============ OGRE/GEV list, Dec 8th (Last: Dec 7th) ============= ===== Crazy Christmas Thoughts From: "Said, Stephen" ===== A creek too far. From: peletier@grolen.com ===== Doing the wave. From: VIPER394 ===== OGRE Farm From: Chris Camfield ------------------------------ From: "Said, Stephen" Subject: Crazy Christmas Thoughts Reading the mailing list of late, it sort of looks like the silly season is giving us the courage to spill our guts in relation to all the crazy rules and modifications that we use in our games and were afraid to tell any one else for fear of ridicule. It's amazing what Christmas will do to you! Anyway here are two aspects that I have included into a game of Ogre that I have never told anyone else except the group I play the game with of course. RPG - Yes! Role Playing Rules! And rather than reinvent the wheel, I simply steal the RPG rules from Car Wars! I include some new skills like Tactics, Strategy and some Hacking type skills (I'll explain them below...) The Tactics and Strategy skills are used for initial placement and the morale issue I have been discussing the last few weeks or so. I am sure that more than one of you has read Necromancer. Certainly there are quite a few that have read the Bolo stuff? Well, there has got to be a better way of stopping a rampaging OGRE ripping through your front lines than throwing armour and infantry at it surely? What if you had some techie hacker (Case where are you and how much do you charge?) had some Chinese Military grade icebreaker (Kuang Mk IV wasn't it?) that could cut through the OGRE's ICE and shutdown the AI? Not only would you be spared the grief of having to replace divisions of armour and infantry, but you get a fairly intact OGRE! For this type of gaming, I use a variation of the Shadowrun Matrix Running rules. OK those are my crazy thoughts! While we are in this mood, why not submit your crazy ideas that you normally wouldn't dare talk about on this mailing list? I would be interested! Regards, Stephen Said --//:Origin Australia - Systems Engineer://-- office : +613 9574-8080 fax : +613 9574-9090 mobile : +613 417-265-025 email : ssaid@earthling.net stephen.said@au.origin-it.com "Multitasking - screwing up several things at once." ----- [I always figured that Mr Jackson's reluctance to produce GURPS OGRE was because he had a Toon module in mind. Thump, Thump, Thump. <> <> -HJC] ------------------------------ From: peletier@grolen.com Subject: A creek too far. In my numerous playing by e mail, I have noticed many different types of rule interpretations regarding hovercraft (GEV, LT GEV etc) movement across streams and from water to land and land to water. Could we restate the conclusion of the debate we had earlier this year on the subject ? I recall that the hovercraft had to end its movement phase next to the stream or land mass change in order to cross it the next turn. ie: it is a bitch to cross the major river. mike in NH ----- [OGRE Minis/Terrain/Water/GEVs (Page 42) It's any land/water boundary with streams considered a degenerate case. Note that the notes about Marine defense in water on pages 42 and 16 each refer the question to each other. I assume that this is some sort of an intelligence test that you have to pass to get into the Marines. Also it isn't clear if hiding Marines can popup in an overrun. (If so, they may be worth double points, simply because GEVs won't be able to break through a line of them without suffering nonproportional casualties.) -HJC] ------------------------------ From: VIPER394 Subject: Doing the wave. andrew Walters talks about human waves with one thousand troops on dirt bikes being cheaper than One tank, He has obviosly forgoten the stanza of " An amature studies Tactics and a profetional studies Logistics. Were does he alow for training? with out which most of thease "soldiers" would end up killing them selves before damaging the enemy. (A granade will stop a tank but only if you know were to put it) THen there Is the question of maintance for there bikes, provieding food and medical suport untill they reach combat also is the cost of houseing a regiments woth of troops. And what of the even miniscule amount of BPC armour to let them survive on a nuke battlefield long enough to make their atack. History has proven that human wave atacks have been suicide since Dr Richard Gattling deminstrated his new weapon for the union army in 1862. After the immence cost of Training, Arming, and Houseing thease motorcycle troops mutch greater benifite would come from useing them as scouts and raiders not Crazy throw aways ----- [Actually I was thinking of a seven year old waiting in a ditch with a nuclear charge to throw under the treads of the next passing OGRE. There already are rules to handle this case. See Minefields. -HJC] ------------------------------ From: Chris Camfield Subject: OGRE Farm Given enough time, you guys would turn GEV into Star Fleet Battles. Units that have variable defence based on whether they move or not? YUCK! Ogre and GEV have little record keeping and it keeps the game moving. To steal some phrases from Orwell: Fast-paced good, record keeping baaaaad. New scenarios double-plus good! (All in my opinion, of course.) Chris PS I bet that in the Ogre universe, there'd be some really great VR sims for training soldiers, including MI. I bet a suit of powered armour could ACT as a VR sim, just by responding with the appropriate feedback, and displaying a fake scene on an opaqued faceplate/viewscreen. So, training could be much more effective than now. PPS IIRC, the published Ogre stories indicate that most people on the battlefield were not highly experienced, because of the death rate. Chris Camfield - ccamfield@cyberus.ca Big Rude Jake Fan Club President Visit the Big Rude Page at "http://www.bigrudejake.com"! "I've had dinner with the devil, and I know nice from right" (BRJ) ----- [Well you'll need modal to handle a unit with a move of one-half hex per turn. What did you think of my Militia adaptation? -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1997, by Steve Jackson Games.