============ OGREverse list, May 27th (Last: May 25th) ============= ===== OGRE stuff From: "Paul O'Grady" ===== Ogre Original Rules? From: EricDirk ===== How to get the rules From: Steve Jackson ------------------------------ From: "Paul O'Grady" Subject: OGRE stuff It'll take me a little while to sort most of it out, but it'll be there soon. Here is a copy of a scenario from a Magazine called "The Drow" or something from quite a few years ago. Hope everyone likes it. I also have some organisational charts for the Australian (Pan-Pacific) Forces, a brief hist I wrote on the PAan_Pacific about 5 years ago and some table with critical hit rules (not as bad as the Golden BB though) and modifications for OGREs. I've just gotta find 'em ! Best Wishes, Paul paulog@one.net.au I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it. The Mecklenburg Gamble (Source: "Drow" Magazine, No.1, 1993.) Date Line: Spring 2086 After blunting the Paneuropean drive on Riga in the summer of '85, Army Group Baltic used the winter to reorganise and re-equip. Stretching an already taut supply network to the limit, the Army Group was made ready for a counter offensive.=09 A.G. Baltic's task was made easier in that much of the Pan-E's eastern army was held down occupying the east coast of the old North American Federation. When the mud had dried, A.G. Baltic launched its attack. Only the Central Reserve, moved forward to the Macklenburg city of Rostock, stood in the way of a decisive Combine breakthrough. In order to maintain momentum, Marshal Sargov chose to deploy his special forces. An amphibious and airborne assault would be launched to capture the port of Lubeck, thus trapping the central reserve east of the Elbe, where they would be annihilated at leisure by the second line infantry. Order of Battle Combine Forces: 201st Assault Squadron [Col. Rik Danilov]- 12 GEV 366th Jump Troop [Cpt. Alex Kutsevov]- 8 Inf 2nd Tank Battalion [Maj. Dev Gorki]- 10 Armour Entry: 201st: any water hex, east side of map on Turn 1. 366th: Drop Zone (DZ) on any clear hex, any turn (units to be deployed within 3 hexes of DZ & may not move on initial turn) 2nd: Any undestroyed lake side hex after Lubeck is taken (max of 4 units per turn & may not move on turn of landing) Paneuropean Forces: XXXIII Landwehr Division [Maj. Franz Tenkof]- 24 Inf + 5 Armour West Country Volunteers [Col. James Fennes]- 10 Armour (+1 Inf per Lt or Hvy tank) Entry: XXXIII: Any City, deployed at start. Volunteers: Enter on hexes 0422 and/or 1822, turn 5 Victory Conditions Combine: Unit Destruction, 6 points per Bridge destroyed and 2 points per City Road hex destroyed. Pan-E: Unit destruction, 6 points per city hex west of hexrow 06 occupied or adjacent to a friendly unit and 30 points for majority control of Lubeck (Hexes 1915-2315). Game Length: 20 turns. ------------------------------ From: EricDirk Subject: Ogre Original Rules? Actually Steve, all I want is a copy of the rules. I have just got my 11 year old son interested in Orge but I can't find the rules. I've been trying to remember them and am fuzzy (no pun intended) on a few of them. I have both boxs sets of Orge and GEV. I have the rules for GEV but can't find the Orge rule. Isn't there a web page that has them posted or could I pay to have them mailed to me. I have finally found some thing my son and I can play together that is not on the N64 (which he allways kills me on). ------------------------------ From: Steve Jackson Subject: How to get the rules We do have some copies of just the rules. Send a buck and a SASE to our Direct Mail Dept (PO Box 18957, Austin TX 78760) and ask for the Ogre/GEV rules... Steve Jackson - yes, of SJ Games - yes, we won the Secret Service case Learn Web or die - http://www.sjgames.com/ - dinosaurs, Lego, Kahlua! The heck with PGP keys; finger for Geek Code. Fnord. ----- [Alright gang, this is our chance to show some pull for the product, no? (Can you beat that price?) For just a buck, I hope Steve is at least taking names for a junk-mail list. One question though, what size of envelope? It makes me think about how to make online games pay. (How about GEV as an applet, with the Java classes only valid for one month. When they expire, they pull down new versions from a web-site secured by the user's IO account?) -HJC] Henry J. Cobb hcobb@io.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1998, by Steve Jackson Games.