============ OGREverse list, Aug 11th (Last: Aug 8th) ============= ===== Orge/GEV Rulebook From: SRKOALA@aol.com ===== fonts on the counters From: Steve Jackson From: Mark Haynes From: "Andrew Walters" From: "TJ Overton" ===== OGRE bloodlines From: Servitor@aol.com ===== Gems From: Servitor@aol.com ------------------------------ From: SRKOALA@aol.com Subject: Orge/GEV Rulebook Hi, I have resently found out about the Orge/GEV rules and I'm wondering if you would be willing to scan in one or both products as they're no longer in print? Your site was one of the main was that peaked my intrist in the rules. -Stephen ----- [Last I heard, Mr Jackson had some copies of the rules that he was offering for a very modest price, but perhaps he's sold out by now. A pity if so, I need a copy myself. -HJC] ------------------------------ From: Steve Jackson Subject: fonts on the counters The font was called Computer. It's way old. Steve Jackson - yes, of SJ Games - yes, we won the Secret Service case Learn Web or die - http://www.sjgames.com/ - dinosaurs, Lego, Kahlua! The heck with PGP keys; finger for Geek Code. Fnord. ----- From: Mark Haynes Subject: fonts on the counters >From: OHara Walter > I'm thinking about making some variant counters for my own, >personal, not-to-be-distributed-so-don't-kill-me usage. What font is used on >the counters in the OGRE/GEV Series? Well, that depends. If you want the original version that had the 'spacer' (I have no idea what to call it) that appears in only a few characters like at the bottom of 'M' & 'N' then you would need TECHNO DISPLAY CAPS which is available on a Softkey(tm) Font collection CD-ROM named Key Fonts Pro. Otherwise, just start searching the free fonts sites, I can't recall where I found it, but there are many fonts for free that are an almost match. ----- From: "Andrew Walters" Subject: fonts on the counters That odd type face that appears along the bottom of your checks is called Magnetic Ink Character Recording. The ink has a lot of iron in it, and the characters were designed so that the blobs would be machine readable. This was all designed in the fifties, when years only needed two digits since the year 2000 was never going to come. The Soviets were ahead in the space racee, remember. By the late sixties this look had come to suggest computer output, and appeared in ads, art, all over the place, even though by that time computers printed out a variety of typefaces. I sort of did my thesis on the history of computers in the popular media. Anyway, there are several fonts available along these lines. There's one called Mos Eisley for the Mac, and there's one called Count Down as well. Whatever was used for the Ogre counters was a particularly slim and not-stupid-looking version. There are plenty of "public domain" font sites, but if you really want to look just like the Ogre counters I'm guessing you're going to have to doctor them up. When I've done Ogre art on computers I've just drawn the characters - there's usually only two or three. Andrew ----- From: "TJ Overton" Subject: fonts on the counters I haven't seen one that EXACTLY matches it, but Futura comes very close... ------------------------------ From: Servitor@aol.com Subject: OGRE bloodlines << But didn't the Paneuropeans develop the Fencer before they got hold of Combine OGRE technology? i.e. before England fell and they captured the Sheffield plant with the Mk III and Mk V templates. >> Actually, the Paneuropeans started getting data on Ogres through their spies in the Combine long before that fateful mid-Atlantic encounter between the naval elements of the Combine and Paneurope. They got more during the Combine's suppresion of Quebec and the razing of Montreal (unless that part of "official" history has changed) from first hand observation of MK Is in action. Its true that the Fencer is a wholly Paneuropean design (while the Huscarl and Legionnaire were simply modified MK Vs and IIIs), but the "technology" behind Ogres was definitely pioneered by the Combine and adapted to Paneuropean design. ------------------------------ From: Servitor@aol.com Subject: Gems Hi Henry, Whilst rummaging through my old disks, I stumbled across these gems. I think they were originally intended for the (eternally) delayed Killing Zone, but apparently never made it off my system. So, here they are for all to try out. Let me know what you think! LASER TANK (LST) Attack: 2 Range: 30" Defense: 2 Move: 4" Movement Mode: TNK Size: 4 Points: 18 A smaller version of the Battlefield laser found in laser turrets and laser towers. While the chassis of a Laser Tank is durable as that of most armor units, the laser itself is very delicate. Any attack against the LST that obtains a D result is re-rolled. If the second result is NE, then the LST is disabled normally. If the second result is D, X or XX, the vehicle is disabled normally but the laser is now inoperative for the remainder of the battle. VPs are not awarded until the vehicle is destroyed. Laser Tanks use the Laser Line Of Sight (LLOS) rule. If the LST is overrun it may fire at double strength due to the close range. A LST does not create spillover fire. A LST may not combine it's fire with any other unit types except other types of lasers. A Laser Tank may attempt to intercept Cruise and Ogre missiles in the exact same manner as a laser turret. WILD WEASEL JAMMER (Wheeled) WILD WEASEL JAMMER (Tracked) Attack: 1 Range: 4" Defense: 1 Attack: 1 Range: 4" Defense: 2 Move: 4" Movement Mode: WHL Move: 4" Movement Mode: TNK Size: 2 Points: 12 Size: 2 Points: 18 A Wild Weasel Jammer (WWJ), wheeled or tracked, is a mobile ECM warfare package that can provide ECM cover to units on the battlefield. The attack strength and ranges in the statistics refer to the unit's small guns for close-in defense. A WWJ emits a spectrum of ECM and ECCM extending up to 12" away from the unit. This electronic noise has the same effect on the targeting systems of enemy armor and infantry as an Ogre Ninja's ECM warfare package -that is, all enemy units (including Ogres, but not ones equipped with their own ECM package such as the Ninja) must subtract 1 from the die roll of any attack made: (A): From within the 12" range of an active enemy WWJ. (B): Against an enemy unit within the 12" range of an active enemy WWJ. (C): When the Line Of Sight (LOS) of fire to an enemy unit crosses within 12" of an active enemy WWJ. A Wild Weasel Jammer is disabled or destroyed like a regular armor unit. A disabled WWJ no longer emits it's ECM/ECCM and will not interfere with enemy targeting until it recovers. A "friendly" Wild Weasel Jammer will not cancel the effects of an enemy WWJ -but it will cause the enemy's own targeting systems to suffer the -1 die modifier to the roll on the CRT. Multiple Wild Weasel Jammers do not have a cumulative effect. (Other than assuring that you still have ECM if one of them is destroyed.) Wild Weasel Jammers will not interfere with the targeting systems of units in an overrun (the range is to close to fool armor or battlesuit sensors). A WWJ will never affect friendly units. An Ogre Ninja (or any other cybertank with a special ECM package) is immune to the effects of a WWJ. NOTE: A WWJ (GEV) is possible, but would give the attacking force in a "raid" scenario an overwhelming advantage. I would recommend using such a unit only with permission of your opponent. For some reason, the Wild Weasel Jammer is tickling my memory, but not quite making a connection. Its possible that the WWJ is based on someone else's work. If so, please forgive me for not remembering and accept my apologies for not giving due credit. best, flunky ----- [Both sound slightly unbalanced, but the laser tank is worse. It takes an OGRE ten turns to catch up to the laser tank on level ground and in that time takes twenty points of attacks from an 18 VP unit. I'd rather say that lasers are very big and heavy and it takes something on the order of a stripped OGRE or naval cruiser to carry it. (And given the size of a ruby you'd need for such a laser it should be very expensive too... ;-) -HJC] Henry J. Cobb ogre@sjgames.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1999, by Steve Jackson Games.