============ OGREverse list, Feb 12th (Last: Feb 7th) ============= ===== OGRE/GEV unit sizes From: Chuck McKnight ===== Ogre-strangely familiar From: Winchell Chung From: "Todd A. Zircher" From: SFsupply@aol.com ===== The problem of small units From: Chris Camfield ------------------------------ From: Chuck McKnight Subject: OGRE/GEV unit sizes Greetings! I'm Charles McKnight, a Senior Consultant with SABRE Technology Solutions, a division of The SABRE Group. I'm in the process of modeling a Java-based client/server version of OGRE/GEV based on the miniatures rules. My initial version will provide a Gods-eye view of the battlefield to the players, and can be accessed via a browser. I'm in the process of gathering information related to the overall size of the various units to insure proper scale. Since my version is based on the miniature rules, I won't be using hexes (at least at this time although I won't preclude their use in future versions). I've found a reference to the Mark V Ogre being 25 meters long, but this doesn't give me a relative scale for the other units. If you have any information you can share, I'd be interested in seeing it. I've contacted Steve Jackson Games about my efforts, but haven't heard anything from them yet. Thanks for your time. Charles McKnight cmcknigh@gte.net charles_mcknight@sabre.com ------------------------------ From: Winchell Chung Subject: Ogre-strangely familiar > From: "Cindy Flowers" > Still, I can't help but wonder how much influence novels and short stories > such as "A Plague of Demons" and the legendary "BOLO" series has had on > both the origin of the game itself and the underlying history of the game? > [See: http://www.sjgames.com/ogre/articles/notes.html As mentioned, SJ states that he was influenced by Laumer's BOLO series, Colin Kapp's short story "Gottlos" (collected in an ancient back-issue of ANALOG magazine), Heinlein's STARSHIP TROOPERS, Haldeman's THE FOREVER WAR, and TANKS by Armin Halle and Carlo Demand. "Gottlos" is a chilling little story about a "transitional" ogre. It is worth looking up. ----- From: "Todd A. Zircher" Subject: Ogre-strangely familiar Henry wrote: > > I keep telling Steve to go grab an anime house and ink a deal, > but he seems to be busy with other things. (Hey, the movie seems > to be selling the new Starship Troopers game...) Actually, that sounds like a good idea. Battlesuit or GEV would offer more in the way of a human interest story. But, a Mark V 'stalking' the lead character's company would make for a great nemesis. It's got the potential for lots of explosions and property damage that anime does so well. It's even possible to throw a morality spin on the story. Todd Zircher ----- [Hmmm... Maybe the robots would come off more warm and loveable than the human cast. Naww... Never happen. (Turn off the computer and use your feelings!) -HJC] ----- From: SFsupply@aol.com Subject: Ogre-strangely familiar << (Hey, the movie seems to be selling the new Starship Troopers game... >> Yeah, Too bad its not the same game that AH put out in the 70's and early 80's that could actually function with Ogre (with a few modifications. For those of you lucky enough to have a copy, see THE OGRE BOOK for details.) flunky ------------------------------ From: Chris Camfield Subject: The problem of small units It's occurred to me that the (relatively) recent revelations on the effectiveness of cheap units is nothing less than a manifestation of the Fuzzy Wuzzy fallacy: a unit with 2X combat strength is not worth twice as much as two units with X combat strength, since one shot kills it. And, we could now add, the two units are separate targets. I wonder if the fact that this problem is most apparent in the superheavy is because it is (was) the first unit which cost 2 armour units and which fights at close range, compared with the mobile and immobile howitzers. So: are the superheavy and howitzers *really* worth 12 VPs/2 AUs? Or should the smaller units be slightly more expensive (4 VPs instead of 3)? Chris Chris Camfield - ccamfield@cyberus.ca Big Rude Jake Fan Club President Visit the Big Rude Page at "http://www.bigrudejake.com"! "I've had dinner with the devil, and I know nice from right" (BRJ) ----- [A pile of four light tanks have twice the combined defense strength of a SuperHeavy, if they don't stack too closely. (Actually, if they stack up, they suffer an average of 3.5 VPs of damage from a single four point attack as compared to 6 VPs of damage to a Superheavy with a "normal" defense of four. So the light guys STILL have an advantage, even when piled on top of each other.) -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1998, by Steve Jackson Games.