============ OGRE/GEV list, September 1st (Last: August 29th) ============= ===== Militia VP costs From: sj@IO.COM (Steve Jackson) ===== GEV-PC costs From: garth.getgen@genie.com ===== Riding vs stacking From: sdorr@ix.netcom.com (Scott David Orr) ------------------------------ From: sj@IO.COM (Steve Jackson) Subject: Militia VP costs fish wrote: Am I to understand that militia cost 1 VP per squad? If so, then why does pg 18 of my Ogre Minis book list it as 1/3? If it matters, I've got the first printing -- were there more than one? ----- Then Henry wrote: [One would think this section would be a LOT clearer if the cost was given as 3/2/1 or simply 1 (to match the other infantry). You can spend one, two or three points for a militia unit and it will have an attack strength equal to its cost and a defense strength of one. -HJC] Err . . . The reason the cost seems unclear to you is that you are trying to make it say something it doesn't. The cost is given in exactly the same way as the others, but evidently you don't believe it . . . The cost is given as 1/3. That is not some type of typo for 1/2/3; it means one-third. Each militia squad costs 1/3 of a point; a stand of 3 costs one point. A stand of 3 has an attack strength of 3, a defense of 1, and a cost of 1. Dirt cheap; they die like flies; if they get the first shot in, it will hurt. Those of you who have been paying 3 times too much for militia may want to rethink your tactics in light of this cost. Steve Jackson - yes, of SJ Games - yes, we won the Secret Service case Learn Web or die - http://www.io.com/sjgames/ - dinosaurs, Lego, Kahlua! The heck with PGP keys; finger for Geek Code. Fnord. ----- [OK Mr Jackson, let's play a game of OGRE. My setup is in the rectangle defined by 0105-1505-1516-0116, every hex has a crater or a squad of militia, (round off the edges to exactly 180 squads) in addition I get 40 LGEVs. (GEV stacking rules, the militia move one hex on even numbered turns, and probably can't cross rubble lines). You get a Mark V, sound fun? -HJC :-] ------------------------------ From: garth.getgen@genie.com Subject: GEV-PC costs Opps, I hacked out the names of whom I'm quoting -- sorry. > Yep. It's always been that way, even in the original GEV rules. > Dismount your infantry at the end of every turn. :) I don't know why > SJ bothered to write all those rules for how to treat mounted > infantry.... This was addressed in a Q&A in SpaceGamer once (but I don't seem to have that issue) whereby it was said you could not remount Infantry at the start of a turn right after they dismounted in the prior turn. You can, however, dismount just as you enter an "Over run hex" (or just as the enemy enters, if you're defending). Of course, this means they can't ride the next turn. > Re: GEV-PC VP costs > > Six, huh? Blah. I sorta liked them a lot at three, but now they don't > seem so attractive. Well, why was the change made? Any ideas? And you > might also want to errata the TOEs to say that an MI platoon costs 12, > not 9, VPs. And so on. I mentioned this before, but based on the formula invented by our E-mail host, Henry Cobb, these calculate to be FOUR Victory Points, or a 2/3 armor unit. Where did you see them costing 6 points, for all the inforamtion I have says they're "officially" 3 points each -- something I'd like to get changed, if I could. Garth L. Getgen SSgt USAF ----- [BTFW: http://www.io.com/sjgames/errata/ogre/miniatures.html -HJC] ------------------------------ From: sdorr@ix.netcom.com (Scott David Orr) Subject: Riding vs stacking >From: sdorr@ix.netcom.com (Scott David Orr) >Henry J. Cobb wrote: > >> 2: If they remain stacked with the transport they suffer exactly the >>same effects, if they move far enough way to unstack then they can't >>mount at the start of the next turn. > >No, I think they're only stacked if you say they're stacked -- if they >dismount, they're in roughly the same place and they will be badly affected >by spillover fire, but it's not as bad as being mounted: this flaw in the >rules was carried over directly from GEV. > > [Infantry must be "stacked" with a vehicle in order to ride it and >the defense penalty for riding is to be treated as "stacked", so what's >the frequency Kenneth? -HJC] Hmm...you're right, that did get fixed. Using miniatures actually made that easy. Scott Orr ----- [Actually there STILL is a loophole. I wish it was changed to require the riders to be under the same "task force" counter. -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1996, by Steve Jackson Games.