============ OGRE/GEV list, Aug 2nd (Last: July 30th) ============= ===== Don't Kiss Infantry and Don't stack From: "Pelletier, Michael J" ------------------------------ From: "Pelletier, Michael J" Subject: Don't Kiss Infantry and Don't stack A few recent PBEM games of advanced RAID has brought me to two conclusions: 1. Don't kiss the infantry 2. Don't stack 1. The infantry are deadly in overrun combat. If defense or offense, the infantry are killers in overruns. With Strength doubled, it takes an overwhelming reason to fight against them. Don't move armor units so close to infantry that they are kissing the hex of the infantry. Recently, I had a game where 3-1 infantry killed 4 GEV's in a defense and then offensive turn. 2. Stacking is deadly. We are dealing with Tactical Nukes. My 155mm unit used to practice this before Pres. Bush said it was no longer necessary in 1991. The Spillover from these babies can take a stack of the best units and turn them into molten disabled crap. Don't stack. Disperse instead ! Mike Pelletier, NH ----- [The best defense is not being where they're hitting. This is harder in a perfect knowledge game like GEV and so you disperse for defense. Try the defense in Ogre, with the restriction that you can only combine infantry into multi-squad stacks when adjacent to the Ogre. Or, in the basic breakthrough scenario, try Howzts in 0404 and 1508 with two light tanks between and two light tanks near 1805 and the infantry strung into two arcs of single squad lines. I.e.: One squad in each hex from 0105 to 0406 to 0705 And then one squad in each hex from 1206 to 1209 to 1511 to 1809 to 1806. When the GEVs threaten one sector, beef it up, not by stacking the infantry in the same hex, but by adding squads at radius two positions. -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1997, by Steve Jackson Games.