============ OGREverse list, Jan 12th (Last: Jan 7th) ============= ===== Battlesuit Information From: tzeentch666@earthlink.net ===== Small fry, big catch From: Chris Camfield From: "Todd A. Zircher" ------------------------------ From: tzeentch666@earthlink.net Subject: Battlesuit Information Hello, I finally found myself a copy of Battlesuit and have really enjoyed the game. Do you know of any variants or articles that were made for the game before its demise in the early 80's? Thanks! Kenneth ----- [I heard some noise a great many years ago about adding vehicles to the game, but nothing lately. So, just pull out your OGRE book and try the Starship Troopers xover. -HJC] ------------------------------ From: Chris Camfield Subject: Small fry, big catch > What I don't see is how Steve could have missed the power of hoverized >militia. Three squads of militia in an armored hovertruck costs the same >as a single squad of regular infantry but moves faster, hits harder and >has about the same defense. (Outside of overruns) Hey, well, what's the maxim? "Playtest the dumb strategies". There was that problem with GEVs in the original Ogre because no one played with all GEVs. Sometimes these things just slip by. But you seem to have come up with a problem (if you want to call it that...) with having large numbers of ANY cheap unit, like overrunning Ogres with hordes of LGEVs. Maybe with more than 5 units in an overrun, spillover should start to occur? :-) > I'm tempted to suggest that certain hoverskirts are fairly clusmy and >so breakdown on 1-3 in bad terrain, but I'm not sure if the GEV-PC should >be one of them. -HJC] Hovertrucks, then, perhaps? It could make sense that military-grade hovers would be more rugged. Chris Chris Camfield - ccamfield@cyberus.ca Big Rude Jake Fan Club President Visit the Big Rude Page at "http://www.bigrudejake.com"! "I've had dinner with the devil, and I know nice from right" (BRJ) ----- [My thoughts were more along the lines that it's easier to avoid the trees when your vehicle is less wide than the average inter-tree seperation distance. It isn't a problem for OGREs. (Should they leave "roads" behind them like BOLOs do? The difference is that it takes three dozen BOLOs to form a regiment and a Mark V OGRE is the right rank to command a regiment.) -HJC] ----- From: "Todd A. Zircher" Subject: Small fry, big catch I'd rather say that any militia unit within five hexes of _any_ nuclear explosion* will die in 2-12 days if they were not under hard cover. Each additional exposure reduces that number by one day. If days_until_death for any unit drops to zero, the militia unit dies right then and there in horrendous agony. Anyone got some house rules for moral? That should cut down on volunteers rather nicely. -- Todd [Insert some snazzy comment about winning the battle, but losing the war] Zircher * with an appropriately larger radius for cruise missiles.. ----- [Since certain persons on this list have suggested that the nukes are only used against OGREs, all the militia should live to be ninety. Well, except for the ones that go up against OGREs. See: "Adding Fear and Loathing to G.E.V.", http://www.sjgames.com/ogre/articles/biblio.html -HJC] Henry J. Cobb ogre@sjgames.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 1999, by Steve Jackson Games.