From dummy@dummy Sat Aug 22 21:58:41 1998 From: Servitor@aol.com Date: Sun, 23 Aug 1998 00:13:18 EDT To: hcobb@io.com Mime-Version: 1.0 Subject: Re: Andrew's minis request Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 3.0 for Windows 95 sub 18 X-UIDL: b75bf46b2938ec936690c51fc9dd8f66 I think Ogres benefit more from the ramming rules -though not having to worry about whether you're in an Ogre's overrun range (just don't enter it's hex) or not is a great relief to defense forces. Substitute miniatures for Ogre Minis are plentiful, if you look around a bit. Ral Partha's BattleTech line alone has many great tank miniatures for OGRE. To wit... Demolisher-----------SHVY Tank Vedette----------------HVY Tank Hunter-----------------MSL Tank Pegasus--------------GEV Savannah Master--LGEV Galleon----------------LT Tank Well, you get the idea. There are also tank miniatures from GZ Games that could serve well. I also managed to rumage up a few old Superior Models miniatures that served well as MK I and MK II Ogres. Days Of Empire has good "mega" tanks that could serve as various Ogres if you cannot find any. No, I don't believe the units from Shockwave upset play balance much (excepting Cruise Missiles, of course.) LGEVs do open up the possibility of "swarming" attacks to a level that GEVs never could... If you use a large scale hex map (say, 50mm per hex or more) you can easily fit multiple miniatures in the same hex. (Which opens up the possibility of using OM overrun rules again, modified to simply state that units in the same hex are in overrun.) best, flunky From dummy@dummy Fri Aug 21 20:23:16 1998 X-Originating-IP: [206.187.238.70] From: "William Spencer" To: hcobb@io.com Subject: Infantry Arms, Ambush scenario, towed units Content-Type: text/plain Date: Fri, 21 Aug 1998 12:57:57 PDT X-UIDL: b02e4e612e1459b7ad6af886c4cc163e Todd Zircher said: > >Looking over the contour line rules in the magazine edition, 2 meters >seems about right. The opening blurb says that they use nuclear >projectiles and electronic warfare devices. This would imply that BPC >armor allows them to survive the environment, but not necessarily a >direct hit. The heavy weapon counter is described at rapid-fire missile >cannon similar to the infantry hand weapons. All units can fire without >a LOS and painting the target with a laser will increase the odds of a >target getting hit. > >So, it sounds like they are firing bursts of self-propelled smart rounds. >(That just happen to use micro-ton warheads...) This implies a fairly >large bore weapon with a serious ammo supply. Imagine an automatic 40mm >grenade launcher connected to a back mounted ammo drum and you're probably >on the money. Light units might have a clip or drum feed version with a >lower rate of fire. > >TAZ > >----- And Henry said: > [My view of MI parallels modern infantry. The equivalent of riflemen >each carrying an automatic rifle with a scattering of anti-tank weapons >with far fewer "shots", but ask Steve for the details. -HJC] > Yeah, I can go with the "automatic nuclear bazooka" idea. So Infantry would look like a pumped-up spacesuit (like the suit in Starship Troopers - the book, of course) with a big life-support/jet-pack backpack. I suppose Militia would be regular ol' infantry with NBC suits. The militia would have nuclear grenades, two-man light missile launchers, and tripod-mounted guns, while the powersuit infantry would carry their guns and launchers. Cool. I'm working up a scenario where a convoy of trucks and carriers, far from the main lines, gets ambushed. Lots of point-blank/over-run firefights with the trucks caught in the crossfire. Maybe a few Mark I Ogres in the fight, maybe some idiot calls in an airstrike/artillery barrage on their location, maybe the convoy has a secret weapon hidden in the back of one of the trucks. Any ideas or suggestions? Do towed artillery exist in Ogre? If they seem too vulnerable, how about a gun trailer that could be towed by a tank - reduces movement speed, but gives an extra gun (stats made up off the top of my head: D1, A2/6, reduces towing vehicle's move by 2") I remember the Mobile CP in Ogre was described as a command trailer - how about that? ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From dummy@dummy Fri Aug 21 20:23:15 1998 From: "Todd A. Zircher" To: "Henry J. Cobb" Subject: Re: Iron Grunts Date: Fri, 21 Aug 1998 10:26:56 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-Mimeole: Produced By Microsoft MimeOLE V4.71.1712.3 X-UIDL: 43318811f1d3c20cbff14201e9fbc0b4 > [My view of MI parallels modern infantry. The equivalent of > riflemen each carrying an automatic rifle with a scattering of > anti-tank weapons with far fewer "shots", but ask Steve for the > details. -HJC] Since I lifted the descriptions from the source, I think they are on the money. Since even an individual infantryman in a Battle Suit is as tough as a tank, I imagine all rounds normal rounds are anti-tank in nature*. On a lethality scale, they're less than Starship Trooper PA but better than Battletech Battle Armor or Forever War Combat Armor. Given the nature of the war, that seems about right. -- TAZ * In regards to lethality that is. I don't believe that they are employing kinetic penetrators or shaped charges. BPC is too tough for that. Once you move to the Factory States era, I can see the re-emergence of man portable anti-tank weapons in the form of hyper velocity BPC penetrators. But, those will be LOS only weapons. From dummy@dummy Fri Aug 21 06:01:56 1998 X-Originating-IP: [208.0.208.117] From: "Golgath Bloodsmear" To: hcobb@slip.net Subject: Re: subscription Content-Type: text/plain Date: Fri, 21 Aug 1998 00:11:39 PDT X-UIDL: 4b86c19545f6db2320ef2ba986bce10a >From hcobb@slip.net Thu Aug 20 05:08:55 1998 >Received: from hcobb by mole.slip.net with local (Exim 2.02 #1) > id 0z9TWQ-0001Rw-00 > for golgath@hotmail.com; Thu, 20 Aug 1998 05:08:54 -0700 >From: "Henry J. Cobb" >To: golgath@hotmail.com >In-reply-to: <19980820090923.6522.qmail@hotmail.com> (golgath@hotmail.com) >Subject: Re: subscription >Message-Id: >Date: Thu, 20 Aug 1998 05:08:54 -0700 > > >Well you still need to choose GEV or Project A-ko... > > Henry J. Cobb hcobb@slip.net http://www.io.com/~hcobb > Any sufficiently cool technology is indistinguishable from religion. > why, GEV of course. Back in the olden days I would spend hours beating mark V's into a bloody pulp, then everyone quit playing with Ogre and started playing AD&D or some other RPG. Now that Ogre is making a comeback, is SJG going to re-release the various sets for those of us that lost/sold our sets? ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com