you ever get any further on those? I'd like to see them, if so. A couple more questions for youse guys: 1) Can hovertrucks ram? The Ogre Minis rules say any GEV can ram for an attack value of three; does this include hovertrucks? If so, just buy a bunch of D0 HTs and use them to take out the treads on that advancing Ogre... What about your rules for Reserve Engineers? They'd be a fitting addition to a militia battalion. 2) When a unit inside a revetment is attacked, the revetment itself is attacked at full value, correct? Okay, so what happens when a unit inside a revetment is attacked during overrun? Does spillover still apply to the revetment and to all other units inside it? 3) What happens when an Ogre rams (in overrun) a bunch of units inside a revetment? This happened the other day -- a Mk. III crushed a heavy tank inside a revetment, but it wasn't clear what happened to the missile tank or the revetment itself. 4) Does anyone see any reason why Inf or HW units shouldn't be allowed to create revetments themselves, in time? 'Digging in' has always been a large portion of an infantryman's lot -- maybe figure it takes six times as long for normal infantry to carry out the task? (They don't have specialized equipment or anything.) 5) If there is a small revetment sitting around somewhere, can an engineer unit come along and expand it to a large revetment, taking only as much time as a small would normally take to build? The idea of the slowly expanding trench lines... 6) Can revetments be used by both sides? Do they have a facing? <>< fish ><> (fnord) Founder, President, and honorary Lifetime Member, The 'I Hate Bert' Society IHBS adjective of the day: 'asinine'. ----- [Oh, I should let SJGs go at this, but I'm too tempted. 1> Personally, I feel if it's too light to stop an AP round, it's too light to do any damage, but go ahead as the Mark V kills 20 of these suckers before they can do any damage and so it takes 65 of these (which somehow deploy inside of missile range). 2> Stacked units in an overrun are still stacked, no? 3> Ditto. 4> I'm working (slowly) on dig-in rules. For the moment, allow infantry to dig themselves a D1 foxhole (No use to armor) after four turns effort. (Eight turns for Mil). 5> No, the quick-dry BPC is already set. 6> Yes and Yes, see page 24. (What? You don't mine your own revetments? ;-) -HJC] ------------------------------ From: Garrett Briggs <71514.2661@CompuServe.COM> Subject: Place to post Ogre Art / Articles. Dear Henry, Do you see any possibility of having me produce a little OGRE art, and having that art with an accompanied scenario that can be offered on your web site? I could get a nice sized picture, about 600x400, and a breif text scenario for under 80k. I have no site of my own to publish this, and I also wanted to know if you forsee any procedures with Steve Jackson that must be followed beforehand. Your thoughts? Garrett Briggs, Lakewood, CO ----- [That would make us a real "magazine" online. What's the HTML tag for "glossy paper"? -HJC] ------------------------------ From: fish Subject: Ogre AI bizarreness I was doing a keyword search on AltaVista today, and found something very bizarre: http://www.krl.caltech.edu/~brown/alife/news/ai-games-html/0742.html is part of a FAQ for the newsgroup comp.ai.games -- devoted to developing AI routines for computer games! And there's some pretty interesting comments in there about how one might go about programming a computer to play Ogre/GEV. So, if you're bored (or, alternately, attempting to avoid writing a paper, like me), you might be interested. Or maybe not. <>< fish ><> (fnord.) ----- [Dry and mechanical, reminds me of our metal friends. -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1996, by Steve Jackson Games.