============ OGREverse list, Nov 22nd (Last: Nov 14th) ============= ===== Everything I Need To Know About Life I Learned Playing Ogre From: "Andrew Walters" ===== Where are the mega factory complexes? From: Trey Palmer From: patrick.odonnell@materna.de ===== Battlefields From: Stephan Beal ===== Book Review: Deep Sound Channel From: "nvdoyle" ------------------------------ From: "Andrew Walters" Subject: Everything I Need To Know About Life I Learned Playing Ogre I'm readying some new stuff for my Ogre web page, including some painting tips for the new minis, a fiction piece that should start some arguments, and this. Andrew ================================== Everything I Need To Know About Life I Learned Playing Ogre There are big, bad things out there, and they might come to get you. Be ready. There's no problem so large that it can't be whittled down. You're going to lose a few units along the way, maybe a lot; accept it. A bunch of minor problems, if you don't stamp them out, can wear you down and kill you. Team work is essential. Nobody has all the attributes to succeed on their own. If your movement is high and your defense is low, don't let them shoot at you. If your defense is high and your movement is low, don't run. In the end, only one thing matters. Know what it is, and be prepared to sacrifice anything for it. Time is always running out. ------------------------------ From: Trey Palmer Subject: Where are the mega factory complexes? [There is likely to be a factory north of present day Tokyo and another in the Osaka area. Generally any major port area in Japan is a good candidate, given their resource constraints. (The Nagasaki nuclear weapons plant has an odd ring to it. ;) As for South America, I thought that no native production of OGREs was ever made. They were just assembled from prefab parts in giant maquiladoras. -HJC] Interesting - I got the impression they were actual production facilities able to build the things. Of course given the low level of detail on that theatre, it depends a LOT on individual GM interepretations. My interpretation is that the South American forces would need full factories, capable of assembly, in order to deal with the campaigns and NAC naval capabilities. Of course, your mileage may vary. Any other thoughts and interpretations are very welcome. Thanks much. ===== Bowden "Trey" Palmer Sneering at something is an admission to failure. You are claiming superior talent or insight ... but declining to use it. The best way to "sneer" at something, if you must, is to improve or out do it. E-mail: trey_palmer@yahoo.com ----- From: patrick.odonnell@materna.de Subject: Where are the mega factory complexes? -> What I want to know is where are there likely to be others? This list is so great, I don't even feal the need to preface my comments with statements like, *Everybody knows OGRE is one of my most favourite games in the whole wide world so, please, understand this critique cast in that light.* So, I won't preface the following comments with such a statement. The timeline in this area is a bit shaky for me. The major *Weapons* foundries and factories of today are NOT located directly in populace centres. At best they are located *20 Miles outside of town.* I do not see why our progeny would disregard history and make such a mistake. I would let the Factory States be the targets they are and locate my *Other* factories in more *Strategically Tenable* locations. Factories that are dug into the sides of mountains, or located in old refurbished/converted mine shafts would be more to my liking. Just my two Euro-Cents worth. Best, Patrick ------------------------------ From: Stephan Beal Subject: Battlefields > [From scanning the sjgames.com website, it seems that Battlefields is > already in production, with no mention of new units.] If I remember correctly, a few months ago the description of Battlefields said it will include new units. It appears now to only say new scenarios and maps. Can't wait for the new maps, though :). I tried to order this some weeks ago, and Warehouse 23 wouldn't let me. I spoke with sales, and the woman explained the "in production" is different from "in print". It appears that "in production" means something similar to "in the design phase". > It would be entirely possible for Steve to offer a PDF version of a > countersheet with lots of unoffical units on his website for everybody to > print out and paste on heavy stock, but you could always draw your own on > blank counters, as I have from time to time. (Nothing like the face of > your foe, when you dig out a hundred Militia counters.) Check out http://www.users.qwest.net/~fjcestero/ for home-made counter sheets of lots of official and unofficial units (with variant Ogres out the wazoo, too). The graphics are great, and they print out to a nice size for use with the original maps. > Hey lookit, I got a mention in the OGRE book excerpt, > http://www.sjgames.com/ogre/products/ogrebook/ -HJC] If _anyone_ should be mentioned, I would think you should be the first one! :) ----- Stephan Beal Generic Universal Computer Guy stephan.beal@einsurance.de http://www.einsurance.de Office: +49 (89) 53 07 38 32 (Don't bother. I never answer it.) Handy: +49 (179) 2119767 "If I were god thou shall not wear tube socks with flip flops." -- Bloodhound Gang ------------------------------ From: "nvdoyle" Subject: Book Review: Deep Sound Channel Found a book that I might push at the rest of you OGRE nuts. Joe Buff, 'Deep Sound Channel'. It -starts- with a flight of Super Hornets nuking South African frigates, then sacrificing themselves to knock down the sub-launched cruise missiles headed for the 'Ranger'. They fail, it takes a nuke just off amidships. So with a start like this, well...I just had to wave it around here. It looks like better than usual technothriller fare, and tac-nuke warfare, both sea and land, is heavily featured. This might be enough to make me get those OGRE-at-Sea rules down on paper. Noah Doyle nvdoyle@home.com ----- [Looks like SJGames is reporting current news as part of the OGREverse. That's no mistake, it will all come to pass. Pity they missed the X-45 Unmanned Combat Air Vehicle http://www.fas.org/man/dod-101/sys/ac/ucav.htm But as for the news in question, the Army is going to adopt a family of Light Armored Vehicles. (The Marines should sue for copyright infringement. ;-) So, here's the stats for one of them: Light Armored Vehicle - Missile Variant (LAV-M) Hypersmart Missiles Attack: 2 Range: 6" Defense: 1 Move: 6" Movement Mode: LAV Size: 1 Points: 3 This is a vehicle with multiple large wheels and two Hypersmart missile launch rails. LAVs have about the same mobility as Light Tanks, but they can cross water at one sixth speed and attack and defend normally in water. This is a MM value of 1.05. Also, the LAVs are rather thin skinned and take Ds as Xs when in clear or water terrain (Even woods or swamp offer some cover and so Ds are Ds there, i.e. the effect only applies when a LLOS is clear from the firing unit to the LAV) for a defense adjustment of 0.8. As this vehicle does not have the total launch racks nor the targeting electronics of the normal Missile Tank, it's limited firepower is unable to punch through enemy defenses at a distance, hence the limited range, but it does get the full boosted range of 9" when assisted by Forward Observers. The cost is therefore: 2 * (6 + 6 * 1.05) + 2 * 1 * 0.8 * (6) = 34.2 Plus the 4.5 percent observer bonus gives 35.7 / 12 or 3 VPs. As to what all these numbers mean, buy the new OGRE Book. (Hey Steve, I do get royalties, right? ;-) -HJC] Henry J. Cobb ogre@sjgames.com http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2000, by Steve Jackson Games.