============ OGREverse list, Dec 11th (Last: Dec 7th) ============= ===== OGRE Transports From: VIPER394@aol.com From: Preston Gustine From: Jpattern@aol.com ===== OGRE for the C64 From: Preston Gustine ------------------------------ From: VIPER394@aol.com Subject: OGRE Transports andrew just made the point I was trying to say only he wasn't as lazy abought writeing It as I was. But to boil it down I think the General Consensus is Infantry and Ogres don't mix The ogre unless it is one Of those wonderfull "Bolo" types won't care and scares the Bejesus out of even "Frendly " ground pounders. Or to quote from The WWII Stars and Stripes Cartoon Willy and Joe "Sir do you mind not drawing so much fire while you're Inspiring us?" ----- From: Preston Gustine Subject: OGRE Transports Ogre transports, they're big they're bad they're almost, yes almost, invulnerable, save for the thousands of tac nukes thrown at them. I'm sure that "volunteers" could be easily found if properly motivated. Private Smith you have a life expectancy on today's battle filed of approximately 45 minutes, once the nukes start flying. If you ride in GEV-PC that might reach an hour, maybe. Face it Smith, you're not gong to last too long unless you have an edge. What edge you might as? How about being encased in you normal powered armor, then being inside a bunker with a half meter of solid BPC between you and your enemy. Now mind you this bunker is on an Ogre and will draw some fire, but your chances of surviving are now running 90 minutes or so. Plus if you survive your mission you will be re-assigned to a less stressful roll, riot control in the Amazon combat zone. Hhmmmmmm still not convinced, medic give him another injection, see if that changes his mind. Face it we're all pretty fasinated by ogres, so I'm sure that some of the MI in the "future" would also find Ogres very interesting, and just have a deep curiosity and love for them. - "Better be careful sir it looks like they have 12 heavy tanks a couple dozen GEVs, a handful of Howitzers, and a ton of MI." "That's ok I have my Mark V's and my volunteers, that all I need" "These new Mark VIs seem cocky to you too?" Cold decision that as a lowly MI you get geeked because some one wanted to buy some more time for themselves, happens already in modern warfare, happened in ancient warfare, does it really matter where the order comes from? Human or Ogre? Aren't the troops in the basic Ogre game doing just that? Buying the CP a few extra minutes, by sacrificing themselves? And those were orders given by a caring compassionate human commander, well at least human. The shock wave could be withstood by the troops. From what I've read here in the posting, the general idea is that the rounds are nuke based shaped-charged rounds, the blast is focused into a single spot, not in a mass destruction form. The rounds use all their force to penetrate a single point, not blast off huge sections with massive fireballs. A big fireball, while impressive, would loose too much of its force to be effective, it would bounce off the hull, chare the paint, dent the surface, but not much else. The heat factor, look at the space shuttle for that one. The tiles used to deflect the heat from re-entry are a nice high-tech ceramic. each tile in an inch thick (2.5 cm) yet you can heat one side to 5000 degrees, and place you hand on the other and not feel any heat. This is stuff from the late 70's and early 80's, I'm sure the given the time frame of Ogre, something better could be made to form a heat shield for the poor MI. New Point: Special Ops force, 3 squads of MI with an Ogre Mk I or II. Inserted in a landing operation from a special transport sub? The Ogre rides in the bow of the sub in a special hanger, when its go time the troops suit up and climb onboard the Ogre, which inturn is let out of the sub a few kilometers offshore. It rumbles along the ocean floor till is reaches dry land. Everyone fans out, hits the target, pulls back to the beach. Say 3 squads of Marines 1 Ogre Mk II, enter in any of the water hexes on the GEV map. They have to make it to the CP that is somewhere in the middle of the map. Being spec-ops they have a "D" that is one higher for everything. The opposing player gets a simple security force, say 4 GEVs a mobile HWZ and some Militia. The attacker is looking to go in, destroy the CP and get out. Defender, well that kind of obvious. The "stealthing" of the attacker and being a night operation allows for them to move undetected until they actually fire on an enemy unit or move within 3 hexes or an enemy. The defender can move his units around the map as he wants, but he moves first. The attacker is watching the guards and try to slip in when their backs are turned. New point: the Chinese "Cybertanks" run them like Ogres, but a "D" on any weapon system acutely caused that weapon to be unresponsive for 1 turn while the crew shakes the cob-webs out? ----- From: Jpattern@aol.com Subject: OGRE Transports Great post, Andrew, and, as you say, it preserves the mythology. Jeff Moore jpattern@aol.com ------------------------------ From: Preston Gustine Subject: OGRE for the C64 Found something interesting out on the net here, place that is selling copies of OGRE for the C64. Just thought I would pass along the info http://www.interplus.net/~ccc/c64sw.htm ------------------------------ [Been thinking about the Missile GEV. The KZ version (I could show you the stats for that, but then Charley here would hav'ta reduce you to a splotch in his treadmarks) seems a bit overpriced at a formula calculated cost of 6.8 VPs (7.2 VPs after the Forward Observer boost) but a book value of 12 VPs. How about keeping the GEV-PC's 1/4" gun (if it is a conversion) and letting the missiles strike at 1/3rd strength against submerged targets, (full missile tank attack otherwise) for 12 VPs? -HJC] Henry J. Cobb ogre@sjgames.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1998, by Steve Jackson Games.