============ The Ogre Digest, August 30th (Last: August 23rd) ============= ===== Ogre Scenario Design Contest Winner From: ogre@sjgames.com ===== Points Values for OGREs From: "Grogan, Paul" ===== overrunning terrain From: Dave Morse ===== superheavies vs "the train" From: Aerron Winsor ===== Ejection Seats From: Shadowjack ============================== From: ogre@sjgames.com Subject: Ogre Scenario Design Contest Winner And there is a new scenario book coming out. See http://www.sjgames.com/ogre/ for the details. ============================== From: "Grogan, Paul" Subject: Points Values for OGREs In the board game, when totting up VP's for scenarios, what points do people use for completely destoyed OGRES. Do we add up the points as per GEV 9.012, or simply use the points value from OGRE miniatures. As a comparison, the Ogre Mark V which is worth 25 armour units (150 points), is only worth 118 points when you add up all it's separate components. I'm thinking 150VP if destroyed completely, otherwise use GEV 9.012. Paul Grogan MiB 0307 ===== [In "classic GEV" there is no way to blow an Ogre to bits, so use the "trapped" VPs from 9.012 for stripped Ogres. -HJC] ============================== From: Dave Morse Subject: overrunning terrain Can units declare overrun attacks against passive terrain? I.e. fly gev over road, blowing up every hex as it goes. (Surely this has been asked before...) PS: if so, is 'D' interpreted as destroy? GEV 6.142 only speaks to "units": 6.142 Overrun CRT results. treat any 'D' or 'X' result to non-Ogre units as an 'X'. ===== [Shockwave and Ogre Minis add rules for overruning buildings, but not cities or other terrain. The spillover note in 6.133 should be extended to exclude damage to terrain from overrun combat. (Note that 8.06 excludes overrun damage.) Note that 8.05 already covers zero range attacks on roads and that the self defense protections of 6.082 might not protect your buddies when they're stacked with you as you destroy your own road hex... -HJC] ============================== From: Aerron Winsor Subject: superheavies vs "the train" > [At what range are those inf in order to block range three guns? -HJC] at least 3, sitting in forest or town hexes where the SHVY has to overun the INF in order to fire at the MHWZ. Speaking of overruns, ogres can performe overruns much better under minis rules than regualr. a possible fix: any defending unit withinin 1" of a defending unit that is being overrun, may at the defenders option join in the overun battle. ===== [See Ogre Minis, page 33, "Overrun Attacks", step 2 for precisely this result. Note that the defender may ignore an overrun ("Naw, that's nowhere near one inch, we don't need to measure it."), but if one is declared the attacker gets to choose the first defender, which can exclude other defending units from the overrun. ("OK, I'm 0.9 inches from both the militia and the CP, which are 1.4 inches from each other, so I'll just overrun the CP thanks.") -HJC] ============================== From: Shadowjack Subject: Ejection Seats > My favorite yet-unanswered question: do GEVs/LGEVs have ejector > seats? I'm confident the engineering problems could be solved. I'm > pretty sure they'd be a good thing. Pretty sure. They'd do wonders for pilot morale - I think for most nations you'd have trouble getting GEV pilots to attempt rams without them! The only problem is that an ejection seat in flight is such a tempting target - like skeet-shooting. And since the pilot is unarmored, a single airburst or spray of AP fire is all you need... -- William Spencer shadowjack@subdimension.com ===== ["We could have captured that pilot!" "Sorry sir, he's been a bit edgy ever since that missile tank plastered us last week." Which makes me think about the reason the grunts bother to carry those 3mm popguns when they can't even punch through assault armor, much less annoy a LGEV. They must be using those for Point Defense (GURPS OGRE page 106). My question is, what is their basic point defense roll and what are the modifiers to shoot down 100mm HEAT or M-LAWS? -HJC] Henry J. Cobb ogre@sjgames.com Archives at http://www.io.com/~hcobb All OGRE-related items Copyright (c) 2001, by Steve Jackson Games.