============ OGREverse list, May 28th (Last: May 27th) ============= ===== Scrap All GEVs! From: The Cobb Unit ===== Erratic Erratum From: Steve Jackson ------------------------------ Subject: Scrap All GEVs! From: The Cobb Unit With the new Shockwave's introduction of a Defense Five Superheavy, GEVs really need a boost against odd defense factors. (And Def 5 is very odd indeed...) So I spent a few milliseconds calculating the optimum ratio of GEVs to LGEVs and determined that the answer is zero. That's right, for every LGEV in your force (and you should have plenty!), you should take exactly zero GEVs. Why? Well GEVs make sense only if they can use their defensive advantages to protect their overall force and apply their feeble attacks over and over again. So take a look at the following chart: Attacker Atk Average VPs of damage per firing attempt against GEV LGEV 2 * LGEV Hvy Tank MHWTZ, OGRE Missile 6 5.0 3.0 4.0 4.0 Hvy Tank, Main Bty 4 4.0 2.75 3.5 3.0 Missile Tank, 2ndy Bty 3 3.0 2.5 3.0 3.0 Lt Tank, GEV 2 3.0 2.0 2.5 1.5 LGEV 1 1.5 1.5 1.75 0.0 So the only time spillover on a pair of LGEVs makes their defense worse than a single GEV is against a one point attack and spread out LGEVs usually take a third fewer casualties than GEVs. Obviously the reason that LGEV pilots were lost in such high numbers is that they were the ones doing all the fighting. -HJC ------------------------------ From: Steve Jackson Subject: Erratic Erratum >From: Servitor@aol.com >Subject: OGRE Macrotures at DragonCon > >Yes, OGRE Macrotures WILL be at Dragoncon. The schedule looks like a 9am to >1pm slot and a 1pm to 5pm slot, both on Saturday. I will drop a note to the >list here if there is a change of schedule. Except that is the day they scheduled the room for Lego Pirates, so all we know is that they are disorganized as usual. A clarification has been requested. >From: "Paul Grogan" >Subject: New Superheavy > >So, the Superheavy now moves like an OGRE. > >As far as I can see, the only difference betwwen an OGRE and a Superheavy >is the ability to move underwater. > >Does this mean Superheavy's can move underwater? Argh. It is, as you say, the only difference. Why should that then mean that Superheavies CAN move underwater? If they could, it would say . . . >Personally, I feel sorry for the infantry units riding them. Then Henry says: > Just got a copy of Shockwave and it's a bit retro. (and stuff about radiuses and secondaries and so on that I don't understand.) Henry, if you see errata, can you report them a bit more discursively? thanks . . . Steve Jackson - yes, of SJ Games - yes, we won the Secret Service case Learn Web or die - http://www.sjgames.com/ - dinosaurs, Lego, Kahlua! The heck with PGP keys; finger for Geek Code. Fnord. ----- [Discursively? Discursively? [20 GB of binary tirade about biologics deleted.] The scenario is that a Mark V wanders up in clear terrain, just minding its own business going out on a recon in force of one mission when this bunch of punks in LGEVs (ZERO GEVs, see above!) jumps it and strips the poor dear's main batteries and Missiles off (at a one-to-one ratio...) before getting driven off. The OGRE still has full mobility and all of its secondaries left, so it proceeds along on its mission and then this off board Cruise Missile zips up to four and a half inches away and blows up. Now, this is under the OGRE Minis rules so the poor little OGRE loses four of its six secondaries, 8 AP factors and 7 treads. The next turn another missile zips in to four and half inches away (ain't nothing the OGRE can do without Mains or Missiles to stop it!) and blows off all of the guns except for two AP factors and takes off another 7 treads. Then the remaining LGEVs return to strip off the rest of the treads. Under Shockwave rules, OGREs are unaffected by Cruises Missiles that detonate outside of secondary battery range. To get the almost the same results in OGRE Minis requires two rule changes. A> Due to their size and construction, OGREs always get the town bonus, unless they're underwater. B> GEVs may "ground" themselves at the start of their turn. Grounded GEVs may not move until the start of their next turn. Ungrounded GEVs are treated as unarmored (2 inches closer in) against Cruise Missile explosions. -HJC] Henry J. Cobb ogre@sjgames.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2000, by Steve Jackson Games.