============ OGREverse list, June 5th (Last: June 3rd) ============= ===== CyberBoard From: Steve Jackson ===== Need Ogre Rules? Buy Ogre Miniatures! From: "Matthew D. Goldman" ===== OGRE variety From: "Paul O'Grady" ------------------------------ From: Steve Jackson Subject: CyberBoard >I just found CyberBoard, an alternative to HPS Simulations Aide de Camp >program. It has an Ogre gameset already done. Looks nice. I didn't find any mention of OGRE on that page. I did find a link to a page called Yankee Air Pirates which advertises an Ogre "box." I am copying this to them and to the creator of CyberBoard . . . This appears to be the sort of thing that we would give a free license for, if asked. But someone who doesn't bother to request a license is violating our copyright and setting a bad example for others, even if they are earning no money but only collecting "reputation points." It's not theirs to give away . . . I hope to hear from the responsible parties RSN. Steve Jackson - yes, of SJ Games - yes, we won the Secret Service case Learn Web or die - http://www.sjgames.com/ - dinosaurs, Lego, Kahlua! The heck with PGP keys; finger for Geek Code. Fnord. ------------------------------ From: "Matthew D. Goldman" Subject: Need Ogre Rules? Buy Ogre Miniatures! I already have purchased 4 copies of the book. I don't know how many more I can justify without new miniatures. :-( Matt ----- [Have you seen: http://www.sjgames.com/ogre/miniatures/otherminis.html -HJC] ------------------------------ From: "Paul O'Grady" Subject: OGRE variety G'day there... Here are some variant rules that I have been playing with over the last few years to introduce a little variety to my OGREs... --------------------------------------- 1. OGRE Susceptibility As damage is sustained again and again on the battlefield, the results can become critical, causing massive internal damage as breached armour is again targeted. If an attack against an OGRE component receives a XX, the possibility exists of a Critical Hit occurring. Roll d6, a critical occurs on a 6 (1-5: no additional effect- excess damage is absorbed by armour). Roll again on the Critical Hit Table below (Note that all damage sustained from this chart is Additional to the damage which caused the XX result). Die Roll Result 1 Massive damage is taken in a non vital area. No effect 2 1 AP Battery is knocked out of alignment and is destroyed 3 One randomly determined Secondary Gun has its armour value reduced by one as massive sheets of armour fall from the unit. If no Secondary Batteries remain, or the hit is taken on a destroyed mount, ignore this result as the already destroyed mount is hit again 4 The OGRE receives an extra d4 tread units destroyed 5 One randomly selected Secondary weapon is destroyed by fragmentation as liquid plasma flows over its mount. 6 One randomly determined Main Gun has its armour value reduced by one as massive sheets of armour fall from the unit. If no Main Batteries remain, or the hit is taken on a destroyed mount ignore this result as the already destroyed mount is hit again (Improvement Notes: make this separate tables for each component ? d10 Tables ? Areas for other damage eg targeting computer damaged -1 on CRT ? Each OGRE to have 3 main CPUs and dies when all destroyed by internal criticals ? Possibility of having the hull as a target with say D5 and its own critical hit table ?) 2. OGRE AI “Learning” and Modifications The AI that runs the OGRE is capable of “learning” from its mistakes, those of its enemies, allies, other OGREs and by replaying historical battles in its “down” time. Additionally, technicians are liable to make improvements and modifications to the OGRE during manufacture, routine maintenance and whilst repairing battle damage. However, AIs can also have slight “hiccups” when various software upgrades are loaded or previous battle damage might not be able to be repaired (due to spares availablity, workshop facilities or time) prior to operational tasking or deployment in the field. To reflect the possibility that an OGRE is not simply the basic model or that the AI is experienced, a player may roll on the following table (once rolled, however, the modification MUST be taken): 2d6 Result 2 Minefield encountered en route to battlefield: resolve a minefield attack against the OGRE. 3 One extra AP has been added to this unit 4 IFF glitch. The OGRE will fire on friendly units if they are closer than enemy 5 A randomly (determined weapon) is offline and cannot fire 6 Extra Armour. The Defensive value of ONE random weapon type is increased by 1 7 No special modifications have been made to this OGRE that affect combat performance 8 Tread loss. The OGRE begins the game with d6 treads missing 9 AI software glitch-“Hatred”: a past experience has left the OGRE’s AI with a fixation about a unit type. Enemy units of this type must be engaged to destruction if within range. 2d6: 2-4 SHVY, 5-6 HVY, 7-8 GEV (all types), 9 LT, 10 INF, 11-12 HOW/MHOW 10 Tough treads. Extra armour around the treads increases the number of treads by d6 11 AI software glitch-“Loves Ramming”: the OGRE has a great fondness for ramming enemy units and crushing them underfoot. Must conduct overrun attacks where possile. 12 Upgraded fire control systems. The OGRE may add +1 on the CRT when resovling attacks from ONE weapon type (ie either Main BTYs, Sec BTYs, APs or MSLs) determined randomly (Improvement Note: Extra tables, random determination of good or bad AI alteration and structural mods How about “Twin AP Mounts” with doubled str but blow up on a die roll of 1 ?) 3. Secondary Missions As a strategic weapons platform, OGREs are expected to complete many missions. It may coincide that during this battle, the OGRE has additional missions at secondary or tertiary priorities. Completing these missions during the game yields additional VPs (as determined by the Ref or agreed between players before game commencement). Examples of Secondary missions include “Scorched Earth Policies” (destroy all Enemy towns), destroying a bridge, destroying all Super Heavy tanks, etc I've played with these a few times and they can cause some quite nasty surprises (to both sides)! I'd appreciate any comments or feedback anyone may have. Cheers, Paul O'Grady paulog@one.net.au "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." Anon. ----- [I was going to say something about Howitzer attacks on AP guns causing four dice of thread damage, but 5-1s or better are automatic X's, not XX's. -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1998, by Steve Jackson Games.