============ OGREverse list, Aug 22nd (Last: Aug 19th) ============= ===== Ogre new Unit Compilation From: OHara Walter ===== Ogre/GEV Rulebook From: OHara Walter ===== Build your own counters From: OHara Walter ===== Ogre/GEV Rulebook From: OHara Walter ===== Deluxe OGRE From: Malcolm Maynard ===== Anti-Artillery shell weapons From: "John D. Gwinner" From: Dave Flitton ===== OGRE-ish Literature From: Dave Flitton From: "Todd A. Zircher" From: Jpattern@aol.com From: Patrick Odonnell ------------------------------ From: OHara Walter Subject: Ogre new Unit Compilation Is there an archive of all the new units that have been proposed over the years? ----- [Have you tried http://www.sjgames.com/ogre/board/ -HJC] ------------------------------ From: OHara Walter Subject: Build your own counters >You guys want some counters to help your OGRE games run up to date >and with the latest concept hardware, look no further for I have prepared >an article just for you that shows you how to make your own cool >counters. Simply smashing, Garrett. I commend you on your efforts. ------------------------------ From: OHara Walter Subject: Ogre/GEV Rulebook >Sigh. Someone else going "Why can't you scan it in and give it away?" >Want to make SURE a product is never reprinted? Just do that to it. Oh we stupid customers. When will we EVER learn? :-) ------------------------------ From: Malcolm Maynard Subject: Deluxe OGRE Hi! Just decided to ask a question here; I guess SJ himself would be best qualified to answer! I was just wondering if there was ever any plans to make an OGRE/GEV package with sturdier boards and counters; perhaps something similar to the old Avalon Hill Panzerblitz series of games. I really do like the OGRE/GEV game system, but having some sturdier (and larger) components would be nice too... ----- [See: http://www.sjgames.com/ogre/resources/ludo.html -HJC] ------------------------------ From: "John D. Gwinner" Subject: Anti-Artillery shell weapons > The Marines are experimenting with a device to detonate incomming > artillery shells before they reach them. > > You see the shell bounces a radar pulse off the ground to tell it at > what height to detonate for maximum effect. > > This gizmo sends back pulses that tell the shell. "Woah there! You're > just about to hit ground! Better det now!" > > The obvious countermeasure is for the shell to send out pulses at > random times and frequencies. Or, don't use "VT" fuses. They aren't too usefull for high angle attacks, anyway. VT means "Variable Time" or the radar fuse. There's different types of fuses, another of which being a timer fuse. That's what you use for bunkers. The VT fuse is best for troops in the open, and tanks (to clean off the antennas on the tank). == John == Former Marine Forward Observer Capt, USMC, Hon Ret ----- [VTs are very effective against infantry and light armor and that tends to discibe the USMC very well, but there's a new type of artillery round in devlopment that uses radar to seek out armor and time the detonation of an anti-armor shaped charge. -HJC] ----- From: Dave Flitton Subject: Anti-Artillery shell weapons Actually all you have to do is change the frequency or run a variable frequency shift to counter what the Marines are trying to do, but of course this means it's only good against VT fuses (Variable Time). They are the only fuses that actually use a primitive radar to determine the height from the ground. All other fuses are mechanical and would not be affected by this type of countermeasure. Dave ------------------------------ From: Dave Flitton Subject: OGRE-ish Literature Also in response to this: I was wondering what other OGRE players thought of the recent 'BOLO' stories being marketed by Baen Books. I have read them all, and enjoyed them very much. But the most of the stories in the latest series of books would be hard pressed to be a serious inspiration or reflection of the OGRE universe. Unless they come up with a good BOLO - bad BOLO, or "our's against their's" story, (they did have one, but it was kind of weird). Dave ----- From: "Todd A. Zircher" Subject: OGRE-ish Literature > Since the original BOLO collection of short stories was cited as a > major inspiration for the game, along with Gottlos which is a good > read, I figured that I most of us would be famililar with the new > and old stories. There are at least ten Bolo books out there in various forms. The four anthologies, Bolo Brigade, and Bolo Rising are still easy to find. [I ordered all these from Hastings.] Another Bolo book is also in the works. As cybertank literature goes, Bolos offer an interesting contrast to the inhuman logic of the Ogre. Check out www.bolocentral.com for more info... -- TAZ ----- From: Jpattern@aol.com Subject: OGRE-ish Literature Mark Haynes was asking about the recent spate of BOLO books. I've got all of them, and I've read all of them, but, truth to tell, they're not that good, and most of the stories are immediately forgettable. There are occasional good stories, but my overall impression is that this is just cashing in on a good old sci-fi name. Still, you might get some scenario ideas out of some of them. My "favorite" aspect of the BOLO books: there's one story that's set - brace yourself - *50,000 years in the future*!!! Then later in the book is another story set - *1 million years in the future*!!!! Then there's a final story set - *1 trillion years in the future*!!!!! And in each story a BOLO, or at least its AI, is still functioning. (My dates may be off, but you get the idea.) It's painfully obvious that the writers were just trying to top each other. Ouch. OT: Someone else is writing Fafhrd and Gray Mouser books, now that Fritz Leiber is dead. Is nothing sacred anymore? Jeff Moore jpattern@aol.com ----- From: Patrick Odonnell Subject: OGRE-ish Literature sj@io.com wrote: <...>Want to make SURE a product is never reprinted? Just do that to it. Then for the love of Pete, man, don't do it. ====== > From: Mark Haynes > > I was wondering what other OGRE players thought of the recent 'BOLO' > stories being marketed by Baen Books.<...> > Never read them. I would recommend 'The Tank Lords.' It is a book of short stories about *Hammers Slammers* who are a heavily armored mercinary unit. It doesn't deal with the concept of the Ogre. But, everything from militia and infantry up to and including Super Heavys are dealt with quite well. ====== Henry Cobb wrote: <...>The obvious countermeasure is for the shell to send out pulses at random times and frequencies. Nah! Too expensive. Just use the same small propeller like device on the artillary round which have been used on freefall bombs since WWII. No radar-no pulses ... no need for counter measures. Just a shell which activates said small propellar upon achieving appogee and after a certain number of revolutions of the propellar on its way back down toward the ground ... BOOM!!! PJ ----- [Works great if you know eaxctly how high the terrain will be at the point where your shell lands, which is the problem that VT solves. (Variable Time, as in adjusting to the situation.) -HJC] Henry J. Cobb ogre@sjgames.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1999, by Steve Jackson Games.