============ OGREverse list, June 3rd (Last: May 30th) ============= ===== CyberBoard From: tanker@best.com ===== Scenario From: "Paul O'Grady" ===== Need Ogre Rules? Buy Ogre Miniatures! From: "Andrew Walters" ------------------------------ From: tanker@best.com Subject: CyberBoard I just found CyberBoard, an alternative to HPS Simulations Adide de Camp program. It has an Ogre gameset already done. Looks nice. http://www.execpc.com/~dlarson/cyberboard.html Paul J. Calvi Jr. tanker@best.com "If I had time...to study war, I think I should concentrate almost entirely on the 'actualities of war,' the effects of tiredness, hunger, fear, lack of sleep, weather....The principles of strategy and tactics...are absurdly simple: it is the actualities that make war so complicated and so difficult, and are usually neglected by historians." --FM Archibald Wavell to B.H. Liddell Hart (as quoted in "Frontsoldaten: The German Soldier in World War Two" by Stephen G. Fritz.) ----- [See the discussion at http://www.sjgames.com/ogre/board/ under "Ogre On Computer". I keep thinking about running a general strategy list. (Or should that be general's strategy list?) -HJC] ------------------------------ From: "Paul O'Grady" Subject: Scenario Hi all !, I hope the scenario I posted a week ago was useful..if anything it adds a little colour with the Jump Infantry company and the amphibious lodgment. I've played it quite a few times and have found it to be fairly balanced. The Jump INF have quite a terror effect in line with their real life job- they tie down far more enemy units to cover potential LZs prior to deployment then they do once actually sent in. I have slowly gone through the archives and have been amazed at the amount of high quality stuff in there ! Escpecially the myriad of new units for me to try out. I am working on a campaign for the Australasian area fighting off the Nihon Empire, which considers the whole thing a side show to the campaign in China- therby giving the ANZACs a real chance to stand up to them. Has anyone out Organisation tables togetjer for the Nihon forces I could use ? The other thread that really grabbed me from from early last year about Campaign Rules. Did anyone eventually come up with Strategic/Operational level rules ? I would be most grateful for a copy if they did. BTW- Anyone live around Melbourne and keen for a game ? Thanks and Best wishes, Paul O'Grady paulog@one.net.au I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it. ----- [Well, it's already on the web, see: http://www.sjgames.com/ogre/scenarios/mgamble.html As for the Pacific Theater of Operations, I've heard that there may be something in Killing Zone about it. Personally I loathe the Nihon Cybertank design, which isn't very different, just better. (Comeon, give them lightweight designs with interesting weapons, like D2 Missile Tank guns (attack 3, range 8 inches). They'll do great against the local talent, but fall prey to the heavier Atlantic designs which were designed for OGRE to OGRE combat.) BTW: You didn't hear this from me, right? -HJC] ------------------------------ From: "Andrew Walters" Subject: Need Ogre Rules? Buy Ogre Miniatures! Please forgive the cross post (OGREverse & Microgame)... Every Ogre fan should by this book. This is the real way to pull for the product: SJG is more likely to republish and expand something modern they're making money on than something old they're doing as a service. It has a lot more than the Ogre rules, its has all the GEV/Shockwave stuff, buildings, lasers, cruise missles, terrain, etc. Just leave the parts you don't like out of your scenarios. It also has a lot of the future history in it, though not as much as the Ogre web page, and a lot of really cool color photographs of nicely painted miniatures on model terrain. Its a nice thing to have. A lot of these different rules have been modified over the years, and Ogre Minis is the most recent "Canon". If you prefer a hex map to minis its not hard to translate the rules. There are even some notes to this effect in the book. The original Ogre scenarios are there as well. If you want the original Ogre map without buying a second hand copy, its actually available on line. Go to the Ogre web page and check under the scenarios for miniatures, and load the page for Excercise K. Remember that just about anything you do with this image would qualify as a derivative work and is therefore protected by the copyright, but it has no hex numbers anyway. Of course, there was something perfectly balanced about the original map and rules, and that includes the stacking and ramming rules. A really good discussion for this list would be whether the defense is better off with the original no-stacking, ram=die-for-tread-points rules, or the overrun rules. So buy Ogre Minis. If you're still undecided, ask yourself if you've ever been disappointed by anything you've bought from Steve Jackson Games. Every time I ask myself that question I have to reach for my credit card. Andrew Walters ----- [The GEV rules heavily favor units like Infantry, that are only used by the defense in OGRE. I'm still uncertain if a Split-Fire Mk-IV is an even match for an advanced OGRE defense with stack and overrun. (see: http://www.io.com/~hcobb/gev/foxhunt.htm) -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1998, by Steve Jackson Games.