============ OGREverse list, Aug 3rd (Last: July 29th) ============= ===== OGRE bloodlines From: Nyrath the nearly wise From: largecardriver5@webtv.net (e.w.markle) From: bryan rombough ===== Gimmie the nukes. From: "Todd A. Zircher" ===== Fun with CRT's From: bryan rombough ===== Ogre 3D mesh? From: goldman@visi.com ------------------------------ From: Nyrath the nearly wise Subject: OGRE bloodlines > From: Servitor@aol.com > Winchell's MK VI Ogre is exactly as I have imagined the beast (not much of a > reach since it has been specifically stated that the MK VI was simply a > massive upgrade of the MK V chassis). Why, thank you! > The record sheets are a VERY nice touch. I had an idea for a record sheet which would be visually exciting but difficult to design. Not that I haven't tried. I envision a image of the intact Ogre. As parts of it are damaged, large cardboard tiles containing images of various weapons weapons in a destroyed state would be laid on top of the picture. For instance, when the left main battery was scragged, the "left main battery destroyed" image would be placed on the picture overlaying the image of the intact left main battery. One could see the Ogre gradually shot to pieces. > Hmmm. It would be great if Mr. Chung and Mr. Jackson could get > together before the next publication of OGRE (whenever that might be) to > collaborate on things like those great record sheets for ALL the "official" > Ogres. It would be nice, but Mr. Jackson is a very busy man. If it came up, I would have to give him convincing proof of my ability to deliver the artwork on time and in proper form. > What can I say? Although I love Dennis Loubet's rendition of Ogres > and the armor and infantry of the Ogre universe, I've always thought of > Winchell's artwork foremost when considering OGRE. Let's face it, he IS "the > guy who drew the Ogre." Speaking of Dennis, I would love to see BOTH of > their artworks in the next publication of OGRE. Mr. Loubet is a much better artist than I am (as yet) and I admire his clean style. Having said that, sometimes when I view his Ogre art, I get a sense of drawing to the letter of the law, but not quite getting the spirit. (Look up the story Mark Twain tells about his wife having "the words but not the music") But Mr. Loubet is still the better artist. My real shame is an artist named Mark Naylor (sp?) He can almost draw the Ogre better than I can! ----- From: largecardriver5@webtv.net (e.w.markle) Subject: OGRE bloodlines A definitely two thumbs up for the Ogre sheets by Mr. Chung. hank You Sir, may we have another? Ed ----- From: bryan rombough Subject: OGRE bloodlines > << Uh, the Fencer I got don't look nothing like that, but at least the US > Army has adopted your design... >> > > Actually, I prefer Winchell's design. After all, the Paneuropeans got most > of their Ogre technology from the Combine after they overran England. The > Fencer may have been the Pansies (sorry) first "original" Ogre, but it > certainly would have been steeply based on Combine hull design simply because > they wouldn't have had the time to innovate much. But didn't the Paneuropeans develop the Fencer before they got hold of Combine OGRE technology? i.e. before England fell and they captured the Sheffield plant with the Mk III and Mk V templates. Also, where did that 'Fencer' pictured in the "Destroy all OGRE's" article come from? was it kitbashed or is it an official OGRE mini? Bryan ----- [I've got a Fencer that looks EXACTLY like the one on that page. (I always figured that the AP guns were from this set of startship minis that were kinda big at the time.) -HJC] ------------------------------ From: "Todd A. Zircher" Subject: Gimmie the nukes > [BPC would be a horrible replacement for DU. > > DU is used as a kinetic weapon because it is > very dense and BPC is used as armor because > it is very undense. -HJC] Kind of true, depleted uranium in addition to being very dense also has some interesting pyrokinetic effects when subjected to high heat/pressure (like when punching through several inches of armor.) However, after Desert Storm, some concerns were raised about it's environmental impact and health issues with our troops. I suggested BPC not because of it's mass but it's high tensile strength and possible ability to penetrate BPC armor. Rail guns can impart additional velocity to make up for the lack of mass. AP ammo that is not made from DU uses a tungsten penetrator because of it's durability. If density was the only criteria, we'd be using lead cores in our AP rounds. Rail gun trivia: I've seen pictures of an aluminum block that was hollowed out by the impact of a plastic pellet fired from a rail gun. Speed (light weight) and durability (the plastic pellet was made from the same stuff as motorcycle helmets with metal inserts for the rail gun to 'latch on to') were the essential elements that the team focused on. While my years of work as an aircraft weapons specialist (A-10s) doesn't make me a materials scientist or weapons technology expert, hopefully it will lend weight to the credibility that BPC would indeed make an excellent penetrator for rail gun ammo during the Factory States era. Another reason to use BPC, there are tons of it left on a thousand battle fields. DU would become excceding rare to process/transport, BPC is cheap. -- Todd A. Zircher ----- [If folks are producing vast numbers of nuclear weapons and reactor fuel then DU would be very common. All BPC production might be reserved for armor production. -HJC] ------------------------------ From: bryan rombough Subject: Fun with CRT's > > [Wouldn't that shift the game balance in favor of lower-odds attacks? > > (Which are already more efficent than the big guns anyway...) -HJC] > > > Sure it would, but then why not? I mean, ... the natural law > of decreasing returns and all that, right? Not to mention that according to > some military thinkers just having a capability is vastly more important > than how much of it you have. D8 CRT might not be for everybody but it is > still *OGRE* (or should I say "Cricket?"). Thanks, I've noticed now that the d8 CRT gives a 37.5% (3/8) chance of taking out an OGRE's tread units as opposed to the d6 CRT's 33.3% (2/6) chance, a small change but it does make the OGRE's easier to immobilise. (Perhaps I'm going into this too deeply, I kinda meant it as a joke in the first place) > [The change I'd consider, if the entire game was computerized, would > be to shift everything from a single attack value vs defense value to a > sensor vs evasion roll followed by a tracking vs agility and penetration > vs armor and then damage vs mass. ... -HJC] Sounds great for a computer game, I'd hate to do that on the tabletop though, that's one of my big gripes with many of current games "roll the dice, check this table, roll them again, check that table, roll them yet again... arrgh!) Bryan ------------------------------ From: goldman@visi.com Subject: Ogre 3D mesh? For the Ogre mailing list: Hello all. I was wondering if anyone has put together a 3D Mesh of an Ogre or any of the lesser vehicles? Thought I should ask before diving in. Thanks! Matthew -- O O __ | \| O O /|\ -/- _ __\ O _\O |/ (/ O/ /\- /|\ / \ / ) / \ | /O _ O/_ _ O_ ^_ / \^_ )\ / \ ------------------------------------------------------------------------ Matthew Goldman E-mail: goldman@visi.com My day today? Nothing major, just Xenon base gone, Scorpio gone, Tarrant dead, Tarrant alive and then I found out Blake sold us out. ----- [Why not mesh out an OGRE that nobody's ever seen? I'm not aware of any really official versions of the MK's I or II. -HJC] Henry J. Cobb ogre@sjgames.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1999, by Steve Jackson Games.